• Title/Summary/Keyword: Vehicle driving simulator

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A study on the evaluation of metal component in automatic transmission fluid by vehicle driving (차량 운행에 따른 자동변속기유(ATF) 금속분 분석평가 연구)

  • Lee, Joung-Min;Lim, Young-Kwan;Doe, Jin-Woo;Jung, Choong-Sub;Han, Kwan-Wook;Na, Byung-Ki
    • Journal of Energy Engineering
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    • v.23 no.2
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    • pp.28-34
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    • 2014
  • Automatic transmission fluid (ATF) is used for automatic transmissions in the vehicle as the characterized fluid. Recently, the vehicle manufacture usually guarantee for fluid change over 80000~100000 km mileage or no exchange, but most drivers usually change ATF below every 50000 km driving in Republic of Korea. It can cause to raise environmental contamination by used ATF and increase the cost of driving by frequently ATF change. In this study, we investigate the various physical properties such as flash point, fire point, pour point, kinematic viscosity, cold cranking simulator, total acid number, and metal component concentration for fresh and used ATF after driving (50000 km, 100000 km). The result showed that the total acid number, pour point, Fe, Al and Cu component had increased than fresh ATF, but 2 kind of used oil (50000 km and 100000km) had similar physical values and metal component concentration.

Influence of Oxygen Rate on Driver Fatigue During Simulated Driving (차량 시뮬레이터에서 산소농도에 따른 운전 피로감의 평가)

  • 성은정;민병찬;전효정;김승철;김철중
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.71-78
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    • 2002
  • Driving involves a series of complicated precesses requiring various human capacities, such as perception, will decision, and athletic functions. Consequently, it induces a high degree of continuous concentration of mind and tension from external stimulation, bringing fatigue to the driver, and driver fatigue is counted as one of the major causes of traffic accidents. Nevertheless, because of the complicated urban lives, traffic congestion, job characteristics, and so on, the drivers have to spend a longer time inside a vehicle, and the fatigue and stress thereof is almost unavoidable. We haute, therefore, turned our attention to the reduction in the fatigue during driving by supplying oxygen, and investigated in this research the drivers subjective fatigue evaluations and reaction time when oxygen is supplied in different rates. As a result, we have found that the subjective fatigue feeling is highest at low-rate O/Sub 2/ supply (18%), and fatigue feeling was comparatively reduced at high-rate O/Sub 2/ (30%). The sleepiness also showed the tendency to be reduced at high-rate O/Sub 2/ supply in the case of driving for 1 hour or more. The time for reaction to braking after the sign for urgent stop is given tends to show more substantial reduction at high-rate O/Sub 2/ supply than at low-rate O/Sub 2/ supply after 2 hours driving. It can, therefore, be deduced from the aforesaid results that the subjective responses and behavioral reactions tend to show reduced fatigue at the condition of high-rate O/Sub 2/ supply. Hence, it was suggested that drivers felt subjective fatigue while driving at low-rate O/Sub 2/ and the subjective fatigue and reaction time were reduced at high-rate O/Sub 2/. These findings suggest that the oxygen supply will reduce driver fatigue.

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The Preliminary Study on Driver's Brain Activation during Take Over Request of Conditional Autonomous Vehicle (조건부 자율주행에서 제어권 전환 시 운전자의 뇌 활성도에 관한 예비연구)

  • Hong, Daye;Kim, Somin;Kim, Kwanguk
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.101-111
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    • 2022
  • Conditional autonomous vehicles should hand over control to the driver according on driving situations. However, if the driver is immersed in a non-driving task, the driver may not be able to make suitable decisions. Previous studies have confirmed that the cues enhance take-over performance with a directional information on driving. However, studies on the effect of take-over cues on the driver's brain activities are rigorously investigated yet. Therefore, this study we evaluates the driver's brain activity according to the take-over cue. A total of 25 participants evaluated the take-over performance using a driving simulator. Brain activity was evaluated by functional near-infrared spectroscopy, which measures brain activity through changes in oxidized hemoglobin concentration in the blood. It evaluates the activation of the prefrontal cortex (PFC) in the brain region. As a result, it was confirmed that the driver's PFC was activated in the presence of the cue so that the driver could stably control the vehicle. Since this study results confirmed that the effect of the cue on the driver's brain activity, and it is expected to contribute to the study of take-over performance on biomakers in conditional autonomous driving in future.

A VR-Based Integrated Simulation for the Remote Operation Technology Development of Unmanned-Vehicles in PRT System (자동 운전 PRT 차량의 무선 관제 기술 개발을 위한 가상 환경 기반 통합 시뮬레이터 개발)

  • Park, Pyung-Sun;Kim, Hyun-Myung;Ok, Min-Hwan;Jung, Jae-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.1
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    • pp.43-56
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    • 2013
  • Personal Rapid Transit(PRT), which is one of the next generation convergence transport technology, PRT system requires operation technology for controlling diverse vehicles and dealing with a variety of abnormal driving situations on a large scale trackway structures in expected operational area more efficiently and reliably. Before developing PRT control technology, it is essential that multiple testing procedures stepwise with building small scale test-tracks and develop real unmanned-vehicles. However, it is expected that the experiments demand huge amount of time and physical cost. Thus, simulation in virtual environment is efficient to develop wireless based control technology for multiple PRT vehicles prior to building real-test environment. In this paper, we propose a VR-based integrated simulator which physics engine is applied so that it enables simulation of front-wheel-steering PRT system rather than simple rail track system. The proposed simulator is also developed that it can reflect geographical features, infrastructures and network topology of expected driving region.

A Study on the Navigation Menu Structure with Screen Size (Screen Size를 고려한 최적 Menu Structure에 관한 연구)

  • Kim, Seong-Min;Choe, Jae-Ho;Jung, Eui-S.;Choi, Kwang-Soo;Jeon, Myoung-Hoon;Park, Jun-Ho;Ahn, Jeong-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.380-385
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    • 2008
  • To perform the navigation functions more efficiently, the navigation menu structure should be provided easy to understand to the driver in the vehicle environment that is restricted by driving workload, According to these conditions, to design better navigation interface, it is important to study on the navigation menu structure that is depend on the screen size and the information width and depth. Therefore, in this study we provided the different menu structures of 7-inch touchscreen LCD and 4-inch touchscreen LCD to the driver respectively in the driving simulator. Then, we compared the preference of each menu structures with the different touchscreen LCD.

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An Analysis on Compliance of Variable Speed Limit under Foggy Conditions using Driving Simulator (차량 시뮬레이터를 이용한 안개 도로 가변제한속도 순응 경향 분석)

  • Kim, Soullam;Lee, Sukki;Kim, Yongseok
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.2
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    • pp.116-127
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    • 2017
  • A fog on road is known as a weather factor that affects traffic flow. The method in order to solve the problem, recently, Variable Speed Limit(VSL) which provide reasonable speed limit by road and weather conditions in real time is introduced. However, if drivers do not comply with VSL, the road safety more decrease than without VSL because individual vehicle's speed deviation is larger than without VSL. Therefore, this paper aims to analyze to speed limit compliance and traffic characteristics under foggy conditions with and without VSL. A test using driving simulator divides into normal and foggy condition with visibilities are 200m, 150, 50~100m. The test results showed that 70 subjects's average speed mostly obeyed speed limit, but speed deviation generally declined with VSL. Especially, the speed deviation more reduced under foggy conditions. According to this study, compliance of VSL clearly rose in low visibility and VSL helped improve road safety due to reduction of speed deviation. The results of this study are expected to make use of reasonable speed limit for reference.

Effects of Secondary Task on Driving Performance -Control of Vehicle and Analysis of Motion signal- (동시과제가 운전 수행 능력에 미치는 영향 -차량 통제 및 동작신호 해석을 중심으로-)

  • Mun, Kyung-Ryoul;Choi, Jin-Seung;Kang, Dong-Won;Bang, Yun-Hwan;Kim, Han-Soo;Lee, Su-Jung;Yang, Jae-Woong;Kim, Ji-Hye;Choi, Mi-Hyun;Ji, Doo-Hwan;Min, Byung-Chan;Chung, Soon-Cheol;Taek, Gye-Rae
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.613-620
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    • 2010
  • The purpose of this study was to quantitatively evaluate the effects of the secondary task while simulated driving using the variable indicating control of vehicle and smoothness of motion. Fifteen healthy adults having 1~2years driving experience were participated. 9 markers were attached on the subjects' upper(shoulder, elbow, Wrist) and lower(knee, ankle, toe) limbs and all subjects were instructed to keep the 30m distance with the front vehicle running at 80km/hr speed. Sending text message(STM) and searching navigation(SN) were selected as the secondary task. Experiment consisted of driving alone for 1 min and driving with secondary task for 1 min, and was defined driving and cognition blocks respectively. To indicate the effects of secondary task, coefficient of variation of distance between vehicles and lane keeping(APCV and MLCV) and jerk-cost function(JC) were analyzed. APCV was increased by 222.1% in SN block. MLCV was increased by 318.2% in STM and 308.4% in SN. JC were increased at the drivers' elbow, knee, ankle and toe, especially the total mean JC of lower limbs were increased by 218.2% in STM and 294.7% in SN. Conclusively, Performing secondary tasks while driving decreased the smoothness of motion with increased JC and disturbed the control of vehicle with increased APCV and MLCV.

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Development of Comprehensive Evaluation Index for In-vehicle Warning Information Systems (혼합가중치기반 차내 경고정보시스템 통합평가지표 개발)

  • Joo, Shinhye;Oh, Cheol;Hong, Sungmin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.6
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    • pp.10-24
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    • 2014
  • In-vehicle warning information systems(IWIS) is an effective countermeasure for preventing traffic crashes. It provides drivers with warnng messages about upcoming hazards to draw proper evasive maneuvering. This study developed a methodology for evaluating the effectiveness of IWIS based on an integrated index to identify driver's responsive behavior. The proposed index consists of characteristics of longitudinal and lateral behavior of vehicle maneuverings. Also, a method to assign mixed-weights in the context of multi-criteria decision making framework was adopted to develop the evaluation method. It is expected that the outcome of this study is useful in designing more effective in-vehicle warning information systems.

Intelligent Rain Sensing and Fuzzy Wiper Control Algorithm for Vision-based Smart Windshield Wiper System

  • Lee, Kyung-Chang;Kim, Man-Ho;Lee, Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1694-1699
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    • 2003
  • A windshield wiper system plays a key part in assuring the driver's safety during the rainfall. However, because the quantity of rain and snow vary irregularly according to time and the velocity of the automobile, a driver changes wiper speed and interval from time to time to secure enough visual field in the traditional windshield wiper system. Because a manual operation of windshield wiper distracts driver's sensitivity and causes inadvertent driving, this is becoming a direct cause of traffic accidents. Therefore, this paper presents the basic architecture of a vision-based smart windshield wiper system and a rain sensing algorithm that regulates speed and interval of the windshield wiper automatically according to the quantity of rain or snow. This paper also introduces a fuzzy wiper control algorithm based on human's expertise, and evaluates the performance of the suggested algorithm in an experimental simulator.

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Ergonomic Sensibility Evaluation of a Driving Simulator for Passenger Vehicle (주행시뮬레이터에 대한 탑승자의 감성공학적 평가)

  • Eom, Sung-Suk;Lee, Sang-Chul;Son, Kwon;Choi, Kyun-Hyun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.11a
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    • pp.207-211
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    • 2000
  • 주행 시뮬레이터는 여러 가지 주행상황을 탑승자에게 전달하고자 하는 장치이다. 기존의 주행 시뮬레이터에 관한 대부분의 연구는 탑승자의 감성평가에 관해 이루어지지 않았다. 본 논문에서는 탑승자의 감성을 주행 시뮬레이터에 피드백하여 주행 시뮬레이터의 성능을 향상시키고자 한다. 이를 위하여 본 논문에서는 다변량 해석형 수법, 기능 전개형 수법, 가상현실 감성공학 등을 응용하여 동적 시스템에 대한 측정 및 평가방안을 연구하였다. 설정된 목표감성인 운동감에 대한 20여개의 감성어휘 추출과 주행 시뮬레이터에 대한 분석을 통하여 차단주파수를 감성요인으로 정하였다. 감성어휘와 감성요인간의 관계를 평가하기 위하여 감성실험을 수행하였고, 그 측정결과를 통계학적으로 분석하였다.

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