• 제목/요약/키워드: User Simulation

검색결과 2,273건 처리시간 0.028초

사용자 공정성을 위한 MU-MIMO 시스템에서 반직교 사용자 선택 알고리즘에 중첩 코딩 적용 연구 (Superposition Coding in SUS MU-MIMO system for user fairness)

  • 장환수;김경훈;최승원
    • 디지털산업정보학회논문지
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    • 제10권1호
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    • pp.99-104
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    • 2014
  • Nowadays, various researches fulfill in many communication engineering area for B4G (Beyond Forth Generation). Next LTE-A (Long Term Evolution Advanced), MU-MIMO (Multi-User Multi Input Multi Output) method raises to upgrade throughput performance. However, the method of user selection is not decided because of many types and discussions in MU-MIMO system. Many existing methods are powerful for enhancing performance but have various restrictions in practical implementation. Fairness problem is primary restriction in this area. Existing papers emphasis algorithm to increase sum-rate but we introduce an algorithm about dealing with fairness problem for real commercialization implementation. Therefore, this paper introduces new user selection method in MU-MIMO system. This method overcomes a fairness problem in SUS (Semiorthogonal User Selection) algorithm. We can use the method to get a similar sum-rate with SUS and a high fairness performance. And this paper uses a hybrid method with SC-SUS (Superposition Coding SUS) algorithm and SUS algorithm. We find a threshold value of optimal performance by experimental method. We show this performance by computer simulation with MATLAB and analysis that results. And we compare the results with another paper's that different way to solve fairness problem.

소프트 컴퓨팅을 이용한 지능형 네비게이션에 관한 연구 (A Study on Intelligent Navigation System using Soft-computing)

  • 최인찬;이홍기;전홍태
    • 한국지능시스템학회논문지
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    • 제20권6호
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    • pp.799-805
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    • 2010
  • 본 논문은 사용자의 운행 정보를 이용하여 사용자의 선호도 및 성향과 주변의 환경을 판단하고 적용하여 사용자에게 적합한 경로를 추천하는 지능형 네비게이션 시스템을 제안한다. 이 네비게이션 시스템은 센서 정보와 지능형교통시스템의 정보를 이용하여 추천된 경로의 환경 상태와 지형상태를 평가하고 사용자의 감정 상태와 사용자에게 심리적인 영향을 주는 도로의 환경 상태도 고려한다. 또한 소프트 컴퓨팅 기법을 사용하여 인간의 선호도와 성향을 추론 및 학습하며 제안한 알고리즘은 시뮬레이션을 통해 검증한다.

Joint Virtual User Identification and Channel Security En/Decoding Method for Ad hoc Network

  • Zhang, Kenan;Li, Xingqian;Ding, Kai;Li, Li
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.241-247
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    • 2022
  • Ad hoc network is self-organized network powered by battery. The reliability of virtual user identification and channel security are reduced when SNR is low due to limited user energy. In order to solve this problem, a joint virtual user identification and channel security en/decoding method is proposed in this paper. Transmitter-receiver-based virtual user identification code is generated by executing XOR operation between orthogonal address code of transmitter and pseudo random address code of receiver and encrypted by channel security code to acquire orthogonal random security sequence so as to improve channel security. In order to spread spectrum as well as improve transmission efficiency, data packet is divided into 6-bit symbols, each symbol is mapped with an orthogonal random security sequence. Subspace-based method is adopted by receiver to process received signal firstly, and then a judgment model is established to identify virtual users according to the previous processing results. Simulation results indicate that the proposed method obtains 1.6dB Eb/N0 gains compared with reference methods when miss alarm rate reaches 10-3.

Recent Approaches to Dialog Management for Spoken Dialog Systems

  • Lee, Cheong-Jae;Jung, Sang-Keun;Kim, Kyung-Duk;Lee, Dong-Hyeon;Lee, Gary Geun-Bae
    • Journal of Computing Science and Engineering
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    • 제4권1호
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    • pp.1-22
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    • 2010
  • A field of spoken dialog systems is a rapidly growing research area because the performance improvement of speech technologies motivates the possibility of building systems that a human can easily operate in order to access useful information via spoken languages. Among the components in a spoken dialog system, the dialog management plays major roles such as discourse analysis, database access, error handling, and system action prediction. This survey covers design issues and recent approaches to the dialog management techniques for modeling the dialogs. We also explain the user simulation techniques for automatic evaluation of spoken dialog systems.

모션 텍스처를 이용한 차량 시뮬레이터의 통합 (A Data Driven Motion Generation for Driving Simulators Using Motion Texture)

  • 차무현;한순흥
    • 대한기계학회논문집A
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    • 제31권7호
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

Adaptive Rate Control Scheme for Streaming-based Content Sharing Service

  • Lee, Sunghee;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권4호
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    • pp.784-799
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    • 2013
  • This paper presents an adaptive rate control scheme for streaming-based content sharing service. This scheme delivers multimedia contents from a user device to another device or seamlessly redirects streaming service across heterogeneous user devices. In the proposed scheme, a streaming server adjusts video quality level according to the network and client status. Our scheme is different from other rate control schemes, because the video quality at the server is decided not only based on the available bandwidth, but also based on the device characteristics and bandwidth requirement at the access network. We also propose a bandwidth estimation method to achieve more equitable bandwidth allocations among streaming flows competing for the same narrow link with different Round Trip Times (RTTs). Through the simulation, we prove that our scheme improves the network stability and the quality of streaming service by appropriately adjusting the quality of the video stream. The simulation results also demonstrate the ability of the proposed scheme in ensuring RTT-fairness while remaining throughput efficient.

3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • 제14권1호
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

DPF의 배기가스 유동 및 포집에 관한 다차원 모델링 연구 (Study on Multi-Dimensional Simulation of the Flow and Filtration Characteristics in Diesel Particulate Filters)

  • 김동균;윤천석
    • 한국자동차공학회논문집
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    • 제18권3호
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    • pp.60-68
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    • 2010
  • In order to understand the flow and filtration characteristics in a wall-flow type DPF(Diesel Particulate Filter), 0-D, 1-D, and 3-D simulations are preformed. In this paper, three model are explained and validated with each other. Based on the comparisons with 1-D and 3-D results for the steady state solution, 3-D CFD analysis is preferable to 1-D for the prediction of wall velocity at the inlet and exit plane. Because PM loading process is transient state phenomena, the combination of full 3-D and time dependent simulation is crucial for the configuration of wall channels. New coupling technique, which is the connection between calculated permeability from 0-D lumped parameter model and UDF(User Defined Functions) of main solver, is proposed for the realisti

다층 레벨 VHDL 시뮬레이터의 설계 (Design of a Multi-level VHDL Simulator)

  • 이영희;김헌철;황선영
    • 전자공학회논문지A
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    • 제30A권10호
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    • pp.67-76
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    • 1993
  • This paper presents the design and implementation of SVSIM (Sogang VHDL SIMulator), a multi-level VHDL simulator, designed for the construction of an integrated VGDL design environment. The internal model of SVSIM is the hierarchical C/DFG which is extended from C/DFG to include the network hierarchy and local/glabal control informations. Hierarchical network is not flattened for simulation, resulting in the reduction of space complexity. The predufined/user-defined types except for the record type and the predefined/user-defined attributes are supported in SVSIM. Algorithmic-level descriptions can be siumlated by the support of recursive procedure/function calls. Input stimuli can be generated by command script in stimuli file or in VHDL source code. Experimential results show SVSIM can be efficiently used for the simulation of the pure behavioral descriptions, structural descriptions or mixture of these.

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B3G 네트워크에서 동적 SLA 기반 QoS 방안 (A QoS Management Scheme on Dynamic SLA in B3G Networks)

  • 박상준;이종찬
    • 한국시뮬레이션학회논문지
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    • 제14권1호
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    • pp.33-42
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    • 2005
  • Service Level Agreement (SLA) is a service providing scheme by a service class agreement between a user and a service provider SLA allows that a user can select an expected service class in various service classes provided from a service provider. Recently, SLA management is adapted to support the end-to-end Qos for service users in Beyond 3 Generation (B3G) networks. In B3G networks, SLA provides multiple service classes on access networks so that service classes should be managed to assure the service satisfaction for users. In this paper, we propose a dynamic Qos management scheme by IP traffic class controlling based on SLA in B3G networks. Also, to manage dynamic traffic service, we consider Differentiated services (Diffserv) mechanism for the resource management by SLA. An If service traffic class on SLA can be dynamically changed by Diffserv traffic management to support dynamic end-to-end Qos. Hence, in this paper, we consider the buffer threshold scheme for controlling traffic loads and the traffic level control scheme for implementing the dynamic traffic management by the SLA.

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