• 제목/요약/키워드: User Based Services

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상황 온톨로지를 활용한 QoS 제공 상황인식 프레임워크 (Context-Aware Framework Using Context Ontology for Supporting QoS-based Services)

  • 서동우;이재열
    • 산업공학
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    • 제21권1호
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    • pp.65-74
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    • 2008
  • In the future, the ubiquitous computing environment will provide users with context-aware services, intelligently interacting with omnipresent resources and surrounding environments at any location and time. Therefore, the ubiquitous computing environment requires context-aware applications in order to gather and analyze context information in various situations. However, existing context-aware applications have mainly focused on providing services and adapting themselves to users based on user related contexts. But this environment requires not only user related contexts but also Quality-of-Service (QoS) related contexts. In this paper we propose a frame-work for supporting user-oriented QoS in ubiquitous environments. The proposed approach adopts a semantic ontology and a neural network algorithm in order to reason about explicit and uncertain contexts. We also show the possibility of applying the framework to real environments such as collaborative engineering service, automobile maintenance service and ubiquitous home service.

사용자 중심의 상황 인지 시스템의 개발 (Development of User-Centered Context Awareness System)

  • 장인우;우종우
    • 한국IT서비스학회지
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    • 제9권1호
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    • pp.113-125
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    • 2010
  • Recently, a smart space with Ubiquitous Environment is expanding rapidly due to the development of Ubiquitous Sensor Network. Therefore, more appropriate and intelligent services of the context awareness system is being required. The previous context awareness system can provide a service to the user through the inference only on the current situation. But, it does not handle certain situation properly when the system provides abnormal result. Also it does not have any proper method of generating reliable semantic data from sensed raw data. In this paper, we are trying to solve the problems as the following approaches. First, the system recognizes abnormal result and corrects it by learning feedback from the user. Second, we suggest a method of converting sensed data into more reliable semantic data. Third, we build the system based on an Ontological context model that is capable of interoperability and reusability. Therefore, the context awareness system of our study can enhance the previous system that can generate more reliable context data, can provide more effective inference method, and can provide more intelligent system structure.

Implementing Onetime Password based Access Control System for Secure Sharing Service

  • Kang, Namhi
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.1-11
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    • 2021
  • Development of ICT technologies leads exponential growth of various sharing economy over the last couple of years. The intuitive advantage of the sharing economy is efficient utilization of idle goods and services, but there are safety and security concerns. In this paper, we propose a onetime password based access control system to support secure accommodation sharing service and show the implementation results. To provide a secure service to both the provider and the user, the proposed system issues a onetime access password that is valid only during the sharing period reserved by the user, thereafter access returns to the accommodation owner. Especially, our system provides secure user access by merging the two elements of speaker recognition using voice and a one-time password to open and close the door lock. In this paper, we propose a secure system for accommodation sharing services as a use-case, but the proposed system can be applicable to various sharing services utilizing security-sensitive facilities.

신경망을 적용한 지체장애인을 위한 근전도 기반의 자동차 인터페이스 개발 (Development of an EMG-Based Car Interface Using Artificial Neural Networks for the Physically Handicapped)

  • 곽재경;전태웅;박흠용;김성진;안광덕
    • 한국IT서비스학회지
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    • 제7권2호
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    • pp.149-164
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    • 2008
  • As the computing landscape is shifting to ubiquitous computing environments, there is increasingly growing the demand for a variety of device controls that react to user's implicit activities without excessively drawing user attentions. We developed an EMG-based car interface that enables the physically handicapped to drive a car using their functioning peripheral nerves. Our method extracts electromyogram signals caused by wrist movements from four places in the user's forearm and then infers the user's intent from the signals using multi-layered neural nets. By doing so, it makes it possible for the user to control the operation of car equipments and thus to drive the car. It also allows the user to enter inputs into the embedded computer through a user interface like an instrument LCD panel. We validated the effectiveness of our method through experimental use in a car built with the EMG-based interface.

사용자 정의 컨텍스트와 스트림 뷰를 기반으로 하는 유비쿼터스 스트리밍 서비스 (A User Defined Context & Stream View Based Ubiquitous Streaming Service)

  • 용환승;서진숙
    • 한국공간정보시스템학회 논문지
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    • 제9권1호
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    • pp.91-104
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    • 2007
  • 유비쿼터스 환경에서 사람들은 자신과 주변 환경의 변화에 따라 서비스들이 능동적으로 변하기를 기대한다. 스트리밍 서비스에서 이런 기대를 만족시키기 위해서는 사용자의 이동에 따라 다양한 단말기로 자유롭게 이동할 수 있는 기술과 개인화된 스트리밍 푸시 기술이 필요하다. 이에 본 논문에서는 사용자 정의 컨텍스트와 스트림뷰를 기반으로 유비쿼터스 스트리밍 서비스를 제공하는 U-Stream을 설계하고 구현하였다. 스트리밍 서비스 이동에 따른 컨텍스트를 분류하고 사용자에게 일부 컨텍스를 설정하게 함으로 개발자들의 예상의 의해 획일적으로 실행되는 서비스에서 벗어나 사용자 중심의 개인화된 서비스를 제공한다.

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라이프스타일 유형에 따른 모바일 간편결제 서비스의 이용행태 연구 (A Study on Behavior in Using Fin-Tech Based on Life Style Types)

  • 진정숙;김현모;박주석
    • 한국IT서비스학회지
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    • 제16권1호
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    • pp.119-138
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    • 2017
  • Mobile easy payment is a term for using mobile devices to facilitate financial transactions. Mobile easy payment is a quickly emerging practice, supported by the dramatic increase of mobile phone or device users around the world. The purpose of this study is to classify user's group of the mobile easy payment service by their lifestyle based on I-VALS type and to investigate differences in usage behavior among the user groups. For empirical study, a questionnaire survey was carried out with users of mobile easy payment services using the Internet from June 7 to 10 in 2016. We conducted factor analysis for I-VALS, usage factors, satisfaction factors. We also performed cluster analysis for group classification, and analysis of variance, cross analysis to compare the different usage behavior among the user groups. In analysis results, first three cluster appeared including "ICT task-oriented group", ICT positive and socialities oriented group", "ICT leader-oriented group". Second, it was found significant differences among the clusters about factor of "easy of use", "securities", "universality", "satisfaction". Third, we showed that there were significant differences in time first used the service. Based on these findings, we provide practical implications. Results of our study can be expected to provide the basis of differentiated marketing strategy of mobile easy payment services.

GAIN-QoS: A Novel QoS Prediction Model for Edge Computing

  • Jiwon Choi;Jaewook Lee;Duksan Ryu;Suntae Kim;Jongmoon Baik
    • Journal of Web Engineering
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    • 제21권1호
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    • pp.27-52
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    • 2021
  • With recent increases in the number of network-connected devices, the number of edge computing services that provide similar functions has increased. Therefore, it is important to recommend an optimal edge computing service, based on quality-of-service (QoS). However, in the real world, there is a cold-start problem in QoS data: highly sparse invocation. Therefore, it is difficult to recommend a suitable service to the user. Deep learning techniques were applied to address this problem, or context information was used to extract deep features between users and services. However, edge computing environment has not been considered in previous studies. Our goal is to predict the QoS values in real edge computing environments with improved accuracy. To this end, we propose a GAIN-QoS technique. It clusters services based on their location information, calculates the distance between services and users in each cluster, and brings the QoS values of users within a certain distance. We apply a Generative Adversarial Imputation Nets (GAIN) model and perform QoS prediction based on this reconstructed user service invocation matrix. When the density is low, GAIN-QoS shows superior performance to other techniques. In addition, the distance between the service and user slightly affects performance. Thus, compared to other methods, the proposed method can significantly improve the accuracy of QoS prediction for edge computing, which suffers from cold-start problem.

Handover Management Based on Loca-tion Based Services in F-HMIPv6 Net-works

  • Nashaat, Heba;Rizk, Rawya
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권12호
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    • pp.5028-5057
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    • 2015
  • In this paper, a new mathematical scheme of Macro Handover Management (MHM) in F-HMIPv6 networks based on Location Based Services (LBS) is proposed. Previous schemes based on F-HMIPv6 protocol usually suffer from three major drawbacks: First, They don't exploit the information about the user mobility behavior in order to reduce handover effects. Second, they only focus on the micro mobility level. Third, they don't consider the quality of service (QoS) of the traffic. The proposed MHM scheme avoids these drawbacks using the available information about Mobile Node (MN) such as user mobility patterns and MN's velocity to predict handover and improve network's QoS. It also takes the traffic type in consideration since it presents a major factor in locating QoS for the user. MHM is analyzed and compared with the F-HMIPv6. The results show that MHM improves the performance in terms of packet delivery cost, location update cost, and handover latency. The design of MHM comprises software package in the MN in addition to a hardware part in the network side. It has implications for communication, design, and pricing of mobile services.

사용자주도형 상황인식서비스 (User-driven Context-aware Service)

  • 박정규;이긍해
    • 인터넷정보학회논문지
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    • 제14권4호
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    • pp.1-12
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    • 2013
  • 상황인식은 컴퓨터가 사용자의 상황을 인식하고 자동으로 유용한 서비스를 제공하는 컴퓨팅기술이다. 상황인식에 관한 대부분의 기존 연구는 일방적으로 개발자가 제공하는 상황인식서비스를 사용자가 사용하는 개발자주도형 모델을 따르고 있다. 사용자가 원하는 서비스를 스스로 정의할 수 있는 방법이 일부 제안되기도 했으나 대체로 사용하기 어렵거나 매우 단순한 형태의 서비스 구현에 머물러 있다. 본 논문은 개인의 필요에 맞춘 상황인식 서비스 구현을 목표로, 스마트홈 환경에서 사용자가 직접 실세계의 장치나 인터넷의 정보를 연동하여 다양한 서비스를 구현할 수 있도록 개발된 도비(Dobby) 모델에 대하여 설명한다. 본문에서는 도비 모델을 상세히 설명하고 일반사용자를 위한 서비스정의 방법으로 Program by selection을 제안한다. 가상 스마트홈 기반의 테스트베드에서의 실험을 통하여 도비의 서비스 개발방법이 기존의 사용자주도형 방법 연구에서 제안된 방법보다 표현력과 사용의 편의성 면에서 우수함을 주장한다.

계층적 온톨로지 기반의 SOA서비스 식별 모델 (A SOA Service Identification Model Based on Hierarchical Ontology)

  • 박세권;최고봉
    • 한국IT서비스학회지
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    • 제12권1호
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    • pp.323-340
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    • 2013
  • As the importance of collaboration becomes critical in today's open and complex business environment network, the issues and solutions on compatibility and reusability between different kinds of applications are being increasingly important as well in systems analysis and design. And therefore, service-centered SOA is receiving attention in such business environment as a strategic approach that makes possible for prompt action according to the needs of users and business process. Various implementation methodologies have been proposed for SOA, however, in practical aspects most of them have some problems since they fail to propose specific policies in definition and identification of services for the exact user requirements and business situations. To solve or alleviate those problems, this paper suggests a new service identification model based on hierarchical ontology, where three different ontologies such as business ontology, context ontology and service ontology are proposed to define the relationship and design the link between user requirements, business process, applications and services. Through a suggested methodology in this paper, it would be possible to provide proactive services that meets a variety of business environments and demands of user. Also, since the information can be modified adaptively and dynamically by hierarchical ontology, this study is expected to play a positive role in increasing the flexibility of systems and business environments.