• Title/Summary/Keyword: Virtools

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A Case Study on the Development for P2P Network Connection Module by using Virtools Engine (Virtools 엔진을 이용한 P2P 네트워크 접속 모듈 개발에 관한 사례 고찰)

  • Chae, Heon-Joo;Kyung, Byung-Pyo;Ryu, Seuc-Ho
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.11-20
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    • 2006
  • It is necessary that the developer has advanced programming skill for development of network or online game. It takes a lot of time and effort to learn the professional knowledge and program for network communication. We show the case analysis for development for network or online game by developing P2P connection module based on the Virtools engine. It should profitable to reduce the development time and cost.

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Effective Optimization by Comparison with Game Loading Time for File Format of Textures - Based on Virtools Engine - (텍스처의 파일 저장형식에 따른 게임 로딩 시간 비교를 통한 효과적인 최적화 기법에 관한 연구 - Virtools 엔진을 기반으로 -)

  • Chae, Heon-Joo;Ryu, Seuc-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.72-77
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    • 2007
  • A game starting, the process of running has some loading steps. In general, textures use corresponding images saved externally and the file format of images affects the loading time of game. We propose some ideas for the texture using method by comparison with loading time according to some file formats.

A Study on Effective Optimization by Comparison with Game Loading Time for File Format of Textures - Based on Virtools Engine - (텍스처의 파일 저장형식에 따른 게임 로딩 시간 비교를 통한 효과적인 최적화 기법에 관한 연구 - Virtools 엔진을 기반으로 -)

  • Chae, Heon-Joo;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.172-176
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    • 2006
  • A game starting, the process of running has some loading steps. In general, textures use corresponding images saved externally and the file format of images affects the loading time of game. We propose some ideas for the texture using method by comparison with loading time according to some file formats.

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A Study for 3D Game Process Production Using Virtools (Virtools을 바탕으로한 3D게임 제작방법에 관한 연구)

  • Kim, Sung-Yeon
    • Journal of the Korea Computer Industry Society
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    • v.8 no.2
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    • pp.131-140
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    • 2007
  • The rapidly expanding field of animation is constantly looking for skilled animators in both 2D and 3D applications. The animation industry, as little as 10 years ago, was limited to the occasional blockbuster release. Today, we find animation everywhere, from medical applications to architecture to feature films and gaming, Especially, 3D games have become a way of life, but it still requires a lot of effort, on the programming side, to get it looking respectable. Programmers take a much more charge of part than designersin the real life game production. In this paper, I would analyze how to easily create 3D game animation using Virtools even if you are a non-programmer.

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Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.

Study for Using VR Techniques Performance Evaluation of the Elevator Evacuation (VR기법을 활용한 엘리베이터 피난 성능평가에 관한 연구)

  • Ro, Se-Ho;Yoon, Sung-Wook;Rie, Dong-Ho
    • Fire Science and Engineering
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    • v.25 no.1
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    • pp.13-18
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    • 2011
  • In the disaster prevention design, it is important point to secure escape way at event of fire which makes people away from the fire more quickly and safely. Development of construction techniques leads to build many skyscrapers, and skyscrapers contains various dangers and increase levels of disaster. At basic design stage for skyscrapers, evacuation scenario is considered that occupants are escape using escape stairs and emergency elevators simultaneously at fire, but there is no evacuation program to simulate using escape stairs and emergency elevators at the same time. In this study, evacuation simulation is performed using method of VR which is based on Virtools of 3DVIA Co., and Simulex of IES Co. for safety and effectiveness where occupants are escape using escape stairs and emergency elevators simultaneously at the fire.