• Title/Summary/Keyword: Virtual Company

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A study of leggings patterns using a 3D virtual simulation program - Focused on the women in 30's - (3D 버츄얼 시뮬레이션을 이용한 레깅스 패턴 연구 - 30대 여성을 중심으로 -)

  • Shin, JiA
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.4
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    • pp.93-106
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    • 2023
  • The study is to develop and present a leggings pattern that is suitable for the human body by using a standard body type avatar for a female in her 30s. As a research method, the average body type was selected from adult women in their 30s, and the appearance was evaluated using the CLO software program. The data analysis of this study compared the dimensions and shape of each part by legging. The leggings pattern suggested based on the above research results was determine to be a total length of 80.6cm and hip length of 24cm, and the knee length was set by dividing the legging in half from the waist to the hem and then adding 5cm. These figures were evaluated higher than Company D in terms of the adequacy of the upper part of the front and rear plates of Company A as well as the adequacy of the knee lines. Company A's figures were applied and corrected. For the front plate, the waist circumference was divided by 4, and 3.5cm was removed, and the hip circumference was set by dividing the hip circumference by 4, and 3.8cm was removed. In the appearance evaluation results Company D was highly evaluated in the suitability evaluation of the waist and hips, and the waist and hips were set using the pattern of Company D. The length of the front panel was modified by dividing the hip circumference by 4 and adding 1.8cm to the length, and the length of the back panel was modified by dividing the hip circumference by 3 and adding 8cm after dividing the hip circumference by 0.8cm.

A Case Study on the Virtual Process for Order-Management of a Process-Oriented Parts-Supply Company (장치산업형 부품공급업체의 주문관리를 위한 가상 프로세스에 관한 사례 연구)

  • Choe, Gyeong-Il
    • Asia pacific journal of information systems
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    • v.7 no.1
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    • pp.151-163
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    • 1997
  • This paper deals with a reference model for a process-oriented parts supply company From the view point of SCM(Supply Chain Management), the model focuses on the integration of order management and manufacturing information. The model, considering the characteristics of manufacturing processes, separates the execution level from the planning level, and then introduces a virtual process to efficiently link the two levels. The model is operated to maximize its flexibility by the separation of planning and execution. A case study shows that our model significantly increases the productivity of the company.

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Hierarchical Constructions of Digital Virtual Factory and its Management (디지털 가상공장의 계층적 구축과 운영에 관한 연구)

  • Kim Yu-Seok;Noh Sang-Do;Hah Sang-Dong;Shin Jong-Gye
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.960-964
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    • 2005
  • Digital Virtual Manufacturing is a technology to facilitate effective product developments and agile productions by digital models representing the physical and logical schema and the behavior of real manufacturing systems including products, process, manufacturing resources and plants. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory of the shipbuilding company's section steel shop by 3-D CAD and virtual manufacturing simulation. This digital virtual factory can be applied for diverse engineering activities in design, manufacturing and control of the real factory.

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Immersive Virtual Custom-made Model House (몰입감 있는 맞춤형 가상 모델하우스)

  • Hwang, Sun-Uk;Kim, Yeong-Mi;Seo, Yong-Won;Ko, Kwang-Hee;Ryu, Je-Ha;Lee, Kwan-Heng;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.8-17
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    • 2008
  • Putting a high value on individual preferences is a modern trend that more and more companies are considering for their product design and development and the apartment design is not an exception. Most apartments today are built using similar design with no room for customization. People in general want their tastes to be reflected in the design of their apartment. However, delivering what customers like to the construction company may not be an easy task in practice. For this reason, an intuitive and effective medium between the company and customers for effective communication is needed to ameliorate such a difficulty and in response to this necessity, we developed a test platform for the virtual model house which provides a user with the customization of the apartment using haptic interactions. In our virtual environment, a user can explore an apartment and change the interior based on their taste and feel through intuitive haptic interactions.

Requirement Analysis and Conceptual Design for a Cybrid Virtual Plant System (Cybrid 가상플랜트 시스템 요구사항 분석과 개념적 설계)

  • Lee, Jae Hyun;Suh, Hyo Won
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.401-411
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    • 2015
  • Cybrid virtual plant concept is defined as a cyber plant mimicking a physical plant by using plant engineering data and sensor data coming from sensors attached to facilities of the physical plant. Cybrid virtual plant is a new concept for plant industry so that plant managers and operators' requirements need to be captured for systematic application of the concept to the plant industry. The paper proposed an architecture of the cybrid virtual plant, and provided requirement analysis results for a specific plant company. A database, named smart-cube repository, for the proposed cybrid virtual plant is also proposed and its conceptual data structure is described.

A Study on the Application of Virtual Manufacturing Technology for an Automotive Plant

  • Sohn, Chang-Young;Noh, Sang-Do;Hahn, Hyung-Sang;Lee, Chang-Ho;Hong, Sung-Won;Kim, Duck-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.73.2-73
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    • 2001
  • Nowadays, one of the major technical issues in manufacturing is how to implement an virtual plant as an well-designed, integrated environment for sharing information and engineering collaboration among diverse engineering activities. The systematic approaches to make a virtual plant based on a 3-dimensional CAD, cell and line simulation, database and internet technologies are proposed in this paper. To do that, measuring and 3D CAD modeling technologies of many equipments, facilities and structures of the building are developed, effective management of information including models and related files in WWW environment is implemented, and precise simulations of unit cell and whole structured plant are performed. For the beginning of implementing a Virtual Automotive Plant, the Virtual Plant for the Body Shop of a Korean automotive company is constructed and implemented, Using this Virtual Plant ...

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The Design of Gamification to Improve Youth's Creativity : The Cases of 'Idea League' and 'Idea Company' (청소년의 창의성 향상을 위한 게이미피케이션 설계 방안 : '아이디어 리그' 및 '아이디어 컴퍼니' 사례)

  • Chung, Do-Bum;Jang, Hye-Jeong;Lee, Kyuhong;Lee, Hwanjoo
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.47-60
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    • 2019
  • This study presents the cases of 'Idea League' and 'Idea Company' designed to improve the creativity of youth, the protagonist of the future startup in 'Idea Maru' platform. The 'Idea League' is a service where youths suggest ideas about questions that require creativity, and it can be fun to compete rankings of ideas or directly evaluate other ideas. Besides, 'Idea Company' is a service for youths to establish a virtual company, and they can receive mentoring and simulated investment for the established virtual company. The result of this study suggests that gamification can be applied in non-game areas, and it will contribute to spreading positive perception of the game.

A Study on the Virtual Automotive Plant for a Virtual Manufacturing (가상생산기술 적용을 위한 자동차 가상플랜트 구축에 관한 연구)

  • Noh, Sang-Do;Hong, Sung-Won;Kim, Duck-Young;Sohn, Chang-Young;Hahn, Hyung-Sang;Park, Young-Jin;Shin, Hyun-Shik;Chung, Kyung-Hoon
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.718-723
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    • 2000
  • Nowadays, one of the major technical issues in manufacturing is how to implement an virtual plant as an well-designed, integrated environment for sharing information and engineering collaboration among diverse engineering activities. The systematic approaches to make a virtual plant based on a 3-dimensional CAD, cell and line simulation, database and internet technologies are proposed in this paper. To do that, measuring and 3D CAD modeling technologies of many equipments, facilities and structures of the building are developed, effective management of information including models and related files in WWW environment is implemented, and precise simulations of unit cell and whole structured plant are performed. For the beginning of implementing a Virtual Automotive Plant, the Virtual Plant for the Body Shop of a Korean automotive company is constructed and implemented. Using this Virtual Plant, shorten car development time and cost saving are possible.

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e-SCM을 통한 가상 기업의 개념적 구축 모텔에 관한 연구

  • 이종만;장주병;박종현;김병초
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.10a
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    • pp.107-110
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    • 2000
  • To survive in the e-Business environments, companies should be changed through the continuous innovation and adapt through the external innovation as well as existing internal limited innovation. Companies should strategically use the e-SCM composed of Internet-based digital technologies. So companies should reconstruct their business model along to these new changes and try to build relevant e-SCM based virtual company through the strategic use of e-SCM in the e-Business which is completely different from traditional commerce. The development to the virtual company can be the solution about the customer satisfaction through providing high quality products and services in order to cope with the individualized customer needs in the faster, more flexible and more cost-effective manner.

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A Hybrid Cloud Testing System Based on Virtual Machines and Networks

  • Chen, Jing;Yan, Honghua;Wang, Chunxiao;Liu, Xuyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1520-1542
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    • 2020
  • Traditional software testing typically uses many physical resources to manually build various test environments, resulting in high resource costs and long test time due to limited resources, especially for small enterprises. Cloud computing can provide sufficient low-cost virtual resources to alleviate these problems through the virtualization of physical resources. However, the provision of various test environments and services for implementing software testing rapidly and conveniently based on cloud computing is challenging. This paper proposes a multilayer cloud testing model based on cloud computing and implements a hybrid cloud testing system based on virtual machines (VMs) and networks. This system realizes the automatic and rapid creation of test environments and the remote use of test tools and test services. We conduct experiments on this system and evaluate its applicability in terms of the VM provision time, VM performance and virtual network performance. The experimental results demonstrate that the performance of the VMs and virtual networks is satisfactory and that this system can improve the test efficiency and reduce test costs through rapid virtual resource provision and convenient test services.