• Title/Summary/Keyword: VISUAL SIMULATION

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A Visual Simulation of Car-Traffic Flow on a Crossing

  • Yamamoto, Yuichi;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1115-1118
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    • 2000
  • In order to understand information of geographic information systems(GIS) exactly and easily, visualization technique becomes important. In this paper, we consider car-traffic which is one of the information accompanying with a map. Then, a visual simulation method is proposed for car-traffic flow at crossing with the cell-automaton and the ray tracing method. We simulate the various situations and discuss about changes of traffic.

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Development and Test of the Remote Operator Visual Support System Based on Virtual Environment (가상환경기반 원격작업자 시각지원시스템 개발 및 시험)

  • Song, T.G.;Park, B.S.;Choi, K.H.;Lee, S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.429-439
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    • 2008
  • With a remote operated manipulator system, the situation at a remote site can be rendered through remote visualized image to the operator. Then the operator can quickly realize situations and control the slave manipulator by operating a master input device based on the information of the virtual image. In this study, the remote operator visual support system (ROVSS) was developed for viewing support of a remote operator to perform the remote task effectively. A visual support model based on virtual environment was also inserted and used to fulfill the need of this study. The framework for the system was created by Windows API based on PC and the library of 3D graphic simulation tool such as ENVISION. To realize this system, an operation test environment for a limited operating site was constructed by using experimental robot operation. A 3D virtual environment was designed to provide accurate information about the rotation of robot manipulator, the location and distance of operation tool through the real time synchronization. In order to show the efficiency of the visual support, we conducted the experiments by four methods such as the direct view, the camera view, the virtual view and camera view plus virtual view. The experimental results show that the method of camera view plus virtual view has about 30% more efficiency than the method of camera view.

Posture Stabilization Control for Mobile Robot using Marker Recognition and Hybrid Visual Servoing (마커인식과 혼합 비주얼 서보잉 기법을 통한 이동로봇의 자세 안정화 제어)

  • Lee, Sung-Goo;Kwon, Ji-Wook;Hong, Suk-Kyo;Chwa, Dong-Kyoung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.8
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    • pp.1577-1585
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    • 2011
  • This paper proposes a posture stabilization control algorithm for a wheeled mobile robot using hybrid visual servo control method with a position based and an image based visual servoing (PBVS and IBVS). To overcome chattering phenomena which were shown in the previous researches using a simple switching function based on a threshold, the proposed hybrid visual servo control law introduces the fusion function based on a blending function. Then, the chattering problem and rapid motion of the mobile robot can be eliminated. Also, we consider the nonlinearity of the wheeled mobile robot unlike the previous visual servo control laws using linear control methods to improve the performances of the visual servo control law. The proposed posture stabilization control law using hybrid visual servoing is verified by a theoretical analysis and simulation and experimental results.

Development of a Petri-net-based Simulation Software for Performance Evaluation of the System with Blocking and Deadlock (봉쇄와 교착이 존재하는 시스템의 성능분석을 위한 페트리-네트 기반 모의실험 소프트웨어 개발)

  • 박찬우;황상철;이효성
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.67-81
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    • 2000
  • In this paper, a new software package for modeling and simulating discrete-event dynamic systems is developed. The new software is a general-purpose, graphical tool based on timed Petri-nets and is developed using Visual Basic and Visual C++ for the window environment. It allows the user to graphically build a Petri-net model and enter input data for executing the Petri-net simulation model. It is equipped with a deadlock detection and recovery function as well as an automatic error check function. In addition, the software supports various enabling functions and distribution functions and provides various statistics for the performance measures of interests pertaining to the system. We expect the new software will be used in a wide number of applications including computer, communication and manufacturing systems.

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Development of a Cycle Simulation Program for Multi-Airconditioning Systems using R410A (R410A를 사용하는 멀티에어컨 시스템을 위한 사이클 시뮬레이션 프로그램 개발)

  • Kim, Young-Jae;Park, In-Sub;Kim, Hak-Hee;Yoon, Baek;Gil, Sung-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.3
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    • pp.210-215
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    • 2002
  • In this study, the computer program called Multi_Cycle, which simulates the steady-state performance (coefficient of performance, capacity, power consumption and etc.) of multi- airconditioning systems using R410A, was developed. In order to validate the simulation program, a series of case studies were carried out. The Multi_Cycle consists of several subroutines for simulating indoor units. outdoor unit, compressor, and expansion devices. and for estimating the thermodynamic and transport properties of the refrigerants and moist air. It would appear to be advantageous to use the Multi_Cycle for a performance analysis when considering various kinds of refrigerants and the complex operating conditions of each unit making up the multi-airconditioner cycle. Moreover, the Multi_Cycle would seem to be useful tool in optimizing a multi-airconditioning system and establishing economical and efficient operating conditions in the multi-airconditioner cycle. In the present study, the Multi_Cycle was programmed with Digital Visual Fortran for the main simulation code and Visual Basic for- the graphic user interface.

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Drape Evaluation of 3D Garment Simulations for Flared Skirts

  • Lee, Joohyun;Kim, Hyun Ah;Nam, Yun Ja;Ryu, Hyo Seon
    • The Korean Fashion and Textile Research Journal
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    • v.16 no.1
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    • pp.128-136
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    • 2014
  • The virtual try-on technologies of the current level have limitations with material expression as well as some difficulties with commercialization. There are differences in simulation results and subjective evaluations perceived by consumers according to the types and physical characteristics of materials used in virtual try-on simulations. This study were to analyze the exterior clothing shapes and visual images from 3D virtual try-on simulations with materials whose drapability was differentiated and then test the accuracy of the expression of the drapability of the materials. The study carried out 3D virtual try-on simulations by selecting flared skirts as an item to best express differences in drapability along with five materials of different physical properties and offered some basic data for greater utilization of virtual try-on simulations by comparing and analyzing them with the exterior shapes and visual images of actual flared skirts. The analysis results of hemline shapes between actual and virtual try-on according to the types of materials showed no match among the quantitative items of exterior shapes factors. There were no significant differences in the visual images except for "soft" according to the simulation methods, which means that the items can serve as part of a scale for visual image comparison. It is necessary to reflect quantitative numbers regarding "drapability" proposed in the study simulation software and to continue to build a systematic database for virtual simulations by investigating and testing various materials.

Landscape planning and conservation for cultural -historical places to improve landscape experience-focused on Kyoung Ju city- (경관경험의 향상을 위한 문화.역사 지역의 경관계획 및 관리에 대한 연구 - 경주시 문화재와 주변지역을 중심으로 -)

  • 이영경;민창기
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.2
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    • pp.155-165
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    • 1998
  • Cultural-historical places, due to their strong symbolic sense of place shared in various people, have important impacts on people's cognitive and emotional reactions. Especially, the visual characteristics of surrounding areas of cultural -historical places directly influence the way the places are perceived, because they function as a visual background of the places. This study examined how the visual characteristics of surrounding landscape of cultural-historical places nfluenced the perception of the places. The visual characteristics of the surrounding landscape was minipulated by a computer simulation in the two aspects; quality and scale. The quality of the simulated landscape was divided by two kinds : natural and artificial . The scale of the simulated landscape was classified by three kinds : 1/3 of the middle ground, 2/3, and 3/3. Specifically, in each photo simulation, simulated natural or artificial background was introduced up to 1/3, 2/3 or the full height of historic monument. After a computer simulation, people's cognitive and emotional reactions to the simulated slides were investigated. The results showed that the quality of surrounding landscape have a great impact on all the cognitive and emotional reactions investigated. On the vontrary, the scale of surrounding landscape was found to habve an impact on partial reactions, such as all the emotions, part of the cognitions, and visiting preference only. The results revealed that the visual characteristics of surrounding landscape should be considered as the crucial elements in planning of cultural-historical places. Based on the study results, several suggestions were made for the landscape planning and conservation for cultural-historical places and historic cities.

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Implementation of Mutual Conversion System between Body Movement and Visual·Auditory Information (신체 움직임-시·청각 정보 상호변환 시스템의 구현)

  • Bae, Myung-Jin;Kim, Sung-Ill
    • Journal of IKEEE
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    • v.22 no.2
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    • pp.362-368
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    • 2018
  • This paper has implemented a mutual conversion system that mutually converts between body motion signals and both visual and auditory signals. The present study is based on intentional synesthesia that can be perceived by learning. The Euler's angle was used in body movements as the output of a wearable armband(Myo). As a muscle sense, roll, pitch and yaw signals were used in this study. As visual and auditory signals, MIDI(Musical Instrument Digital Interface) signals and HSI(Hue, Saturation, Intensity) color model were used respectively. The method of mutual conversion between body motion signals and both visual and auditory signals made it easy to infer by applying one-to-one correspondence. Simulation results showed that input motion signals were compared with output simulation ones using ROS(Root Operation System) and Gazebo which is a 3D simulation tool, to enable the mutual conversion between body motion information and both visual and auditory information.

A study on Perspective and Cases of Data Interoperability of Synthetic Environment Database (통합 환경 데이터베이스 상호운용성의 사례 및 향후 발전방향에 관한 연구)

  • 김형철;윤석준
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.43-50
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    • 2003
  • 시뮬레이션의 궁극적인 목표인 분산 시뮬레이션은 Virtual Simulation과 Constructive Simulation 이외에 Live Simulation이 동시에 참여하여 동일한 환경 내에서 상호작용 하는 것을 추구하고 있다. 따라서 서로 다른 목적과 기술로 제작된 시뮬레이션은 통합된 환경 내에서 사실적으로 상호작용 해야만 할 것이다. 통합 환경(Synthetic Environment)은 시각적 영상을 표현하기 위한 Visual Database 이상의 의미를 내포하고 있다. 상호운용성(Interoperability)은 타 Model 및 Simulation에서 부터 제공되는 기능을 사용하거나 기능을 제공할 수 있는 유용성(Availability)을 뜻하기 때문에 표준화된 통합 환경의 사용 및 교환을 요구한다. 1980년대 중반, 미 국방성은 Image Generator 제작 회사마다 독자적인 데이터베이스 포맷을 사용함으로 인해 시뮬레이터 데이터베이스의 중복성이 야기되고 있다는 것을 지적하고 통합 환경 데이터 교환 문제를 해결하기 위한 최초의 관련 연구를 수행하였다. Virtual Simulation에서 막대한 비용이 소모되는 시뮬레이터 데이터베이스의 제작 및 유지 보수에 들어가는 이중적인 비용 절감에 대한 관심은 최근 SEDRIS에 이르러 표준 교환에 대한 명세의 필요성이 보다 구체화되어 지구상에 존재하는 각종 주변 환경을 기술하기 위한 통합 환경표현 및 교환의 표준화가 진행되고 있다. 국내에서는 문화콘텐츠진흥원, 한국게임산업개발원, 한국전자통신연구원, 국방과학연구소, 서울대, 아주대, 세종대 등을 중심으로 연구가 진행 중이며, 그중 세종대학교는 SEDRIS 데이터로 사용될 원본 데이터의 충실도와 신뢰도를 향상시킬 수 있는 방법을 연구하고 있다. SEDRIS는 그 응용가능성이 무궁무진하여 향후 인공적인 가상환경을 대표하는 용어로 사용될 것이며, 공개된 표준을 통한 소스 데이터의 공유로 상호운용성을 위한 초석을 제공하여 궁극적으로는 비용 절감 효과가 있을 것으로 전망된다.

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A Simulator for Logistic Network Planning (물류망 운영계획을 위한 시뮬레이터의 개발)

  • 박양병
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.199-203
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    • 1999
  • 물류망의 운영을 계획하는 일은 기업의 물류망 전반을 함께 다루어야 하기 때문에 매우 복잡하고 어렵다. 물류망은 그 특성상 네트워크로써 표현되고, 많은 확률적 성질을 가지는 활동들이 존재하고, 동적 환경에서 진행되고, 또 활동들이 상호 의존적 관계를 유지하고 있다는 사실에 비추어, 물류망의 운영계획을 위해 컴퓨터 시뮬레이션 기법의 적용이 매우 효과적이다. 본 논문에서는 AweSim 시뮬레이션 전용언어와 Visual Basic 윈도우용 범용 프로그래밍 언어를 가지고 물류망 운영계획을 위해 사용할 수 있는 시뮬레이터 프로토타입(prototype)의 개발을 간단한 실행 예와 함께 소개한다. 시뮬레이터와 사용자와의 모든 인터페이스는 Visual Basic 윈도우 환경에서 진행되며, AweSim 시뮬레이션은 Visual Basic 화면의 background에서 이루어진다. 개발된 물류망 시뮬레이터는 기업에서 통합 물류관리를 위해 필수적인 물류망 운영계획의 의사결정지원 도구로서 효과적으로 사용될 수 있을 것이며, 이에 따라 기업에서는 설정된 고객서비스 수준을 최소의 물류비로서 만족시킬 수 있는 최적의 물류망 운영계획을 수립할 수 있을 것이다.

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