• Title/Summary/Keyword: Users' Interaction

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A Study on Applying the Concepts of Interaction Design to Space (공간에서의 인터랙션 디자인 개념 적용에 대한 연구)

  • Kang Sung-Joong;Kwon Young-Gull
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.234-242
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    • 2005
  • Interface is a medium or channel to communicate between human and things, while interaction is the manner of communication between them. Interaction design is designing experience of user through the interaction process for human, thing, system, and space. Richard Buchanan suggests four kinds of interaction: interface (person to thing interaction), transaction (person to person interaction), human interaction (human and environment interaction) and participation (human to cosmos interaction). With digital technology, architecture and space design have made various experiments at form, function, and content of space. Space evolves from a physical container to a stage to provide narrative and create new experience to users. Since understanding users, creating experience, efficient space design, content planning, and applicable technology are required for interaction design in space, multi-disciplinary research and cooperation is needed.

Analysis and Adaptation of Strategy for Designing Web Interaction through Analyzing Cases of Interactive Website (웹 인터랙티비티의 사례분석을 통한 인터랙션 디자인 전략 분석 및 개발 사례)

  • Kim, Mi-Young;Kim, Hyun-Jeong
    • Archives of design research
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    • v.17 no.4
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    • pp.37-50
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    • 2004
  • As web-based programming tools(such as flash action script, javascript, java and etc.) has been improved and it has become more aware to take interactivity importantly as users' whole experience, web sites have evolved from the form of webzine to the form of interactive application that displays more interactive interface and gives instant feedbacks for the users' inputs. Web, rather than software, is used to execute relatively easy tasks by users of various levels, so that web sites could give more fun and less cognitive burden by supporting users' tasks in more interactive way. This paper examined design strategies to make more interactive web by figuring out definition of web interaction as users' experience and by analyzing web interaction design trends from cases of interactive web sites. The ultimate objective of this paper is show how design strategies can be adapted in the web interaction design process. Thus, case study of designing interactive bookshell in E-book site was done and is demonstrating one way of adapting strategies to design web interaction.

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Behavior recognition system based fog cloud computing

  • Lee, Seok-Woo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • v.6 no.3
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    • pp.29-37
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    • 2017
  • The current behavior recognition system don't match data formats between sensor data measured by user's sensor module or device. Therefore, it is necessary to support data processing, sharing and collaboration services between users and behavior recognition system in order to process sensor data of a large capacity, which is another formats. It is also necessary for real time interaction with users and behavior recognition system. To solve this problem, we propose fog cloud based behavior recognition system for human body sensor data processing. Fog cloud based behavior recognition system solve data standard formats in DbaaS (Database as a System) cloud by servicing fog cloud to solve heterogeneity of sensor data measured in user's sensor module or device. In addition, by placing fog cloud between users and cloud, proximity between users and servers is increased, allowing for real time interaction. Based on this, we propose behavior recognition system for user's behavior recognition and service to observers in collaborative environment. Based on the proposed system, it solves the problem of servers overload due to large sensor data and the inability of real time interaction due to non-proximity between users and servers. This shows the process of delivering behavior recognition services that are consistent and capable of real time interaction.

Effects of Interaction Factors on SNS User's Interaction and Use Intention: Comparison Between Korea and China (SNS 이용자 간 상호작용과 이용의도에 미치는 영향: 한·중 비교)

  • Song, Meng-Meng;Kim, Won-Kyum;Bai, Yang
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.957-965
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    • 2013
  • The study focus on the factors affecting the interaction between SNS users, the purposes of this study is to investigate the similarities and differences between Korea and China users. As a result, the study found that the ease of use in technology factors has no effect to Korean users, while the social ties in social factors has no effect to Chinese users. The impact of user's interaction was not different between korea and the china customer. According the those results marketing managers should develop different marketing strategies.

A Study on the Interaction Design Guideline for Web2.0 Service Based on Ajax (Ajax 기반의 웹2.0 서비스를 위한 인터랙션 디자인 가이드라인에 대한 연구)

  • Lee, Ji-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.569-574
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    • 2010
  • After the beginning of Web2.0 era, newly developed interaction design patterns based on Ajax(Asynchronous JavaScript and XML) have been tried in various Web2.0 services. These new interaction design patterns enable web service to provide rich experience for users. However, it is very hard to find organized task based guideline about Web2.0 interaction design even though there are a lot of complicated interaction design techniques and patterns. It is essential to have Web2.0 interaction guide based on Ajax because it can guide designers to use appropriate interaction design patterns and to keep usability for ordinary users. Therefore, this research aims to establish task based interaction design guideline for Web2.0 service based on Ajax. The reason why this research focused on Ajax is that Ajax is most widely used language for Web2.0 service. First, primary five interaction design patterns were defined through analysis of various interaction design patterns from Web2.0 services. Second, detail interaction design tasks from five major patterns were analyzed based on the study of major Web2.0 services such as Gmail, Twitter, YouTube and Google maps. Third, general design guidelines such as heuristic guidelines for web service are studied through literature review. After all, this study proposed task based interaction design guide for Web2.0 service with Ajax. With this guide, designers and developers can choose appropriate Web2.0 interaction patterns and apply to their service and provide service to users with enhanced usability and satisfaction.

IT Calendar

  • Interaction Korea User Group
    • the USERS
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    • s.45
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    • pp.62-63
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    • 2005
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IT 동정

  • Interaction Korea User Group
    • the USERS
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    • s.45
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    • pp.64-67
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    • 2005
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What's new

  • Interaction Korea User Group
    • the USERS
    • /
    • s.45
    • /
    • pp.68-69
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    • 2005
  • PDF