• 제목/요약/키워드: User Control

검색결과 3,797건 처리시간 0.041초

스마트 폰의 사용자 경험 증진을 위한 컨트롤 구조개선 (Improved control structure to enhance user experience of smart phone)

  • 이영주
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.163-170
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    • 2017
  • As the usage of smart phones continues to increase, the control UI, which users have to continue to use, sometimes finds a heavy burden on users. Therefore, in this study, we have studied the control user interface structure along with the theoretical background of the control user interface, and we have studied the role and usage of the control component based on it. Typical commonly used controls are button controls for transmission, selection controls for various selections, link controls for navigation, text controls for inputting characters, indicator controls for feedback on progress, A message control that displays information about warnings and errors, and a window control such as a dialog box. The structure of the control should be designed according to the use of the separated control to help the user efficiently use the control user interface. Based on the analysis of the theoretical usage of representative components belonging to the separated controls, we presented a new and correct way to use the control to improve the user experience. The use of improved control components will help to design the control structure efficiently and to improve the user experience.

User Created Contents 기반 서비스 로봇 제어의 개발 연구 (A Study on the Development of Service Robot Control based on User Created Contents)

  • 나승권;최석임;편용국
    • 한국항행학회논문지
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    • 제19권4호
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    • pp.311-317
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    • 2015
  • 본 논문에서는 서비스 로봇 제어 시스템의 복잡한 소프트웨어 개발을 손쉽게 하기 위한 서비스 로봇 콘텐츠 개발 방법에 관한 연구이다. 본 연구에서 개발된 User created contents 기반 로봇 제어 시스템은 로봇 구동 제어회로, 센서 데이터 처리, 상태 표시, 모니터링 시스템 등을 모듈화 하여 사용자 입장에서 서비스 로봇 운용 화면을 구성하고 서비스 로봇을 운용 제어할 수 있는 시스템으로써 텍스트 기반에서 서비스 로봇 제어 콘텐츠를 자유롭게 운용할 수 있는 특징을 가진다. 또한, 사용자는 개발된 User created contents 를 이용하여 위치 변경뿐만 아니라 사용자가 원하는 로봇 운영 제어 GUI (graphic user interface) 도 변경이 가능하다는 장점을 가지고 있다. 결과적으로, 서비스 로봇 운용자가 사용자 입장에서 편리하게 서비스 로봇 콘텐츠를 만들 수 있는 방법을 제안하여 서비스 로봇의 개발을 활성화하는 방법을 제시하였다.

The User Motion Pattern Control System for The Simulated Vehicle

  • Kim, Tae-Wan;Lee, Dong-Myung
    • 공학교육연구
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    • 제15권4호
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    • pp.48-52
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    • 2012
  • The purpose of this paper is to design and implement the user motion pattern control system for the simulated vehicle. After analyzing the user motion patterns in the system, the patterns are used to control the moving direction of the simulated vehicle such as forward, backward, turn right, turn left etc. The patterns in the system around are sent to the simulated vehicle in real time. In order to execute the suggested user motion pattern control system, the Kinect is used for executing the system. The Kinect recognizes the specified user motion patterns and it transmits the data to the user motion pattern control system. There are nine kinds of the user motion patterns in the system for controlling the simulated vehicle. In addition to this, some sensors are used to detect the condition of the simulated vehicle. GPS is also used to estimate the current location of the simulated vehicle and to obtain the driving information.

시각 센서 기반의 다 관절 매니퓰레이터 간접교시를 위한 유저 인터페이스 설계 (A User Interface for Vision Sensor based Indirect Teaching of a Robotic Manipulator)

  • 김태우;이후만;김중배
    • 제어로봇시스템학회논문지
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    • 제19권10호
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    • pp.921-927
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    • 2013
  • This paper presents a user interface for vision based indirect teaching of a robotic manipulator with Kinect and IMU (Inertial Measurement Unit) sensors. The user interface system is designed to control the manipulator more easily in joint space, Cartesian space and tool frame. We use the skeleton data of the user from Kinect and Wrist-mounted IMU sensors to calculate the user's joint angles and wrist movement for robot control. The interface system proposed in this paper allows the user to teach the manipulator without a pre-programming process. This will improve the teaching time of the robot and eventually enable increased productivity. Simulation and experimental results are presented to verify the performance of the robot control and interface system.

User Interface in Web Based Communication for Internet Robot Control

  • Sugisaka, Masanori;Hazry, Desa
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.49-51
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    • 2005
  • Robot control involves advance programming, scientific and high technology. The systematic and methodological aspects of robot controls often results in having superficial control design problems that can negatively affect the robot application, usability and appeal. User friendly interface of robot control is extremely advantageous and more attractive. To illustrate, the application of medical robot is usually handled by clients who have little background in advance programming language. Thus, it would be difficult if the client needs to use programming language to control the robot. It would justify better if the robot control is presented in a meaningful interface to the client. This way the robot application would be more natural and user friendly. This paper describes the method of developing the user interface for web based communication to control an internet robot named Tarou. The web based communication tasks involves three levels. The first one accommodates on the client sending commands to robot through the internet. The next communication level relates to the robot receiving the commands sent by the client. The final communication level generates on sending feedback on status of commands by the robot to the client. The methodology used here can be elaborated in four hierarchical steps; identify user needs and robot tasks, identify the enhancing tag reference used by the server, induce the tag into HTML, present the HTML in attractive user interface as the client control panel.

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에너지 저감을 위한 사용자 및 위치인식 기술 적용 디밍 조명제어 시스템 연구 (A Study on the User and Location Awareness Technology Applied Dimming Lighting Control System to Save Energy)

  • 최기현;김용성;이행우;서장후
    • 설비공학논문집
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    • 제27권1호
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    • pp.14-23
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    • 2015
  • Although research and technology developments have recently increased to save lighting energy within buildings, such research and technology development are judged to be unsuitable for energy savings since they are limited in the sense that the application of the technology is fragmented. This study proposes a user and location awareness technology applied to dimming lighting control system and verified the effectiveness of energy savings by building a test bed. The results were as follows : 1) This study suggested a user and location awareness technology applied to dimming lighting control system. 2) The system shows 96.6% and 82.8% energy saving rates, respectively, on the basis of one user, compared to an on/off lighting control and the user and location awareness technology applied to on/off lighting control system. 3) The energy consumption of the user and location awareness technology applied to on/off lighting control system and the user and location awareness technology applied to dimming lighting control system increased to 96.6%, 88.3%, and 59.6% and 82.8%, 85.0%, 51.5%, respectively, on the basis of one, two, and three users, compared to the on/off lighting control system. This study confirmed the energy saving performance of the user and location awareness technology applied to the dimming lighting control system through performance evaluation. In this regard, further study needs to be undertaken to evaluate the performance at night time.

VxD를 이용한 GUI환경에서의 실시간 제어기법에 관한 연구 (A Study on the Control technique of the Real-Time over the Environment of Graphic User Interface Using VxD.)

  • 장성욱;이진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.120-120
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    • 2000
  • In this study, in order to control real system under the environment of graphic user interface, study on the technique which can control real system without additional hardware drivers using virtual machine driver operated on the windows operating system. Consider the problem which is the error and the delay of a sampling time on the multi task processing through the load test of the experiment using graphic user interface.

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OWC based Smart TV Remote Controller Design Using Flashlight

  • Mariappan, Vinayagam;Lee, Minwoo;Choi, Byunghoon;Kim, Jooseok;Lee, Jisung;Choi, Seongjhin
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권1호
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    • pp.71-76
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    • 2018
  • The technology convergence of television, communication, and computing devices enables the rich social and entertaining experience through Smart TV in personal living space. The powerful smart TV computing platform allows to provide various user interaction interfaces like IR remote control, web based control, body gesture based control, etc. The presently used smart TV interaction user control methods are not efficient and user-friendly to access different type of media content and services and strongly required advanced way to control and access to the smart TV with easy user interface. This paper propose the optical wireless communication (OWC) based remote controller design for Smart TV using smart device Flashlights. In this approach, the user smart device act as a remote controller with touch based interactive smart device application and transfer the user control interface data to smart TV trough Flashlight using visible light communication method. The smart TV built-in camera follows the optical camera communication (OCC) principle to decode data and control smart TV user access functions according. This proposed method is not harmful as radio frequency (RF) radiation does it on human health and very simple to use as well user does need to any gesture moves to control the smart TV.

Cooperative Power Control Scheme for a Spectrum Sharing System

  • Ban, Tae-Won;Jung, Bang-Chul
    • Journal of information and communication convergence engineering
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    • 제9권6호
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    • pp.641-646
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    • 2011
  • In this paper, we investigate a power control problem which is very critical in underlay-based spectrum sharing systems. Although an underlay-based spectrum sharing system is more efficient compared to an overlay-based spectrum sharing system in terms of spectral utilization, some practical problems obstruct its commercialization. One of them is a real-time-based power adaptation of secondary transmitters. In the underlay-based spectrum sharing system, it is essential to adapt secondary user's transmit power to interference channel states to secure primary users' communication. Thus, we propose a practical power control scheme for secondary transmitters. The feedback overhead of our proposed scheme is insignificant because it requires one-bit signaling, while the optimal power control scheme requires the perfect information of channel states. In addition, the proposed scheme is robust to feedback delay. We compare the performance of the optimal and proposed schemes in terms of primary user's outage probability and secondary user's throughput. Our simulation results show that the proposed scheme is almost optimal in terms of both primary user's outage probability and secondary user's throughput when the secondary user's transmit power is low. As the secondary user's transmit power increases, the primary user's outage probability of the proposed scheme is degraded compared with the optimal scheme while the secondary user's throughput still approaches that of the optimal scheme. If the feedback delay is considered, however, the proposed scheme approaches the optimal scheme in terms of both the primary user's outage probability and secondary user's throughput regardless of the secondary user's transmit power.

명령 제어 음성 인터페이스 사용자 중심 설계를 위한 사용성 평가도구의 설계 및 구현 (Design and Implementation of a Usability Testing Tool for User-oriented Design of Command-and-Control Voice User Interfaces)

  • 이명지;홍기형
    • 말소리와 음성과학
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    • 제3권2호
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    • pp.79-87
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    • 2011
  • Recently, usability has become very important in voice user interface systems. In this paper, we have designed and implemented a wizard-of-oz (WOZ) usability testing tool for command-and-control voice user interfaces. We have proposed the VUIDML (Voice User Interface Design Markup Language) to design the usability test scenario of command-and-control voice interfaces in the early design stages. For highly satisfactory voice user interfaces, we have to select highly preferred voice commands and prompts. In VUIDML, we can specify possible prompt candidates. The WOZ usability testing tool can also be used to collect user-preferred voice commands and feedback from real users.

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