• Title/Summary/Keyword: Virtual Architecture

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An Access Control Security Architecture for Secure Operating System supporting Flexible Access Control (유연한 접근통제를 제공하는 보안 운영체제를 위한 접근통제 보안구조)

  • Kim Jung-Sun;Kim Min-Soo;No Bong-Nam
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.2
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    • pp.55-70
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    • 2006
  • In this paper, we propose a new access control security architecture for supporting flexibility in Secure Operating Systems. By adding virtual access control system layer to the proposed security architecture, various access control models such as MAC, DAC, and RBAC can be applied to Secure Operating Systems easily. The proposed security architecture is designed to overcome the problem of Linux system's base access control system. A policy manager can compose various security models flexibly and apply them to Operating Systems dynamically. Also, the proposed architecture is composed of 3 modules such as access control enforcement, access control decision, and security control. And access control models are abstracted to hierarchy structure by virtual access control system. And, we present the notation of policy conflict and its resolution method by applying various access control model.

A RANS CFD Based Approach for Resistance, Maneuvering and Seakeeping

  • Sasanapuri, Balasubramanyam;Wilson, Wesley;Rhee, Shin-Hyung
    • Journal of Ship and Ocean Technology
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    • v.11 no.4
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    • pp.55-71
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    • 2007
  • The primary objective of this work is to develop methodologies for virtual model basin and to demonstrate the capabilities for generic multi-hull ship geometry. A computational fluid dynamics approach is used to simulate various model basin tests for steady resistance, maneuvering and seakeeping. For a catamaran hull configuration, the methodologies are used for solving these problems and the results are discussed. Computational results are compared with the results of a benchmarked potential flow theory method for calm water resistance.

Blurring Architecture: A Study on the Architectural Design of Toyo Ito (탈경계의 건축: 도요 이또의 공간디자인에 관한 연구)

  • 김혜자;이선민
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.37-43
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    • 2003
  • This study investigates the characteristic traits of architectural design of Toyo Ito, who has been acclaimed as one of the most famous present-day Japanese architects. Ito' architecture is generally known as media architecture for its specific natures such as lightness, dematerialization, extensive use of shiny glass, etc. In this respect, Ito's architecture is a radical departure from the tradition of the architectural modernism mostly represented by Le Corbusier. In this study, the architectural world of Toyo Ito is divided into four main section: the conversation between architecture and nature, the architecture of the wind, simulation, and virtual reality, Each of these categories is given full investigation together with appropriate architectural model fit into them.

Space Management on Campus of a Mobile BIM-based Augmented Reality System

  • Ji, Seung-Yeul;Kim, Mi-Kyoung;Jun, Han-Jong
    • Architectural research
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    • v.19 no.1
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    • pp.1-6
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    • 2017
  • Over the past decade, building information modeling (BIM) has gained a foothold in the construction sector. However, as digital data generated in the virtual space of a computer environment, BIM-based data have an inherent limitation in their application efficacy under field conditions. To overcome this, the present study employs augmented reality (AR) to reduce the discrepancy between the digital data generated in virtual spaces and real-world conditions. We assessed the potential applicability of an AR-based interface by analyzing existing examples of Apple, Google, and Facebook, which reflect the recent developments of technologies focusing on user experience. We then proceeded with an AR study, restricting the scope of application to a mobile environment in which an efficient information transmission between a digital model and real life can take place. Object-oriented software engineering was employed to ensure an efficient implementation of a BIM-based AR system for campus space management (CSM) in a mobile environment. Finally, we conducted a module test to check the reliability of the CSM method by using an AR-based mobile system with a prototype of the model used in university campuses, and extracted and itemized the supplementary requirements for CSM by using BIM tools for running AR applications.

Mobility Assessment of Equipment Foundation using Fluid-loaded Whole Ship Model (접수 전선 모델을 이용한 장비 받침대 모빌리티 평가)

  • Lee, Dong-Sup;Cho, Dae-Seung;Kim, Kookhyun
    • Journal of the Society of Naval Architects of Korea
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    • v.51 no.3
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    • pp.179-183
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    • 2014
  • The fluid loading effect has been investigated for the shipboard equipment foundation mobility with finite element model. For the purpose, two kinds of finite element models for 60m class ship have been developed: global and local model. The former is for low frequency range and the latter for middle frequency range. These finite element models contain added mass explaining fluid loading effect. Added mass has been implemented with virtual mass matrix derived from Laplace equation governing fluid surrounding ship hull. The mobility assessment result for diesel generator foundation of the objective model shows that the fluid loading effect should be considered, especially in low frequency range, to more accurately assess shipboard equipment foundation mobility.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Job Training and Safety Education for Modular Construction using Virtual Reality

  • Choi, Hyeongho;Chae, Jeonghyeun;Kang, Youngcheol
    • Korean Journal of Construction Engineering and Management
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    • v.24 no.5
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    • pp.63-72
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    • 2023
  • This study investigates the virtual reality (VR) simulation to train construction workers for modular construction. Recently, the construction industry has been experiencing a growing demand for modular construction due to a shortage of labors and an increasing social need for safety. While the demand for modular construction has been increasing, construction labors suffer a basic knowledge regarding modular construction. The users of the simulation, developed by Unity program and Oculus Quest 2, experience the removal of hazardous elements at the location whether the modular unit suspended by a crane is lowered, the lowering and assembly of units through crane operation, and the fall from the roof which is the most frequent accidents in modular construction. The simulation was tested by 15 subjects. The effectiveness of the education was measured through a survey on self-efficacy, perceived usefulness, usability, and presence. It was found that the VR training is suitable for educating on the modular construction activities and safety issues related to them. This study also found that perceived usefulness is the factor that has the greatest impact on self-efficacy. This study can contribute to resolving the labor education issues for the deployment of modular construction.

CONSTRUCTION EDUCATIONAL GAME FOR K-12

  • Youjin Jang;Moonseo Park;Hyun-Soo Lee;Chanhyuk Park
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.546-552
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    • 2013
  • The future competitiveness of construction industry is dependent on K-12 students. However, unfavorable images of construction industry have negative influence on K-12 students' decision-making of their career. This negative image makes them not want to find out what actually happens in construction industry. Consequently, it is important to give K-12 students the opportunity to know what construction employees actually do in their job. Studies show that K-12 students who encounter the job early-on are more likely to choose it as their career. In this context, this paper proposes construction educational game in which it can serve as a medium for capturing K-12 students' interest in Construction Management (CM). Based on the literature reviews, challenges of construction educational game for K-12 students which are edutainment, hands-on experience and social interaction, are derived. To address these issues, conceptual model and scenario are designed. Based on designed scenario, prototype of Simulation based Construction Game in Virtual World (SCGVW) is developed in Second Life (SL) and applicability test to K-12 students are implemented. This paper concludes with a discussion of the lessons learned and the future development steps of the construction educational game for K-12 students.

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Collaborative Maintenance Simulation System Using Virtual Mockup (가상목업을 활용한 협업 정비 시뮬레이션 시스템)

  • Lee, Jun-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.148-165
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    • 2012
  • Applying maintenance simulation using virtual mockup in product design phase enables maintainability test before prototyping physical products, and it is expected to reduce product development costs. The simulation results can be reused as contents of service manuals and RAM (Reliability, Availability, Maintainability) analysis data. Maintenance simulation should provide realistic representation of physical property of virtual product, assembly relation between parts and manipulation process to verify feasibility of product design. The simulation system should be extended to collaborative virtual environment to perform collaborative maintenance procedures. In this paper, the three layered system architecture and the physics based collaborative interaction technique are proposed to extend current maintenance simulation into collaborative virtual environment. The proposed system was implemented as ViMMS (Virtual Mockup Maintenance Simulation system), and compared with case study results of VADE (Virtual Assembly Design Environment). As a result, the ViMMS encompassed broader range of maintenance tasks by using physics based collaborative interaction technique.

An Application of XML Based Manufacturing Information for Forming Shop (XML을 이용한 곡면 가공 시스템의 정보 구조화에 관한 연구)

  • Ha, Kwang-Cheol;Lee, Jang-Hyun;Oh, Dae-Kyun;Shin, Jong-Gye;Ryu, Cheol-Ho
    • Journal of the Society of Naval Architects of Korea
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    • v.41 no.6
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    • pp.126-133
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    • 2004
  • As the automation of ship production system proliferates, it is unavoidable to move the real machinery, facility, application software, and virtual environment from the heterogeneous data environment to the integrated one. However, it is a prevailing situation that each component operates under the different environment, due to the inability of interchanging the data in a structured manner between the components. The issue is obstacles to improvement of the application system. To facilitate seamless exchange of data among the manufacturing systems, STEP, PDML, and XML has been tried by other studies. This study has investigated how XML data can be applied to exchange the data among the ship production system components. XML data is applied to the forming shop in shipyard to overcome the present difficulties on sharing and exchanging of the information. An example of forming information is represented by XML to demonstrate the feasibility of the proposed approach. In addition, an application of XML information applicable to virtual factory and electronic work order sheet is included.