• Title/Summary/Keyword: User Competency

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Dynamic Arrangement of Control in a Personalized Learning Environment (개인화 학습 공간을 위한 동적 컨트롤 배치 기법)

  • Han, Sung-Jae;Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.1
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    • pp.106-110
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    • 2008
  • The requirement for customized learning environments is increasing with the development of Web 2.0 technology To personalize services in E-learning, there are various functions available to the user. However, some components have fixed or inflexible functionality that limits what can be changed, and customization information has not been used for other purposes. In this paper, we propose an e-Space manager for the dynamic customization of learning environment control units. The proposed method can confirm which areas users have customized and how they have customized them. The advantage is that users can control their own learning environments, including not only the format, but also the content within the limits of the underlying system. The customization information is captured to confirm the competency model.

A Study on Definition of Owner's Organizational Competency Factors (발주 역량 구성 요소의 정의에 관한 연구)

  • Lee, Si-Wook;Kim, Ok-Ki;Woo, Sung-Kwon
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.525-530
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    • 2008
  • Construction industry is based on receiving an order. So, it has a special feature that market and manufacture activity is formed by a user. For this reason, it has a great influence on other industry compare construction industry with other industry. Specially when build public structure as infrastructure, importance of owner is emphasized then private construction because the primary role of owner have a great effect on national finance. Inspite of that, the importance of a faculty and role of an owner and an ordering organ, it is weak that a study about objective and meaningful evaluation of the specially, common standard and ability of public ordering organ as a major user of domestic construction industry. So, this study define the evaluation sphere and an element of an ordering ability for develop an ordering ability evaluation guide which can evaluate objective ability of an ordering organ. Apply its evaluation sphere and element, judge a standard of an owner, thought the judgement, it can judge accurately of short ability and if it can make future oriented strategy, it can elevate the efficiency of an owner organization management.

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An Empirical Study about Internet and Social Network Security Behavior of End User (최종사용자의 인터넷과 소셜 네트워크 보안 행동에 대한 실증 연구)

  • Park, Kyung-Ah;Lee, Dae-Yong;Koo, Chul-Mo
    • The Journal of Information Systems
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    • v.21 no.4
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    • pp.1-29
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    • 2012
  • The purpose of this study was to find about personal information security of internet and social networks by focusing on end users. User competence and subjective criterion, which are the antecedents, are affecting security behaviors For these security behaviors, the study examined the relationship between security behavior intention on internet use and security behavior intention about social network that is actively achieved in many fields. Behaviors of internet and social network were classified into an action of executing security and an action of using a security technology. In addition, this study investigated a theory about motivational factors of personal intention on a certain behavior based on theory of reasoned action in order to achieve the purpose of this study. A survey was conducted on 224 general individual users through online and offline, and the collected data was analyzed with SPSS 12.0 and SmartPLS 2.0 to verify demographic characteristics of respondents, exploratory factor analysis, and suitability of a study model. Interesting results were shown that security behavior intention of social network is not significant in all security behavior execution, which is security performance behavior, and security technology use. Internet security behavior is significant to security technology use but it does not have an effect on behavior execution.

The Introduction of Design Thinking to Science Education and Exploration of Its Characterizations as a Method for Group Creativity Education (집단 창의성 교육을 위한 방안으로서 과학 교육에 디자인적 사고의 도입과 속성 탐색)

  • Lee, Dohyun;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.34 no.2
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    • pp.93-105
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    • 2014
  • Group creativity has recently been heightened as a core competence in the 21st century. Therefore, there is a need for introduction of concepts on design thinking emphasizing the collaboration and empathy to science education as an effective method for fostering group creativity. Understanding design thinking for effective introduction should be preceded, so we explore the characterizations of design thinking through the generic model overlay method, focus group interview, and critical incident technique analysis. The results reveal 4 cluster units of competency and 15 core competencies. The collaboration cluster consists of 5 competencies and they are as follows: organization of the team, communication, self-control, persuasiveness, and initiative competency. The integrative thinking cluster consists of 3 competencies and they are as follows: analytical, strategic, and intuitive thinking competency. The human-centeredness cluster consists of 3 competencies and they are as follows: user-orientation, relationship building, and interpersonal understanding competency. The multidisciplinary cluster consists of 4 competencies and they are as follows: achievement orientation, information seeking, curiosity, and flexibility competency. Findings are expected to provide the basic data for developing programs and establishing strategies in order to foster group creativity as well as introducing design thinking to science education effectively.

An Exploration of Career Competency Mobility Map (CCMM) Focusing on Engineering Students in K University (경력역량이동지도(CCMM) 적용사례 연구: K 대학을 중심으로)

  • Park, Jiwon;Woo, Heajung;Noh, Kyungwon;Yi, Yejih;Hwang, Seong-jun;Kim, Woocheol
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.195-206
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    • 2019
  • Accelerated technological advances and the convergence of information and communication technologies have led to changes of career concepts from one of lifetime employment to that of lifetime career. Given the importance of continuous career development for workers these days, systematic supports for workers' career development at the national level is necessary. Accordingly, a conceptual model of career competency mobility map (CCMM) has been proposed to support the development of workers' career competencies. The purpose of this study is to identify key issues that we should consider for real implementation by applying to each stage of the CCMM conceptual model as a case study. Based on the procedure presented in the conceptual model, the research process which includes collecting user information, conducting self-diagnosis of NCS-based job competencies, deriving necessary training competency, offering the guidance of training programs and job information were conducted. The results of the case study showed our participants' scores of competencies required further development and ranged from 1.83 to 4.52. Sequentially, a personalized information profile was offered for competency development, including training, certificates, and job information. Participants stated that the diagnosis results and profiles were meaningful and helped to explore further career development. Based on the results, implications are suggested.

Comparative Study of Information Literacy Education and Librarian Teacher Evaluation Index in Teachers' Competency Development Evaluation (정보활용교육 주요 토픽과 교원능력개발평가 사서교사 평가지표 비교 연구)

  • Lee, Min-Soo;Kim, Hea-Jin
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.455-477
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    • 2022
  • This study aimed to compare and analyze librarian teacher evaluation index from evaluation of teachers' competency development with the the topics of information utilization education. To this end, LDA topic modeling was conducted by collecting papers related to information utilization education published in four major journals in the field of literature and information from 1995 to May 2022. As a result of topic modeling, it can be seen that information utilization education (T10) was the most actively discussed at 12.0% of the 20 topics, followed by library utilization classes (T2) 10.4% and user service (T3) 8.8%.On the other hand, 3.3% of reading discussion (T7), 2.9% of reading education (T19), 2.1% of manpower management (T13), and 2.1% of librarian teacher job satisfaction (T17) showed the lowest distributions 3.3%, 2.9%, 2.1%, and 2.1%, respectively. In addition, although librarian teacher's class model development (T1) and curriculum development (T20) are essential processes for collaborative classes and information utilization education, they were not reflected in the current teacher competency development evaluation index. Therefore, this study proposed that 'instructional model and curriculum development' indicator should be added on 'training and support classes' factors in the Librarian Teacher Evaluation Index in Teachers' Competency Development Evaluation for further evaluation.

A Study on Clustering of Core Competencies to Deploy in and Develop Courseworks for New Digital Technology (카드소팅을 활용한 디지털 신기술 과정 핵심역량 군집화에 관한 연구)

  • Ji-Woon Lee;Ho Lee;Joung-Huem Kwon
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.565-572
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    • 2022
  • Card sorting is a useful data collection method for understanding users' perceptions of relationships between items. In general, card sorting is an intuitive and cost-effective technique that is very useful for user research and evaluation. In this study, the core competencies of each field were used as competency cards used in the next stage of card sorting for course development, and the clustering results were derived by applying the K-means algorithm to cluster the results. As a result of card sorting, competency clustering for core competencies for each occupation in each field was verified based on Participant-Centric Analysis (PCA). For the number of core competency cards for each occupation, the number of participants who agreed appropriately for clustering and the degree of card similarity were derived compared to the number of sorting participants.

School Experiences and the Next Gate Path : An analysis of Univ. Student activity log (대학생의 학창경험이 사회 진출에 미치는 영향: 대학생활 활동 로그분석을 중심으로)

  • YI, EUNJU;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.26 no.4
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    • pp.149-171
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    • 2020
  • The period at university is to make decision about getting an actual job. As our society develops rapidly and highly, jobs are diversified, subdivided, and specialized, and students' job preparation period is also getting longer and longer. This study analyzed the log data of college students to see how the various activities that college students experience inside and outside of school might have influences on employment. For this experiment, students' various activities were systematically classified, recorded as an activity data and were divided into six core competencies (Job reinforcement competency, Leadership & teamwork competency, Globalization competency, Organizational commitment competency, Job exploration competency, and Autonomous implementation competency). The effect of the six competency levels on the employment status (employed group, unemployed group) was analyzed. As a result of the analysis, it was confirmed that the difference in level between the employed group and the unemployed group was significant for all of the six competencies, so it was possible to infer that the activities at the school are significant for employment. Next, in order to analyze the impact of the six competencies on the qualitative performance of employment, we had ANOVA analysis after dividing the each competency level into 2 groups (low and high group), and creating 6 groups by the range of first annual salary. Students with high levels of globalization capability, job search capability, and autonomous implementation capability were also found to belong to a higher annual salary group. The theoretical contributions of this study are as follows. First, it connects the competencies that can be extracted from the school experience with the competencies in the Human Resource Management field and adds job search competencies and autonomous implementation competencies which are required for university students to have their own successful career & life. Second, we have conducted this analysis with the competency data measured form actual activity and result data collected from the interview and research. Third, it analyzed not only quantitative performance (employment rate) but also qualitative performance (annual salary level). The practical use of this study is as follows. First, it can be a guide when establishing career development plans for college students. It is necessary to prepare for a job that can express one's strengths based on an analysis of the world of work and job, rather than having a no-strategy, unbalanced, or accumulating excessive specifications competition. Second, the person in charge of experience design for college students, at an organizations such as schools, businesses, local governments, and governments, can refer to the six competencies suggested in this study to for the user-useful experiences design that may motivate more participation. By doing so, one event may bring mutual benefits for both event designers and students. Third, in the era of digital transformation, the government's policy manager who envisions the balanced development of the country can make a policy in the direction of achieving the curiosity and energy of college students together with the balanced development of the country. A lot of manpower is required to start up novel platform services that have not existed before or to digitize existing analog products, services and corporate culture. The activities of current digital-generation-college-students are not only catalysts in all industries, but also for very benefit and necessary for college students by themselves for their own successful career development.

An Empirical Study on Influence Factors of Competency Based HRD System User Satisfaction (역량기반 기업 HRD 시스템 사용자 만족도의 영향요인에 관한 연구)

  • Kim, Jong-Gyu;Jo, Nam-Jae;Jeong, Jin-Gwan
    • 한국디지털정책학회:학술대회논문집
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    • 2006.12a
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    • pp.257-270
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    • 2006
  • 본 연구에서는 최근 기업의 인적자원에 대한 개발 ${\cdot}$ 육성이 더욱 강조되고 과거의 전통적 훈련방식에서 탈피하여 역량기반의 성과주의 인재육성으로 빠르게 변화하고 있는 기업 HRD 분야에서 보다 전문적이며 차별화된 모습으로 점차 변화되고 있는 역량기반의 기업 HRD 시스템의 사용자 만족도에 영향을 미치는 요인이 무엇인지 알아보았다. 실증연구 결과 인지된 이익, 사용자 특성 , 조직적 지원의 3개 요인 모두 사용자 만족에 영향을 미치는 유의한 변수로 나타났으며 특히, 인지된 이익이 사용자 만족에 가장 영향을 미치는 주요 요인으로 나타났다.

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Development of the Marine Engine Room Simulator

  • Jung, Byung-Gun;So, Myung-Ok;Eum, Pil-Yong;Paek, Se-Hwon;Kim, Chang-Hwa
    • Journal of Advanced Marine Engineering and Technology
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    • v.31 no.7
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    • pp.872-880
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    • 2007
  • The development of a Marine Engine Room Simulator system for training and research is described. Development objectives of the system are for both student training, research and development work. The system includes a distributed server/client architecture for 1 to 1, or 1 to many client simulation operation through OPC server, complete separation of visual elements from the controlling routines and the ability to work on the mathematical model independent of the controller and visual systems. A graphical user interface for the man-machine interface has been developed and the mathematical model has been updated. Various engine room operational situations can be simulated. The use of marine engine room simulator for training of sea going engineers and its competency for STCW-95 is discussed.