• Title/Summary/Keyword: View-dependent refinement

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View-Dependent Adaptive Animation of Liquids

  • Kim, Jang-Hee;Ihm, In-Sung;Cha, Deuk-Hyun
    • ETRI Journal
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    • v.28 no.6
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    • pp.697-708
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    • 2006
  • Various adaptive mesh refinement techniques are often employed in numerical simulations for increasing spatial and temporal resolution beyond the limits imposed by available CPU time and memory space. Recently, an octree-based adaptive mesh structure was successfully used in fluid animation to place more grid cells efficiently in visually interesting regions of fluids. In an attempt to optimize the use of computational resources further in fluid animation, this paper extends this adaptive technique by modifying the mesh refinement scheme so that the camera's viewing properties are dynamically exploited during the simulation. Based on a simple adaptive mesh structure, we show that the new meshing strategy can save a substantial amount of computation time and memory space by using a view-dependent adaptive approach. The experimental results reveal that the proposed technique provides a good compromise between the computational effort and the simulation's fidelity, and may be used quite effectively in 3D animation production.

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Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.51-56
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    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.

An Efficient Level-of-detail Control of Meshes by Region Tree (영역트리를 이용한 효율적인 세밀정도제어)

  • 황주영;이종현;김경호;임상석;박규호
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.595-597
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    • 1999
  • 기존의 LOD 제어방법들은 랜더링속도를 성공적으로 증가시켜왔으나 오버헤드가 크다는 단점을 갖고 있다. 이러한 오버헤드는 각 vertex마다 view-frustum clipping, back-face culling, 스크린 공간 기하학적 오차계산과 같은 view-dependent refinement criteria를 측정하고, 메쉬의 LOD를 바꾸기 위해서 edge collapse/vertex split를 수행하기 때문이다. 제안하는 방법은 메쉬를 여러 개의 region들로 나누고 vertex가 아닌 region에 대해 view-dependent refinement criteria를 측정하므로 오버헤드가 훨씬 작다. 또한 각 region 들의 LOD가 바뀔 때 미리 만들어 둔 LOD 버전들중에서 하나를 선택하기만 하면 되므로, edge collapse/vertex split을 수행하는 오버헤드는 없다. 실험적으로 제안하는 LOD 제어방법은 기존의 방법들보다 작은 메모리를 사용하고 LOD 제어 오버헤드도 적으며, LOD 제어를 하지 않은 경우보다 2배-5배의 랜더링 속도향상을 얻었다.

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Efficient View-dependent Refinement of a Height Map (높이 맵의 효율적인 뷰 의존적 표현)

  • Chung, Yong Ho;Hwam, Won K.;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.61-67
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    • 2014
  • This paper proposes a procedure enabling the extraction of view-dependent triangular approximations from a height map. In general, procedures to approximate a height map use tree hierarchies. These methods, however, have a limitation in terms of accuracy, because they depend on tree hierarchy than terrain features. To overcome the difficult, we apply the simplification method for triangular meshes to a height map. The proposed procedure maintains full decimation procedure to support multiresolution. The maintenance of decimation procedure results in creation of the groups (trees), each of which consists of vertices that can be merged into one vertex (root node). As the groups have tolerance which is determined by some tests, they support the generation of view-dependent arbitrary triangular meshes.

Efficacy of FK-506 and Rapamycin in Prolongation of Allograft Rat Limb Survival (쥐하지부 동종이식에서 FK-506과 Rapamycin을 사용하여 이식부 생존기간에 대한 효과의 비교관찰)

  • Suh, In-Suck;Lineaweaver, William C.
    • Archives of Reconstructive Microsurgery
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    • v.4 no.1
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    • pp.9-15
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    • 1995
  • Free vascularized composite tissue transfer is more frequently underwent for reconstruction of complicated tissue defects with the recent advance of microsurgery. But postoperative result was not satifactory because of donor site morbidity, flap bulkiness and cosmetic problem. So would no longer be a problem if we can obtain the exact donor tissue required for the recipient site as allotransplantation and designing the flap. Allotransplantation has been resolved with the recent development of immunosuppressive agents, while reconstruction has made great progress with the refinement of microsurgical techniques in the last 20 years. The final sucess or failure of the operative procedure in transplantation is so utterly dependent no the availability of strategies that can control the immune system effectively, selectively, safely to allow allotransplantation of a nonvital body part. 1 used 2 strains of rats, BUF and LEW, for the limb allotransplantation as a composite tissue transfer. The primary goal of this program is to improve results in clinical transplantation by accelerating the transformation of new immunological knowledge into useful medicine. Two of the most promising new immunosuppressive compounds are FK-t06(FK) and rapamycin(RPM). Both drugs are antibiotic macrolide fungal fermentation products that presumably suppress the immune system in ways similar to cyclosporin(CyA). This study shows that two new immunosuppressive drugs compare the immunosuppressive activity and effectiveness of FK-506 and RPM for prevention of the limb allograft rejection in the rat. Additional experiments investigate the dose, route of administration and histologic findings. These data demonstrates that rapamycin is far more potent and effective than FK-506 when both compounds are administered by the intraperitoneal route, as well as prolonged graft survival significantly in a dose-route dependent manner. These results lead to the view that vascularized allograft composite tissue transfer can become a reality with the expectation of possible future application in reconstructive surgery of humans.

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