• Title/Summary/Keyword: Users' feedback

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Dynamic Recommendation System of Web Information Using Ensemble Support Vector Machine and Hybrid SOM (앙상블 Support Vector Machine과 하이브리드 SOM을 이용한 동적 웹 정보 추천 시스템)

  • Yoon, Kyung-Bae;Choi, Jun-Hyeog
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.4
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    • pp.433-438
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    • 2003
  • Recently, some studies of a web-based information recommendation technique which provides users with the most necessary information through websites like a web-based shopping mall have been conducted vigorously. In most cases of web information recommendation techniques which rely on a user profile and a specific feedback from users, they require accurate and diverse profile information of users. However, in reality, it is quite difficult to acquire this related information. This paper is aimed to suggest an information prediction technique for a web information service without depending on the users'specific feedback and profile. To achieve this goal, this study is to design and implement a Dynamic Web Information Prediction System which can recommend the most useful and necessary information to users from a large volume of web data by designing and embodying Ensemble Support Vector Machine and hybrid SOM algorithm and eliminating the scarcity problem of web log data.

Influences of Transparency and Feedback on Customer Intention to Reuse Online Recommender Systems (온라인 추천시스템에서 고객 사용의도를 위한 시스템 투명성과 피드백의 영향)

  • Hebrado, Januel L.;Lee, Hong Joo;Choi, Jaewon
    • The Journal of Society for e-Business Studies
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    • v.18 no.2
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    • pp.279-299
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    • 2013
  • The problem of choosing the right product that will best fit a consumer's taste and preferences extends to the field of electronic commerce. However, e-commerce has been able to create a technological proxy for the social filtering process, known as online recommender systems (RSs). RSs aid users in filtering products and decisions on matters relating to personal taste. RSs have the potential to support and improve the quality of the decisions consumers make when searching for and selecting products and services online. However, most previous research on RSs has focused on the accuracy of the algorithms, with little emphasis on user interface and perspectives. This study identified transparency and feedback as possible ways to effectively evaluate RSs from the user's perspective. Thus, this research focused on examining and identifying the roles of transparency and feedback in recommender systems and how they affect users' attitudes toward the system. Results of the study showed that both transparency and feedback positively and significantly affected perceived trust, perceived value of the process, and perceived enjoyment. Furthermore, we found that perceived trust, perceived value of the process, and perceived enjoyment positively and directly affected users' intentions to use/reuse a recommender system.

Performance Advantage of Partial CoMP Transmission Using Finite Feedback (제한적 궤환량 사용 시 부분적 CoMP 전송의 성능 이득)

  • Park, Jae-Yong;Sung, Won-Jin
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.1
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    • pp.14-20
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    • 2012
  • CoMP(Coordinated Multi-Point transmission and reception) refers to a cooperative transmission strategy to control the interference from adjacent base stations in cellular mobile communication systems, which efficiently enhances the data throughput of the systems. As the number of the base stations participating in cooperative transmission increases, however, a larger amount of information exchange to carry the CSI(Channel State Information) of the mobile terminals is required. In this paper, we propose a partial CoMP transmission method for systems under the constraint of finite feedback information data. This method selects candidates of base stations which can provide high efficiency gain when they participate in the CoMP set. To achieve this, the cooperative base station combination is constructed by considering the preferred base stations of users. The cooperative base station combinations are dynamically applied since the preferred base station combinations of users may be different. We perform computer simulations to compare performance of the non-CoMP, full-CoMP and partial CoMP in terms of the average throughput using finite feedback and demonstrate the performance improvement of the proposed method.

A Variable Step-Size Adaptive Feedback Cancellation Algorithm based on GSAP in Digital Hearing Aids (가변 스텝 크기 적응 필터와 음성 검출기를 이용한 보청기용 피드백 제거 알고리즘)

  • An, Hongsub;Park, Gyuseok;Song, Jihyun;Lee, Sangmin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.62 no.12
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    • pp.1744-1749
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    • 2013
  • Acoustic feedback is perceived as whistling or howling, which is a major complaint of hearing-aids users. Acoustic feedback cancellation is important in hearing-aids because acoustic feedback degrades performance of the hearing aid device by reducing maximum insertion gain. Adaptive systems for estimate acoustic feedback path and feedback suppression algorithms have been proposed in order to solve this problem. A typical feedback cancellation algorithm is LMS(least mean squares) because of its computational efficiency. However it has problem of convergence performance in high correlated input signal. In this paper, we propose a new variable step-size normalized LMS(least mean squares) algorithm using VAD(voice activity detection) to overcome the limitation of the LMS algorithm. The VAD algorithm is GSAP(global speech absence probability) and the feedback cancellation algorithm is normalized LMS. The proposed algorithm applies different step-size between voice and non-voice using VAD, for high stability, fast convergence speed and low misalignment when correlated inputs, such as speech. The result of simulation with white noise mixed speech signal, the proposed algorithm shows high performance then traditional algorithm in terms of stability, convergence speed and misalignment.

Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.77-83
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    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

Design and Implementation of a Multimedia Authoring System Supporting Dynamic Authoring (동적 저작을 지원하는 멀티미디어 저작 시스템의 설계 및 구현)

  • 최숙영;신현산;유관종
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.439-444
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    • 1999
  • This paper presents an authoring system for users to create and edit multimedia documents more easily. Our system supports dynamic authoring to feedback the inconsistency that could be occurred when users authorize and flexible media synchronization. For these, we define a new time relation based on causal relation and provide an internal representation using trees and structured document parsing. The system consists of the components such as visual interface, parsing, and presentation engine. It has been implemented on Microsoft Windows 95 with Visual C++.

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A Personalized Approach for Recommending Useful Product Reviews Based on Information Gain

  • Choeh, Joon Yeon;Lee, Hong Joo;Park, Sung Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1702-1716
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    • 2015
  • Customer product reviews have become great influencers of purchase decision making. To assist potential customers, online stores provide various ways to sort customer reviews. Different methods have been developed to identify and recommend useful reviews to customers, primarily using feedback provided by customers about the helpfulness of reviews. Most of the methods consider the preferences of all users to determine whether reviews are helpful, and all users receive the same recommendations.

Manipulation of the Windows Interface Based on Haptic Feedback (촉각 기반 윈도우 인터페이스)

  • Lee, Jun-Young;Kyung, Ki-Uk;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.366-371
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    • 2008
  • In this paper, we suggest a haptic interface and a framework of interaction with haptic feedback based Windows graphical user interface (GUI) in a computing device with touch screen. The events that occur during a user interacts with Windows interfaces through a touch screen are filtered out by the Windows Interface Message Filter (WIMF) and converted into appropriate haptic feedback information by the Haptic Information Provider (HIP). The haptic information are conveyed to users through a stylus-like haptic interface interacting with a touch screen. Major Windows interaction schemes including button click, menu selection/pop-up, window selection/movement, icon selection/drag & drop and scroll have been implemented and user tests show the improved usability since the haptic feedback helps intuition and precise manipulation.

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Limited Feedback Precoding for Correlated Massive MIMO Systems (공간 상관도를 가지는 거대배열 다중안테나 시스템에서 압축채널 제한적 피드백 알고리즘)

  • Lim, Yeon-Geun;Chae, Chan-Byoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.7
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    • pp.431-436
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    • 2014
  • In this paper, we propose a compressive sensing-based channel quantization feedback mechanism that is appropriate for practical massvie multiple-input multiple-output (MIMO) systems. We assume that the base station (BS) has a compact uniform square array that has a highly correlated channel. To serve multiple users, the BS uses a zero-forcing precoder. Our proposed channel feedback algorithm can reduce the feedback overhead as well as a codebook search complexity. Numerical simulations confirm our analytical results.

A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
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    • v.6 no.4
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    • pp.79-87
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    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.