• Title/Summary/Keyword: Vehicle Steering

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Optimum Yaw Moment Distribution with ESC and AFS Under Lateral Force Constraint on AFS (AFS 횡력 제한조건 하에서 ESC와 AFS를 이용한 최적 요 모멘트 분배)

  • Yim, Seongjin;Lee, Jungjae;Cho, Sung Ik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.527-534
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    • 2015
  • This paper presents an integrated chassis control with electronic stability control (ESC) and active front steering (AFS) under lateral force constraint on AFS. The control yaw moment is calculated using a sliding mode control. The tire forces generated by ESC and AFS are determined using weighted pseudo-inverse based control allocation (WPCA) in order to generate the control yaw moment. On a low friction road, AFS is not effective when the lateral tire forces of front wheels are easily saturated. To solve problem, the lateral force of AFS is limited to its maximum and the braking of ESC is applied with WPCA. To evaluate the effectiveness of the proposed method, a simulation was performed on the vehicle simulation package, $CarSim^{(R)}$. From the simulation, it was verified that the proposed method could enhance the maneuverability and lateral stability if the lateral force of AFS exceeds its maximum.

Effect of Motor Cues and Secondary Task Complexity on Driving Performance and Task Switching While Driving (운전 중 IVIS 조작 상황에서 Motor Cue와 과제의 난이도가 과제 전환과 운전 주행에 미치는 영향)

  • Ryoo, Eunhyun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.29-42
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    • 2018
  • As information technology is more actively incorporated into automobiles, the role of IVIS (In-Vehicle Infotainment System) is becoming increasingly important for providing convenience and entertainment for drivers. However, using the infotainment systems while driving requires task switching and attending to two visual resources simultaneously. We simulated a setting where participants have to drive while interacting with the infotainment system and examined how task difficulty and motor cues impact driver task-switching and driving performance, specifically whether the effects of motor cues differ depending on task difficulty. For the infotainment display, we used two types of number array depending on the congruency between the digit repetition and the chunking unit, while task difficulty was manipulated by the size of the touch-keys. Participants were instructed to dial two numbers on the screen while we recorded the dialing time, lateral position, inter-key press intervals, and steering wheel control. We found that dialing time and lateral position were affected by task difficulty, while the type of number array had no effect. However, the inter-key press intervals between chunked numbers and steering wheel movement both increased when participants had to use an incongruent number array, which indicates that, if number digits are repeated, chunking is ignored by the drivers. Our findings indicate that, in a dual-task condition, motor cues offset the effect of chunking and can effectively signal the timing for task switching.

A Study on the Simulation Modeling Method of LKAS Test Evalution (LKAS 시험평가의 시뮬레이션 모델링 기법에 관한 연구)

  • Bae, Geon-Hwan;Lee, Seon-bong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.3
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    • pp.57-64
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    • 2020
  • The leading technologies of the ADAS (Advanced Driver Assist System) are ACC (Advanced Cruise Control), LKAS (Lane Keeping Assist System), and AEB (Autonomous Emergency Braking). LKAS is a system that uses cameras and infrared sensors to control steering and return to its running lane in the event of unintentional deviations. The actual test is performed for a safety evaluation and verification of the system. On the other hand, research on the system evaluation method is insufficient when an additional steering angle is applied. In this study, a model using Prescan was developed and simulated for the scenarios proposed in the preceding study. Comparative analyses of the simulation and the actual test were performed. As a result, the modeling validity was verified. A difference between the front wheels and the lane occurred due to the return velocity. The results revealed a maximum error of 0.56 m. The error occurred because the lateral velocity of the car was relatively small. On the other hand, the distance from wheels to the lanes displayed a tendency of approximately 0.5 m. This can be verified reliably.

Comparison of simulation racing reality using simulation racing data based on racing equipment (레이싱 장비 기반의 시뮬레이션 레이싱 데이터를 활용한 시뮬레이션 레이싱 현실성 비교)

  • Lee, Yoseb;Lim, Young-Han
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.393-398
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    • 2022
  • In order to experience and compete in car racing in reality, the barrier to entry is very high. It takes a lot of money and time to recruit or participate in a license, expensive vehicle, and stadium where the game can be played. Because of this problem, various equipment is used to create a feeling similar to real racing in their own space through sim racing equipment. Equipment similar to this reality is called sim racing equipment. The sim racing equipment can be divided into three categories. The first is a racing game device that can run virtual racing, the second is a steering wheel, seat, and cradle that are linked to the racing game device, and the third is a racing motion device that allows the body to experience the direction of movement in the racing game. In this thesis, the feeling of real car racing is based on game racing, and how similar reality to real racing is through the steering wheel and cradle equipment, which are equipment that can control game racing, and motion equipment that allows you to experience the direction of game racing. Let's check how the difference between real racing and data value changes through the G-Force direction and speed change values.

Development of Smart Driving System Using iPod and Its Performance Evaluation for People with Severe Physical Disabilities in the Driving Simulator

  • Jung, Woo-Chul;Kim, Yong-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.637-646
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    • 2012
  • Objective: The aim of this study was to develop the adaptive device for severe physical disabilities using smart device in the driving simulator and its performance evaluation. Development of appropriate driving adaptive device for the people with serious physical limitation could contribute to maintain their community mobility. Background: There is lack of adaptive driving devices for the people with disabilities in Korea. However, if smart device systems like iPod and iPhone are used for driving a car, the people with serious physical limitations can improve their community mobility. Method: Both gyroscope and accelerometer from iPod were used to measure the tilted angle of the smart device for driving. Customized Labview program was also used to control three axis motors for steering wheel, accelerator and brake pedals. Thirteen subjects were involved in the experiment for performance evaluation of smart device in simulator. Five subjects had driver licenses. Another four subjects did not have driver licenses. Others were people with disabilities. Results: Average driving score of the normal group with driver license in the simulator increased 46.6% compared with the normal group without driver license and increased 30.4% compared with the disabled group(p<0.01). There was no significant difference in the average driving score between normal group without driver license and disabled group(p>0.05). Conclusion: The normal group with driver license showed significantly higher driving score than other groups. The normal group without driver license and disabled group could improve their driving skills with training in simulator. Application: If follow-up studies would be continued and applied in adapted vehicle for on road environment, many people with more severe disabilities could drive and improve the quality of life.

A Study on Prevention of Secondary Collision considering Failure of Brake Actuator (제동 액츄에이터 손상을 고려한 2차 충돌 예방에 관한 연구)

  • Yang, Heecheol;Kim, Dooyong;Kang, Taewan;Soh, Minwoo;Kwon, Jaejoon;Park, Kihong
    • Transactions of the Korean Society of Automotive Engineers
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    • v.23 no.5
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    • pp.553-563
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    • 2015
  • Reportedly the fatality rate from secondary collision is six times higher than the average fatality rate from all traffic accidents. So prevention of the secondary collision is attracting significant attention from automotive industries. However, the secondary collision prevention systems that have been developed are not considering possibility of brake actuator failure that can occur by the impact during the initial collision. In this paper, a new system has been developed that could prevent secondary collision even in case of brake actuator failure by taking advantage of still operating actuators. In this system, a steering control is performed for maintaining a lane by using linear quadratic regulator. Additionally, the system attempts differential brake control with the remaining braking capability to stop the vehicle in the shortest distance. Through simulation in various collision scenarios, the system has demonstrated significant potential of preventing secondary collision that could otherwise have resulted in severe fatality.

Reverse Parking Guidance System with the Path Prediction (경로 예측 방식의 후진 주차 가이드 시스템 개발)

  • Ryu, Dae-Hyun;Lee, Duk Woo;Choi, Hyo-Sun;Choi, Taewan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.4006-4011
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    • 2013
  • Reverse parking guidance system help driver's safe reverse parking with display of the expected reverse path of the car on portable navigation device or rear-view camera display. In this paper, we suggest a reverse path prediction method of vehicle which reflect the differences in steering angle according to various types of vehicles and calibrate easily the distance error according to the property and the installation position of rear-view camera and we developed reverse parking guidance system with the our reverse path prediction method. This system can be applied to various types of vehicles, a variety of characteristics and installation of rear-view camera and navigation support systems, or portable devices are compatible and easily detachable, can be configured easily.

Design of Rollover Prevention Controller Using Game-Theoretic Approach (미분게임 이론을 이용한 차량 전복 방지 제어기 설계)

  • Yim, Seongjin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.11
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    • pp.1429-1436
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    • 2013
  • This study presents an approach for designing a vehicle rollover prevention controller using differential game theory and multi-level programming. The rollover prevention problem can be modeled as a non-cooperative zero-sum two-player differential game. A controller as an equilibrium solution of the differential game guarantees the worst-case performance against every possible steering input. To obtain an equilibrium solution to the differential game with a small amount of computational effort, a multi-level programming approach with a relaxation procedure is used. To cope with the loss of maneuverability caused by the active suspension, an electronic stability program (ESP) is adopted. Through simulations, the proposed method is shown to be effective in obtaining an equilibrium solution of the differential game.

A VR-Based Integrated Simulation for the Remote Operation Technology Development of Unmanned-Vehicles in PRT System (자동 운전 PRT 차량의 무선 관제 기술 개발을 위한 가상 환경 기반 통합 시뮬레이터 개발)

  • Park, Pyung-Sun;Kim, Hyun-Myung;Ok, Min-Hwan;Jung, Jae-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.1
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    • pp.43-56
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    • 2013
  • Personal Rapid Transit(PRT), which is one of the next generation convergence transport technology, PRT system requires operation technology for controlling diverse vehicles and dealing with a variety of abnormal driving situations on a large scale trackway structures in expected operational area more efficiently and reliably. Before developing PRT control technology, it is essential that multiple testing procedures stepwise with building small scale test-tracks and develop real unmanned-vehicles. However, it is expected that the experiments demand huge amount of time and physical cost. Thus, simulation in virtual environment is efficient to develop wireless based control technology for multiple PRT vehicles prior to building real-test environment. In this paper, we propose a VR-based integrated simulator which physics engine is applied so that it enables simulation of front-wheel-steering PRT system rather than simple rail track system. The proposed simulator is also developed that it can reflect geographical features, infrastructures and network topology of expected driving region.

Indoor Autonomous Driving through Parallel Reinforcement Learning of Virtual and Real Environments (가상 환경과 실제 환경의 병행 강화학습을 통한 실내 자율주행)

  • Jeong, Yuseok;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.4
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    • pp.11-18
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    • 2021
  • We propose a method that combines learning in a virtual environment and a real environment for indoor autonomous driving through reinforcement learning. In case of learning only in the real environment, it takes about 80 hours, but in case of learning in both the real and virtual environments, it takes 40 hours. There is an advantage in that it is possible to obtain optimized parameters through various experiments through fast learning while learning in a virtual environment and a real environment in parallel. After configuring a virtual environment using indoor hallway images, prior learning was carried out on the desktop, and learning in the real environment was conducted by connecting various sensors based on Jetson Xavier. In addition, in order to solve the accuracy problem according to the repeated texture of the indoor corridor environment, it was possible to determine the corridor wall object and increase the accuracy by learning the feature point detection that emphasizes the lower line of the corridor wall. As the learning progresses, the experimental vehicle drives based on the center of the corridor in an indoor corridor environment and moves through an average of 70 steering commands.