• Title/Summary/Keyword: User Motion Pattern

Search Result 39, Processing Time 0.027 seconds

The User Motion Pattern Control System for The Simulated Vehicle

  • Kim, Tae-Wan;Lee, Dong-Myung
    • Journal of Engineering Education Research
    • /
    • v.15 no.4
    • /
    • pp.48-52
    • /
    • 2012
  • The purpose of this paper is to design and implement the user motion pattern control system for the simulated vehicle. After analyzing the user motion patterns in the system, the patterns are used to control the moving direction of the simulated vehicle such as forward, backward, turn right, turn left etc. The patterns in the system around are sent to the simulated vehicle in real time. In order to execute the suggested user motion pattern control system, the Kinect is used for executing the system. The Kinect recognizes the specified user motion patterns and it transmits the data to the user motion pattern control system. There are nine kinds of the user motion patterns in the system for controlling the simulated vehicle. In addition to this, some sensors are used to detect the condition of the simulated vehicle. GPS is also used to estimate the current location of the simulated vehicle and to obtain the driving information.

Identification of user's Motion Patterns using Motion Capture System

  • Jung, Kwang Tae;Lee, Jaein
    • Journal of the Ergonomics Society of Korea
    • /
    • v.33 no.6
    • /
    • pp.453-463
    • /
    • 2014
  • Objective:The purpose of this study is to identify motion patterns for cellular phone and propose a method to identify motion patterns using a motion capture system. Background: In a smart device, the introduction of tangible interaction that can provide new experience to user plays an important role for improving user's emotional satisfaction. Firstly, user's motion patterns have to be identified to provide an interaction type using user's gesture or motion. Method: In this study, a method to identify motion patterns using a motion capture system and user's motion patterns for using cellular phone was studied. Twenty-two subjects participated in this study. User's motion patterns were identified through motion analysis. Results: Typical motion patterns for shaking, shaking left and right, shaking up and down, and turning for using cellular phone were identified. Velocity and acceleration for each typical motion pattern were identified, too. Conclusion: A motion capture system could be effectively used to identify user's motion patterns for using cellular phone. Application: Typical motion patterns can be used to develop a tangible user interface for handheld device such as smart phone and a method to identify motion patterns using motion analysis can be applied in motion patterns identification of smart device.

Analysis on the Sleep Patterns and Design of System for Customized Deep Sleep Service in Motion Bed Environments (모션 베드 환경에서 맞춤형 숙면 서비스를 위한 시스템 설계 및 수면 패턴 분석)

  • Kang, Hyeon Jun;Lee, Seok Cheol;Jeong, Jun Seo;Cho, Sung Beom;Lee, Won Jin;Lee, Jae Dong
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.8
    • /
    • pp.1109-1121
    • /
    • 2022
  • As the demand for quality sleep increases in modern society, the importance of sleep technology has increased. Recently, development of sleep environment improvement products and research on the user's sleep improvement have been activated. Representatively, user sleep pattern analysis research is being conducted through the existing polysomnography, but it is difficult to use it in the sleep environment of daily life. Therefore, in this paper, we propose a system design that can provide a customized deep sleep service to users by detecting sleep disturbance factors in a motion bed environment. In order to improve the user's sleep satisfaction, a logistic regression-based sleep pattern analysis model is proposed and accuracy and significance are verified through experiments. And to improve user's sleep satisfaction, we propose a logistic regression-based sleep pattern analysis model and verify accuracy and significance through experiments. The proposed system is expected to improve the user's sleep quality and effectively prevent and manage sleep disorders.

Analysis of time-series user request pattern dataset for MEC-based video caching scenario (MEC 기반 비디오 캐시 시나리오를 위한 시계열 사용자 요청 패턴 데이터 세트 분석)

  • Akbar, Waleed;Muhammad, Afaq;Song, Wang-Cheol
    • KNOM Review
    • /
    • v.24 no.1
    • /
    • pp.20-28
    • /
    • 2021
  • Extensive use of social media applications and mobile devices continues to increase data traffic. Social media applications generate an endless and massive amount of multimedia traffic, specifically video traffic. Many social media platforms such as YouTube, Daily Motion, and Netflix generate endless video traffic. On these platforms, only a few popular videos are requested many times as compared to other videos. These popular videos should be cached in the user vicinity to meet continuous user demands. MEC has emerged as an essential paradigm for handling consistent user demand and caching videos in user proximity. The problem is to understand how user demand pattern varies with time. This paper analyzes three publicly available datasets, MovieLens 20M, MovieLens 100K, and The Movies Dataset, to find the user request pattern over time. We find hourly, daily, monthly, and yearly trends of all the datasets. Our resulted pattern could be used in other research while generating and analyzing the user request pattern in MEC-based video caching scenarios.

Touchless User Interface for Real-Time Mobile Devices (실시간 비접촉 모바일 제어 기법)

  • Jung, Il-Lyong;Nikolay, Akatyev;Jang, Won-Dong;Kim, Chang-Su
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.60 no.2
    • /
    • pp.435-440
    • /
    • 2011
  • A touchless user interface system is proposed for real-time mobile devices in this work. The proposed system first recognizes the position of pattern to interact various applications based on the scene taken from mobile camera. Then, the proposed system traces the route of the pattern, which estimates the motion of pattern based on the mean-shift method. Based on this information, we control menu and keypad for the various applications. Differ from other user interface systems, the proposed system provides the new experience to even for the user of low-end mobile without additional hardware. Simulation results demonstrate that the proposed algorithm provides better interaction performances than the conventional method, while achieving real-time user interacting for mobile devices.

Human Primitive Motion Recognition Based on the Hidden Markov Models (은닉 마르코프 모델 기반 동작 인식 방법)

  • Kim, Jong-Ho;Yun, Yo-Seop;Kim, Tae-Young;Lim, Cheol-Su
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.4
    • /
    • pp.521-529
    • /
    • 2009
  • In this paper, we present a vision-based human primitive motion recognition method. It models the reference motion patterns, recognizes a user's motion, and measures the similarity between the reference action and the user's one. In order to recognize a motion, we provide a pattern modeling method based on the Hidden Markov Models. In addition, we provide a similarity measurement method between the reference motion and the user's one using the editing distance algorithm. Experimental results show that the recognition rate of ours is above 93%. Our method can be used in the motion recognizable games, the motion recognizable postures, and the rehabilitation training systems.

  • PDF

Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.11
    • /
    • pp.51-57
    • /
    • 2021
  • In this paper, we propose a new framework that calculates the user's hand motions using a Leap Motion device, and uses this to practice and analyze arm muscles as well as juggling motions. The proposed method can map the movement of the ball in a virtual environment according to the user's hand motions in real time, and analyze the amount of exercise by visualizing the relaxation and contraction of the muscles. The proposed framework consists of three main parts : 1) It tracks the user's hand position with the Leap Motion device. 2) As with juggling, the action pattern of the user throwing the ball is defined as an event. 3) We propose a parabola-based particle method to map the movement of a juggling shape to a ball based on the user's hand position. As a result, using the our framework, it is possible to play a juggling game in real-time.

A study on automation of loom pattern generation (직기의 무늬내기 자동화에 관한 연구)

  • 허종성;고명삼;하인중
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1987.10b
    • /
    • pp.324-328
    • /
    • 1987
  • In this study a computer-aided textile pattern design system is implemented and a control methodology of a dobby motion is studied. The described system allows the user to design various weave patterns through graphic editor and to simulate weaving by displaying the dummy weaving process on the monitor. In addition, if the yarn colors are specified it is also possible to analyze color weaves. Thus it can replace effectively a conventional. design tool, a design paper. The main features of the system are to design weave patterns, to show weaving effect, and to make lifting plan for the dobby motion control. In dobby motion control, the mechanical. control method conventionally used is not adequate for the loom which is linked with the computer-aided textile pattern design system, so an electromagnetic control method is proposed.

  • PDF

A Study of Recognition-Based user Multi-Smart Plug System (사용자 인식 기반 멀티-스마트 플러그에 관한 연구)

  • Oh, Jin-Seok;Lee, Hunseok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.12
    • /
    • pp.2976-2983
    • /
    • 2013
  • Interest in reducing standby power is increasing because of electric power shortages. Most of electric equipment are in standby state that does not use a function of the original, most electronic devices consume a lot of electric power even in standby mode. In many countries, research on the smart plug is advanced in order to prevent power consumption due to standby state. However, due to the nature of the function, expensive in many case. These smart plugs would be to cut the standby power using motion detecting sensor or pattern control of the user. Theses features have no advantages because of malfunction of motion detecting sensor and in accordance with the diversification ot user's pattern. In this study, developing a multi-smart plug system that linked with bluetooth function of user's smart phone. Using smart phone bluetooth function, determination of the position of the user. The suggestion smart plug cutting the standby power of the electronic apparatus. It was confirmed that it is able to reduce the power consumption according to the location of the user.

Haptic Joystick Implementation using Vibration Pattern Algorithm (진동패턴 알고리즘을 적용한 조이스틱의 햅틱 구현)

  • Noh, Kyung-Wook;Lee, Dong-Hyuk;Han, Jong-Ho;Park, Sookhee;Lee, Jangmyung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.19 no.7
    • /
    • pp.605-613
    • /
    • 2013
  • This research proposes a vibration pattern algorithm to implement the haptic joystick to control a mobile robot at the remote site without watching the navigation environment. When the user cannot watch the navigation environment of the mobile robot, the user may rely on the haptic joystick solely to avoid obstacles and to guide the mobile robot to the target. To generate vibration patterns, there is a vibration motor at the bottom of the joystick which is held by the user to control the motion direction of the mobile robot remotely. When the mobile robot approaches to an obstacle, a pattern of vibration is generated by the motor, and by feeling the vibration pattern which is determined by the relative position of the mobile robot to the obstacle, the user can move the joystick to avoid the collision to the obstacle for the mobile robot. To generate the vibration patterns to convey the relative location of the obstacle near the mobile robot to the user, Fuzzy interferences have been utilized. To measure the distance and location of the obstacle near the mobile robot, ultrasonic sensors with the ring structure have been adopted and they are attached at the front and back sides of the mobile robot. The precise location of the obstacle is obtained by fusing the multiple data from ultrasonic sensors. Effectiveness of the proposed algorithm has been verified through the real experiments and the results are demonstrated.