• Title/Summary/Keyword: Users in Musicology

Search Result 2, Processing Time 0.019 seconds

A Study on Facilitating the Use of Research Sources in Musicology: Based on the Analysis of Researchers' Information Needs (음악학 연구자원 이용 활성화 방안에 관한 연구 - 연구자 정보요구 분석을 기반으로 -)

  • Hong, InGyeong;Kim, Jihyun
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.30 no.3
    • /
    • pp.245-266
    • /
    • 2019
  • This study suggested a plan to facilitate the use of research sources in Musicology based on examining information needs of researchers in the field and the status of using the sources. Through in-depth interviews of domestic researchers in Musicology, this study collected and analyzed the researchers' information needs, the status of utilizing the sources, perceived values of the sources and opinions about problems and solutions related to using the sources. Predicated on the analysis, the study noted the plan to facilitate the use of research sources in Musicology in three aspects. First, it is necessary to collect comprehensively and systematize the research sources. Second, education and promotion of the sources to users should be provided. Third, training music librarians and collaborating among the librarians and associated institutions are needed. The study can be used as a basis to effectively provide information and services developed by research institutions relating to Musicology and institutions of art and culture that effectively provide information.

Serious Game for Experience of Music Performance (연주체험 기능성 게임)

  • Jung, ChanYong;Kang, Nawon
    • Journal of Korea Game Society
    • /
    • v.15 no.2
    • /
    • pp.115-122
    • /
    • 2015
  • In this paper we propose a serious game for experience of music performance, which allows users to readily enjoy musical playing, even if the player has little or no experience in playing musical instruments. This game makes it easier for users to correctly perform given melodies along with standard performance, using a score-adjusting algorithm that can cope with the particular errors commonly made by beginners. This music performance is achieved by the agent to interpret the gestural sign of the user. We understands the interaction of the user and the agent as a communication model from the Peircean Semiotic perspectives.