• Title/Summary/Keyword: User Life

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A Study on the Guidelines of Residential Space Design for Wheelchair Users (휠체어 사용자의 주거환경디자인 지침에 관한 연구)

  • 고영준;박현철
    • Archives of design research
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    • v.16 no.2
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    • pp.209-218
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    • 2003
  • The increase of wheelchair users due to the rapid growth of elderly population, traffic accidents, and industrial disaster etc. becomes a major issue in our society. Thus, the Convenience Promotion Law was enforced to facilitate the use and installation of convenient facilities for the disabled, the elderly and pregnant women. Currently, not only newly built buildings but also roads and parks are accessed and used by all the people without any hindrance. In contrast to this, so far not many studies on residential space design for wheelchair users have been carried out except for public facilities. So, wheelchair users have to bear the inconvenience in their houses made upon the standards of the general people. Therefore, it is necessary to develop design guideline considering the physical characteristics of wheelchair users and their family members to lead a convenient life. This study was conducted in universal design perspective and intended to establish design guideline of convenient residential space for wheelchair users and general people. To accomplish the objective, surveys for wheelchair users' actual conditions and needs, and video observation were carried out.

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Old People′s Usability Testing and Design for the User Interface of Washing Machine (세탁기의 사용자 인터페이스에 대한 노인의 사용편의성 평가 및 디자인 개선에 관한 연구)

  • 정광태;송복희
    • Archives of design research
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    • v.16 no.2
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    • pp.49-56
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    • 2003
  • In order to design a product for old people, it is important to identify usability problems through usability test and solve such problems in design process. So, we performed a study on design evaluation and improvement focusing on washing machine, that is one of the most useful electric home appliances in old people's daily life. Also, we studied the method that the goniometer can be used in usability evaluation for a specific part of product and the result can be used in product design. And, methods for the decision of design concept and direction, the development of design alternatives, design evaluation, model making, and comparison test through human factors theory and experiment were studied. The result can be used as an important data in the development of washing machine for old people and the proposed methodology can be used in other products for old people as well as washing machine.

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An Empirical Study on Critical Success Factors in Implementing ERP System (ERP시스템 구축단계 별 주요성공요인에 관한 실증적 연구)

  • 김상훈;최광돈
    • Journal of the Korean Operations Research and Management Science Society
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    • v.26 no.4
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    • pp.1-21
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    • 2001
  • The purpose of this stuffy is to derive critical success factors for ERP system implementation by integrating managerial, technical. human resource and organizational culture factors welch have been proposed as influencing factors for the performance of ERP system implementation in previous studios. Especially, this stuffy divides ERP system implementation process into preparation stave, implement stage and settle-down and stabilization stave, and then derives critical success factors in each stage. The data for empirical analysis of the research model are collected from 64 companies and the respondents for questionnaire consist of ERP system implementation project managers and user department managers in companies which have already operated it after ERP system installation. The main results of this study are as follows. First, it derives 27 success factors through comprehensive review of various factors which may affect ERP system implementation performance, and categorizes them into one of three stapes preparation stave, implement stage, and settle-down and stabilization stage. Second, the relationship between many success factors at each stave (preparation stave, implement stage, and settle-down and stabilization stave) and performance variables is tested. As a result, the significant correlations between many success factors at each stage and ERP system implementation performance are found, and the difference among success factors in the degree of influencing the system performance is significantly shown. finally, the relationship between process-oriented performance variables and result-oriented performance ones is tested. As a result, it is found that there is significant correlation between process-oriented performance variables except for one variable-project resource management appropriateness - and result-oriented performance ones. The theoretical contribution of this study is to derive a comprehensive model of critical success factors for implementing ERP system project from the system deve1opment life cycle perspective, and empirically test it through field survey with a wide range of data collection. And, the practical implication of this study is to present the desirable guidelines for performing ERP system implementation project successfully.

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A Comparison Analysis of Usability Evaluation for Simulation Learning based on Web 3D and Virtual Reality (웹 3D와 가상현실 시뮬레이션 학습의 사용성 평가 비교분석)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.719-729
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    • 2016
  • This study is analyzed by comparing the evaluation of usability and study achievement for simulation learning based on Web 3D and VR and it is aimed to verify the characteristics of the virtual reality through a difference in studying effect between each learning method. Therefore, this study is analyzed by comparing the evaluation of usability and study achievement for the CSI Forensics Lab simulation content that has been developed in two learning methods for scientific experiments of DNA analysis with the 75 university students of Life Science as a population(Web 3D=37, VR=38). The results of the study, in usability of user task action, exploratory and navigation, Web 3D simulation learning was positive in a significant difference, but in usability of satisfaction, VR simulation learning was positive in a significant difference. In study achievement, Web 3D simulation learning was slightly higher but did not confirm the significant differences between both of learning.

Automatic Generation Method of Exceptional Test Cases for improving User Requirement Quality on Broadcast Receiver Software (방송 수신 소프트웨어의 사용자 요구 품질 향상이 가능한 예외상황 테스트케이스 자동생성 기법)

  • Choi, In-Hwa;Cho, Min-Ju;Paik, Jong-Ho;Hwang, Jun
    • Journal of Broadcast Engineering
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    • v.17 no.3
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    • pp.529-539
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    • 2012
  • Testing is an important part of quality control in the software life cycle. One of the most important issues in the software testing is to generate the appropriate test cases. Generally, the software can be tested based on product understanding. However, it is not easy to create test cases that can ensure the quality of the software according to the clients' request. Especially, it is difficult to create test cases for abnormal or exceptional situations. In this paper, we present a novel approach to generate exceptional test cases at the design level of UML model. Furthermore, we describe the results of actual experiment where DAB(Digital Audio Broadcasting) parsing program is tested with previous method and also with the proposed method. The results implies that our proposed method of generating test cases for exceptional situations detect more faults than that of previous method by 7.08%.

Development of Apparel Coordination System Using Personalized Preference on Semantic Web (시맨틱 웹에서 개인화된 선호도를 이용한 의상 코디 시스템 개발)

  • Eun, Chae-Soo;Cho, Dong-Ju;Lee, Jung-Hyun;Jung, Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.66-73
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    • 2007
  • Internet is a part of our common life and tremendous information is cumulated. In these trends, the personalization becomes a very important technology which could find exact information to present users. Previous personalized services use content based filtering which is able to recommend by analyzing the content and collaborative filtering which is able to recommend contents according to preference of users group. But, collaborative filtering needs the evaluation of some amount of data. Also, It cannot reflect all data of users because it recommends items based on data of some users who have similar inclination. Therefore, we need a new recommendation method which can recommend prefer items without preference data of users. In this paper, we proposed the apparel coordination system using personalized preference on the semantic web. This paper provides the results which this system can reduce the searching time and advance the customer satisfaction measurement according to user's feedback to system.

Design of Vehicle Security Authentication System Using Bluetooth 4.0 Technology (블루투스 4.0 기술을 이용한 차량용 보안인증 시스템 설계)

  • Yu, Hwan-Shin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.325-330
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    • 2017
  • Bluetooth 4.0 is a technology suitable for the Internet of things that is used for communication between various devices. This technology is suitable for developing a service by combining with automobiles. In this study, a security authentication system was designed by linking Bluetooth 4.0 technology and a vehicle system as an implementation example of an object internet service. A procedure was designed for security authentication and an authentication method is proposed using a data server. When the security authentication function is provided, various additional services can be developed using the information collection function of the risk notification and user action history. In addition, BLE (Bluetooth Low Energy) technology, which is a wireless communication technology that enables low-power communication and low-power communication in the process of the standardization and development of Bluetooth technology and technology, improves the battery life through the use of RFID or NFC This study expanded the range possible. The security service can be extended by expanding the scope of authentication by the contactless type. Using the proposed system, a customized service can be provided while overcoming the problems of an existing radio frequency (RF)-based system, portability, and battery usage problem.

Assistive Product Users' Need Analysis on Job Competence of Assistive Product Specialist (복지용구 전문가 직무 역량에 대한 복지용구 이용자 요구도 분석)

  • Cho, Mi-Lim
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.137-143
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    • 2018
  • As the elderly population grows, the use of assistive products that facilitate independent living by the elderly is increasing. Assistive product specialists are important to selecting the correct assistive products. Therefore, it is necessary to grasp the needs of assistive product users. This study was conducted to identify the key tasks that should be prioritized through analysis of the needs of assistive product users of assistive product specialist's job competence Questionnaires were administered to 84 assistive product users in person and by mail. The questionnaire was designed to investigate the importance of work and educational needs based on the job of the assistive product specialist. Based on the results, the priorities of five duties and 12 key tasks were derived. The key tasks are highly demanded by assistive product users and must be included in the performance of the job of the assistive product specialist. Based on this study, it is expected that elderly people will gain independence and improve their quality of life in their homes and communities through an individualized approach.

A Model to Estimate Software Development Effort Based on COSMIC-FFP Using System Complexity (시스템 복잡도를 적용한 COSMIC-FFP 기반 소프트웨어 개발노력 추정 모델)

  • Park, Sang-Ki;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1575-1585
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    • 2010
  • It is very important to forecast a back resource of a software development effort at the early stage of development life cycle for successful project processing, and it is carried out through software size estimation. The recent trend of software size estimation method is focused on the user's value such as FPA. We measure the actual development effort through case study and calculate CFP directly according to the cosmic-ffp manual V.3.0. in this paper. We also propose the software development effort estimation model by using the produced data. COSMIC-FFP does not use weights of necessary function elements, and so it has disadvantage in estimating sizes. This paper proposes the estimation model to estimate the precision software size by using system complexity as weight.

The Relation of Model Structure on the Brand, Quality Perception and Credit Card Selection by Credit Card User Based on Life Style (신용카드 사용자의 생활양식에 따른 브랜드 지각, 품질 지각, 카드 선택의 관계구조)

  • Kim, Lark-Sang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1407-1413
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    • 2008
  • Individual consumer characteristics change as the individual lifestyle changes. Each individual's unique lifestyle influences substantially the individual consumer behavior. Individual consumer's behavioral pattern varies significantly depending on the individual consumer's use of credit cards. Each individual's lifestyle or individual's perception of credit cards' brands and perceptual difference in qualities of credit cards' brands influence the individual's credit card selection. Credit card companies have been doing several researches in analyzing credit card users' lifestyle characteristics and consumer behavioral characteristics. However, researches on the relation of model structure among variables such as individual lifestyle, credit cards brand, quality perception of credit cards and credit card selection are not quite noticeable. Therefore, in this research we aim at providing a theoretical foundation with credit card companies by analyzing the relation of model structure among these factors.