• Title/Summary/Keyword: User Input

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Margin Adaptive Optimization in Multi-User MISO-OFDM Systems under Rate Constraint

  • Wei, Chuanming;Qiu, Ling;Zhu, Jinkang
    • Journal of Communications and Networks
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    • v.9 no.2
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    • pp.112-117
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    • 2007
  • In this paper, we focus on the total transmission power minimization problem for downlink beamforming multiple-input multiple-output (MIMO) orthogonal frequency division multiplexing (OFDM) systems while ensuring each user's QoS requirement. Although the linear integer programming (LIP) solution we formulate provides the performance upper bound of the margin adaptive (MA) optimization problem, it is hard to be implemented in practice due to its high computational complexity. By regarding each user's equivalent channel gain as approximate independent values and using iterative descent method, we present a heuristic MA resource allocation algorithm. Simulation results show that the proposed algorithm efficiently converges to the local optimum, which is very close to the performance of the optimal LIP solution. Compared with existing space division multiple access (SDMA) OFDM systems with or without adaptive resource allocation, the proposed algorithm achieves significant performance improvement by exploiting the frequency diversity and multi-user diversity in downlink multiple-input single-output (MISO) OFDM systems.

SINR loss and user selection in massive MU-MISO systems with ZFBF

  • Hu, Mengshi;Chang, Yongyu;Zeng, Tianyi;Wang, Bin
    • ETRI Journal
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    • v.41 no.5
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    • pp.637-647
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    • 2019
  • Separating highly correlated users can reduce the loss caused by spatial correlation (SC) in multiuser multiple-input multiple-output (MU-MIMO) systems. However, few accurate analyses of the loss caused by SC have been conducted. In this study, we define signal-to-interference-plus-noise ratio (SINR) loss to characterize it in multiuser multiple-input single-output (MU-MISO) systems, and use coefficient of correlation (CoC) to describe the SC between users. A formula is deduced to show the accurate relation between SINR loss and CoC. Based on this relation, we propose a user selection method that utilizes CoC to minimize the average SINR loss of users in massive MU-MISO systems. Simulation results verify the correctness of the relation and show that the proposed user selection method is very effective at reducing the loss caused by SC in massive MU-MISO systems.

Development of a Pre-Processing Program for Flow Analysis Based on the Object-Oriented Programming Concept (OOP 개념에 기초한 유동해석용 전처리 프로그램 개발)

  • Myong, Hyon-Kook;Ahn, Jong-Ki
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.1
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    • pp.70-77
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    • 2008
  • A pre-processing program based on the OOP(object-oriented programming) concept has been developed. The program consists of the input of a 2D or 3D flow problem to a CFD program by means of an user-friendly interface and the subsequent transformation of this input into a form suitable for the solver(PowerCFD) using unstructured cell-centered method. User-friendly GUI(graphic user interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK(Visualization ToolKit)-library, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions of this program are introduced and demonstrated, which include mesh generation, boundary settings, solver settings, generation of grid connectivity and geometric data etc.

Using Haptic Device in Multimedia Education (멀티미디어 제작 실습에서의 촉각장치 활용에 관한 연구)

  • Kim, Young-Ook;Kim, Yoon-Sang
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.78-80
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    • 2006
  • Mouse is widely used in multimedia education. However, using mouse is not easy for user to get exact three dimentional (3D) user input and to manipulate delicately as the user can not know the surface information of virtual objects, which are typical drawbacks of using mouse in multimedia education, especially in 3D multimedia contents authoring. In this paper, haptic device is introduced to the 3D multimedia education. The haptic device provides 3D user's input information as well as haptic information of virtual objects such as surface textures, collisions and etc. which thus allow to enhance the task efficiency in multimedia education. Simple experiment results are presented to show the positive results of using the haptic device in multimedia education.

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Development of a Computer Program to Calculate Thermodynamic Properties of Oxygen (산소의 열역학 상태량 계산을 위한 전산 프로그램 개발)

  • Park, Kyoung-Kuhn
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.256-260
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    • 2003
  • A computer program to calculate thermodynamic properties of oxygen is developed. Procedures for the calculation is briefly discussed. The program calculates unknown thermodynamic properties fixing the state with two independent input properties. If input value by user is inappropriate, it displays an error message. In addition user can change units with easy. The program developed in this work can be utilized to calculate parameters required for the simulation and design of an equipment using oxygen.

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Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

Design of User Interface on Decommissioning DB (연구로 해체 DB User Interface 설계)

  • 박희성;정관성;이근우;백삼태;이규일;박진호
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.681-686
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    • 2003
  • It has been designed GUI(graphic user interface) to consult the convenience of a input data and the flexibility that can be retrieved dismantling information relation to decommissioning DB of KRR1&2. The GUI can proceed an input materials and a search and output of a saved data in server based on a facility code and also have a function of explorer which can find the lower dismantling objects in each facilities. It has added the structure of the multimedia that could be showed a series of dismantling activities with a Mpeg and pictures into the GUI. In the future work, Decommissioning DB and User Interface are intend to contribute a functions that could be evaluate and analyze for a dismantling activities with a engineering theory.

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User Authentication Based on Keystroke Dynamics of Free Text and One-Class Classifiers (자유로운 문자열의 키스트로크 다이나믹스와 일범주 분류기를 활용한 사용자 인증)

  • Seo, Dongmin;Kang, Pilsung
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.4
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    • pp.280-289
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    • 2016
  • User authentication is an important issue on computer network systems. Most of the current computer network systems use the ID-password string match as the primary user authentication method. However, in password-based authentication, whoever acquires the password of a valid user can access the system without any restrictions. In this paper, we present a keystroke dynamics-based user authentication to resolve limitations of the password-based authentication. Since most previous studies employed a fixed-length text as an input data, we aims at enhancing the authentication performance by combining four different variable creation methods from a variable-length free text as an input data. As authentication algorithms, four one-class classifiers are employed. We verify the proposed approach through an experiment based on actual keystroke data collected from 100 participants who provided more than 17,000 keystrokes for both Korean and English. The experimental results show that our proposed method significantly improve the authentication performance compared to the existing approaches.