• Title/Summary/Keyword: Vector Shaped Object

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Practical Investigation for Internet Airborne Video Map Focused on Vector Shaped Objects (벡터형 공간객체 중심의 인터넷 원격 동영상 지도 서비스에 대한 실증적 고찰)

  • Um, Jung-Sup;Lee, Bo-Mi
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.2
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    • pp.46-64
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    • 2003
  • The vector shaped object is generally very long (hundreds or thousands of kilometers) and very narrow (10-100 meters). Image mapping techniques and tools for these objects should be totally different from the traditional area-based targets. Acknowledging these unique characteristics of the vector shaped object, a motion picture mapping system has been developed by combining internet GIS technology with airborne video. In particular, integration between airborne video and digital maps took advantage of each component, and enabled the landscape structure to be visualized, interacted with and deployed all on the Web. The motion picture maps provided a completely new means for disseminating information for area-wide landscape in a visual and interactive manner to the general public while digital map with location information revealed successfully the major parameters that influence an area-wide spatial structure in the study area. The remote video approach breaks down the usual concept of image mapping in a conventional cartography. As a result, the research findings have established the new concept of 'internet airborne video mapping for vector shaped object', proposed as an initial aim of this paper. It would playa crucial role in improving the quality of public information service if the mapping system is operationally introduced into the Government since the highly user-friendly moving picture provides a completely new means for disseminating spatia) information for vector shaped object.

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Accuracy Improvement of Frame Interpolation Algorithm using Wedge-shaped Block Partitioning (비정방형 블록을 이용한 보간 프레임의 정확도 향상 기법)

  • Jeong, Jae Heon;Jung, Ho Sun;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.5
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    • pp.85-91
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    • 2015
  • This paper presents a novel frame rate up-conversion (FRUC) algorithm. Existing algorithms, in general, employ rectangular blocks for motion estimation and arbitrary shape of an actual object region cannot be precisely represented. On the other hand, the proposed wedge-shaped block partitioning algorithm partitions a rectangular block into two wedge-shaped blocks using the texture information, which makes better approximation for an actual object region. The wedge-shaped block partitioning algorithm as well as the adaptive motion vector prediction algorithm is used to reliably estimate the actual motion. Experimental results show that the proposed FRUC algorithm is superior to existing algorithms up to 1.988dB in PSNR and 0.0167 in SSIM comparisons.

3D Modeling of Building Sides from the Stereo Images for the Realistic Virtual City in 3D GIS

  • Chung, Yun-Koo;Kim, Kyung-Ok;Han, Joon-Hee
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.70-74
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    • 1999
  • Remote sensing (RS) data show the surfaces of the earth only but cannot provide the shape data of building sides. The proposed method recovers a 3D shape of building sides from stereo images. Its result shows a higher possibility for recovering a large shaped object by overcoming the difficulties of traditional stereo matching techniques. The urban area will be visualized more realistically than the current model based on graphic and vector data.

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