• Title/Summary/Keyword: User Input

Search Result 1,620, Processing Time 0.031 seconds

Improved User Anonymity Authentication Scheme using Smart Card for Traceability (추적 가능성을 위한 스마트카드 기반의 개선된 사용자 익명성 인증기법)

  • Park, Mi-Og
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.11
    • /
    • pp.83-91
    • /
    • 2012
  • Authentication schemes preserving user anonymity have first been proposed by Das et al, and most of user anonymity schemes provide user anonymity against outside attacks in the communication channel. In this paper, according to the increasing of personal information exposure incidents by server attack, we propose a new authentication scheme that provides user anonymity against server as well as one against outside attacks in the communication channel. Furthermore, the proposed authentication scheme provides traceability that remote server should be able to trace the malicious user and it also solves the problem of increasing computational load of remote server by solving weakness of wrong password input by mistake.

Cody Recommendation System Using Deep Learning and User Preferences

  • Kwak, Naejoung;Kim, Doyun;kim, Minho;kim, Jongseo;Myung, Sangha;Yoon, Youngbin;Choi, Jihye
    • International Journal of Advanced Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.321-326
    • /
    • 2019
  • As AI technology is recently introduced into various fields, it is being applied to the fashion field. This paper proposes a system for recommending cody clothes suitable for a user's selected clothes. The proposed system consists of user app, cody recommendation module, and server interworking of each module and managing database data. Cody recommendation system classifies clothing images into 80 categories composed of feature combinations, selects multiple representative reference images for each category, and selects 3 full body cordy images for each representative reference image. Cody images of the representative reference image were determined by analyzing the user's preference using Google survey app. The proposed algorithm classifies categories the clothing image selected by the user into a category, recognizes the most similar image among the classification category reference images, and transmits the linked cody images to the user's app. The proposed system uses the ResNet-50 model to categorize the input image and measures similarity using ORB and HOG features to select a reference image in the category. We test the proposed algorithm in the Android app, and the result shows that the recommended system runs well.

A Study on the Knowledge-based Addressing Post-processor for Automatic PLC Programming (PLC 자동프로그래밍을 위한 지식기반의 어드레스 할당 후처리부에 관한 연구)

  • 강신한;신흥렬;이재원
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.19 no.37
    • /
    • pp.171-178
    • /
    • 1996
  • The programmable logic controller(PLC) programming has been manually carried out, which might cause the productivity decrease by omission and repetition of instruction. Recently, the knowledge-based automatic programming system is introduced. In the system, input/output(I/O) addresses are input by user. In this study, we developed the prototype system for automatic I/O addressing using knowledge-based technology, With the developed system, the PLC addressing task can he consistently and effectively performed.

  • PDF

Development of Programs for Menu Planning by Using Personal Computer (PERSONAL COMPUTER를 이용한 식단 관리의 전산화 연구)

  • 문수재
    • Journal of the Korean Home Economics Association
    • /
    • v.24 no.4
    • /
    • pp.69-74
    • /
    • 1986
  • The present study investigated the use of a computerized program for construction of menu. The Computer used for this study was the personal computer type IBM-PC OA-16 XT. The program itself used the computer's“DBASE Ⅲ”. Preparation for computer programming: 1) Assigned special code number of menu and input data 2) Assigned special code number of recipe and input data 3) Menu construction The computerized program for the planning of menu according to user's condition was developed.

  • PDF

Soil Loss Estimation System using GIS (GIS를 이용한 토양유실량 추정 시스템개발 및 적용)

  • Her, Young-Gu;Park, Seung-Woo;Kang, Moon-Seong
    • Proceedings of the Korean Society of Agricultural Engineers Conference
    • /
    • 2001.10a
    • /
    • pp.39-44
    • /
    • 2001
  • A GIS-RUSLE system has been developed to estimate soil losses from where individual fields on a hillslope using the RUSLE in a GIS environment. The GIS-RUSLE adopts a user interface and a user can use the drop-down menus to define the inputs and get the calculated results. The input data are generated from Arc/Info and ArcView GIS and the factors of the RUSLE are provided from ArcView Avenue. Examples of the GIS-RUSLE applications are presented.

  • PDF

Rehabilitation System of Hand Manipulation Using Virtual Reality

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.89.3-89
    • /
    • 2001
  • Recently computer graphic technology has achieved remarkable development. Applications of this technology to various fields are expected. In this study, one application of computer graphics to the medical field is shown. We developed a rehabilitation system of hand manipulation using virtual reality aiming to offer enjoyable rehabilitation training to physically handicapped people with upper limb disabilities. This rehabilitation system generates training environments for upper limbs, such as moving balls in virtual space of computer. And by using data glove as a sophisticated input device, a user can manipulate objects in virtual space by his hand. By using this rehabilitation system, a user can have rehabilitation training under various conditions without feeling tedious.

  • PDF

RAN-aCGH: R GUI Tools for Analysis and Visualization of an Array-CGH Experiment

  • Kim, Sang-Cheol;Kim, Byung-Soo
    • Genomics & Informatics
    • /
    • v.5 no.3
    • /
    • pp.137-139
    • /
    • 2007
  • RAN-aCGH is an R GUI tool for the analysis and visualization of array comparative genomic hybridization (array-CGH) experiments. The tool consists of data-loading, preprocessing for missing data, several methods for statistical identification of DNA copy number aberration, and visualization of the copy number change. RAN-aCGH requires a single input format, provides various visualizations, and allows the addition of a new statistical method, all in a user-friendly graphic user interface (GUI).

A Study on guidance System for Workstation Using AI Techniques (인공지능 기법을 이용한 워크스테이션 조작지사용 S/W 개발에 관한 연구)

  • Young Sum Kim
    • Journal of the Korean Institute of Telematics and Electronics
    • /
    • v.25 no.2
    • /
    • pp.168-175
    • /
    • 1988
  • This paper describes a User guidance System aimed for user-friendly workstation guider that extracts Conceptual Structure from the input sentence by use of CE theory and performs Question Answering in Teletex Manual domain. It uses Frame typed knowledge base and CD recognizer as link procedure between CE structure and Frame controller.

  • PDF

Implementation of a Virtual Keyboard Using Infrared Distance Sensor (적외선 센서를 사용한 가상 키보드의 구현)

  • Jang, Su-Ho;Whang, Whan-Kyu
    • Journal of Industrial Technology
    • /
    • v.29 no.A
    • /
    • pp.77-82
    • /
    • 2009
  • In this paper, we implement a virtual keyboard using infrared distance sensor. A virtual keyboard allows a user to enter characters by selecting keyboard layouts with sensing areas. By projecting infrared light on any flat surface and detection devices we can sense the user's input characters. Unlike a conventional physical keyboard, the virtual keyboard provides convenience in terms of mobility, portability, and space savings.

  • PDF

Performance estimation model of the three-dimensional pointing tasks in virtual environment systems (가상환경에서의 3차원 포인팅작업 성능평가 모형)

  • 박재희;박경수
    • Proceedings of the ESK Conference
    • /
    • 1996.04a
    • /
    • pp.253-258
    • /
    • 1996
  • Virtual reality environment system is expected to be used as a new user interface tool oweing to its high immersiveness and high interactivity. To use VR interface effectively, we should identify the characteristics of the three-dimensional control tasks as if we did in two-dimensional graphic user interface environments. As a first step, we validated Fitts'law for the three-dimensional pointing tasks with the two input devices, Spaceball and Spacemouse. Different from the two-dimensional control tasks, VR pointing tasks needed inclusion of a new variable, size of the moving object, to Fitts'law. The modified

  • PDF