• Title/Summary/Keyword: User Interlace

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Home Network Speech Interface Using VoiceXML (VoiceXML을 이용한 홈 네트워크 음성 인터페이스)

  • Roh, Yong-Wan;Kim, Dong-Gyu;Shin, Jeong-Hoon;Chung, Kwang-Woo;Hong, Kwang-Seok
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.3
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    • pp.127-133
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    • 2005
  • In this paper, we propose speech interlace using VoiceXML in home network system Existing home network uses Bluetooth, IrDA, wireless LAN and Home RF but these was able to use a long distance such as outdoors or these was difficult to using method. The proposing VoiceXML speech interlace is supported with home network services more than other interface technology in a long distance also speech interlace controls home server using a wire and a wireless phone and is informed of problems to direct calling for user through VoiceXML server. In this paper, such speech interlace is able to use the aspect of home network and supports to practical remote gauge examination, remote control services. And on the basic of that, we evaluate efficiency of purposed method.

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Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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A study on user interface converter model base on HIML(Human Interaction Markup Language) for household appliances (가전 기기를 위한 HIML(Human Interaction Markup Language)에 기반한 사용자 인터페이스 변환 모델에 관한 연구)

  • 박병철;김건희;손민우;신동규;신동일;김강
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.535-537
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    • 2004
  • 오늘날 유비쿼터스 컴퓨팅 기술, 홈 네트워크, 스마트 홈 등의 연구 개발로 여러 기기들과 컴퓨터가 연동한다. 이에 따라, 다양한 기기에 맞춰 여러 가지 사용자 인터페이스가 필요하며 이를 위해 사용자 인터페이스를 여러 번 개발해야 하는 비효율적인 일이 빈번하다. 또한, 개발자에게 있어서 여러 기기에 사용되는 서로 다른 언어를 모두 익히고 개발하는 것 역시 많은 부담을 준다. 이러한 문제를 해결하기 위해 UIML(User Interlace Markup Language)이란 마크업 언어가 제시되었다. 그러나 UIML도 여러 언어로의 변환을 위해 각각의 다른 변환 모듈을 이용해야 하는 번거로움이 있다. 본 연구에서는 다중 기기로의 사용자 인터페이스 변환과 상황인식이 가능한 마크업 언어인 HIML(Human Interaction Markup Language)을 제안하고 통합된 사용자 인터페이스 변환의 모델을 스마트 홈 환경에 적용해 보았다.

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Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System (윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현)

  • Hong, Seung-Pyo;Oh, Myeong-Jin;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1249-1253
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    • 2010
  • As personal computers have been recently improved in performance, the multi tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks on Windows operating system, a number of computer users feel inconvenient. In this paper, we propose a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. The proposed system can provide a computer user with more task spaces and the intuitive UI(User Interlace) such as Compiz of Linux.

Web Service and Design Planning through User Experience and Understanding of Desire (사용자 경험 및 욕구파악을 통한 웹서비스 및 디자인 기획)

  • Kim, Jin-Kon
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.97-104
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    • 2007
  • This study aims to emphasize the need for the in-depth experience and understanding of desire as to the Web Service and Design Planning through the introduction of the methodology which was developed by mixing quantitative utilization analysis and qualitative utilization analysis and to propose the active use of that. The methodology of this study is significant in that it tries to identify the latent experience and desire of user and reflect them in the Web Service and Design Planning through the repetition of 3 staged circular process and exploratory process related to the investigation category of people, prototype and product.

Interpretation on User Interface from the Design Point of View (디자인 관점으로의 사용자 인터페이스의 해석)

  • 박영목
    • Archives of design research
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    • v.17 no.2
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    • pp.189-198
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    • 2004
  • User interlace comes out from the combination of various school systems. It may be a strong point but could be a weak point, as the characteristics and peculiarity of specific school system cannot be well reflected. Therefore, the study aims to find the oughtness of developing the user interface system on which the characteristics and peculiarity of design area are reflected, and to find the necessary features and viewpoint in development. To make this, this study examines the relationship of human and target, and technical form and meaning of the relationship regarding the user interface, and analyzes the similarity and difference through the design comparison. In addition, this study looks the background for the introduction of user interface in design area and analyzes the cause to study the relationship between the design and user interface. Consequently, the concept and system of the user interface can be included in the broad sense of design, but has not been developed into the appropriate system for the characteristics of design. Therefore, it is necessary to develop the concept, method and knowledge considering the characteristics of design upon concept interpretation and development process.

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Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.119-128
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    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

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