• Title/Summary/Keyword: User Input

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A Study on a Stress Measurement Algorithm Based on ECG Analysis of NUI-applied Tangible Game Users (NUI가 적용된 체감형 게임의 사용자 심전도 분석에 의한 스트레스 측정 알고리즘 연구)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.73-80
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    • 2013
  • NUI(Natural User Interface) allows users to directly interact with surrounding digital devices using their voices or body motions without additional input/output interface devices. Our study has been carried out on human users who play a tangible game with body motions in the NUI-applied smart space. ECG was measured for 60 seconds duration before and after playing the game to determine user stress levels, and the measured signals were analyzed through an improved Random Forest algorithm. In order to experiment by a supervised learning, users additionally input whether or not the user felt stress. Moreover, the improved algorithm showed 1.04% higher accuracy than existing algorithm.

Downlink Power Allocation Technique for Inter-User Interference Management in Multi-User Multiple-Input Multiple-Output System (다중 사용자 다중 안테나 시스템에서 단말 간 간섭 제어를 위한 하향 링크 전력 할당 기법)

  • Kwon, Kuhyung;Na, Hyunjong;Kim, Jin Min;Lee, Chungyong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.41-44
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    • 2014
  • In full-duplex wireless communication, spectral efficiency can be improved over half-duplex communication system. In this paper, we consider full-duplex multiple-user (MU) multiple-input multiple-output (MIMO) system in which inter-user interference may degrade the performance of the full-duplex system. We propose a downlink power allocation technique at base station that can maximize the spectral efficiency only with the statistical information about the inter-user interference channel.

A graphical user interface for stand-alone and mixed-type modelling of reinforced concrete structures

  • Sadeghian, Vahid;Vecchio, Frank
    • Computers and Concrete
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    • v.16 no.2
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    • pp.287-309
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    • 2015
  • FormWorks-Plus is a generalized public domain user-friendly preprocessor developed to facilitate the process of creating finite element models for structural analysis programs. The lack of a graphical user interface in most academic analysis programs forces users to input the structural model information into the standard text files, which is a time-consuming and error-prone process. FormWorks-Plus enables engineers to conveniently set up the finite element model in a graphical environment, eliminating the problems associated with conventional input text files and improving the user's perception of the application. In this paper, a brief overview of the FormWorks-Plus structure is presented, followed by a detailed explanation of the main features of the program. In addition, demonstration is made of the application of FormWorks-Plus in combination with VecTor programs, advanced nonlinear analysis tools for reinforced concrete structures. Finally, aspects relating to the modelling and analysis of three case studies are discussed: a reinforced concrete beam-column joint, a steel-concrete composite shear wall, and a SFRC shear panel. The unique mixed-type frame-membrane modelling procedure implemented in FormWorks-Plus can address the limitations associated with most frame type analyses.

Password-based user authentication scheme using a dual-display method (이중 표시 방법을 이용한 패스워드 기반 사용자 인증 기법)

  • Yong, Seung-Lim
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.119-125
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    • 2015
  • In this paper, we propose a user friendly password input method for mobile devices which is secure against SSA. The proposed method is a numeric password input method such as a conventional PIN method. One of the buttons, numbers and colors, so as to display the two pieces of information to double. The user can select one of the colors or numbers within one button to type in the password. Because an attacker does not know whether the user has entered any color and number, the proposed technique is safe from the SSA. Also to be secure for smudge attacks and password guessing attacks through random changes in the number and color information.

Improving Malicious Web Code Classification with Sequence by Machine Learning

  • Paik, Incheon
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.5
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    • pp.319-324
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    • 2014
  • Web applications make life more convenient. Many web applications have several kinds of user input (e.g. personal information, a user's comment of commercial goods, etc.) for the activities. On the other hand, there are a range of vulnerabilities in the input functions of Web applications. Malicious actions can be attempted using the free accessibility of many web applications. Attacks by the exploitation of these input vulnerabilities can be achieved by injecting malicious web code; it enables one to perform a variety of illegal actions, such as SQL Injection Attacks (SQLIAs) and Cross Site Scripting (XSS). These actions come down to theft, replacing personal information, or phishing. The existing solutions use a parser for the code, are limited to fixed and very small patterns, and are difficult to adapt to variations. A machine learning method can give leverage to cover a far broader range of malicious web code and is easy to adapt to variations and changes. Therefore, this paper suggests the adaptable classification of malicious web code by machine learning approaches for detecting the exploitation user inputs. The approach usually identifies the "looks-like malicious" code for real malicious code. More detailed classification using sequence information is also introduced. The precision for the "looks-like malicious code" is 99% and for the precise classification with sequence is 90%.

Introducing Depth Camera for Spatial Interaction in Augmented Reality (증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.62-67
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    • 2009
  • Many interaction methods for augmented reality has attempted to reduce difficulties in tracking of interaction subjects by either allowing a limited set of three dimensional input or relying on auxiliary devices such as data gloves and paddles with fiducial markers. We propose Spatial Interaction (SPINT), a noncontact passive method that observes an occupancy state of the spaces around target virtual objects for interpreting user input. A depth-sensing camera is introduced for constructing the virtual space sensors, and then manipulating the augmented space for interaction. The proposed method does not require any wearable device for tracking user input, and allow versatile interaction types. The depth perception anomaly caused by an incorrect occlusion between real and virtual objects is also minimized for more precise interaction. The exhibits of dynamic contents such as Miniature AR System (MINARS) could benefit from this fluid 3D user interface.

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Sketch-based Solid Prototype Modeling System with Dual Data Structure of Point-set Surfaces and Voxels

  • Takeuchi, Ryota;Watanabe, Taichi;Yamakawa, Soji
    • International Journal of CAD/CAM
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    • v.11 no.1
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    • pp.18-26
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    • 2011
  • This paper proposes a new solid-shape modeling system based on a lusterware-image illustration. The proposed method reconstructs a three dimensional solid shape from a set of rough sketches that are typically drawn in the early stages of the design process. The sketches do not have to be strictly accurate, and this tolerance to the roughness of the input sketches is one of the major advantages of the proposed method. The proposed system creates an initial shape based on the silhouette of the input lusterware-images. Then the user can edit the initial shape with intuitive cutting and dishing-up operations, which are based on sketching user interface. To achieve the goal, the system retains the geometric model with two representations: a point-set data and a volume data. This dual data structure allows the program to create an initial shape from the input images with little computational cost, and the user can apply cutting and dishing-up operations without substantially increasing computational and memory requirements. In this research, we have tested the proposed system by reconstructing solid models of some mechanical parts from rough sketches. The experimental results indicate that the proposed method is useful for the prototyping of a solid shape.

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Dial Menu User Interface Using Touch Screen (터치스크린을 이용한 다이얼 메뉴 유저 인터페이스)

  • Choi, Jung-Hwan;Kim, Youn-Woo;Jang, Hyun-Su;Eom, Young-Ik
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.584-589
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    • 2008
  • The in put system using the touch screen directly makes the input signals by the contact on the screen without the assistance of peripherals such as a pen or hands. These kinds of input systems using the flexible hands is maximizing suppleness and intuition of the input rather than those systems using a keyboard or a mouse which are moving a cursor or typing a word. However, using hands for an input may give rise to a mistake in control. And there are few interfaces utilizing the touch screen. Incorrectness and insufficiency of the interface are the weak point of the touch screen systems. In this paper, we propose the dial menu user interface for the mobile devices using touch screen for an efficient input. In this method, it consists of 2 states(Inactive states, Active states) and 4 actions(Rotation, Zoom in, and Zoom out, and Click). The intuitive control utilizing the suggested method overcomes the incorrect pointing, weak point of the touch screen system, and boosts the searching menu by utilizing the drag function of the touch screen.

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An improved information input algorithm and information input device using Tactile devices based on wearable PC (착용형 컴퓨터기반의 촉각 장치를 활용한 효율적인 정보 입력장치 및 개선된 입력 알고리즘)

  • Shin, Jeong-Hoon;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.73-83
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    • 2005
  • This paper proposes both a novel tactile human-computer interface method and an improved algorithm for the wearable PC. Under the condition of Ubiquitous computing, the next generation PC aims at effective representation and integration of colors, brightness of light. sound, odor, taste and feelings. Also, it aims at human being centered man-machine interface. In spite of various functions of the wearable PC, for the convenience of possessing, hardware platform for the wearable PC should be small-sized and light weighted one. The main problems of making small sized PC are user interfaces, like keyboard, monitor and so on. The traditional user interfaces have critical limitations for reducing their size. In this paper, we propose a novel user input method and improved algorithm to constructing small sized, light weighted and wearable PC. And, we verify the effectiveness of suggested method and algorithm compared to the traditional algorithm.

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Novel Anomaly Detection Method for Proactive Prevention from a Mobile E-finance Accident with User"s Input Pattern Analysis (모바일 디바이스에서의 전자금융사고 예방을 위한 사용자입력패턴분석 기반 이상증후 탐지 방법)

  • Seo, Ho-Jin;Kim, Huy-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.4
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    • pp.47-60
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    • 2011
  • With the increase in the use of mobile banking service, mobile banking has become an attractive target to attackers. Even though many security measures are applied to the current mobile banking service, some threats such as physical theft or penetration to a mobile device from remote side are still remained as unsolved. With aiming to fill this void, we propose a novel approach to prevent e-financial incidents by analyzing mobile device user's input patterns. This approach helps us to distinguish between original user's usage and attacker's usage through analyzing personal input patterns such as input time-interval, finger pressure level on the touch screen. Our proposed method shows high accuracy, and is effective to prevent the e-finance incidents proactively.