• 제목/요약/키워드: Virtual Prototyping

검색결과 102건 처리시간 0.024초

Research on Landing Impact Characteristic Of Multi-Wheel Bogie Landing gear's Truck

  • Cao, Xin;Jia, Yuhong;Tian, Jiajie
    • International Journal of Aerospace System Engineering
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    • 제2권2호
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    • pp.83-86
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    • 2015
  • Taking the four-wheel bogie landing gear as an example, the force status of truck-like landing gear during the landing impact was analyzed and the simulation model of four-wheel bogie landing gear was established. Firstly, a landing gear prototyping model was established using CATIA and imported to LMS Virtual.lab. Secondly, dynamic analysis of the landing impact was simulated with the established model. Finally, with the help of LMS Virtual.lab's parametric design ability, the effects of landing approach and truck pitch angle on the landing performance, truck motion and truck beam strength were studied. These conclusions will be useful to the design and analysis of the truck.

가상 조작기를 이용한 3D 모델링 및 시뮬레이션 (3D Modeling and Simulation using Virtual Manipulator)

  • 박희성;김호동
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.547-550
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    • 2011
  • The purpose of this paper is to verify and validate the maintenance tasks of the construction of a nuclear facility using a digital mock-up and simulation technology instead of a physical mock-up. Prior to the construction of a nuclear facility, a remote simulator that provides the opportunity to produce a complete digital mock-up of the PRIDE (Pyroprocess Integrated Inactive DEmonstration Facility) region and its remote handling equipment, including operations and maintenance procedures has been developed. In this paper, the system architecture and graphic user interface of a remote simulator that coincides with the extraordinary nature of a nuclear fuel cycle facility is introduced. In order to analyze the remote accessibility of a remote manipulator, virtual prototyping that was performed it by using haptic device of external input devices under a 3D full-scale digital mock-up is explained.

CAVE 공간에서 Arm-Master를 이용한 가상냉장고 도어 개폐의 조작감 평가 (Evaluation of control feel in opening and closing the doors of a virtual refrigerator in the CAVE system with an Arm-Master)

  • 박재희;이인석;김진욱;고희동
    • 감성과학
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    • 제7권1호
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    • pp.1-7
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    • 2004
  • 본 연구는 CAVE 시스템과 Arm-Master를 이용해 가상 제품의 프로토타이프를 평가할 때 효과가 있을지에 대한 실험적 검증을 하는 것을 목표로 하였다. 이를 위해 CAVE 시스템 상에 가상의 냉장고를 포함한 가상 주방을 모델링하였다. 실험에는 6명의 남자, 6명의 여자 피실험자들이 참여했는데, 3가지 서로 다른 형태의 냉장고 도어 그립과 가상 냉장고 도어를 열고 닫기 위한 힘의 크기 2개에 의한 조합인 6가지 실험조건에 대해 물건을 냉장고에 넣고 꺼내는 작업을 수행하도록 했다. 각 실험이 끝나면 피실험자들은 도어 개폐의 용이성, 도어 조작시의 힘과 실제 힘과의 유사성, 전반적인 현실감에 대한 평가 설문에 응답하도록 했다. 실험 결과 평균치를 기준으로 통계적으로 유의한 차이는 아니나 수직형의 도어 그립이 개폐용이성 등에서 상대적으로 좋은 평가를 받았다. 또한 힘의 크기에 있어서 피실험자들은 5N을 15N에 비해 좋은 평가를 하였다. 그러나 예상 외로 성별 간에 통계적으로 유의한 차이가 나타났는데, 이는 여자들의 경우 Arm-Master를 조작하는 데 더 큰 어려움을 겪었기 때문으로 풀이된다. 앞으로도 기술적 측면에서 Arm-Master가 더욱 개선되어야만 디자인 평가 과정에 효과적으로 사용될 수 있을 것으로 생각된다.

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자동차 서스펜션 로워암의 모델링 보조시스템 개발 (Development of Modeling Support System for Lower Arm in Automobile Suspension Module)

  • 이태희;신소영;서창희;권태우;한승호
    • 한국CDE학회논문집
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    • 제11권1호
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    • pp.49-56
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    • 2006
  • In this study, the modeling support system was developed which can make easy and fast FE-modeling and verify the results of static and durability analysis for the lower arm, one of the important parts in automobile suspension module. It took into account of the whole complicated design processes verifying the durability coefficients evaluated by fatigue analysis, which should be used to satisfy a design criteria. To guide the FE-modeling the drive page was constructed by using HTML and XML, which was based on expert's know-hows. It is able to integrate the processes to design the lower arm in practice, so that the standardization of its FE-Modeling is achieved, consequently. The 3 dimensional CAD's geometrical data were changed automatically into pre-defined shell elements under the concept of mesh-offset technique, and then welding elements were treated to connect between target and basic surfaces constructed by the shell elements. This system has also a user interface to control boundary and load ing conditions applied in performing of the static and durability analysis, in which many load cases can be applied simply with the MPCs driven by just few mouse clicks. These were implemented on the platform of MSC.Patran and utilized ANSYS, MSC.Nastran and MSC.Fatigue as the solver of the analysis performed. The developed system brings not only significant decreasing of man-hours required in FE-modeling process, but also obtaining of satisfied qualities in analyzed results. It will be integrated in a part of virtual prototyping module of the developing e-engineering framework.

레고하우스 : 멀티 인터렉션 공간에서의 협업 (LEGO House Multi Interaction Space Collaboration)

  • ;안상철;안종길;김진욱;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.481-486
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    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

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Towards a digital twin realization of the blade system design study wind turbine blade

  • Baldassarre, Alessandro;Ceruti, Alessandro;Valyou, Daniel N.;Marzocca, Pier
    • Wind and Structures
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    • 제28권5호
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    • pp.271-284
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    • 2019
  • This paper describes the application of a novel virtual prototyping methodology to wind turbine blade design. Numeric modelling data and experimental data about turbine blade geometry and structural/dynamical behaviour are combined to obtain an affordable digital twin model useful in reducing the undesirable uncertainties during the entire turbine lifecycle. Moreover, this model can be used to track and predict blade structural changes, due for example to structural damage, and to assess its remaining life. A new interactive and recursive process is proposed. It includes CAD geometry generation and finite element analyses, combined with experimental data gathered from the structural testing of a new generation wind turbine blade. The goal of the research is to show how the unique features of a complex wind turbine blade are considered in the virtual model updating process, fully exploiting the computational capabilities available to the designer in modern engineering. A composite Sandia National Laboratories Blade System Design Study (BSDS) turbine blade is used to exemplify the proposed process. Static, modal and fatigue experimental testing are conducted at Clarkson University Blade Test Facility. A digital model was created and updated to conform to all the information available from experimental testing. When an updated virtual digital model is available the performance of the blade during operation can be assessed with higher confidence.

증강 현실을 이용한 산업 제품의 빠르고 효과적인 디자인 방법 (Rapid and Tangible Method of Product Design using Augmented Reality Technology)

  • 진윤석;김양욱;김보미;박준
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.55-58
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    • 2008
  • 산업 제품을 디자인하는 디자이너들은 CAD(Computer Aided Design)과 같은 방법을 사용하여 새로운 디자인을 만들어내고, 이를 적용한 가상의 3D 모델을 통해 살펴본다. 이 방법은 직접 손으로 도면을 그리고 단순히 한쪽 면만 살펴볼 수 있었던 기존의 방법에 비해서 컴퓨터로 인한 자동화와 다양한 각도에서 제품에 적용된 새로운 디자인을 살펴봄으로써 시간과 비용을 절감할 수 있다. 이에 우리는 앞서 언급한 디자인 방법에 Augmented Reality와 Rapid Prototyping의 개념을 더해 현실적이고 인터랙티브한 산업제품의 디자인 방법을 고안하였다. 이것은 스티로폼과 같은 재질로 만들어진 mockup을 조립하여 만들고, 3D 모델의 컬러, 재질, 버튼 등의 인터페이스 요소와 실제 제품을 조작하는 것과 같은 인터랙티브한 요소들을 적용시킴으로써 제품을 디자인할 수 있는 증강현실기반 시스템이다.

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웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안 (An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents)

  • 강석훈;김대청
    • 안보군사학연구
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    • 통권3호
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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3D 가상의상 소프트웨어를 활용한 가족예복 디자인 개발 (The Design Development of Family Formal Clothes Using 3D Virtual Clothing Software)

  • 이나연;성옥진;김숙진
    • 패션비즈니스
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    • 제23권3호
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    • pp.35-50
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    • 2019
  • Modern family culture manifests various different social phenomenon due to shifts caused by increased societal response to industrialization in our country. It is noted that as our lifestyle patterns have shifted from being work-oriented to family-oriented, by focusing on the trend where there is an increase in families enjoying hobby and leisure activities together and where families go shopping together, I attempted to propose various different family-look' designs. In this research study we designed and planned family normal clothes designs that are required and desired for family gatherings and family events, and these designed were produced using 3D virtual clothing design software technology. The research method used the formative features of natural plants and textiles containing a symbolic motif as an element of design, and the creation of family formal clothes were designed and planned based on the method. The development of family formal clothes designs was implemented using CLO 3D virtual clothing design software. Because utilizing 3D virtual clothing design software enables prototyping various types of designs, silhouettes, fabrics and textiles, and color schemes etc. in a short amount of time, it was possible to utilize an advantage from using the software as leveraged to propose designs with a strong symbolic motif and symbolism . Also, by confirming and examining the strengths and weaknesses of the design process when using CLO 3D, It can improve the utilization of IT technologies, and this study aims to provide that efficiency.

그래픽 전산모사를 이용한 핫셀 사각지역 내 장치부품 유지보수공정 개발 (Development of the Maintenance Process Based on Graphic Simulation for the Parts of the Equipment at the outside of the MSM′s Workspace in a Hot Cell)

  • 이종열;김승현;송태길;박병석;윤지섭
    • 방사성폐기물학회지
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    • 제1권1호
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    • pp.55-64
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    • 2003
  • 사용후핵연료와 같은 고준위 방사성물질을 취급하는 핫셀 내에서 원격취급장치인 MSM의 작업영역을 벗어난 지역에 위치한 공정장치부품 유지보수공정을 개발하였다. 이를 위하여 대상 핫셀공정인 사용후핵연료 차세대관리공정에 대한 가상목업을 구축하였으며, 구축된 가상목업을 이용하여 MSM 작업영역 및 작업자 시각영역을 분석하고, 그래픽 가상목업의 충돌감지 기능을 이용한 서보 조종기의 경로계획을 수립하였다. 또한, 분석한 결과를 토대로, 서보조종기에 의한 사각지역 내 부품 유지보수 공정을 설정하였으며, 설정된 공정은 그래픽 전산모사를 통하여 검증하였다. 제안된 유지보수 공정은 실제 핫셀공정 수행시 유용하게 활용될 것이며, 그래픽 가상목업은 다양한 핫셀 공정에 대한 분석 및 작업자 훈련 시스템으로 활용하여, 작업 효율성 및 안전성 향상에 기여할 것으로 기대된다.

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