• Title/Summary/Keyword: View Method

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A Proposal of Digital Photo-Biometry of MRD1 and New Levator Function Test (디지털 사진을 이용한 MRD1의 계측과 새로운 위눈꺼풀 올림근 근력 측정법의 제안)

  • Lee, Seungkook;Park, Sung Gyu;Baek, Rong-Min
    • Archives of Plastic Surgery
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    • v.33 no.4
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    • pp.521-524
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    • 2006
  • Purpose: The history of biometry dates back to ancient Greek. The ideal body ratio from biometry is used as a guideline in many works of art. Biometry is also used as a medical standard to determine normal or abnormal. Since the biometry of face is so complicated, many surgeons tend to regard preoperative evaluation as a bother and substitute medical records with some photographs. We introduce a new method to measure $MRD_1$ and levator function using digital photographs, which becomes widely used lately. Methods: $MRD_1$ can be measured with the primary-gaze-view photo which is magnified by PhotoshopR 7.0.1. The distance from coneal reflex of ring flash to upper eyelid margin is converted to mm-unit using the piece of ruler attached on the patient's face. Levator function can be measured with up-gaze-view photo and down-gaze-view photo which are superimposed on another. The excursion distance of upper eyelid margin (a) and the excursion distance of eyebrow (b) are measured respectively. The levator function can be assessed through subtraction of two values (a-b). This method is simple and precise and can be applied directly to patient without photos. Results: Using magnified digital photos and computer, this method can reduce personal error and instrumental error. Taking some digital photos doesn't take long time, so it can reduce the effort of preoperative evaluation and discomfort of patients. Conclusion: Digital photo-biometry is useful for retrospective study. Especially reducing personal error, it is useful when the number of specimens is huge. New levator function test is much more useful for Asian-specific eyes than Berke's method allowing frontalis muscle compensation.

The Assessment of Tube Incidence Angle for Minimizing the Patellofemoral Joint Overlap Distance in Merchant View (Merchant 검사 시 슬개대퇴관절 겹침 최소화를 위한 중심 X선 입사각에 대한 평가)

  • Ko, Ye-Weon;Joo, Young-Cheol;Kim, Min-suk;Go, Yu-Rim
    • Journal of radiological science and technology
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    • v.43 no.3
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    • pp.161-167
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    • 2020
  • This study aimed to found out the effect of patellofemoral overlap distance by changing femur thickness and center X-ray angles in Merchant method images. Based on the femur thickness, it suggested tube angle minimizes overlap. It was conducted by Merchant method, a knee tangential view, and the image was obtained by changing the thigh thickness from 14 to 20 cm and the center ray angle from 60°, 57°, 55°. The images were measured by five researchers using a method of measuring the overlap, which was designed by them. The results showed at 60°, 57°, 55° angle, the patellofemoral overlap distance resulted in 0.47±0.66 to 20.89±0.65 cm, 2.26±0.28 to 15.73±0.62 cm, 1.39 ± 0.83 to 12.49 ± 0.37 cm. However, for 57° and 55°, no overlap in thickness under 14.5 and 14 to 15.5 didn't appear. it showed high correlation between femur thickness and overlap. The difference in the mean value of overlap in each group showed a statistically significant difference (p<0.01), all were classified as independent groups in the post-hoc test. In all images, the patellofemoral overlap distance increased as the thickness increased, and at the average thickness of Korean men and women, overlap decreased when reducing center ray. When conducting Merchant tests on Koreans, it was suggested it would be useful to use 57° angle because it minimize the effects of overlap and intrusions of tibia.

Depth Boundary Sharpening for Improved 3D View Synthesis (3차원 합성영상의 화질 개선을 위한 깊이 경계 선명화)

  • Song, Yunseok;Lee, Cheon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.9
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    • pp.786-791
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    • 2012
  • This paper presents a depth boundary sharpening method for improved view synthesis in 3D video. In depth coding, distortion occurs around object boundaries, degrading the quality of synthesized images. In order to encounter this problem, the proposed method estimates an edge map for each frame to filter only the boundary regions. In particular, a window-based filter is employed to choose the most reliable pixel as the replacement considering three factors: frequency, similarity and closeness. The proposed method was implemented as post-processing of the deblocking filter in JMVC 8.3.Compared to the conventional methods, the proposed method generated 0.49 dB PSNR increase and 16.58% bitrate decrease on average. The improved portions were subjectively confirmed as well.

Dynamically Collimated CT Scan and Image Reconstruction of Convex Region-of-Interest (동적 시준을 이용한 CT 촬영과 볼록한 관심영역의 영상재구성)

  • Jin, Seung Oh;Kwon, Oh-Kyong
    • Journal of Biomedical Engineering Research
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    • v.35 no.5
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    • pp.151-159
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    • 2014
  • Computed tomography (CT) is one of the most widely used medical imaging modality. However, substantial x-ray dose exposed to the human subject during the CT scan is a great concern. Region-of-interest (ROI) CT is considered to be a possible solution for its potential to reduce the x-ray dose to the human subject. In most of ROI-CT scans, the ROI is set to a circular shape whose diameter is often considerably smaller than the full field-of-view (FOV). However, an arbitrarily shaped ROI is very desirable to reduce the x-ray dose more than the circularly shaped ROI can do. We propose a new method to make a non-circular convex-shaped ROI along with the image reconstruction method. To make a ROI with an arbitrary convex shape, dynamic collimations are necessary to minimize the x-ray dose at each angle of view. In addition to the dynamic collimation, we get the ROI projection data with slightly lower sampling rate in the view direction to further reduce the x-ray dose. We reconstruct images from the ROI projection data in the compressed sensing (CS) framework assisted by the exterior projection data acquired from the pilot scan to set the ROI. To validate the proposed method, we used the experimental micro-CT projection data after truncating them to simulate the dynamic collimation. The reconstructed ROI images showed little errors as compared to the images reconstructed from the full-FOV scan data as well as little artifacts inside the ROI. We expect the proposed method can significantly reduce the x-ray dose in CT scans if the dynamic collimation is realized in real CT machines.

Quality Enhancement of 3D Volumetric Contents Based on 6DoF for 5G Telepresence Service

  • Byung-Seo Park;Woosuk Kim;Jin-Kyum Kim;Dong-Wook Kim;Young-Ho Seo
    • Journal of Web Engineering
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    • v.21 no.3
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    • pp.729-750
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    • 2022
  • In general, the importance of 6DoF (degree of freedom) 3D (dimension) volumetric contents technology is emerging in 5G (generation) telepresence service, Web-based (WebGL) graphics, computer vision, robotics, and next-generation augmented reality. Since it is possible to acquire RGB images and depth images in real-time through depth sensors that use various depth acquisition methods such as time of flight (ToF) and lidar, many changes have been made in object detection, tracking, and recognition research. In this paper, we propose a method to improve the quality of 3D models for 5G telepresence by processing images acquired through depth and RGB cameras on a multi-view camera system. In this paper, the quality is improved in two major ways. The first concerns the shape of the 3D model. A method of removing noise outside the object by applying a mask obtained from a color image and a combined filtering operation to obtain the difference in depth information between pixels inside the object were proposed. Second, we propose an illumination compensation method for images acquired through a multi-view camera system for photo-realistic 3D model generation. It is assumed that the three-dimensional volumetric shooting is done indoors, and the location and intensity of illumination according to time are constant. Since the multi-view camera uses a total of 8 pairs and converges toward the center of space, the intensity and angle of light incident on each camera are different even if the illumination is constant. Therefore, all cameras take a color correction chart and use a color optimization function to obtain a color conversion matrix that defines the relationship between the eight acquired images. Using this, the image input from all cameras is corrected based on the color correction chart. It was confirmed that the quality of the 3D model could be improved by effectively removing noise due to the proposed method when acquiring images of a 3D volumetric object using eight cameras. It has been experimentally proven that the color difference between images is reduced.

Fatigue Evaluation Method for 3D Video based on Characteristics of Depth Map (깊이 영상의 시공간적 특성 분석을 통한 3차원 영상의 피로도 측정)

  • Choi, Jae-Seob;Kim, Dong-Hyun;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.77-80
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    • 2009
  • 3차원 영상 처리 기술과 3차원 디스플레이의 발전은 3차원 영상 시장의 빠른 발전을 가져왔고 차세대 방송 기술로 큰 관심을 받고 있다. 하지만 3차원 영상은 시청할 때 눈의 피로, 어지럼증과 같은 현상이 일어날 수 있으며, 왜곡된 3차원 영상이 인체에 해로운 영향을 미칠 수도 있다. 이는 3차원 영상 산업의 활성화를 위해서 가장 시급히 해결되어야 할 문제이다. 현재 3차원 디스플레이는 스테레오 방식과 함께 1view 1depth 다시점 방식이 개발되었다. 특히 1view 1depth 다시점 디스플레이에서 깊이 영상의 공간적/시간적으로 복잡한 정도는 피로감을 일으키는 주요 요소이며 이는 1view 1depth 영상을 통해 직접 연구할 수 있다. 본 논문에서는 1view 1depth 디스플레이에서 주관적인 피로도와 큰 상관도를 가지는 깊이 영상의 특성 측정 방법을 제안한다. 1view 1depth 디스플레이에서 view 영상은 양호한 화질을 가정하였으며 피로감에 큰 영향을 미치는 깊이 영상 정보만 사용하여 공간적, 시간적인 특성을 분석한다. 공간적 복잡도는 각 프레임에 대하여 깊이 영상 내 화소 값의 분산 값을 취하여 공간적으로 깊이 값의 분포와 구조의 복잡한 정도를 측정하고, 시간적 복잡도는 연속적인 프레임에 대하여 동일한 화소위치에서 화소 값 차이의 분산 값을 사용한다. 또한 공간적/시간적 평균값의 측정하여 피로감에 영향을 주는 요인으로 사용하였다. 결과적으로 측정한 값들을 바탕으로 주관적인 피로도 평가와 유사성을 가지도록 모델링하여 3차원 영상의 피로도를 예측한다.

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MVC Architecture-aware Restructuring of Web Apps (MVC 아키텍처 인지하는 웹 앱 재구조화)

  • Oh, Jaewon;Ahn, Woo Hyun;Kim, Taegong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.11
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    • pp.2153-2166
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    • 2017
  • Web apps have a problem that they cause same data to be repetitively retrieved, processed, and displayed when web browsers load different web pages. To resolve the problem, this paper presents and evaluates a new method for restructuring of Java web apps. This approach dynamically analyzes Java web apps from the MVC (Model-View-Controller) architecture point of view and identifies redundant data by using the composite view pattern. Then the input apps are restructured in order not to load the redundant data when users make requests for new pages. This restructuring generates new web apps that conform to the MVC architecture and improve the performance of input web apps. The experimental results showed that when compared to legacy web apps, the restructured apps' response time was reduced on desktop PCs and mobile devices by 38% and 55%, respectively. In addition, case studies using open-source web apps showed the applicability of the proposed approach.

Depth Estimation and Intermediate View Synthesis for Three-dimensional Video Generation (3차원 영상 생성을 위한 깊이맵 추정 및 중간시점 영상합성 방법)

  • Lee, Sang-Beom;Lee, Cheon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1070-1075
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    • 2009
  • In this paper, we propose new depth estimation and intermediate view synthesis algorithms for three-dimensional video generation. In order to improve temporal consistency of the depth map sequence, we add a temporal weighting function to the conventional matching function when we compute the matching cost for estimating the depth information. In addition, we propose a boundary noise removal method in the view synthesis operation. after finding boundary noise areas using the depth map, we replace them with corresponding texture information from the other reference image. Experimental results showed that the proposed algorithm improved temporal consistency of the depth sequence and reduced flickering artifacts in the virtual view. It also improved visual quality of the synthesized virtual views by removing the boundary noise.

A Data Service of Digital Broadcasting for Program-Guiding using Multi-View Video (멀티 뷰 영상을 활용한 디지털방송의 프로그램가이드 데이터서비스)

  • Ko, Kwangil
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.71-77
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    • 2015
  • Currently, numerous (broadcasting) programs are being provided to viewers, which makes it hard for viewers to select a program to watch. Especially, surfing channels watching the program videos (which is the most general manner of searching a program) became a time consuming task of performing several tens of channel changes (a channel change takes about 0.7 second). In the paper, a data service for guiding programs using the multi-view of program videos is proposed. The data service allows viewers to navigate all program videos without channel changes. To implement the data service, a method for composing and transmitting multi-view videos with the meta data for handling each video of the multi-view has been devised and a Java API has been implemented to clip, resize, and display parts of the multi-view videos.

3D Contents Based Work Process Simulation Development (3D 콘텐츠 기반 작업 프로세스 시뮬레이션 개발)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.30-37
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    • 2011
  • In this paper we implemented 3D contents based work process simulation for 3D view contents. For this the method of 3D view technique is explained. The automobiles and PC assembly processes according to the virtual scenario showed the technique which assists workers through 3D view. Also for 3D information visualization, max script of contents modeling functions using 3D MAX was developed. The functions are designed to customize coordinate, material edit on modeling, rendering, and 3D object files with max script.