• Title/Summary/Keyword: User Question

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A Framework for Q&A Community based Vertical Search (Q&A 커뮤니티 기반 전문영역 검색을 위한 프레임워크)

  • Jeong, Ok-Ran;Oh, Je-Hwan;Lee, Eun-Seok
    • The Journal of Society for e-Business Studies
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    • v.16 no.2
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    • pp.143-158
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    • 2011
  • This study suggests a framework which extracts features of collective intelligence from social Q&A community sites and takes advantage of those features upon vertical search for domain specific knowledge or information retrieval. One source of collective intelligence on the internet is the question and answer(Q&A) data available from many Q&A sites. Vertical search is focused on searching special areas or specific domains. This paper proposes a framework for extending the relevant terms by using Q&A information connected with query that the user wants to retrieve, and then applies them to specific domain field that requires professional and detailed knowledge.

BSSSQS: A Blockchain-Based Smart and Secured Scheme for Question Sharing in the Smart Education System

  • Islam, Anik;Kader, Md Fazlul;Shin, Soo Young
    • Journal of information and communication convergence engineering
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    • v.17 no.3
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    • pp.174-184
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    • 2019
  • In this study, we present a new scheme for smart education utilizing the concept of a blockchain for question sharing. A two-phase encryption technique for encrypting question papers (QSPs) is proposed. In the first phase, QSPs are encrypted using a timestamp, and in the second phase, previously encrypted QSPs are encrypted again using a timestamp, salt hash, and hash from the previous QSPs. These encrypted QSPs are stored in a blockchain along with a smart contract that helps the user to unlock the selected QSP. An algorithm is also proposed for selecting a QSP for the exam that randomly picks a QSP. Moreover, a timestamp-based lock is imposed on the scheme so that no one can decrypt the QSP before the allowed time. Security analysis is conducted to demonstrate the feasibility of the proposed scheme against different attacks. Finally, the effectiveness of the proposed scheme is demonstrated through implementation, and the superiority of the proposed scheme over existing schemes is proven through a comparative study based on different features.

Ergonomic Evaluation of Indoor Bike Coordinated with Virtual Images (가상 영상과 조합된 실내 자전거의 인간공학적 평가)

  • Han, Seung Jo;Kim, Sun-Uk;Cho, Jae-Hyung;Koo, Kyo-Chan
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.443-451
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    • 2017
  • This paper's objectives are to investigate the criteria for ergonomic evaluation of indoor bike coordinated with virtual images, and to compare HMD-based VR bike with 2D-based one. 12 experts performed delphi method with an aim to determine ergonomic evaluation criteria that were classified into 4 categories(Usability, Emotion, User Values, Reality). 2D-based bike and HMD-based one were compared according to part of final criteria through fuzzy-logic question performed by 20 subjects. Though there were no confidential difference in usability, HMD-based VR bicycle resulted in greater scores than 2D-based one in elements related with emotion, user value and reality statistically. It is expected that this research results will be used as references to evaluate ergonomic design of other indoor exercise equipments combined with VR or AR.

A Secure Network for Mobile Wireless Service

  • Peng, Kun
    • Journal of Information Processing Systems
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    • v.9 no.2
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    • pp.247-258
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    • 2013
  • A new secure network communication technique that has been designed for mobile wireless services, is presented in this paper. Its network services are mobile, distributed, seamless, and secure. We focus on the security of the scheme and achieve anonymity and reliability by using cryptographic techniques like blind signature and the electronic coin. The question we address in this paper is, "What is the best way to protect the privacy and anonymity of users of mobile wireless networks, especially in practical applications like e-commerce?" The new scheme is a flexible solution that answers this question. It efficiently protects user's privacy and anonymity in mobile wireless networks and supports various applications. It is employed to implement a secure e-auction as an example, in order to show its advantages in practical network applications.

A Study on UX of Shared Electric Scooters Using Gamification: Focusing on User Engagement and Motivation (게이미피케이션을 이용한 공유 전동킥보드 서비스 UX 연구: 사용자 참여와 동기 부여 향상을 중심으로)

  • Lee, Ja-Eun;Kim, Dongwhan
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.173-186
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    • 2022
  • The purpose of this study is to investigate the influence of gamification strategies on improving participation and motivation of shared electric scooter users. To this end, this study derived the user type through the first research question of how the shared electric scooter usage behavior and pulse are, and derived user tasks and scenarios. The second research question, a shared electric kickboard app with gamification, was tested by users to see if it helps increase user participation and form motivation. As a result of the analysis, it was found that users were induced to be considerate of other users by using a combination of the motivational, relational, and self-expression strategies of gamification. Second, it was found that the use of motivation, achievement and reward, and reward visualization strategy elements promotes user's voluntary behavior. Third, through relationship, achievement, and reward strategies, users participated to create a positive culture of shared electric scooters, drawing immediate feedback, indicating that convenience has increased. In conclusion, it was found that the user helped to play a positive role in voluntary participation and motivation through the use of the shared electric kickboard service with gamification.

Factors Affecting User´s Satisfaction in Development of Natural Recreation Forest (자휴양림의 개발요소가 이용만족도에 미치는 영향)

  • 장병문
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.3
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    • pp.19-28
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    • 2001
  • The purpose of this paper is to examine factors affecting user´s satisfaction in development of natural recreation forest(NRF) in order to answer the research question: What is the magnitude of factors affecting user´s satisfaction in development of NRF. After reviewing the literature, mechanism of outdoor recreation, and development factors in NRF, we constructed the conceptual framework and have formulated the hypothesis of this research. we have obtained data through a questionnaire, which surveyed 625 visitors at 10 of the 72 natural recreation forests in Korea in 1999, We have analyzed the data using the mean difference test, Pearson´s correlation analysis, and multiple linear regression method. We found that 1) all the development factors except recreational resources affecting user´s satisfaction have turned out to be statistically significant at one percent level. The direction of relationship between independent variable and dependent variable is the same as that of dependent variable. 2) in bivariate analysis, the relationships between user´s satisfaction and all the development factors are fairly high and statistically significant. The higher the value of development factors, the higher the degree of user´s satisfaction. 3 in multivariate analysis, such variables as the suitability of activities level of services, atmosphere, and facility have been statistically significant at one percent level, and 4) Their relative contribution of the suitability of various recreational activities, level of atmosphere, and service on dependent variable have been turned out to have 8.167, 4.889, 3.333, and 1.611 times more importance than that of the suitabity of recreational resources, respectively. The research results suggest that a guideline for the creation of marketable NFR and development of use-programs and recreational atmosphere be recommended in the planning and development process of NRF, and excessive investment on facilities is not desirable. The approach and analysis method adopted by this research is highly useful for an evaluation criterion of NRF and development of devices for increasing user´s satisfaction in NRF. It is recommended that more empirical study on individual factors affecting user´s satisfaction be performed in the future.

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Strategies for Improving Electronic Question/Answering Function for the Activation of Archival Information Service of National Archives & Records Service (기록정보서비스 활성화를 위한 전자적 질의/응답 기능 개선방안 - 국가기록원을 중심으로 -)

  • Woo, Su-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.6 no.1
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    • pp.113-136
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    • 2006
  • This study aims for the above mentioned. After all, through the analysis of Electronic Question/Answering Function to understand a user's demand under online circumstances, groping for the method to provide an appropriate Archival Information Service is the most important thing. For this, in this study, it researched the users interviews and the research related to users as a precedence study, and the studies having examined the state of demanding information by users through analyzing the e-mail actually. Additionally, by looking over the study of Library and Information Science that is activated in a field of Electronic Question/Answering Function rather than Archival Science, as a matter of fact, the study has come up with the standard for analyzing Electronic Question/Answering Function. And based on the precedence study, the instances for the National Archives from USA, England, Australia and Canada were analyzed, and the chance of activating Archival Information Service were tried to grope for in the study. This study might be one of methodologies in examining the users study that is not activated yet in Archival Science. Therefore, the users study can be carried out in various methods as well as Electronic Archives/Answering Service. This study might be the important information in providing far better Archival Information Services. It is desirable that based on this opportunity, the study related to the various users by examining not only Electronic Archives/Answering Function but also Question/Answering of the users and the Archivists in the filed to the larger extend will be activated for Archival Science.

Inverse Document Frequency-Based Word Embedding of Unseen Words for Question Answering Systems (질의응답 시스템에서 처음 보는 단어의 역문헌빈도 기반 단어 임베딩 기법)

  • Lee, Wooin;Song, Gwangho;Shim, Kyuseok
    • Journal of KIISE
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    • v.43 no.8
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    • pp.902-909
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    • 2016
  • Question answering system (QA system) is a system that finds an actual answer to the question posed by a user, whereas a typical search engine would only find the links to the relevant documents. Recent works related to the open domain QA systems are receiving much attention in the fields of natural language processing, artificial intelligence, and data mining. However, the prior works on QA systems simply replace all words that are not in the training data with a single token, even though such unseen words are likely to play crucial roles in differentiating the candidate answers from the actual answers. In this paper, we propose a method to compute vectors of such unseen words by taking into account the context in which the words have occurred. Next, we also propose a model which utilizes inverse document frequencies (IDF) to efficiently process unseen words by expanding the system's vocabulary. Finally, we validate that the proposed method and model improve the performance of a QA system through experiments.

Regional Culture Contents Service Modeling Based On Localized Advertising of Question And Answer Format (위치문답형 지역광고 기반의 문화정보 서비스 모델링)

  • Shin, Hwan-Seob;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.465-472
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    • 2019
  • Although there are various cultural events and cultural contents produced in the region, there is a lack of distribution and spread of regional information to expand related economic consumption. This study combined local advertising by local advertisers with the knowledge search method in question and answer format from a location-based service perspective for the purpose of spreading and using local cultural information. The approach looked at domestic and international cases of knowledge search based on region and location-based advertising research, presented community model of location inquiry based information service and revenue model of local advertisement. Through this, this study designed a question and answer based community and operational structure model of local advertising, and developed an information service system in the form of prototyping. By extending the distribution of question and answer data among users to location information, it is meaningful that a business service model was presented that combines local cultural content information and the demand for user access with the revenue model of local advertising.

Question Similarity Measurement of Chinese Crop Diseases and Insect Pests Based on Mixed Information Extraction

  • Zhou, Han;Guo, Xuchao;Liu, Chengqi;Tang, Zhan;Lu, Shuhan;Li, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.3991-4010
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    • 2021
  • The Question Similarity Measurement of Chinese Crop Diseases and Insect Pests (QSM-CCD&IP) aims to judge the user's tendency to ask questions regarding input problems. The measurement is the basis of the Agricultural Knowledge Question and Answering (Q & A) system, information retrieval, and other tasks. However, the corpus and measurement methods available in this field have some deficiencies. In addition, error propagation may occur when the word boundary features and local context information are ignored when the general method embeds sentences. Hence, these factors make the task challenging. To solve the above problems and tackle the Question Similarity Measurement task in this work, a corpus on Chinese crop diseases and insect pests(CCDIP), which contains 13 categories, was established. Then, taking the CCDIP as the research object, this study proposes a Chinese agricultural text similarity matching model, namely, the AgrCQS. This model is based on mixed information extraction. Specifically, the hybrid embedding layer can enrich character information and improve the recognition ability of the model on the word boundary. The multi-scale local information can be extracted by multi-core convolutional neural network based on multi-weight (MM-CNN). The self-attention mechanism can enhance the fusion ability of the model on global information. In this research, the performance of the AgrCQS on the CCDIP is verified, and three benchmark datasets, namely, AFQMC, LCQMC, and BQ, are used. The accuracy rates are 93.92%, 74.42%, 86.35%, and 83.05%, respectively, which are higher than that of baseline systems without using any external knowledge. Additionally, the proposed method module can be extracted separately and applied to other models, thus providing reference for related research.