• Title/Summary/Keyword: User study

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Analysis and Countermeasure of User Data Elements on 'RFID in Libraries'(ISO/DIS 28560) (`도서관에서의 RFID'(ISO/DIS 28560)에서 사용자 데이터 요소의 분석 및 대응)

  • Choi, Jae-Hwang;Cho, Hyen-Yang
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.25-47
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    • 2009
  • The purpose of this study is to analyze ISO/DIS 28560 and to cope with the current developments in library RFID technologies. The user data elements in part 1 and encoding rules in part 2 and part 3 of ISO/DIS 28560 are explored. In addition, a few corresponding cases regarding user data elements on ISO/DIS 28560 are investigated. Based on the corresponding cases, four user data elements are selected. They are , , , and . This study expects to allow fertile ground for discussion on the selection of user data elements in Korea.

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A Study on the Forms of Graphical User Interface Metaphor in Multimedia Design (멀티미디어 디자인에서 사용자 인터페이스 그래픽 메타포 유형에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.13 no.4
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    • pp.105-114
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    • 2000
  • Since the apple company adopted the desktop-office metaphor in Macintosh, the metaphoric interface has been used generally in multimedia products or services, on which user-friendly knowledge, conception, and images are represented metaphorically. Although the metaphor can be employed as one of ways to identify the essence or pattern of information, a theoretical framework on its relation with the user interface is not fully established. In this study, the user interface considered as a core of multimedia design was discussed, and the form of the graphic metaphor was investigated. The seven forms of the graphical metaphor presented herein would be applied as one of approaches to the user interface in relevant researches.

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A Study on the Priority Analysis of Information Systems by Stakeholders (이해당사자별 정보시스템 사용의 우선순위 분석에 대한 연구)

  • Kyung, Tae-Won;Kim, Sang-Kuk;Lee, Jie-Young
    • The Journal of Information Technology
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    • v.12 no.2
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    • pp.13-29
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    • 2009
  • ERP in the past, primarily centering on large enterprises and the introduction of competition in the global e-business, but along with the proliferation of small and medium-sized enterprises are now in earnest, or to take advantage of the introduction of the ERP plan. However, the introduction of the ERP cost and the effort required to develop, because many never previously introduced ERP expect that the introduction of cost and performance comparisons with the measurement is necessary. Until now, however, the introduction of a framework of analysis followed the introduction of ERP primarily to measure performance of a major improvement. This research, in addition to improving the performance of these tasks have been overlooked until now for the system's user satisfaction BSC (Balanced Scorecard) models and techniques using AHP-specific understanding of the Company (Group executives, middle managers groups, and user groups) Importance of priorities you want to analyze. In summary, the key findings of this study follows. First, ERP user satisfaction measurement for the balanced scorecard indicators in terms of the redevelopment. Second, the information system user satisfaction to the user layer (Layer 3), grouped by the measure. Thirdly, the user satisfaction of the important topics for attention as quantified by measuring the hierarchy. This model is for satisfaction levels as quantitative of future users of the new system, information systems and the introduction of a new model of development based on the evaluation data will be able to take advantage of.

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Requirements Elicitation and Specification Method for the Development of Adaptive User Interface (적응형 사용자 인터페이스 개발을 위한 요구사항 도출 및 명세 기법)

  • Park, Kibeom;Lee, Seok-Won
    • Journal of KIISE
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    • v.44 no.1
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    • pp.27-35
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    • 2017
  • Many studies have addressed 'Adaptive User Interface (AUI)', wherein the user interface changes in accordance with the situation and the environment of each user at runtime. Nevertheless, previous papers for AUI barely reflected the viewpoints from requirements engineering field, since most of them focused on proposing the architecture and design. In this study, we outline AUI with the perspective of requirements engineering and propose the requirements elicitation and specification method based on concepts which have been researched in the area of self-adaptive system. Step by step, we first redefine and reinterpret the well-known concepts of self-adaptive software, after which the AUI requirements are elicited and specified. Finally, we illustrate a case study, which demonstrates the effectiveness of our method.

Fintech Users' Information Privacy Concerns and User Resistance: Investigating the Interaction Effect with Regulatory Focus (핀테크 사용에 대한 정보프라이버시 염려와 이용자 저항에 대한 연구: 조절초점성향과의 상호작용 효과 고찰)

  • Lee, Ae Ri;Ahn, Hyo Young
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.209-226
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    • 2016
  • Recently, there is a growing interest in Fintech which is a business based on using IT to provide financial services. At the early stage of diffusion of Fintech, one of the issues raised is the concern for information security. This study examines actual users' information privacy concern and user resistance to Fintech services. We also investigates the effects of social influence and mobile Internet literacy on information privacy concern and user resistance. In particular, this research verifies the interaction effect between regulatory focus and information privacy concern to influence user resistance. Based on the findings, the results of this study provide strategic implications for firms which attempt to reduce user resistance to Fintech services and proliferate Fintech usage.

An Experimental Examination of Customer Preferences on Mobile Interfaces (모바일 서비스 고객선호도에 관한 실증연구)

  • Baek, Seung-Ik;Cho, Min;Kim, Bong-Jun
    • Korean Management Science Review
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    • v.23 no.3
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    • pp.27-39
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    • 2006
  • Designing mobile Interfaces is fundamentally different from designing online interfaces. Not only are there differences in underlying technologies, but also in the way people use mobile Interfaces. If these differences are not taken into account in designing mobile interfaces, mobile services are likely to fail. If mobile services do not deliver what people want, these services will fail no matter how excellent the underlying technology is. The user interface design commonly used in mobile services is based on multi-layered approach, which is not very user-friendly. A well designed single layered user Interface will be more user friendly than the conventional one and it will be having edge over others. However, it is quite difficult to Provide a single layered user Interface in a small screen. This study aims at examining how design attributes of mobile interfaces affect customer preferences. In order to explore customer preferences to each design attribute of mobile interfaces, we measure and analyze customer's WTP (Willingness To Pay) toward their different interface designs. Ultimately, throughout the study, we try to answer how to design mobile interfaces in small screen of mobile devices. In addition, we propose an optimal design solution that customers likely prefer.

Typology of User Uncertainty in the Selection of Web Search Terms : Insight into the Information Seeking Context of Scholarly Researchers in the Field of Science (웹 검색어 선택과정에서의 이용자 불확실성의 유형 : 자연과학연구자들의 정보탐색환경에 대한 고찰)

  • Kim, Yang-Woo
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.287-309
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    • 2006
  • While numerous studies have suggested the significance of uncertainty during the process of information-seeking, less research has investigated user uncertainty in the actual search process using a real system. This study investigated user perceptions of uncertainty in the process of the selection of Web search terms in the real information-seeking process. The subjects at the doctoral or post-doctoral level were limited to the discipline of science in order to understand user perceptions in this field. The findings revealed various dimensions, types, and incidents of uncertainty. The typology of uncertainty facilitated an understanding of the subjects' information-seeking context by identifying various aspects of the context that constituted the subjects' uncertainty The identification of two principal origins of uncertainty based on the different types of uncertainty generated implications to improve information systems and services.

Priority Analysis of User Interface Evaluation Criteria for the Elderly Based on User's Lifestyle (라이프스타에 의한 노인 사용자 인터페이스 평가 우선 순위 분석)

  • Shin, Won-Kyoung;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.3
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    • pp.287-296
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    • 2010
  • The purpose of this research is to analyze priority of the elderly user interface (UI) evaluation criteria based on user's lifestyle. Since the elderly population will occupy over 20% of the all Korean population in the near future, we need to know older users' needs and information because elderly users will be main customers in the super-aged society. This paper investigated the definition of elderly users and characteristics demographically, socio-economically, and physically/cognitively. A total of 238 questionnaires from older users were analyzed based on a segmentation table for the elderly developed by the previous study. According to factor analysis and cluster analysis, 6 types of lifestyle and 4 groups of the elderly users were classified, respectively. The priority of UI evaluation criteria for large electronic home appliances and mobile products was analyzed by analyses of variance (ANOVAs). The results indicated that the priority of (physical, emotional, and cognitive) UI criteria was significantly different among elderly users' lifestyles for both home appliances and mobile products. Consequently, the results of this study may help the company develop some competitive silver products and give higher satisfaction to the elderly users by suggesting different priority of UI evaluation criteria according to the target elderly group. The results may also contribute to revitalize national economy by significantly increasing senior market shares.

A Study of User′s Perspective and Satisfaction in National Assembly Library Electronic Library System (국회도서관 전자도서관시스템에 대한 이용자의 기대와 만족에 대한 연구)

  • Hong, Ki-Churl
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.2
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    • pp.265-284
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    • 2002
  • The purposes of this study are research for user's perspective and satisfaction, and analyze degree of difference in user's perspective and satisfaction through electronic library system of National Assembly Library. According to analysis of questionnaire, score of the factors that quantity of information, latest of information, quality of information, system of classification, accuracy of information are higher than average in user's perspective. Also score of the factors that speed of response, quality of information, consistency of information, consistency of retrieval, quantity of information, accuracy of information are higher than average in user's satisfaction. Result of analysis show that latest of information, quantity of information, variety of information, system of classification, accuracy of information are higher gap in user's perspective and satisfaction.

A Study on the Alt-genre of Digital Game based on User Tags (사용자 태그를 통한 대안적 게임 장르의 가능성)

  • Ahn, Jin-Kyoung
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1443-1451
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    • 2018
  • The genre of digital games is not a fixed and invariable system, but a generative system of revisions and changes. The purpose of this study is to define a concept of alternative genre for digital games. The alternative genre of digital games should be presented in combinations of various genre elements and reflected the genre awareness of the user. In this context, user tags of the game transform the classical genre concept into a family resemblance based categorization and establish a user-driven bottom-up genre system. User tags as the form of alternative genre can spread the 'small' genre through multiplicity of genre elements and strengthen the communicative function of the genre.