• Title/Summary/Keyword: User Emotion

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A Green LED Sensitivity Lighting System Using Smart Phone (스마트폰을 이용한 그린 LED 감성조명 시스템)

  • Cho, Myeon-Gyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.2
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    • pp.103-111
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    • 2012
  • This paper introduces a novel concept of 'A Green LED Sensitivity Lighting System' which can automatically estimate QoS(quality of service) and emotional requirements of user using smart phone. And it can intelligently control ambient illumination lamp to conserve electric energy and to satisfy human sensitivity. The proposed system has 4 control modes; emotional lighting, smart lighting, green lighting and realistic lighting modes in order to comfort man's emotion, to maximize work efficiency, to save energy consumption and to make the entertainment more fun, respectively. When we choose green lighting mode for indoor office situations, an elaborate simulation shows that the proposed system with home network can reduce the energy by 50% compared to conventional light control system with a fixed time-based switching.

A Design and Evaluation of WBI based on Agent considering Emotional Experience (감성체험을 고려한 에이전트 기반 WBI 설계 및 평가)

  • Lee, Jun-Hee;Kim, Jeong-Tae
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.296-300
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    • 2006
  • It is difficult to let computer express feelings because of the ambiguity and nonlinearity. But it is said that expressing emotions is very important for high quality data processing and improvement of interactivity in WBI. In this paper, I surveyed emotion models from the view point of psychology. Next, I proposed WBI(Web Based Instruction) based on character agent considering emotional experience. By experimental result, the proposed model shows that has more user's preference than other existing WBI.

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A Study on the Emotion Responsive VR Model Centered on Interior Color Design - Focused on the analysis of Lotte World, Coex Mall, Central City - (감성반응 가상현실 모델에 관한 연구 - 실내 색채 디자인을 중심으로 -)

  • 김주연;이현수
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.64-70
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    • 2002
  • One of the main motivations of this research process is to develop an adaptable VR model whose color can be changed according to the emotional information of user. This paper addresses how to define color scheme and combine colors with harmony. The adaptable color of the VR model consists of three processes: emotional keyword identification, the color combination and the VR model adaptation processes. We have used the biorhythm to derive the emotional keyword which is used to find the color harmony scheme. The color harmony scheme provides information for the color combination of the VR model. Finally, we have obtained the VR model which color has been changed using the identified color schema.

A Study on the Emotional Approachs in Residential Space Design (주거 공간에 나타난 감성적 접근방법에 관한 연구)

  • Yoon, Joung-Mi;Lyu, Ho-Chang
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.237-241
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    • 2007
  • Artificial environments and spaces developed in 20th century provided conveniences and comforts and developed spatial thoughts of interior design. But it caused significant environmental estrangement due to environmental disruption and materialism. This caused raising necessity of emotional design in human life spatial design as liberation of human nature is discussed and interest in emotion among human natures is being enhanced. This study manages how emotional design is expressed in basic area of human, residential area. Emotional design is proceeding to the direction designing interface between human and environment considering human physical and psychological characteristics focused on correlation between human and interior space. Therefore through this study, meanings and effects of design considering user emotions are reviewed to materialize expressing factors for combining into actual design.

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User Emotion Extraction Engine($E^3$) based on Fuzzy Inference and Bayesian Networks in Smart Phone Environment (스마트폰 환경에서 퍼지 추론과 베이지안 네트워크에 기반한 사용자 감성 추출 엔진)

  • Lee, Seong-Ho;Bang, Jae-Hun;Lee, Sung-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.100-103
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    • 2011
  • 최근 스마트폰의 보급이 일반화되면서 보다 개인화된(Personalized) 서비스를 제공하려는 시도가 다각도로 이루어지고 있다. 이러한 시도 중 하나가 사용자의 감성을 인식하여 보다 효과적인 서비스를 제공하려는 것이다. 본 논문에서는 스마트폰으로부터 얻어낸 위치인식정보와 사용자 정보를 베이지안 네트워크를 활용하여 상황정보를 도출한다. 이 상황정보와 사용자의 선호도 정보를 퍼지 추론을 이용하여 얻은 결과 값을 수정된 Valence-Arousal 모델에 매핑하여 사용자의 감성정보를 추출하는 감성 추출 엔진을 제안한다. 유용성 평가를 위해 현재 상용 중인 스마트폰에 제안하는 감성 추출 엔진을 이용, 사용자 감성을 인식하고 적절한 서비스를 추천하는 애플리케이션을 구현하였다.

Query-based User Emotion Prediction (질의 기반 사용자 감정상태 예측)

  • Min, Hye-Jin;Kang, Inho
    • Annual Conference on Human and Language Technology
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    • 2014.10a
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    • pp.211-214
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    • 2014
  • 본 연구에서는 질의를 기반으로 사용자의 감정상태를 예측하는 방법을 제안한다. 제안방법은 자극-감정 규칙베이스 구축, 규칙확률 값 기반 질의 랭킹, 질의 랭킹 기반 사용자 감정예측의 단계로 구성된다. 방법의 적절성을 검증하기 위하여 힘들다와 심심하다에 대한 결과로 사용자평가를 실시하였다. 힘들다의 결과에서는 힘들다 정도에 대한 점수가 높은 질의들을 지속적으로 검색하는 사용자들을 힘들다라고 판단할 수 있다고 분석되었다. 심심하다의 결과에서는 방법 간 유의미한 차이를 보이지 않았으나, 특정 개별질의의 지속적인 패턴을 분석하는 것이 좀 더 높은 점수를 얻은 것으로 평가되었다.

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(A) Study on the Environment-friendly Material of the Modern Furniture (탈 기능주의와 현대 가구디자인과의 관계 연구)

  • Kim, Chung Ho
    • Journal of the Korea Furniture Society
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    • v.24 no.3
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    • pp.263-272
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    • 2013
  • This study is the content of the environment-friendly is the tendency of one of postmodernism. Rather than end up post-modernism in the past, such trend has affected many in the design of modern furniture. Appeal to emotion in order to achieve an intimate relationship with the user, especially in the new material, you are the fulfillment of desire more than a simple function. In addition, designers of modern Many or even looking from the re-interpretation of the design past the motif of the design such as the time that post-modernism has arrived. Users who are using the furniture, because there is a tendency to features In addition to the primary that it has, you have to Want the meaning of one another, and to Serve by generating story distance from him this some. In this study, to target households that still is very important in modern design, and a historic of postmodernism the concept with a different meaning functional, the figurative to break free from meaning one-dimensional with the furniture I was analyzed on the basis of the flow.

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Text Mining and Sentiment Analysis for Predicting Box Office Success

  • Kim, Yoosin;Kang, Mingon;Jeong, Seung Ryul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.4090-4102
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    • 2018
  • After emerging online communications, text mining and sentiment analysis has been frequently applied into analyzing electronic word-of-mouth. This study aims to develop a domain-specific lexicon of sentiment analysis to predict box office success in Korea film market and validate the feasibility of the lexicon. Natural language processing, a machine learning algorithm, and a lexicon-based sentiment classification method are employed. To create a movie domain sentiment lexicon, 233,631 reviews of 147 movies with popularity ratings is collected by a XML crawling package in R program. We accomplished 81.69% accuracy in sentiment classification by the Korean sentiment dictionary including 706 negative words and 617 positive words. The result showed a stronger positive relationship with box office success and consumers' sentiment as well as a significant positive effect in the linear regression for the predicting model. In addition, it reveals emotion in the user-generated content can be a more accurate clue to predict business success.

An Analysis of Consumer Instantly Impulse Purchasing Propensity in Cyber Market (사이버 마아켓에서의 소비자 충동구매성향 분석)

  • 김영숙
    • Journal of the Korean Home Economics Association
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    • v.38 no.12
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    • pp.111-129
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    • 2000
  • The purpose of this study is to investigate the level of consumer instantly impulse buying in cuber market user. Also this study analyzes causal effect on consumer instantly impulse purchasing by demographic and social, place and promotion, consumer emotion state, and consumer internal and psychological variables. The data had been collected from on-line research method with 1,034, as using cuber market. The major statistical methods used for data analysis are frequency, percentile, mean, factor analysis, multiple regression analysis, Pearson's correlation analysis, and path analysis. The result of causal effect analysis were as follows; First, the variables affecting possession oriented materialism were sex and age. Second, the variables affecting self-control were sex, income, account of credit card, and instantly state of mind. Third, variables directly affecting instantly impulse purchasing were serif employed, banner advertisement, experience of cuber shopping, shopping mall pattern, instantly state of mind, purpose of shopping, happiness and success oriented materialism, and self-control. Also sex, income account of credit card, and instantly state of mind emerge to indirectly effect via self-control. Especially, the variables of success oriented materialism and instantly state of mind influenced on the highest of relative variables in consumer instantly impulse purchasing.

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Notification Service on Mail, Text Message and phone call using Olfactory Display (후각 디스플레이 기술을 이용한 메일, 문자 및 전화 알리미 서비스)

  • Lee, Young-Joon;Keum, Dong-wi;Kim, Jeong-Do;Lim, Seung-Ju
    • Journal of Sensor Science and Technology
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    • v.25 no.6
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    • pp.412-417
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    • 2016
  • Scent display is used mainly to augment immersion, reality and emotion, besides provide more tension and suggestion. However, this paper pay attention to effect of smells as ambient media, and propose a notification service using scents without sound and vibration when a user has new mail, test message and phone call. And we designed a scent service platform and API function for easy application of scent notification service. We demonstrated feasibility by experiment using smart phone and self-producted scent device.