• Title/Summary/Keyword: Viewing

Search Result 1,970, Processing Time 0.025 seconds

A OTT content data analysis technique on a PC environment (PC 환경에서의 OTT 콘텐츠 데이터 분석 방법)

  • Chanwoo Lee;Junyoung Heo
    • Smart Media Journal
    • /
    • v.13 no.2
    • /
    • pp.62-67
    • /
    • 2024
  • Due to technological advancements in viewing devices and the COVID-19 pandemic, a lot of OTT-only content is being produced and distributed as people shift from traditional movie theater viewing and broadcasters' fixed TV viewing to free-form OTT viewing using wired and wireless internet. As a result, the ability to leverage data from OTT audiences has become critical to the competitiveness of the industry. However, third parties other than OTT content providers are facing difficulties in acquiring OTT viewer data. In this paper, as a way to overcome the shortcomings of existing viewer data acquisition, we propose a method to extract audio and video data by developing an OTT viewing data acquisition agent using Web APIs by adopting a web browser environment that does not affect the performance of OS and viewing devices, so that third-party companies that need viewing data can utilize it.

A Study on Landscape Characteristics of Flower-viewing Sites through Historical Literatures in the Late Joseon Dynasty (문헌을 통해 본 조선후기 꽃놀이 명소의 경관 특성)

  • Lee, Jaei;Sung, Jong-Sang
    • Journal of the Korean Institute of Traditional Landscape Architecture
    • /
    • v.34 no.2
    • /
    • pp.35-44
    • /
    • 2016
  • This study targets flower-viewing sites appearing in "Kyungdojapji" and talks about the seasonal customs and tourist attractions of the later Chosun; Pilundae, Bukdun, Outside of Dongdaemun, Cheonyunjeong and near Seodaemun etc. Through related poetry, paintings and maps, it looks into what scenic elements each attraction was made of and how the elements were felt by visitors. It sub-divided and analyzed scenic features into objective objects, subjective emotions and experienced behaviors. As a result, representative objective objects were flowers and there were also scenes where people enjoyed poem-writing meetings along with drinking-related physical elements such as liquor, liquor glasses, liquor bottles etc. Through drawing out scenes, where users gave meaning to objective objects, it tried to interpret what space meant to them, through which the meaning of flower-viewing attractions is first and foremost a space to enjoy artistic taste. Each space is used as the center of cultural creation such as literary people gathering, viewing flowers, drinking and having poetry-writing meetings. Second, as shown in scenes viewers depicted in each space, visitors were confirmed to enjoy scenes through multi-sensory appreciation. By this, flower-viewing attractions were confirmed to be not just flower-viewing but also venues of sensory experience. This study, which drew out the scenic features of traditional flower-viewing attractions, is expected to be basic material in tracing the flower-viewing enjoyed by our ancestors as a pastime and its spatial meaning and in planning Korea-unique flower-viewing attractions.

The Effect of Parenting Attitudes on Writing Vicious Internet Replies and the Viewing of Internet Pornography: With a Focus on Gender Differences (부모양육태도가 청소년의 악성댓글작성과 음란사이트열람에 미치는 영향: 성별차이를 중심으로)

  • Park, Na Rae;Oh, Su Kyung;Jin, Mi Seon;Baek, Su Jeong;Chung, Ick-Joong
    • Korean Journal of Child Studies
    • /
    • v.36 no.2
    • /
    • pp.39-54
    • /
    • 2015
  • The purpose of this study was to examine the impact of parenting attitudes on writing vicious internet replies and the viewing of internet pornography. This study utilized logistic and multiple regression analyses of the 5th wave(2nd grade in middle school) data from the Korean Youth Panel Study(KYPS), as administered by the National Youth Policy Institute. The results of this study can be summarized as follows: First, parenting attitudes were found to decrease the writing of vicious internet replies and the viewing of internet pornography. Second, there was a significant gender difference in the effect of parenting attitudes. As for male adolescents, parental monitoring was more important in the decrease in writing vicious internet replies and the viewing of internet pornography than parental attachment. In contrast, for female adolescents, parental attachment was more important in decreasing the viewing of internet pornography than parental monitoring. On the basis of these results, several implications for youth welfare practice and policy were suggested.

The effect of pretilt angle on viewing angle in In-Plane switching mode LCD

  • Kang, Dong-Jin;Gwag, Jin-Seog;Park, Kyoung-Ho;Yoon, Tae-Hoon;Kim, Jae-Chang;Lee, Gi-Dong;Kim, Hee;Cho, Seong-Jin
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2003.07a
    • /
    • pp.559-562
    • /
    • 2003
  • The effect of pretilt angle on viewing characteristics of an IPS cell is discussed. We calculated optical viewing angle in the IPS cell as function of pretilt angle from $0.5^{\circ}$ to $4^{\circ}$, so that we could confirm that low pretilt angle was profitable for wider viewing property. In order to verify the calculation, we made an IPS cell with very low pretilt angle by the alignment method using ion beam exposure. In the experiment, we confirmed that wider viewing characteristics can be achieved if lower pretilt angle was applied in IPS mode. And Ion beam alignment method was useful for low pretilt creation.

  • PDF

Development and Mass Production Potential of a Novel 5-side Photodiode LED Viewing Angle Measurement System (5면 Photodiode를 이용한 양산 공정용 LED 지향각 측정 시스템개발에 관한 연구)

  • Kim, Dee-Wan;Park, Chan-Hee;Kim, Keun-Sik;Kim, Cheol-Sang
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.20 no.5
    • /
    • pp.623-631
    • /
    • 2011
  • Light emitting diodes (LEDs) which can produce uniform luminescence need a very difficult and complex procedure because LEDs have strong and straight optical property. One of the major parameters for LED production is the determination of the viewing angle. However, in the present, there is still no available production technology to measure LED viewing angle and optical property. In this study, we developed a five-side LED viewing angle and optical property measurement system, having a source meter that uses a high speed switching photo relay instead of a mercury relay. This new measurement system can measure the viewing angle at a very high accuracy of ${\pm}0.66^{\circ}$. This new technology presents a great potential for fast and reliable LED mass production, which can significantly cut down the cost from savings in production time.

MEASUREMENT OF SPECTRAL-ANGULAR RADIANCES OF COASTAL WATERS IN THE KOREAN SOUTH SEA

  • Ahn, Yu-Hwan;Shanmugam, Palanisamy;Ryu, Joo-Hyung;Moon, Jeong-Eon
    • Proceedings of the KSRS Conference
    • /
    • 2007.10a
    • /
    • pp.156-158
    • /
    • 2007
  • The radiance observed from the ocean depends on the illumination and viewing geometry along with the water properties, and this variation is called the bidirectional effect which is important to be considered in ocean color remote sensing. In the present study, as a preliminary step, the spectral-angular radiances in coastal water were investigated with experiments for a range of viewing geometric conditions $(0-70^{\circ})$. Over a phytoplankton-dominated water surface the upward radiance for visible and near-infrared wavelengths (example, SeaWiFS and GOCI) increased at nadir and decreased toward the near-horizon, becoming dependent of viewing angles (with higher radiance at nadir view angle and lower radiance at near-horizon viewing angle). This variations were better expressed by the Q-factor, which relates upwelling radiance to the upwelling irradiance (i.e., $Q=E_u/L_u$, also dependent on Sun's position). The Q-factor for this case was more non-uniform with the considered wavelengths and was dependent on viewing geometric conditions. These experimental results confirm the previous similar findings in other coastal waters.

  • PDF

Continuous Viewing Angle Distribution Control of Liquid Crystal Displays Using Polarization-Dependent Prism Array Film Stacked on Directional Backlight Unit

  • Park, Min-Kyu;Park, Heewon;Joo, Kyung-Il;Jeong, Hee-Dong;Choi, Jun-Chan;Kim, Hak-Rin
    • Journal of the Optical Society of Korea
    • /
    • v.20 no.6
    • /
    • pp.799-806
    • /
    • 2016
  • We present a polarization-dependent prism array film for controlling the viewing angle distribution of liquid crystal (LC) display panels without loss of light efficiency. On a directional backlight unit, our polarization-dependent prism array film, made into a stacked bilayer with a well-aligned liquid crystalline reactive mesogen (RM) layer on the UV-imprinted prism structure, can continuously control the light refraction function of the prism array by electrically switching incident polarization states of a polarization-controlling layer prepared by a twisted nematic LC mode. The viewing angle control properties of the polarization-dependent prism array film are analyzed under different prism angle and refractive index conditions of the RM layer. A simple analytic model is also presented to describe the intermediate viewing angle distributions with continuously varying applied voltages and incident polarization states.

The Variation of Visitor' Behavior in relation to the Planar Exhibition and the Three Dimensional Exhibition in Art Museum;focused on Busan Museum of Modern Art (미술관에서 평면전시와 입체전시에 따른 관람행태의 변화;부산시립미술관을 중심으로)

  • Jeong, Jae-Hoon
    • Korean Institute of Interior Design Journal
    • /
    • v.17 no.4
    • /
    • pp.84-91
    • /
    • 2008
  • The objective of this study is to investigate how visitors' behavior change in relation to the pattern of exhibition in art museum. For the purpose Busan Museum of Modern Art was selected as the sample in this study. And two patterns of exhibition, namely the planar exhibition and the three dimensional exhibition, were surveyed using the tracking movement method. The data gathered from random-sampling 60 visitors in a art museum was analyzed by the correlation analysis and T-test. The results are as follows; 1) There is no meaningful difference in visitors' behavior by the exhibition pattern in terms of their viewing area, viewing time, viewing distance, viewing velocity, viewing rate. 2) In contrast, there is meaningful difference in terms of the number of stops by visitors and the time spent without movement to see the objects; visitors stopped more often and stayed longer within the three dimensional exhibition space than the planar exhibition in a art museum. In sum, visitors extrinsically show no big behavioral difference between the planar exhibition and the three dimensional exhibition, but much difference in the way they communicate with objects; they show more active behavior within the three dimensional exhibition space.

A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • Korean Journal of Remote Sensing
    • /
    • v.23 no.5
    • /
    • pp.401-408
    • /
    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

Relationships between Middle and High School Students' Experience of Viewing Media Sports Violence and the Imitation Behavior

  • Song, Young-Ung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.2
    • /
    • pp.199-205
    • /
    • 2022
  • The purpose of this study is to investigate the causal relationship between the variables related to media sports violence viewing experience, negative emotion, aggression and violent imitation behavior of middle school students and high school students. The subjects of 240 middle school students and 240 high school students were surveyed for 2 months. Among the collected data, 64 samples judged to have low reliability were excluded from the analysis, and the final 416 data were used. The questionnaire used in this study consisted of four potential variables including experience of watching media sports violence, negative emotion, aggression, and violent imitation behavior. Among the sub-variables of experience of watching media sports violence, exogenous potential variables except frequency, period and time and questions that are endogenous potential variables were composed of a questionnaire of 5-point Likert scale. results of this study were analyzed using the AMOS statistical program, which was used to identify the causal relationship between watching media sports violence and negative emotion, aggression, and violent imitation behavior. There was no significant difference in violent imitation behavior according to school grade. The causal models for media sports violence viewing experience, negative emotions, aggression and violent imitation behavior were found to be appropriate. It was found that there was a significant causal relationship between the viewing experience of sports violence and the violent imitation behavior. Therefore, in order to reduce the imitation behavior of adolescents, it is necessary to be more careful about the production and viewing of sports violence programs at the institutions and homes that produce media.