• Title/Summary/Keyword: Virtual

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A Ftudy of Force Generation Algorithm Based on Virtual Environments (가상환경에서의 힘생성기법 연구)

  • 김창희;황석용;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1714-1717
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    • 1997
  • A human operator is able to perform some tasks smoothly with force feedvack for the teleoperation or a virtual device in a the virtual environments. This paper describes a virtual force generation method with which operator can feel the interactive force between virtula robot and artificial environments. A virtual force generation algortihm is applied to generate the contact force at the arbitrary point of virtual robot, and the virtual force is displayed to the human operator via a tendon master arm consisted with 3 motors. Some experiments has beencarried out to verify the effectiveness of the force generation algorithm and usefulness of the developed backdrivable master arm.

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Dual Virtual Cell: a New Concept of Virtual Cell in Distributed Wireless Communication System (분산무선시스템 기반의 새로운 Dual Virtual Cell 개념 및 운용방안)

  • Yang, Joo-Young;Kim, Jeong-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.19-22
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    • 2005
  • In order to achieve high capacity and reliable link quality in user communication, this paper proposes a new concept of virtual cell: the Dual Virtual Cell(DVC), and DVC employment strategy based on DWCS. The proposed system uses two kinds of virtual cell. One is the AVC(Active Virtual Cell) which exists for actual traffic and the other is the CVC(Candidate Virtual Cell) which contains a set of candidate antennas to protect user's link quality from performance degradation or interruption. And also this system aims to reduce MT's overloads and acheive a prompt link change successfuly by introducing DVC structure which makes it possible for network to monitor real-time channel and to conrol communication links. The proposed system constructs DVC by using antenna selection method and improves frame error performance with employing Space-Time Trellis Code(STTC).

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The Virtual Simulation Data Element based on LMS (LMS 기반의 가상 시뮬레이션 데이터 요소)

  • Oh, Sang-Hun;Son, Nam-Rye
    • Journal of Digital Convergence
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    • v.4 no.1
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    • pp.17-30
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    • 2006
  • Recently, Modeling and Simulation, which have been received attention in various in dustries such as national defence, eduction and entertainment, have been researched, and related applications have been developed actively. Especially, it is focused on the to chnology of a virtual reality and a virtual simulation which represents the implementation technology for the simulation education related to the e-Learning industry. However, a solution is needed to fulfill the lack of technology and research about standardize d data elements which could be applied to virtual simulation technologies in common. Therefore, this article suggests the virtual simulation data elements to increase the educational effect of a virtual simulation and interoperability of data among LMS through reference to korean and international standards and the result of related area analysis. In other words, this article aims to define the expression of data element and to propose the guideline elements in the virtual simulation scope.

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The Effects of Relation-based Activity on Virtual Community Toward Commitment and Community Citizenship behavior (가상공동체의 관계지향적 활동이 몰입 및 친 공동체 행동에 미치는 영향에 관한 연구)

  • Oh Se-Gu;Jung Sang-Chul
    • Journal of Information Technology Applications and Management
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    • v.12 no.4
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    • pp.71-92
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    • 2005
  • As the Internet establishes and reinforces connections between people, virtual community is becoming one of considerable business model. We believe that benefits of the virtual community go to both customer and vendor organizing virtual community. Despite the explosive growth of virtual communities on the Internet, empirical research has been focused to study the issues related to characteristics of virtual community The objective of this study is to enhance the understanding about virtual communities as an e-business model by Customer Relation Management and by empirically validating their effect on the performance of website. Through path analysis, we find support for relations behavior influence the online commitment. we also find that the online commitment enhance the organization citizenship behavior. Finally, we discuss several theoretical and practical Implications, and suggest limitations for research and future research issue.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground (가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.1
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    • pp.195-202
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    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.

Hierarchical Constructions of Digital Virtual Factory and its Management (디지털 가상공장의 계층적 구축과 운영에 관한 연구)

  • Kim Yu-Seok;Noh Sang-Do;Hah Sang-Dong;Shin Jong-Gye
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.960-964
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    • 2005
  • Digital Virtual Manufacturing is a technology to facilitate effective product developments and agile productions by digital models representing the physical and logical schema and the behavior of real manufacturing systems including products, process, manufacturing resources and plants. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory of the shipbuilding company's section steel shop by 3-D CAD and virtual manufacturing simulation. This digital virtual factory can be applied for diverse engineering activities in design, manufacturing and control of the real factory.

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Finite Type Invariants and Virtual Twist Moves of Virtual Knots

  • Jeong, Myeong-Ju
    • Kyungpook Mathematical Journal
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    • v.46 no.3
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    • pp.449-461
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    • 2006
  • Generalizing twist moves of classical knots, we introduce $t(a_1,{\cdots},a_m)$-moves of virtual knots for an $m$-tuple ($a_1,{\cdots},a_m$) of nonzero integers. In [4], M. Goussarov, M. Polyak and O. Viro introduced finite type invariants of virtual knots and Gauss diagram formulae giving combinatorial presentations of finite type invariants. By using the Gauss diagram formulae for the finite type invariants of degree 2, we give a necessary condition for a virtual long knot K to be transformed to a virtual long knot K' by a finite sequence of $t(a_1,{\cdots},a_m)$-moves for an $m$-tuple ($a_1,{\cdots},a_m$) of nonzero integers with the same sign.

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Virtual Manufacturing for an Automotive Company(III) - Construction and Operation of a Virtual Paint Shop (자동차 가상생산 기술 적용(III) - 가상 도장공장구축 및 운영)

  • Noh, Sang-Do;Kim, Duck-Young;Park, Young-Jin
    • IE interfaces
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    • v.15 no.4
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    • pp.356-363
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    • 2002
  • Virtual Manufacturing is a technology to facilitate effective product development and agile production by computer models representing the physical and logical schema and the behavior of real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a virtual factory as a well-designed and integrated environment is essential. In this research, we constructed a sophisticated virtual factory model of an automotive company's paint shop, and performed precise simulations of unit cells, lines and whole plant operations for collision check and off-line programming. It is expected that this virtual paint shop is useful for achieving time and cost savings in many manufacturing preparation and planning activities of new car development processes.

Cooperative System for Virtual Reference Shelves of the University Libraries (대학도서관 가상참고서가의 협동구축)

  • Park Joon-Shik
    • Journal of Korean Library and Information Science Society
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    • v.36 no.4
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    • pp.5-25
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    • 2005
  • This study is designed to research principles for establishing cooperatively virtual reference shelves of university libraries. To achieve the goal, this study establishes theoretical foundations for virtual reference shelves. Also, we discuss why the virtual reference shelves are necessary via cultural subject of libraries. Second, this study investigates current circumstances of virtual reference shelves' usages. This Investigation is conducted in terms of nine evaluation indexes. The results are used to justify the cooperative establishment for virtual reference shelves. Last, this study discusses actual methods and procedures for establishing cooperatively virtual reference shelves, associating with roles of related institutions.

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