• 제목/요약/키워드: Viewing Evaluation

검색결과 114건 처리시간 0.032초

수평 배향된 네마틱 액정 모드들의 화질 특성 비교 (Comparisons of Image Quality Characteristics in Homogeneously Aligned Nematic Liquid Crystal Modes)

  • 정병선;김태현;이승희
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2005년도 춘계학술대회 논문집 디스플레이 광소자 분야
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    • pp.100-103
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    • 2005
  • Homogeneously aligned nematic liquid crystal modes are representatively the -FFS (fringe-field switching) mode using liquid crystal (-LC) with negative dielectric anisotropy, the +FFS mode and the IPS (in-plane switching) mode using +LC with positive dielectric anisotropy. In view of image quality evaluation standard of LCD, we compared characteristics of the brightness, the contrast ratio (CR) and color shift when the modes have respectively optimized phase retardation values $(d{\Delta}n)$. Consequently, in the most sensitively viewing angle of a man's physical vision, both FFS modes have advantage over the IPS mode from the brightness & the CR point of view. We are also confirmed that the +FFS mode out of them shows the smallest color shift according to all viewing directions in grey levels.

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Distribution and Evaluation of News on Portals: How News Use and Engagement Influence Portal News Credibility

  • Najin JUN
    • 유통과학연구
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    • 제21권7호
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    • pp.1-9
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    • 2023
  • Purpose: This study aims to understand if heterogeneous news is evenly consumed and distributed on portals as it examines people's news use and engagement behaviors and news credibility. Focusing on the four behaviors of news use, i.e., viewing news by keyword search, viewing news from subscribed sources, viewing news from the list of most-viewed news, and reading comments, and the three behaviors of news engagement, i.e., sharing news, 'liking' or 'recommending' news, and posting comments, this study investigates the relation between each of the behaviors and portal news credibility. Research design, data and methodology: From 2022 News Audience Survey in Korea, this study conducts a regression analysis to investigate the relations between each behavior and news credibility. Results: The results show a positive relation for the former two news use behaviors and the latter two news engagement behaviors, and a negative relation for the latter two news use behaviors. Conclusions: The positive relations between active news use and engagement behaviors and portal news credibility indicate that news consumers are more likely to use and engage in attitude-consistent news rather than attitude-challenging news, implying that heterogeneous news is less likely to be consumed and distributed evenly on portals across all news users.

미국 여성 시청자의 한류 드라마 수용에 관한 연구 -드라마 노출과 평가를 중심으로- (Female Viewers' Korean Drama Consumption in the U.S.)

  • 정윤경;유세경;이혜은;김지하
    • 한국콘텐츠학회논문지
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    • 제16권9호
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    • pp.40-50
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    • 2016
  • 본 연구에서는 해외 프로그램 수용 모델을 도입, 한류를 소비하는 이질 문화권 수용자 특성과 노출, 평가가 지속적인 시청 의향에 어떠한 효과를 미치는가를 살펴보았다. 미국의 젊은 여성 수용자 176명의 응답을 분석한 결과, 한국 인지도, 일반적인 드라마 노출이 한국 드라마 노출에 직접적인 효과를 미치는 것으로 나타났으며, 한국 드라마 평가, 지속 시청 의향에도 간접적 효과를 미치는 것으로 나타났다. 한국 드라마 노출은 드라마에 대한 평가와 지속 소비 의향에 영향을 미치는 것으로 나타났으며, 드라마 평가가 지속 시청 의향에 미치는 효과는 매우 높은 것으로 나타났다. 하지만 한국인 네트워크는 종속 변인에 유의한 효과를 미치지 않는 것으로 나타났다. 이러한 연구 결과는 이질 문화권 수용자의 문화적 자산이 한국 드라마 소비에 영향을 미치고 있음을 의미한다. 일반적인 드라마 소비 성향이 이질 드라마의 소비로 연장된다는 본 연구의 결과 역시 의미 있는 발견으로, 한류 시장 확대를 위한 정책에 시사점을 제공한다.

Ergonomic content creation for 3D display

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.86-91
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    • 2006
  • This paper introduces two systems for editing and evaluating 3D content. The systems, a non-linear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

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전방 모노카메라 기반 SLAM 을 위한 다양한 특징점 초기화 알고리즘의 성능 시뮬레이션 (Performance Simulation of Various Feature-Initialization Algorithms for Forward-Viewing Mono-Camera-Based SLAM)

  • 이훈;김철홍;이태재;조동일
    • 제어로봇시스템학회논문지
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    • 제22권10호
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    • pp.833-838
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    • 2016
  • This paper presents a performance evaluation of various feature-initialization algorithms for forward-viewing mono-camera based simultaneous localization and mapping (SLAM), specifically in indoor environments. For mono-camera based SLAM, the position of feature points cannot be known from a single view; therefore, it should be estimated from a feature initialization method using multiple viewpoint measurements. The accuracy of the feature initialization method directly affects the accuracy of the SLAM system. In this study, four different feature initialization algorithms are evaluated in simulations, including linear triangulation; depth parameterized, linear triangulation; weighted nearest point triangulation; and particle filter based depth estimation algorithms. In the simulation, the virtual feature positions are estimated when the virtual robot, containing a virtual forward-viewing mono-camera, moves forward. The results show that the linear triangulation method provides the best results in terms of feature-position estimation accuracy and computational speed.

User experience and multi-purposing of stereoscopic content

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1095-1098
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    • 2009
  • Stereoscopic (3D) content must be viewable in a variety of visual environments, from 3D theaters to 3D mobile displays. However, the depth sensations provided by 3D media are affected by the viewing conditions, such as screen size, viewing distance, and other factors. This user experience (UX) aspect makes it difficult to create multi-purpose 3D content. This paper describes two study cases in which the authors have focused on the UX and the multi-purposing of 3D content. The first case is an evaluation of 3D image quality on a mobile display. The second case is a trial development of a scalable 3D conversion process.

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Compact near-eye display for firefighter's self-contained breathing apparatus

  • Ungyeon Yang
    • ETRI Journal
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    • 제45권6호
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    • pp.1046-1055
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    • 2023
  • We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space. Thus, we used a thin head-mounted display (HMD) with a light field and folded optical system, aiming to both minimize the volume for integration in front of the face into a breathing apparatus and maintain adequate visibility, including a wide viewing angle and resolution similar to that of commercial displays. We developed the optical system testing modules and prototypes of the integrated breathing apparatus. Through iterative testing, the thickness of the output optical module in front of the eyes was reduced from 50 mm to 60 mm to less than 20 mm while maintaining a viewing angle of 103°. In addition, the resolution and image quality degradation of the light field in the display was mitigated. Hence, we obtained a display with a structure consistent with the needs of firefighters in the field. In future work, we will conduct user evaluation regarding fire scene reproducibility by combining immersive VR fire training and real firefighting equipment.

Canonical Correlation of 3D Visual Fatigue between Subjective and Physiological Measures

  • Won, Myeung Ju;Park, Sang In;Whang, Mincheol
    • 대한인간공학회지
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    • 제31권6호
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    • pp.785-791
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    • 2012
  • Objective: The aim of this study was to investigate the correlation between 3D visual fatigue and physiological measures by canonical correlation analysis enabling to categorical correlation. Background: Few studies have been conducted to investigate the physiological mechanism underlying the visual fatigue caused by processing 3D information which may make the cognitive mechanism overloaded. However, even the previous studies lack validation in terms of the correlation between physiological variables and the visual fatigue. Method: 9 Female and 6 male subjects with a mean age of $22.53{\pm}2.55$ voluntarily participated in this experiment. All participants were asked to report how they felt about their health sate at after viewing 3D. In addition, Low & Hybrid measurement test(Event Related Potential, Steady-state Visual Evoked Potential) and for evaluating cognitive fatigue before and after viewing 3D were performed. The physiological signal were measured with subjective fatigue evaluation before and after in watching the 3D content. For this study suggesting categorical correlation, all measures were categorized into three sets such as included Visual Fatigue set(response time, subjective evaluation), Autonomic Nervous System set(PPG frequency, PPG amplitude, HF/LF ratio), Central Nervous System set(ERP amplitude P4, O1, O2, ERP latency P4, O1, O2, SSVEP S/N ratio P4, O1, O2). Then the correlation of three variables sets, canonical correlation analysis was conducted. Results: The results showed a significant correlation between visual fatigue and physiological measures. However, different variables of visual fatigue were highly correlated to respective HF/LF ratio and to ERP latency(O2). Conclusion: Response time was highly correlated to ERP latency(O2) while the subjective evaluation was to HF/LF ratio. Application: This study may provide the most significant variables for the quantitative evaluation of visual fatigue using HF/LF ratio and ERP latency based human performance and subjective fatigue.

A construction of the exhibition evaluation support system based on GUI by visitors behavior analysis

  • Kim, Dae-Woong;Lee, Joong-Youp;Kaneko, Kousuke
    • International Journal of Contents
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    • 제7권3호
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    • pp.48-59
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    • 2011
  • The present thesis is on a construction of the system which supports exhibition evaluation of curators, which automatically collects, keeps, and totalizes objective data on visitor behavior in museums, and which comprehensively displays the results by tables and graphs. The system is composed by access points and mobile exhibition exposition devices in the museum operating together. Obtainable visitor information include a user number, an average staying period, contents use hour, and exhibition viewing frequency. Prototype experiment at museums shows that the system is effective in efficient data collection and exhibition evaluation and is expected to become an information collecting tool for visitor research and an exhibition evaluation tool for exhibition improvement.

Ergonomic evaluation of stereoscopic contents for a museum exhibition

  • Abe, N.;Ohta, K.;Kawai, T.;Ando, K.;Kakinuma, T.;Fujita, K.;Kudo, N.
    • Journal of Information Display
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    • 제12권3호
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    • pp.159-165
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    • 2011
  • This research entailed the production of stereoscopic 3D (S3D) contents using 2D-to-S3D conversion for exhibition at a museum and subjective evaluation. Hybrid production combining S3D images of existing live-action videos using the 2D-to-S3D conversion technology and computer graphic ones created via stereo rendering was conducted. Design and control of the chronological analysis of the parallactic angle was conducted on the produced contents, using binocular information as well as subjective evaluations, with the intent of conducting an investigation on the characteristics of such contents from the perspectives of the producers and viewers. An investigation was also conducted on the effects of the viewing position on the impressions of the S3D images.