• Title/Summary/Keyword: User study

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A Design of an AMI System Based on an Extended Home Network for the Smart Grid (스마트 그리드를 위한 확장 홈 네트워크 기반의 AMI 시스템 설계)

  • Hwang, Yu-Jin;Lee, Kwang-Hui
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.49 no.7
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    • pp.56-64
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    • 2012
  • A smart grid is the next generation power grid which combines the existing power grid with information technology, so an energy efficient power grid can be provided. In this paper, in order to build an efficient smart grid an AMI system, which gears with the existing home network and provides an user friendly management function, is proposed. The proposed AMI system, which is based on an extended home network, consists of various functional units; smart meters, communication modules, home gateway, security modules, meter data management modules (MDMM), electric power application modules and so on. The proposed home network system, which can reduce electric power consumption and transmit data more effectively, is designed by using IEEE 802.15.4. The extended home gateway can exchange energy consumption information with the outside management system via web services. The proposed AMI system is designed to enable two-way communication between the home gateway and MDMM via the Internet. The AES(Advanced Encryption Standard) algorithm, which is a symmetric block cipher algorithm, is used to ensure secure information exchange. Even though the results in this study could be limited to our experimental environment, the result of the simulation test shows that the proposed system reduces electric power consumption by 4~42% on average compared to the case of using no control.

A Study on Reliability Demonstration for Railway Signaling Equipment (철도신호장치의 신뢰도입증에 관한 연구)

  • Shin, Duck-ho;Chae, Eunkyung;Park, Chan-woo;Lee, June-Seok
    • Journal of the Korean Society for Railway
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    • v.20 no.4
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    • pp.458-465
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    • 2017
  • The railway signaling system, which controls the course of trains and the distance between trains, is a safety critical system of the railway system because derailment or collision of trains can occur if unsafe failure is generated by any fault. The international standards of reliability, availability, maintainability, and safety of railway applications require that the safety of functions be guaranteed in safety critical systems; system reliability and safety are quantitatively estimated and demonstrated by the failure rates of devices. The development of technology has accelerated the development of railway signaling systems. Existing devices, which have already been verified as to their safety, are applied with special user requirements to reflect the new operation scenario. It is found that the reliability and safety of the devices are different depending on individual application. Therefore, the reliability of the railway signaling system must be considered while complying with the international standards; this requires that the initial failure rate be estimated and demonstrated using fault data gathered over several years. This paper shows a method for demonstrating the initial estimated failure rate and suggests a fault data collection method and an overall process that is based on probability.

Archival Memory on the Web: Web 2.0 Technologies for Collective Memory (웹에서의 기록과 기억: 집단 기억을 위한 웹 2.0 기술)

  • Sinn, Dong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.2
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    • pp.45-68
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    • 2012
  • Archives have directly and indirectly served for memory. What is collected in archives, how it is presented to users, and how users understand and use the documents affects how a given society remembers its past. Some archival scholars see that how users interpret documents from their perspectives and by social interests may play a central role in constructing social memory because memories are often triggered by individual and social concerns of the present time. Therefore, knowing what causes users to seek for a certain materials, how they use those materials and why can offer a clue to learn how archives serve for social memory. In the Web space, the interaction between users and archives/archival materials can be easily observed. Beyond making access simple for users and promoting archival documents using Web technology, archives can serve the broader purpose of memory by skillfully exploiting the characteristics of Web 2.0 and digital cultures in a way to observe how users engage in and contribute to archival contents available on the Web. This study examines the discourses on memory in the archival context, and in particular, how archives can serve as platforms for memory within the new environment of Web 2.0 technologies. It surveys discussions on memory in relation to archives, history, and evidence, focusing on the user and use context as it is represented in the archival literature. This paper discusses how that technology provides features that allow us to see collective memory being constructed in the archives, and presents examples of how the Web 2.0 technology can structure the way users share their memories in building a larger narrative around the archive.

Hierarchical Browsing Interface for Geo-Referenced Photo Database (위치 정보를 갖는 사진집합의 계층적 탐색 인터페이스)

  • Lee, Seung-Hoon;Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.25-33
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    • 2010
  • With the popularization of digital photography, people are now capturing and storing far more photos than ever before. However, the enormous number of photos often discourages the users to identify desired photos. In this paper, we present a novel method for fast and intuitive browsing through large collections of geo-referenced photographs. Given a set of photos, we construct a hierarchical structure of clusters such that each cluster includes a set of spatially adjacent photos and its sub-clusters divide the photo set disjointly. For each cluster, we pre-compute its convex hull and the corresponding polygon area. At run-time, this pre-computed data allows us to efficiently visualize only a fraction of the clusters that are inside the current view and have easily recognizable sizes with respect to the current zoom level. Each cluster is displayed as a single polygon representing its convex hull instead of every photo location included in the cluster. The users can quickly transfer from clusters to clusters by simply selecting any interesting clusters. Our system automatically pans and zooms the view until the currently selected cluster fits precisely into the view with a moderate size. Our user study demonstrates that these new visualization and interaction techniques can significantly improve the capability of navigating over large collections of geo-referenced photos.

An Interactive Knowledge-based Planning System (인터렉티브 지식베이스 기반의 계획시스템)

  • Jeon, Hyoung-Bae;Han, Eun-Ji;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.139-150
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    • 2009
  • This paper attempts to investigate the establishment of an interactive knowledge base for action planning by virtual agents and an interactive knowledge-based planning system. A fixed knowledge base is unable to properly handle a change in circumstances because fixed planning is only available under a fixed knowledge base. Therefore, this paper proposes the establishment of an interactive knowledge base which is applicable to diverse environments and an artificial intelligence planning system in which an interactive knowledge base is available. The interactive knowledge base proposed in this paper consists of motivation, behavior, object and action. The association relationship between knowledge base and its input is set using an automation tool. With this tool, a user can easily add to or amend the components of the knowledge base. With this knowledge base, a character plans all action items and chooses one of them to take an action. Since a new action can be applicable by updating the knowledge base even when the character environment changes, it is very useful for virtual reality content developers. This paper has established a relationship between scalable interactive knowledge base components and other components and proposes a convenient input tool and a planning system algorithm effective for an interactive knowledge base. The results of this study have been verified through testing in a virtual environment ('virtual library').

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Economic Analysis with Development of Rapid Setting Alumina-based Binder for Road Repair (알루미나계열 속경성 도로 보수재료 개발에 따른 경제성 분석)

  • Yang, Hee-Jun;Yang, Min-Jae;Hong, Sung-In;Ann, Ki-Yong
    • Journal of the Korea Concrete Institute
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    • v.29 no.1
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    • pp.3-10
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    • 2017
  • In case of Korea highways, about 60% of highways are paved by concrete and more than 50% of them were repaired due to reduction in required performance such as damage in pave or joint and delamination of cover pavement. However, repairing old material in such structure generally costs a lot of money and induces difficulty in maintenance. Thus, enhanced material for ensuring economic efficiency should be developed. The present study designed concrete mixtures with 3 levels of replacement using OPC (0, 10, 20%) in calcium aluminate cement and to evaluate material performance for load pavement, experimental works for setting time, compressive strength and flexural strength were carried out on those materials. As a result, 20% replacement for OPC was determined as an optimized material in terms of required physical performance and its unit price. Moreover, to determine cost in load pavement economy analysis using a program (CA4PRS) was conducted with widely used paving materials. Result showed that application for 20% replacement for OPC was the most efficient in economical aspect, arising from 4.052 and 1.577 billion won for total construction and user cost, respectively.

Landscape Design for Masan Robot Land (마산로봇랜드 조경설계)

  • Yoon, Sung-Yung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.3
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    • pp.115-125
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    • 2010
  • A theme park is not just a recreational space for leisure activities, but also a place of storytelling as collected around abstract boundaries called themes. These stories are 'a space that tells the meaning' that the visitor is looking for and the Robot Land space offers robots, humans, and nature. This study is a description of the design strategy and content of the work which was elected as a subject of the subsequent rank negotiation of the Masan Robot Land design contest for the selection of a private contractor. The focus of the plan is, first, the organizational power of each space and the delivery power of a theme for the history of revisits, which might be considered depending on whether or not the theme park has been successful in the visitor's mind. Second, it is to actively use the potential of Masan, which is not only the key hub of the mechanical industry but also has beautiful coastal resources. First, they created a space that can flexibly react depending on the user's desire and the change of form, minimizing environmental damage by using a linear metabolism that can provide an amalgam of the elemental characteristics of robots, humans, and nature as motifs. They introduced a planting plan for the admissions square, an existing forest, slope, vacation spot, the inside of a complex, and Eco Island, etc. by utilizing symbolic meaning and adjusting to the spatial characteristics of each space. In addition, they sought a detailed space by setting up zones tailored to the use and character of the subject area, having exhibitions and education about robots, vacation facilities for lodgers, various recreational and commercial facilities, and space for utopian gardens as themes. They planned Masan Robot Land to be a true cultural space that creates mental richness on the basis of not only the economical effects but also local emotion.

Effect of Experiential Space Perception on Performing Interactive Digital Contents (체험적 공간감이 상호작용 콘텐츠 수행에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.2
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    • pp.111-118
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    • 2011
  • It is not easy to define a boundary between TV and home computer in these day since developing H/W and S/W of computer technology induces that TV is conflated with computer. Coming digital HD broadcasting forces for replacement of TV at home and the trend of TV is became bigger. The evolved TV is able to replace the computer by connecting to the network and people want to do interactions with contents by using the bidirectional communication. Therefore, it is expected to changing the human lifestyle. It is natural that contents for all members of family are needed, since screen of TV become bigger. It is required that the contents should guarantees the accessability of information to the all of family members and the easy interaction with contents. But, the related basic research is not enough to catch the user's eye to induce flow or presence. Our goal of this study is to analyse effects of experiential space perception on performing interactive digital contents. The result shows that users interacted with contents without any difficulty when they met a same dimension and shape of objects as dimension and shape objects in their experiences or learning.

Study about Component Identification Method Based On RUP (RUP 기반의 컴포넌트 식별 방법에 관한 연구)

  • Choe, Mi-Suk;Yun, Yong-Ik;Park, Jae-Nyeon
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.91-102
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    • 2002
  • We need a component-based system to reflect software changes in user's requirements, to implement a system at a rapid speed as well as to efficiently manage the system in a maintenance phase and to easily change software. Moreover, the component-based system has a merit in development cost. However, existing component development methodology for implement of component-based system is inefficient in object identification for component identification. Moreover, the existing component development methodology also fails to provide any method to identify system component. It merely provides procedures and methods to identify business component focused on a whole system domain. In addition, it has another problem that it considerably relies on developer's experiences and intuitions for component identification. Therefore, according to this paper, RUP (Rational Unified Process) is applied from a requirement analysis phase to an object identification phase in order to improve the inefficiency of object identification. In addition, this paper procedures and methods for system component identification, and identifies business components based on the identified system component, rather than on the whole system domain. This paper also provides and applies cohesion metric and coupling metric so as to overcome the problem that component identification depends on developer's intuitions and experiences. Accordingly, the component identification method proposed in this paper, may identify components more effectively based on facility of object identification, functional reusability of components, traceability, and independence of components.

A Study on Controlling IPTV Interface Based on Tracking of Face and Eye Positions (얼굴 및 눈 위치 추적을 통한 IPTV 화면 인터페이스 제어에 관한 연구)

  • Lee, Won-Oh;Lee, Eui-Chul;Park, Kang-Ryoung;Lee, Hee-Kyung;Park, Min-Sik;Lee, Han-Kyu;Hong, Jin-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6B
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    • pp.930-939
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    • 2010
  • Recently, many researches for making more comfortable input device based on gaze detection have been vigorously performed in human computer interaction. However, these previous researches are difficult to be used in IPTV environment because these methods need additional wearing devices or do not work at a distance. To overcome these problems, we propose a new way of controlling IPTV interface by using a detected face and eye positions in single static camera. And although face or eyes are not detected successfully by using Adaboost algorithm, we can control IPTV interface by using motion vectors calculated by pyramidal KLT (Kanade-Lucas-Tomasi) feature tracker. These are two novelties of our research compared to previous works. This research has following advantages. Different from previous research, the proposed method can be used at a distance about 2m. Since the proposed method does not require a user to wear additional equipments, there is no limitation of face movement and it has high convenience. Experimental results showed that the proposed method could be operated at real-time speed of 15 frames per second. Wd confirmed that the previous input device could be sufficiently replaced by the proposed method.