• Title/Summary/Keyword: User-Centered

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A Middleware for PACS Centered User (사용자중심의 의료영상정보 전송 미들웨어)

  • Lee, Jae-Eun;Yoon, Young-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.48-50
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    • 2008
  • U_Life의 의료 기술은 의료 영상 정보 전송 서비스를 언제 어디서나 가능하게 해준다. 더 나아가 의사의 다양한 상황인식을 인지, 수집하고 변화된 상황에 적합한 최적의 영상 정보를 의사에게 전송해주는 지능적인 서비스가 필요하다. 본 논문에서는 의사의 변화된 상황에 적합한 서비스를 제공하고자 의료영상 정보 전송 시스템에 상황인식 서비스를 접목시킨 의사 중심의 의료 영상 정보 전송 미들웨어(Doctor Centered PACS Middleware) 시스템을 제안하고자 한다.

Analysis of Current Status and Improvement Plans of the User Service in Open Data Portal - Focusing on Citizen Participation Data Portal - (공공데이터포털 이용자 서비스 현황 분석 및 개선방안 - 시민참여형 데이터포털을 중심으로 -)

  • Han, Hui-Jeong;Hwang, Sung-Wook;Lee, Jung-min;Oh, Hyo-Jung
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.255-279
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    • 2020
  • Recently, as the range of users utilizing open data has expanded from experts to students, and general citizens, the role of open data portals has changed. In the past, portals have neglected to increase data utilization through citizen participation by focusing on the role of simple data repository, but now they tend to focus on understanding, collaboration and sharing values so that users can actively use data. To meet these social trends, open data portals need to seek ways to improve user-centered services that can encourage citizen participation. The purpose of this study is to identify the main functions for citizen participation in open data portals, to analyze the current status of open data portal user services and to suggest ways to improve them. Through the literature research, we investigated the functions provided by portal services for citizen participation, deduced the types of user services, and analyzed open data portal user services. Furthermore, we suggested user-centered public data portal services improvement plans for citizen participation.

Suggestion of a Social Significance Research Model for User Emotion -Focused on Conversational Agent and Communication- (사용자 감정의 사회적 의미 조사 모델 제안 -대화형 에이전트와 커뮤니케이션을 중심으로-)

  • Han, Sang-Wook;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.167-176
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    • 2019
  • The conversational agent, which is at the forefront of the 4th industry, aims to personalize the user-centered focus in the future and holds an important position to have a hub that can be connected to various IoT devices. It is a challenge for interactive agents to recognize the user's emotions and provide the correct interaction to personalization. The study first I looked at emotional definitions and scientific and engineering approaches. Then I recognized through social perspectives what social function and what factors emotions have and how they can be used to understand emotions. Based on this, I explored how users can be discovered emotional social factors in communication. This research has shown that social factors can be found in the user's speech, which can be linked to the social meaning of emotions. Finally, I propose a model to discover social factors in user communication. I hope that this will help designer and researcher to study user-centered design and interaction in designing interactive agents.

Keyword Analysis Based Document Compression System

  • Cao, Kerang;Lee, Jongwon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.16 no.1
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    • pp.48-51
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    • 2018
  • The traditional documents analysis was centered on words based system was implemented using a morpheme analyzer. These traditional systems can classify used words in the document but, cannot help to user's document understanding or analysis. In this problem solved, System needs extract for most valuable paragraphs what can help to user understanding documents. In this paper, we propose system extracts paragraphs of normalized XML document. User insert to system what filename when wants for analyze XML document. Then, system is search for keyword of the document. And system shows results searched keyword. When user choice and inserts keyword for user wants then, extracting for paragraph including keyword. After extracting paragraph, system operating maintenance paragraph sequence and check duplication. If exist duplication then, system deletes paragraph of duplication. And system informs result to user what counting each keyword frequency and weight to user, sorted paragraphs.

Ranking Decision Method of Retrived Documents Using User Profile (사용자 프로파일을 이용한 문서 순위 결정방법)

  • Kim, Yong-Ho;Kim, Hyung-Gyun;Choi, Gwang-Mi
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.615-618
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    • 2005
  • This dissertation proposes a technique of user centered document ranking using User Profile to provide more satisfied results whitch feflect preference of speccific user. User Profile is comstructed to represent his reference of the user.

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Designer-User Interaction without Actual Users: A Lesson from a Field Study

  • Jaehyun Park
    • Asia pacific journal of information systems
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    • v.28 no.3
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    • pp.220-239
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    • 2018
  • The purpose of the paper is empirically to explore 'design manner', focusing on the designer's knowledge boundary on the designer-user interactions in the design process. This study conducts a field study and observed designer's interactions with actual users in a leading user-centered design firm over three months. The observations revealed how designers bring ideas about users into design without physically interacting with users during the design process. Based on Bourdieu's theory of practice and the concept of boundary objects, this study introduces the concept of 'design manner', by which designers incorporate user's ideas into the design process without actual involvement of users in the process. This paper contributes to the body of knowledge by introducing the design manner in-between designer's and user's knowledge boundaries and argue bridge between theoretical and actual designer-user interactions in the IS design process.

Media-Content Repertoire Development and Difference Analysis: Focus on the Entertainment Content (미디어-콘텐츠 레퍼토리 개발 및 유형별 특성 분석: 엔터테인먼트 콘텐츠를 중심으로)

  • Lee, Minjoo;Ryu, Sunghan;Kim, Young-Gul
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.196-207
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    • 2015
  • This study introduced the concept of 'Media-content repertoire', which indicates the set of favorite media-content combinations of media users and extracted five media user types based on those combinations. We used the range of media(i.e., smartphone, tablet, PC, and TV) and entertainment content(i.e., movie, broadcasting, music, and game) for the analysis. Also, we investigated the differences between those types including demographic variables, individual characteristics, and content buying behavior and we found that statistically significant differences exist among them. Those include 'non-user'(i.e., lower level of media use), 'screen user'(i.e., 50s, TV-centered media use), 'variety seeker'(i.e., 20s. heavy public transport user), 'selective focus'(i.e., 20,30s, movie&broadcasting-centered media use), and 'heavy user'(i.e., high level of media use and consumption). The results provide both academic implications(e.g., extension of media repertoire concept) and practical implications(e.g., direction to the target marketing for each user type).

Qualitative User Research Method for Design for the Elderly (고령자 대상 디자인을 위한 정성적 사용자 조사 방법)

  • Kim, Ki-Jeong
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.80-87
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    • 2021
  • Aging is rapidly progressing around the world. This study explore and propose a qualitative user research method to specifically understand the needs and desires of the elderly based on a human-centered design philosophy for design targeting the increasing elderly. In particular, the purpose of this study is to propose a user research method that can be easily used when designing products used by the elderly in the actual design site. For this purpose, this study examined the use and implications of using shadowing, interviews, and direct experience while actually proceeding with the walking stick design. The shadowing was organized through the AEIOU frame, and the interview was conducted by adding a significance category to reflect the recent trend of the silver generation. For the direct experience, design implications were derived by setting up four user behavior scenarios, each indoors and outdoors, and experiencing them directly by designers. This study is expected to be an important user research guideline in the current situation where the demand for design for the elderly is diversifying and increasing.

Contextual Inquiry on Multi-tasking Using a Mobile Phone (모바일폰에서의 멀티태스킹 사용 맥락조사)

  • Chung, Seung-Eun;Rhee, Jeong-Yoon;Lee, Shin-Hae;Ryoo, Han-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.938-943
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    • 2009
  • This paper presents the minimum groups of tasks that should allow for multi-tasking by each main task when using a mobile phone. Imaging the situation that various tasks are seamlessly happened and making clear which tasks they need are not simple for users. Thus, we explore multi-tasking needs between every two tasks first, out of entire 16 functions selected from general functions that mobile phones have. Next, we create multi-tasking scenarios by analogy connecting each previous task to appropriate tasks that user's needs are revealed. In this manner, 11 scenarios are introduced finally. We expect that the result of our research is possible to be applicable to the development of user-centered design that multi-tasking contexts are considered.

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