• Title/Summary/Keyword: User Simulation

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Mitigation of Adverse Effects of Malicious Users on Cooperative Spectrum Sensing by Using Hausdorff Distance in Cognitive Radio Networks

  • Khan, Muhammad Sajjad;Koo, Insoo
    • Journal of information and communication convergence engineering
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    • v.13 no.2
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    • pp.74-80
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    • 2015
  • In cognitive radios, spectrum sensing plays an important role in accurately detecting the presence or absence of a licensed user. However, the intervention of malicious users (MUs) degrades the performance of spectrum sensing. Such users manipulate the local results and send falsified data to the data fusion center; this process is called spectrum sensing data falsification (SSDF). Thus, MUs degrade the spectrum sensing performance and increase uncertainty issues. In this paper, we propose a method based on the Hausdorff distance and a similarity measure matrix to measure the difference between the normal user evidence and the malicious user evidence. In addition, we use the Dempster-Shafer theory to combine the sets of evidence from each normal user evidence. We compare the proposed method with the k-means and Jaccard distance methods for malicious user detection. Simulation results show that the proposed method is effective against an SSDF attack.

Scheduling Method based on SINR at Cell Edge for multi-mode mobile device (멀티모드 단말기를 위한 셀 경계 지역에서의 SINR 기반 사용자 선택 방법)

  • Kum, Donghyun;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.63-68
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    • 2015
  • We consider a cell edge environment. In cell edge, a user interfered by signal which is generated by a base stations not including the user. In cell edge environment, that is, there are inter cell interference (ICI) as well as multi user interference (MUI). Coordinated multi-point transmission (CoMP) is a technique which mitigates ICI between base stations. In CoMP, therefore, base stations can coordinate with each other by sharing user state information (CSI) in order to mitigate ICI. To improve sum rate performance in CoMP, each base station should generate optimal user group and transmit data to users selected in the optimal user group. In this paper, we propose a user selection algorithm in CoMP. The proposed method use signal to interference plus noise ratio (SINR) as criterion of selecting users. Because base station can't measure accurate SINR of users, in this paper, we estimate SINR equation considering ICI as well as MUI. Also, we propose a user selection algorithm based on the estimated SINR. Through MATAL simulation, we verify that the proposed method improves the system sum rate by an average of 1.5 ~ 3 bps/Hz compared to the conventional method.

Powerflow Simulation Software of the Automotive Powertrain through the Combination of the Components (I): Development of the Automatic Powerflow Generation Module (요소결합을 통한 파워트레인 시뮬레이션 소프트웨어 (I): 동력흐름 자동생성 모듈 개발)

  • 이승종;서정민
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.2
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    • pp.43-51
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    • 2004
  • In this paper, the element combination algorithm for designing an arbitrary type of the automatic transmissions is proposed. The powertrain simulation software using this algorithm is then developed. The deliveries of the angular velocities and torques are only considered for the motion characteristics of the automatic transmissions. The effects of the vibration and noise are not considered. The automatic transmission is defined by the basic elements, i.e., planetary gear set, clutch, brake, shaft, general gear, and inertia. The transmission system is defined by the combination of these elements. The element combination matrices automatically generate the equations of motion for each shift. The self error-correcting algorithm is also developed to verify the element combination algorithm. This automotive powertrain simulation/design software with user-friendly graphic user interface has two main modules. The first module, the automatic powerflow generation module, mainly consists of the automatic powerflow and component generation algorithms. This paper covers the theory and application for the first module. The second module deals with the automatic system generation algorithm and will be discussed in the second paper.

대학도서관의 복본수 결정기법에 관한 연구

  • 양재한
    • Journal of Korean Library and Information Science Society
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    • v.13
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    • pp.131-166
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    • 1986
  • This study is designed to review the methods of duplicate copies decision making in the academic library. In this thesis, I surveyed queueing & markov model, statistical model, and simulation model. The contents of the study can be summarized as follows: 1) Queueing and markov model is used for one of duplicate copies decision-making methods. This model was suggested by Leimkuler, Morse, and Chen, etc. Leimkuler proposed growth model, storage model, and availability model through using system analysis method. Queueing theory is a n.0, pplied to Leimkuler's availability model. Morse ad Chen a n.0, pplied queueing and markov model to their theory. They used queueing theory for measuring satisfaction level and Markov model for predicting user demand. 2) Another model of duplicate copies decision-making methods is statistical model. This model is suggested by Grant and Sohn, Jung Pyo. Grant suggested a model with a formula to satisfy the user demand more than 95%, Sohn, Jung Pyo suggested a model with two formulars: one for duplicate copies decision-making by using standard deviation and the other for duplicate copies predicting by using coefficient of variation. 3) Simulation model is used for one of duplicate copies decision-making methods. This model is suggested by Buckland and Arms. Buckland considered both loan period and duplicate copies simultaneously in his simulation model. Arms suggested computer-simulation model as one of duplicate copies decision-making methods. These methods can help improve the efficiency of collection development and solve some problems (space, staff, budget, etc, ) of Korean academic libraries today.

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Development of Dynamic Vehicle Service Simulation Tool based on Node-RED (Node-RED 기반 동적 차량 서비스 시뮬레이션 툴 개발)

  • Ryu, Minwoo;Lee, Jongeon;Cha, Si-Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.4
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    • pp.77-83
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    • 2022
  • As users' needs for customized services increase, the service provision method is changing from a vertical structural service provision method to a horizontal structural service provision method. This paradigm shift has led to a change from the way existing users find the content they want to find and provide customized needs of users by content providers. With the recent development of smartphones and various AI technologies, demand for providing seamless services such as smartphones is increasing in automobiles. However, it is difficult to provide services in line with changes in this service paradigm because automobile services provide services centered on finished car manufacturers rather than individually providing services tailored to user needs. In this paper, we develop a Node-RED-based dynamic vehicle service simulation tool so that users can use the service they want in cars. The simulation tool developed provides a simulation environment for services authored by the user using NodeRed by writing, registering, and using NodeRed.

Simulation of Contaminant Draining Strategy with User Participation in Water Distribution Networks

  • Marlim, Malvin S.;Kang, Doosun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.146-146
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    • 2021
  • A contamination event occurring in water distribution networks (WDNs) needs to be handled with the appropriate mitigation strategy to protect public health safety and ensure water supply service continuation. Typically the mitigation phase consists of contaminant sensing, public warning, network inspection, and recovery. After the contaminant source has been detected and treated, contaminants still exist in the network, and the contaminated water should be flushed out. The recovery period is critical to remove any lingering contaminant in a rapid and non-detrimental manner. The contaminant flushing can be done in several ways. Conventionally, the opening of hydrants is applied to drain the contaminant out of the system. Relying on advanced information and communication technology (ICT) on WDN management, warning and information can be distributed fast through electronic media. Water utilities can inform their customers to participate in the contaminant flushing by opening and closing their house faucets to drain the contaminated water. The household draining strategy consists of determining sectors and timeslots of the WDN users based on hydraulic simulation. The number of sectors should be controlled to maintain sufficient pressure for faucet draining. The draining timeslot is determined through hydraulic simulation to identify the draining time required for each sector. The effectiveness of the strategy is evaluated using three measurements, such as Wasted Water (WW), Flushing Duration (FD), and Pipe Erosion (PE). The optimal draining strategy (i.e., group and timeslot allocation) in the WDN can be determined by minimizing the measures.

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3D Simulation of Dental Implant Surgery Using Surgical Guide Stents (식립 보조도구를 이용한 3D 치아 임플란트 시술 시뮬레이션)

  • Park, Hyung-Wook;Kim, Myong-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.216-226
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    • 2011
  • Surgeon dentists usually rely on their experiential judgments from patients' oral plaster casts and medical images to determine the positional and directional information of implant fixtures and to perform drilling tasks during dental implant surgical operations. This approach, however, may cause some errors and deteriorate the quality of dental implants. Computer-aided methods have been introduced as supportive tools to alleviate the shortcomings of the conventional approach. In this paper, we present an approach of 3D dental implant simulation which can provide the realistic and immersive experience of dental implant information. The dental implant information is primarily composed of several kinds of 3D mesh models obtained as follows. Firstly, we construct 3D mesh models of jawbones, teeth and nerve curves from the patient's dental images using software $Mimics^{TM}$. Secondly, we construct 3D mesh models of gingival regions from the patient's oral impression using a reverse engineering technique. Thirdly, we select suitable types of implant fixtures from fixture database and determine the positions and directions of the fixtures by using the 3D mesh models and the dental images with software $Simplant^{TM}$. Fourthly, from the geometric and/or directional information of the jawbones, the gingival regions, the teeth and the fixtures, we construct the 3D models of surgical guide stents which are crucial to perform the drilling operations with ease and accuracy. In the application phase, the dental implant information is combined with the tangible interface device to accomplish 3D dental implant simulation. The user can see and touch the 3D models related with dental implant surgery. Furthermore, the user can experience drilling paths to make holes where fixtures are implanted. A preliminary user study shows that the presented approach can be used to provide dental students with good educational contents. With future work, we expect that it can be utilized for clinical studies of dental implant surgery.

Development of a Windows-based Program for Discrete Event Simulation of Truck-Loader Haulage Systems in an Underground Mine (지하광산 트럭-로더 운반시스템의 이산 사건 시뮬레이션을 위한 Windows용 프로그램 개발)

  • Choi, Yosoon;Park, Sebeom;Lee, Sung-Jae;Baek, Jieun;Jung, Jihoo;Park, Han-Su
    • Tunnel and Underground Space
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    • v.26 no.2
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    • pp.87-99
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    • 2016
  • We developed a Windows-based program for discrete event simulation of truck-loader haulage systems in an underground mine. The Daesung MDI limestone mine located in Samcheok City, Gangwon Province, Korea was selected as the study area to design the program. The developed program is composed of the graphic user interface (GUI) and simulation engine implemented by Visual Basic.NET 2012 and the GPSS/H simulation language, respectively. When a user sets up input parameters for the discrete event simulation through GUI, the program activates the simulation engine, and then simulation results are displayed on GUI. This paper describes the details of the program development as well as its applications to the study area to determine the optimal number of trucks dispatched at each loading point under different operating conditions.

System Level Simulation of CDMA Network with Adaptive Array

  • Chung, Yeong-Jee;Lee, Jae-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.755-764
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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A Study of IPTV-VOD Program Recommendation System using Collaborative Filtering (협업 필터링을 이용한 IPTV-VOD 프로그램 추천 시스템에 대한 연구)

  • Sun, Chul-Yong;Kang, Yong-Jin;Park, Kyu-Sik
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1453-1462
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    • 2010
  • In this paper, a new program recommendation system is proposed to recommend user preferred VOD program in IPTV environment. A proposed system is implemented with collaborative filtering method. For a user profile which describes user program preference, a program preference, sub-genre preference, and US(user similarity) weight of the user neighborhood is averaged and updated every week. In order to evaluate system performance, real 24-weeks cable TV watching data provided by Nilson Research Corp. are modified to fit for IPTV broadcasting environment and the simulation result shows quite comparative quality of recommendation. The experimental results optimum performance when user similarity based weighting, five person per group and five recommendation programs are used.