• Title/Summary/Keyword: User Experiment

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Influence of asethetic attributes on user interface design (제품의 조형요소가 사용자-인터페이스 디자인에 미치는 영향에 관한 연구)

  • 이현진;이건표
    • Journal of the Ergonomics Society of Korea
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    • v.14 no.1
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    • pp.105-113
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    • 1995
  • The objective of the study is to investigate the influence of aesthetic attributes on user interface design. Theories of aesthetics are first studied from which aesthetic attributes are defined as information sources. Representation of a product is viewed as a combination of aesthetic attributes, based on a hypothesis that each attribute has a certain influence on the performance in terms of user interface. An experiment was conducted to support the hypothesis. Various combinations of aesthetic attributes of a microwave oven were generated from the orthogonal array of a conjoint analysis. Subjects perfomed on a computer two types of tasks, each of which simulated a combination of attributes. Reaction time was evaluated as a performance measure for the conjoint analysis to find out how much influence each attribute has on the performance. A computer program, UISA(User interface Simulation system of Aesthetic attributes0, was developed and used for simulation. Findings on the influences of aesthetic attributes were summarized.

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User Analysis for Shower Chair Design (고령자용 목욕의자 디자인을 위한 사용자 분석)

  • Jung, Kwang-Tae;Song, Bok-Hee;Shin, Dong-Jin;Chun, Keyoung-Jin;Won, Byeong-Hee;Hong, Jae-Soo
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.1
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    • pp.93-100
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    • 2010
  • In this study, user survey and some experiments were carried out to identify older adults' characteristics and needs for shower chair design. Firstly, the category and design components of shower chair were analyzed through product analysis. Secondly, older adults' needs for shower chair were identified through user interview and observation. Thirdly, experiment to measure older adults' motion, EMG, and body pressure while using shower chair was carried out and then older adults' characteristics for the use of shower chair were identified. Finally, the direction of design for shower chair was proposed to improve older adults' satisfaction.

Using Haptic Device in Multimedia Education (멀티미디어 제작 실습에서의 촉각장치 활용에 관한 연구)

  • Kim, Young-Ook;Kim, Yoon-Sang
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.78-80
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    • 2006
  • Mouse is widely used in multimedia education. However, using mouse is not easy for user to get exact three dimentional (3D) user input and to manipulate delicately as the user can not know the surface information of virtual objects, which are typical drawbacks of using mouse in multimedia education, especially in 3D multimedia contents authoring. In this paper, haptic device is introduced to the 3D multimedia education. The haptic device provides 3D user's input information as well as haptic information of virtual objects such as surface textures, collisions and etc. which thus allow to enhance the task efficiency in multimedia education. Simple experiment results are presented to show the positive results of using the haptic device in multimedia education.

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A Performance Comparative between WAP Service and JAVA Wireless Internet Service (무선 인터넷의 WAP 기반 서비스와 자바 기반 서비스간의 성능 비교)

  • 오기욱
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.2
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    • pp.122-128
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    • 2003
  • There are many development methods to implement wireless internet service. These methods are WAP(Wireless Application Protocol) based services and Java based service WAP based service has been proposed to support limited convenience for user But Java based service can support many convenience and GUI(Graphic User Interface) and easy to use to access for user. This paper will be propose a WAP based application development method and Java based application development method. As an illustrative experiment, WAP based service and Java based service are used to show performance for each systems.

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Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • v.38 no.6
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.

Buyer Category-Based Intelligent e-Commerce Meta-Search Engine (구매자 카테고리 기반 지능형 e-Commerce 메타 서치 엔진)

  • Kim, Kyung-Pil;Woo, Sang-Hoon;Kim, Chang-Ouk
    • IE interfaces
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    • v.19 no.3
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    • pp.225-235
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    • 2006
  • In this paper, we propose an intelligent e-commerce meta-search engine which integrates distributed e-commerce sites and provides a unified search to the sites. The meta-search engine performs the following functions: (1) the user is able to create a category-based user query, (2) by using the WordNet, the query is semantically refined for increasing search accuracy, and (3) the meta-search engine recommends an e-commerce site which has the closest product information to the user’s search intention by matching the user query with the product catalogs in the e-commerce sites linked to the meta-search engine. An experiment shows that the performance of our model is better than that of general keyword-based search.

A Trajectory Substitution Privacy Protection Scheme in location-based services

  • Song, Cheng;Zhang, Yadong;Gu, Xinan;Wang, Lei;Liu, Zhizhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4771-4787
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    • 2019
  • Aimed at the disclosure risk of mobile terminal user's location privacy in location-based services, a location-privacy protection scheme based on similar trajectory substitution is proposed. On the basis of the anonymized identities of users and candidates who request LBS, this scheme adopts trajectory similarity function to select the candidate whose trajectory is the most similar to user's at certain time intervals, then the selected candidate substitutes user to send LBS request, so as to protect user's privacy like identity, query and trajectory. Security analyses prove that this scheme is able to guarantee such security features as anonymity, non-forgeability, resistance to continuous query tracing attack and wiretapping attack. And the results of simulation experiment demonstrate that this scheme remarkably improve the optimal candidate' trajectory similarity and selection efficiency.

A Study On User Skin Color-Based Foundation Color Recommendation Method Using Deep Learning (딥러닝을 이용한 사용자 피부색 기반 파운데이션 색상 추천 기법 연구)

  • Jeong, Minuk;Kim, Hyeonji;Gwak, Chaewon;Oh, Yoosoo
    • Journal of Korea Multimedia Society
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    • v.25 no.9
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    • pp.1367-1374
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    • 2022
  • In this paper, we propose an automatic cosmetic foundation recommendation system that suggests a good foundation product based on the user's skin color. The proposed system receives and preprocesses user images and detects skin color with OpenCV and machine learning algorithms. The system then compares the performance of the training model using XGBoost, Gradient Boost, Random Forest, and Adaptive Boost (AdaBoost), based on 550 datasets collected as essential bestsellers in the United States. Based on the comparison results, this paper implements a recommendation system using the highest performing machine learning model. As a result of the experiment, our system can effectively recommend a suitable skin color foundation. Thus, our system model is 98% accurate. Furthermore, our system can reduce the selection trials of foundations against the user's skin color. It can also save time in selecting foundations.

Fuzzy Decision Making-based Recommendation Channel System using the Social Network Database (소셜 네트워크 데이터베이스를 이용한 퍼지 결정 기반의 추천 채널 시스템)

  • Ma, Linh Van;Park, Sanghyun;Jang, Jong-hyun;Park, Jaehyung;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.307-316
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    • 2016
  • A user usually gets the same suggesting results as everyone else in most of the multimedia social services, nowadays. To address the challenging problem of personalization in the social network, we propose a method which exploits user's activities, user's moods, and user's friend relationships from the social network to build a decision-making system. Depending on a current state of the user's mood, this system infers the most appropriated video for the user. In the system, the user evaluates a set of the given recommendation methods which extract from the user's database social network and assigns a vague value to each method by a weight. Then, we find the fuzzy collection solution for the system and classify the set of methods into subsets, and order the subsets based on its local dominance to choose the best appropriate method. Finally, we conduct an experiment using the YouTube API with a lot of video types. The experiment result shows that the channel recommendation system appropriately affords the user's character, it is more satisfying than the current YouTube based on an evaluation of several users.

Content-based Image Retrieval by Extraction of Specific Region (특징 영역 추출을 통한 내용 기반 영상 검색)

  • 이근섭;정승도;조정원;최병욱
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.77-80
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    • 2001
  • In general, the informations of the inner image that user interested in are limited to a special domain. In this paper, as using Wavelet Transform for dividing image into high frequency and low frequency, We can separate foreground including many data. After calculating object boundary of separated part, We extract special features using Color Coherence Vector. According to results of this experiment, the method of comparing data extracting foreground features is more effective than comparing data extracting features of entire image when we extract the image user interested in.

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