• 제목/요약/키워드: VDT tasks

검색결과 18건 처리시간 0.021초

컴퓨터 게임 시 안구운동의 방향에 따른 조절기능의 변화 (The Change of Accommodative Function by the Direction of Eye Movements During Computer Game)

  • 권기일;우지연;박미정;김소라
    • 한국안광학회지
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    • 제17권2호
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    • pp.177-184
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    • 2012
  • 목적: 본 연구에서는 개인용 컴퓨터로 일정 시간동안 연속적으로 게임을 할 때 안구의 주 운동방향이 조절과 관련된 시기능에 미치는 영향을 알아보고자 하였다. 방법: 안질환 및 조절기능의 이상이 없고 교정시력이 1.0이상이 되는 20대 60명을 대상으로 40분 및 90분 동안 연속적으로 수평방향의 게임과 수직방향의 게임을 각각 시행하도록 한 후 조절력, 조절용이성, 상대조절 및 조절래그 값을 측정하였다. 동일 시간동안 게임을 시행하지 않았을 때를 대조군으로 하여 시기능 값을 비교, 분석하였다. 결과: 게임을 하지 않은 대조군의 조절관련 시기능 검사 값에 비하여 40분 동안의 컴퓨터 게임 후 최대조절력, 조절용이성, 조절래그 및 상대조절은 모두 감소하는 경향을 보였으며, 상대조절을 제외하고는 90분으로 컴퓨터 작업시간을 연장하였을 경우 더욱 감소된 값을 나타내었다. 양성상대조절은 90분 동안의 컴퓨터 게임 후 약간 증가하는 경향을 보였다. 한편, 컴퓨터 게임 시 안구의 주 운동 방향에 따른 시기능의 변화는 수직방향으로의 안구운동보다는 주로 수평방향으로의 운동에 의한 조절기능의 감소가 큼을 알 수 있었다. 결론: 컴퓨터 게임을 통한 VDT 작업의 시간이 길어짐에 따라 전반적인 조절기능의 능력이 감소하는 경향을 보였으며, 수직방향보다는 수평방향으로의 안구이동이 VDT 작업 시 조절기능의 변화에 크게 영향을 주므로 VDT 작업 시 수평방향으로의 잦은 안구이동은 안정피로의 주 원인이 될 것으로 생각할 수 있었다.

VDT 작업자를 위한 운동의 효과에 관한 연구 (Effectiveness of Physical Exercises for VDT Operators)

  • 이관석
    • 대한산업공학회지
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    • 제16권1호
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    • pp.67-81
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    • 1990
  • Effectiveness of physical exercise in reducing work-related musculoskeletal stress was investigated. This was compared to the stress alleviation accomplished by using ergonomically designed work station. Tasks chosen for the study were data entry and file maintenance on the video display terminal (VDT). Three different measures, namely root-mean-square (RMS) values of electromyogram (EMG), subjective rating and task performance were used for the evaluation. Electromyograms were recorded from the neck, the left and right trapezius muscles in the shoulder region, and L2/L3 region of the back. Subjects rated discomfort levels for the same parts of their body. Task performance was measured by recording typing speed and errors. Each of the five subjects was tested for two days (8 hours/day) in two different work stations. These were the ergonomically designed adjustable work station and the fixed work station of traditional design with no adjustable features. Assigned physical exercises were performed for four minutes, every two hours during the breaks, by the subjects while working in the fixed work station. It was concluded that the physical exercise could be helpful in reducing musculoskeletal stress as effectively as the ergonomic design of the VDT work station.

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컴퓨터 작업에서 마우스 종류에 따른 상완 부하 평가 (Assessment of the Upper Limb Work Load according to the Mouse Size in VDT Tasks)

  • 송영웅;김경아
    • 대한산업공학회지
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    • 제37권3호
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    • pp.209-215
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    • 2011
  • The objective of this study was to determine whether there are differences in hand muscle activities (APB : abductor pollicis brevis, ED : extensor digitorum, ECU : extensor carpi ulnaris, and EI : extensor indicis) and subjective discomfort according to the three mouse sizes (small, medium, large) and two task types (pointing and scrolling). The mouse size and task type showed significant interaction effects on the total NEMG (p = 0.004) and on the NEMG of the abductor pollicis brevis muscle (p = 0.001). The total NEMG and the NEMG of APB showed the highest value in the 'scrolling' task using the 'small' mouse. However, the NEMG of the EI was different according to the mouse size, and the 'small' mouse showed the lowest value. The subjective discomfort was the lowest in the 'medium' mouse, and all nine subjects preferred the 'medium' size. The hand-size related anthropometric variables showed different correlations according to the task type and mouse size with the NEMGs and subjective discomfort. The results of this study could be used as a basic information for the determination of the proper mouse size according to the hand size.

VDT작업에서의 근골격계 질환 예방을 위한 새로운 팔 지지대 제안 (Proposal of a Movable Armrest for Preventing the Musculoskeletal Disorders)

  • 박경수;김상수;조일행;홍기범
    • 대한인간공학회지
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    • 제25권2호
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    • pp.1-10
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    • 2006
  • In spite of the rapid increase of computer use in our everyday life, not much effort is undertaken to take measures to prevent Musculoskeletal Disorders(MSDs). In this paper, we suggest a movable armrest which would lower the exposure to the MSDs, especially on the vicinity of arm. The aim of this study is to determine whether there are differences in wrist angle variations, forearm muscular loads, comfort and normal performance between the invented movable armrest and a conventional armrest when using a computer mouse. Eight experienced VDU workers performed a standardized simple task set which consists of 15 detailed tasks with each armrest. The wrist angle variations in the right arm were registered by electrogoniometer and the muscle activities in the shoulder, deltoid and two extensors in the forearm were also registered by electromyograph. The subjects rated perceived comfort while performing the tasks with each armrest. Working with the invented armrest, compared to general, gave significantly decreased wrist angle variations at most of the detailed tasks of both biaxial movements. Moreover, as the distance of targets increased, the difference of muscle activities in two different situations trend to be increasing. At the same time, in work with invented armrest, the subjects rated more comfort and they showed decreased normal performances in 8 detailed tasks which were mainly caused by macro moving time.

VDT 작업 시 의자 등받이 높이가 생체역학적 변인에 미치는 영향 (Effect of Backrest Height on Biomechanics Variables During VDT (Visual Display Terminal) Work )

  • Jinjoo Yang;Sukhoon Yoon;Sihyun Ryu
    • 한국운동역학회지
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    • 제33권1호
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    • pp.1-9
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    • 2023
  • Objective: This study identifies the difference among the heights of a chair's backrest (High, Mid, No), the biomechanical changes chair users undergo over time, and the variables that can measure musculoskeletal disorders, eventually providing information on the appropriate type of backrest. Method: Eleven healthy subjects in their 20s and 30s who had no experience with musculoskeletal disorders or surgical operations within the last 6 months participated in this study. Computer typing tasks were randomly designated and performed according to the type of chair backrest, and evaluation was performed for Flexion-Relaxation Ratio (FRR) analysis after the computer typing tasks. This study used eight infrared cameras (sampling rate: 100 Hz) and nine-channel electromyography (sampling rate: 1,000 Hz). ANOVA with repeated measures was conducted to verify the results, with the statistical significance level being α = .05. Results: Although there was no significant difference in craniovertebral angle (CVA), this study showed time and interaction effects depending on the height of the backrest (p<.05). When working without the backrest, the head-spine angle was lower compared to the chairs with backrest, based on the computer work. As for the head angle, the higher the back of the chair was, the less the head flexion and the body angle became, whereas the body flexion became less when there was a backrest. In addition, the body flexion increased over time in all types of backrests (p<.05). The muscle activity of the upper body tended to be high in the high backrest chair. On the other hand, a lower muscle activity was found with a low backrest. Conclusion: These results show that a chair is more ergonomic when the body angle is correctly set without bending and when it is supported by a low backrest. Accordingly, this study determines that the backrest affects shoulder and neck musculoskeletal disorders during typing and that medium-height backrest chairs can help prevent musculoskeletal disorders, contrary to the expectation that high-backrest chairs are preferable.

액티브 시니어의 시각 피로도 연구 (Visual Fatigue Study of Active Senior)

  • 조혜숙;나윤혜;심영보;이장우;박건우
    • 한국콘텐츠학회논문지
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    • 제18권8호
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    • pp.18-26
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    • 2018
  • 새로운 IT 기술과 디지털 기기는 빠른 속도로 발달하며 업무 환경 및 일상생활을 비롯한 사회적 환경을 변화시키고 있다. 이러한 변화에 대해 기존의 고령자와는 달리 액티브 시니어들은 적극적으로 적응해가고 있지만 오랜 시간동안 컴퓨터를 사용하는 이들의 눈 건강에 대한 연구는 많지 않다. 본 연구에서는 청년집단과 액티브 시니어를 대상으로 컴퓨터 작업으로 인한 시각 피로도에서 차이가 있는지를 알아보고 그 결과를 바탕으로 시니어에게 적절한 컴퓨터 작업 시간에 대한 가이드라인을 제공하고자 하였다. 객관적 시각 피로도는 눈 깜박임 횟수, 눈을 깜박이지 않고 참을 수 있는 시간, 안구표면 온도를 측정하였고 주관적 눈 피로도는 설문지를 이용하였다. 실험 결과, 눈 깜박임 횟수, 안구 표면 온도, 주관적 눈 피로도는 실험전과 후에 유의한 변화를 보였다. 집단 간 차이는 모든 측정치에서 관찰되지 않았고 따라서 30여분의 컴퓨터 작업 시간은 시니어에게 적절한 것으로 판단된다.

Research the Effects of Thoracic and Lumbar Support Fixtures on Forward Head Posture during Visual Display Terminal Work

  • Kim, Yeoung-Sung;Park, Han-Kyu;Park, Min-Chull
    • 대한물리의학회지
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    • 제11권3호
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    • pp.41-47
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    • 2016
  • PURPOSE: Forward head posture (FHP) is one of the most common postural problems among white-collar workers who perform highly repetitive tasks in the same position. The aim of this study was to research the effects of thoracic and lumbar support fixtures on forward head posture (FHP) during visual display terminal (VDT) work. METHODS: The subjects were 36 healthy male students with no problems in their medical history or respiratory systems. The subjects were randomly assigned to three groups: control group (n=12), thoracic support fixtures (n=12), and lumbar support fixtures (n=12). We conducted a text typing task of the same content for 20 minutes, and evaluated the angles, including the craniovertebra angle (CVA), craniorotation angle (CRA) with photogrammetry. RESULTS: The thoracic and lumbar support fixture groups showed a statistically significant difference at the CVA and CRA to the control group (p<.05), and the post-hoc test showed an increase of the CVA and decrease of the CRA than the control group. However, when we compared the effects of thoracic and lumbar support fixtures on FHP, there was no significant difference in the difference in decrease of the CVA or increase of the CRA (p>.05). CONCLUSION: We determined that VDT work using thoracic and lumbar support fixtures has a positive effect on forward head posture in white-collar workers. Further studies are required to find the more effective location of support fixtures.

The Study of Muscle Fatigue and Risks of Musculoskeletal System Disorders from Text Inputting on a Smartphone

  • Ko, Kyung;Kim, Hee-Soo;Woo, Ji-Hea
    • 대한인간공학회지
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    • 제32권3호
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    • pp.273-278
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    • 2013
  • Objective: This study aims to analyze and evaluate fatigue in upper trapezius muscles of adults when inputting text on a smart phone, thereby examining the risk of cumulative trauma disorders in the musculoskeletal system of the upper extremity. Method: Forty-five healthy adults were divided equally into three groups: a smartphone group, a notebook group, and a desktop group. A surface electromyogram was placed on the upper trapezius muscle of each participant, after which they inputted text for ten minutes within an ergonomic setting; their side posture was recorded on video and analyzed. Results: The spectral edge frequency values for the smartphone group, as recorded from the upper right trapezius muscles on the surface electromyogram, showed a significant decrease(p<.05). Regarding the RULA, all three groups had results indicating "action level 2". Conclusion: All three groups had results indicating "action level 2" according to the RULA, which means that additional research on the posture of the participants while performing tasks is necessary, and their posture needs to be corrected. In particular, the smartphone group has the highest levels of fatigue in the upper trapezius muscles, suggesting that the task of inputting text on a smartphone is a high risk for causing cumulative trauma disorders.