• Title/Summary/Keyword: Viewpoint

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Differences between Japanese Characteristics and those of Europeans from the viewpoint of TQM: -Ways of thinking at the stage of design and/or development of new products-

  • Shingyouchi Kouji;Maruyama Yukio;Miyazu Takashi
    • Proceedings of the Korean Society for Quality Management Conference
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    • 1998.11a
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    • pp.37-42
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    • 1998
  • In the 11th AQCS(1997), the paper entitled 'Statistical Analysis of Baseball Records - Jinx and National Characteristics -' was presented by the same authors. At that time, the differences between Japanese characteristics and those of Europeans, using baseball data were discussed, mainly from the viewpoint of 'ways of thinking about chance cause and assignable cause.' In this paper, the authors described also on the same subject from the different viewpoint, 'ways of thinking at the design and development stage of new products', From this viewpoint, the difference also be found. It seems that the most significant difference between Japan and Germany exists in the field of aeroplanes design. The German ideas in the field were very unique, therefore the authors classified and named their ideas as: A) 'Quantitative analysis' type idea, and B) 'Chemical synthetic' type idea. The former concept is composed of two ways of thinking: a) All parts essential for just flying must be used, but b) All other parts shall be rejected, as far as possible. The latter concept is that, the all additional parts necessary for the development of the above 'purified' original product should be added respectively, depending on the requests of customers. These ideas are outlined using the actual examples of German aeroplane.

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Viewpoint interpolation of face images using an ellipsoid model (타원체 MODEL을 사용한 얼굴 영상의 시점합성에 관한 연구)

  • Yoon, Na-Ree;Lee, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6C
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    • pp.572-578
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    • 2007
  • To establish eye contact in video teleconferencing, it is necessary to synthesize a front view image by viewpoint interpolation. We can find the viewing direction of a user, and interpolate an image seen from that viewpoint, which will result in a face image observed from the front. There are two categories of previous research: image based method and model based method. The former is simple to calculate, however, it shows limited performance for complex objects. And the latter is robust to noise while it is computationally expensive. We propose to approximate face images as ellipses and match them to build an ellipsoid and then synthesize a new image from a given virtual camera position. We show that it is simple and robust from various experiments.

A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape (경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구)

  • Kim, Heung Man;Lee, In Hee
    • KIEAE Journal
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    • v.9 no.2
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

Design of a Feature-based Multi-viewpoint Design Automation System

  • Lee, Kwang-Hoon;McMahon, Chris A.;Lee, Kwan-H.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.67-75
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    • 2003
  • Viewpoint-dependent feature-based modelling in computer-aided design is developed for the purposes of supporting engineering design representation and automation. The approach of this paper uses a combination of a multi-level modelling approach. This has two stages of mapping between models, and the multi-level model approach is implemented in three-level architecture. Top of this level is a feature-based description for each viewpoint, comprising a combination of form features and other features such as loads and constraints for analysis. The middle level is an executable representation of the feature model. The bottom of this multi-level modelling is a evaluation of a feature-based CAD model obtained by executable feature representations defined in the middle level. The mappings involved in the system comprise firstly, mapping between the top level feature representations associated with different viewpoints, for example for the geometric simplification and addition of boundary conditions associated with moving from a design model to an analysis model, and secondly mapping between the top level and the middle level representations in which the feature model is transformed into the executable representation. Because an executable representation is used as the intermediate layer, the low level evaluation can be active. The example will be implemented with an analysis model which is evaluated and for which results are output. This multi-level modelling approach will be investigated within the framework aimed for the design automation with a feature-based model.

A Study for Heavy Duty Coating by Corrosion of the Steel Bridge (철도용 강교량의 부식에 대한 중방식 도장의 특성연구)

  • Kong, Byung-Seung;Kim, Min-Ho
    • Proceedings of the KSR Conference
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    • 2007.11a
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    • pp.345-351
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    • 2007
  • The research which it sees will confront to the coating with paint material and a coating with paint public law application of the river bridge and it will present it will sleep and it will execute, it will reach and a comparison - an analysis from the research which it tries to respect middle of special environment the polyurethane system which is a method coating with paint system and fluorine resin system, against a ceramic system it executed more an objectivity and rational fundamental data. With research method against each coating with paint evening sunlight a research investigation material and structure, it separated with spatial-temporal characteristic and economic viewpoint it executed. When considering overview from material viewpoint, fluorine resin system ceramic system polyurethane system pure with it is judged with the fact that it is excellent. There is a possibility of saying that the coefficient of friction of the fluorine resin system which uses the weapon quality zinc end coating compound ever so hard and polyurethane system is excellent ceramic system than from structure viewpoint. That fluorine resin system = polyurethane system ceramic system pure with it is excellent, it is judged from spatial-temporal characteristic viewpoint. It measures but it considered an internal troubles year grudge in the standard which becomes disturbance the place where it executes the market the expectation life person of the general bridge against 100 years the result fluorine resin system polyurethane system ceramic system which compares a materials unit cost pure with it appeared.

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Multi-Viewpoint Stereo Image Synthesis Using Multi-Resolution EPI Method (다해상도 EPI 방식에 의한 다시점 입체 영상 합성)

  • 장흥엽;이제호;권용무;김상국;박상희
    • Journal of Broadcast Engineering
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    • v.2 no.1
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    • pp.16-23
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    • 1997
  • Among the main technologies to implement 3D TV succeeding HDTV, multi-viewpoint image display technique is rising as an important issue, which can display the viewpoint-dependent images corresponding to viewer's position. This paper presents a novel method that solves too much computational overload that is main drawback of previous methods. Using down sampling technique, multiresolution EPIs are made from multi-viewpoint image set and trace lines are detected in the lowest resolution EPI. The parameters of detected trace lines are transferred to higher resolution EPIs and revised by utilizing the information of the previous resolution EPI. This procedure is iterated until orignal resolution EPI. Using the proposed method, we have achieved the reduction of computational time and the robustness to noise in comparison to previous method.

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The Study of Chobongeun Soyangin prescription (초본권(草本卷) 소양인(少陽人) 약방(藥方)에 관한 연구(硏究))

  • Park, Seong-Sik;Bae, Hyo-Sang
    • Journal of Sasang Constitutional Medicine
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    • v.15 no.1
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    • pp.12-26
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    • 2003
  • 1. Purpose This study is intend to catch DongMu(東武)'s viewpoint of Chobongeun Soyangin prescription. 2. Method Through Comparing Chongeun Soyangin prescriptions and medications on those of DongEuiBoGam(東醫寶鑑), DongyiSooseBowon Gabobon and DongyiSooseBowon Sinchukbon, we can find DongMu(東武)'s viewpoint of Sasang Constitutional Medicine. 3. Results 1) The same Hi prescriptions between DongEuiBoGam(東醫寶鑑) and Chobongeun Soyangin are not entirely identical. 2) GamCho(甘草), GaengMi(粳米) and Sagunja(使君子) were used in the Chobongeun Soyangin prescriptions. that means DongMu(東武)'s viewpoint of Sasang Constitutional Medicine was not entirely established. 3) PaedockSan(敗毒散), VukmijihwangTang(六味地黃湯) and BaekhoTang(白虎湯) were representative prescriptions in the Chobongeun Soyangin prescriptions. And that prescriptions were connected to DongyiSooseBowon Sinchukbon. 4) The same kind medications which were record on DongEuiBoGam(東醫寶鑑) and Chobongeun Soyangin are eighteen. And that medications are the structural principle of Chobongeun Soyangin prescriptions.

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A Study on Formation of Incremental Palette for Lower Quality Display (저 사양 디스플레이를 위한 동적 팔래트 생성 방법에 관한 연구)

  • Paik, Doo-Won;Lim, Hun-Gyu;Hwang, Joo-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.169-173
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    • 2008
  • A navigation system for virtual environments using low-quality HMD(head mounted display) must quantize images when the system presents true-color image with restricted number of colors. Such navigation system quantizes an image by using fixed palette. If the system represents an image by using a variable palette which is made considering a region around the viewpoint then user can perceive a virtual environments more vividly because human visual system is sensitive to the colors variation in the region around the viewpoint. In this paper we propose a color quantization algorithm that quantize a region around the viewpoint more finely than other regions at each variation of viewpoint for virtual environments navigation system.

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Real-Time Free Viewpoint TV System Using CUDA (CUDA 를 이용한 실시간 Free Viewpoint TV System 구현)

  • Yang, Yun Mo;Lee, Jin Hyeok;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.71-73
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    • 2015
  • In this paper, we propose the Real-Time Free Viewpoint TV System with multiple Microsoft Kinects and CUDA of NVidia GPGPU library. It generates a virtual view between two views by using color and depth image acquired by Kinect in real time. In order to reduce complexity of coordinate transformations and nearest neighbor method for hole filling caused by IR pattern interference, we parallelize this process using CUDA. Finally, it is observed that CUDA based system generates more frames than using CPU based system in the same time.

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Design of Free Viewpoint TV System with MS Kinects (MS Kinect 를 이용한 Free Viewpoint TV System 설계)

  • Lee, Jun Hyeop;Yang, Yun Mo;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.122-124
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    • 2015
  • This paper provides the design and implementation of Free Viewpoint TV System with multiple Microsoft Kinects. It generates a virtual view between two views by manipulating texture and depth image captured by Kinects in real-time. In order to avoid this, we propose the hole-filling scheme using Nearest neighbor and inpainting. As a result, holes generated by interference are filled with new depth values calculated by their neighbors. However, the depth values are not accurate, but are similar with their neighbors. And depending on the frequency of running a Nearest Neighbor method, we can see that edge's border would be shifted inner or outer of the object.

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