• 제목/요약/키워드: User Studies

검색결과 2,856건 처리시간 0.034초

모바일 이커머스 페이 원터치 결제 시 심리적 안정감을 제공하는 사용자 경험 연구 (A Study on User Experience that Provides Psychological Stability during Mobile E-commerce One-touch Payment)

  • 장다희;김승인
    • 디지털융복합연구
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    • 제20권1호
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    • pp.277-283
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    • 2022
  • 본 연구는 모바일 이커머스 페이 원터치 결제 시 심리적 안정감을 제공하는 사용자 경험을 연구하는 데 목적이 있다. 문헌 조사와 사례연구를 통해 이커머스 페이 원터치 결제를 파악하고, 설문과 심층 인터뷰를 통해 사용자 경험을 조사하였다. 애런 윌터(Aarron Walter)의 사용자 욕구 단계(Hierarchy of User Needs) 모형을 토대로 작성한 설문은 원터치 결제에 대한 기능성, 사용성은 높은 평균값을 받지만, 신뢰성과 안정감은 다소 낮게 나타났다. 이후 사용자 관점에서 바라본 사용자 경험 디자인(A User's Eye View of User Experience Design) 모형을 바탕으로 진행된 심층인터뷰를 분석하여 심리적 안정감을 보완하기 위한 디자인 개선안 네 가지를 제시하였다. 이 연구는 원터치 결제 시 안정감을 느낄 수 있는 결제 경험 기초 연구에 도움이 될 것으로 기대한다.

효율적 전자상거래를 위한 유한체 서브그룹 기반의 사용자 인증 프로토콜 설계 (Design of GE subgroup based User Authentication Protocol For efficient Electric Commerce)

  • 정경숙;홍석미;정태충
    • 한국전자거래학회지
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    • 제9권1호
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    • pp.209-220
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    • 2004
  • If protocol has fast operations and short key length, it can be efficient user authentication protocol. Lenstra and Verheul proposed XTR. XTR have short key length and fast computing speed. Therefore, this can be used usefully in complex arithmetic. In this paper, to design efficient user authentication protocol we used a subgroup of Galois Field to problem domain. Proposed protocol does not use GF(p/sup 6/) that is existent finite field, and uses GF(p²) that is subgroup and solves problem. XTR-ElGamal based user authentication protocol reduced bit number that is required when exchange key by doing with upside. Also, proposed protocol provided easy calculation and execution by reducing required overhead when calculate. In this paper, we designed authentication protocol with y/sub i/ = g/sup b.p/sup 2(i-1)//ㆍv mol q, 1(equation omitted) 3 that is required to do user authentication.

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Research On The Relevance Between Mixed-use Complex and User Behaviour Based On Three-dimensional Spatial Analysis

  • Zhendong Wang;Yihan Pan;Yi Lu;Xihui Zhou
    • 국제초고층학회논문집
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    • 제12권1호
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    • pp.83-91
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    • 2023
  • Under the dual pressure of population growth and land shortage, threedimensional development is the inevitable choice for cities in China. In such a scenario, a mixed-use complex has considerable potential in its realization and research. Based on space syntax and the three-dimensional visibility graph analysis, this paper describes the spatial and functional layout of the Shanghai Super Brand Mall and studies the relationship between spatial visibility and user behaviour through linear regression analysis and correlation analysis. This paper studies three different types of user behaviour, namely, path selection, staying selection, and store selection, and finds that spatial visibility and accessibility have different effects on user behaviour depending on the type and purpose of the activity. This paper reveals the influence of spatial and functional layout on user behaviour and puts forward the corresponding design strategy under the three-dimensional environment.

The Effects of Training for Computer Skills on Outcome Expectations, Ease of Use, Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 1996년도 추계학술발표회 발표논문집
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    • pp.29-48
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined the effects of training on user satisfaction, productivity, performance, and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptual model to predict intention to use information technology and conducted an experiment to understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions; outcome expectations were positively related to attitude toward usage; and self - efficacy and perceived behavioral control. The changes in those variables suggest more causal effects of user training than other survey studies.

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The Effects of Training for Computer Skills on Outcome Expectations, Ease of Use, Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • 한국정보시스템학회지:정보시스템연구
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    • 제5권
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    • pp.345-371
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined the effects of training on user satisfaction, productivity, performance, and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptual models to predict intention to use information technology and conducted an experiment to understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ;; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. The hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behavioral control. The changes in those variables suggest more causal effects of user training than other survey studies.

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The Effects of Training for Computer Skills on Outcome Expectations , Ease of Use , Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1996년도 추계 학술 발표회 발표논문집
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    • pp.29-48
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined theeffects of training, on user satisfaction, productivity, performance and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptural model to predict intention to use information technology and conducted an experimentto understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. Thd hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behaviroal control. The changes in those variables suggest more causal effects of user training than other survey studies.