• Title/Summary/Keyword: User's Evaluation

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The Evaluation Criteria of Learning Abilities for Personal Robots and It's Application to a Cleaning Robot (개인용 로봇을 위한 학습능력 평가기준 및 청소로봇에 대한 적용 사례)

  • Kim Yong Jun;Kim Jin-Oh;Yi Keon Young
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.5
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    • pp.300-306
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    • 2005
  • In this paper we present a guideline to evaluate how easy the use of personal robots is and how good their learning abilities are, based on the analysis of their built-in commands, user interfaces, and intelligences. Recently, we are living with robots that can be able to do lots of roles; cleaning, security, pets and education in real life. They can be classified as home robots, guide robots, service robots, robot pets, and so on. There we, however, no standards to evaluate their abilities, so it is not easy to select an appropriate robot when a user wants to buy it. Thus, we present, as a guideline that can be a standard for the evaluation of the personal robots, the standards by means of analyzing existing personal robots and results of the recent research works. We will, also, demonstrate how to apply the evaluation method to the cleaning robot as an example.

User Costs Evaluation due to the Bridge Reconstruction Period (교량의 재가설 공사기간에 따른 사용자비용 평가)

  • Kim, Sang Hyo;Park, Se Jun;Lee, Dong Ho;Ahn, Jin Hee
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.15 no.1
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    • pp.148-158
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    • 2011
  • As critical infrastructure, bridges play an indispensable role in facilitating the distribution of goods. When bridges reach their end of useful life or get damaged by natural disasters such as earthquakes or storms, they have to be removed and reconstructed. When bridges in service need to be reconstructed, user costs occur from vehicle detours and traffic congestions, and social costs occur from noise and dust during construction periods. However, these user and social costs are not considered during reconstruction and the evaluation methods of those costs are vague. Thus, there is lack of appropriate bridge types that consider these costs. Therefore, this paper identifies the social overhead costs that occur during bridge reconstruction, which is also called, users' socioeconomic values. Next, it proposes a method to evaluate user costs during bridge reconstruction, and appraises the method. User costs are evaluated based on traffic information, social and material volumes including the bridge's daily traffic volume, peak hours, detour distance and time. In addition, time delay costs due to traffic operational costs and bridge reconstruction are also taken into consideration.

Differences between Design Guidelines and Use Behavior abort Play Facilities of Children\\` Playguound in Multi-Family Housing Site (공동주택단지 어린이놀이시설의 설계의도와 이용형태와의 차이점)

  • 김홍규;노정실;고원용
    • Journal of the Korean Institute of Landscape Architecture
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    • v.24 no.4
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    • pp.39-58
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    • 1997
  • This study aims to find out differences between designer's design guidelines and user's actual behavior about play facilities of children playground in multifamily housing site by using the method of Post-Occupancy Evaluation. Korea National Housing Cooperation developed the 18 play facilities and constructed them into children' playground of Bun-dong and Junggae-dong housing site in Seoul. The results are as follows: First, user's behaviors which differed from designer's guidelines were influenced by mechanical and technical problems rather than design. Second, users adjusted their brahvior to play facilities which have a little operational problems. Third. users tried to make dangrous activity instead of designer's guidelines based on the safety. It infers that users want to make creative activities from play facilities. Fourth. designers should have developed play facilities for infants and youth. Fifth. users liked to play more complicated play facilities rather than single facility.

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A Study on the User's Evaluation for the Visual Types of Virtual Model House (가상모델하우스의 유형에 따른 사용자 평가에 관한 연구)

  • Ha, Ji-Min;Park, Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.160-169
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    • 2011
  • In Korea, the construction company has provided houses through apartment sales system. Residents have obtained a variety of information about their future house by visiting a sample house called "the model house" before they purchase home. Advanced technology such as web-based VOD or Virtual Model in recent years has gradually replaced those built environment. In 2009, the Ministry of Land, Transport and Maritime Affairs announced the restraint to the construction of sample houses. Instead, they highly recommended a Virtual Model House as an alternative solution. This study aimed to propose how to design the user-oriented virtual model house through the experiment and survey research. The 3D virtual model house of 85m$^2$ apartment was built and presented by two types (Type A: Bird's Eye View, Type B: Walk through View) on the web page. The subjects evaluated presence, spatial perception and cognition, and usability of each type after exploring them. The results are as follows. (1) The subjects' evaluation of presence showed Type B has more negative effects than Type A such as feeling dizzy or tired even if their values were not so high. (2) The subjects perceived and cognized both types of virtual model house more realistic for the expression of volume of space, the size of opening, and the arrangement of furniture than that of wall finishes and materials. (3) The usability of Type A was significantly higher than that of Type B.

Development of Guideline for Heuristic Based Usability Evaluation on SaMD (SaMD에 대한 휴리스틱 기반 사용적합성 평가 가이드라인 개발)

  • Jong Yeop Kim;Junghyun Kim;Zero Kim;Myung Jin Chung
    • Journal of Biomedical Engineering Research
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    • v.44 no.6
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    • pp.428-442
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    • 2023
  • In this study, we have a goal to develop usability evaluation guidelines for heuristic-based artificial intelligence-based Software as a Medical Device (SaMD) in the medical field. We conducted a gap analysis between medical hardware (H/W) and non-medical software (S/W) based on ten heuristic principles. Through severity assessments, we identified 69 evaluation domains and 112 evaluation criteria aligned with the ten heuristic principles. Subsequently, we categorized each evaluation domain into five types, including user safety, data integrity, regulatory compliance, patient therapeutic effectiveness, and user convenience. We proposed usability evaluation guidelines that apply the newly derived heuristic-based Software as a Medical Device (SaMD) evaluation factors to the risk management process. In the discussion, we also have proposed the potential applications of the research findings and directions for future research. We have emphasized the importance of the judicious application of AI technology in the medical field and the evaluation of usability evaluation and offered valuable guidelines for various stakeholders, including medical device manufacturers, healthcare professionals, and regulatory authorities.

Development and Evaluation of the V-Catch Vision System

  • Kim, Dong Keun;Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.45-52
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    • 2022
  • A tangible sports game is an exercise game that uses sensors or cameras to track the user's body movements and to feel a sense of reality. Recently, VR indoor sports room systems installed to utilize tangible sports game for physical activity in schools. However, these systems primarily use screen-touch user interaction. In this research, we developed a V-Catch Vision system that uses AI image recognition technology to enable tracking of user movements in three-dimensional space rather than two-dimensional wall touch interaction. We also conducted a usability evaluation experiment to investigate the exercise effects of this system. We tried to evaluate quantitative exercise effects by measuring blood oxygen saturation level, the real-time ECG heart rate variability, and user body movement and angle change of Kinect skeleton. The experiment result showed that there was a statistically significant increase in heart rate and an increase in the amount of body movement when using the V-Catch Vision system. In the subjective evaluation, most subjects found the exercise using this system fun and satisfactory.

A Study on User Satisfaction Evaluation of Acceleration-Based Automated Driving Patterns (가속도 기반 자율주행 패턴에 대한 이용자 만족도 평가 연구)

  • Sooncheon Hwang;Dongmin Lee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.6
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    • pp.284-298
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    • 2023
  • With the rapid advances in automated driving technology, opportunities to experience automated driving directly or indirectly are being provided to the public. On the other hand, research on the preferred automated driving patterns from the user's perspective has not been conducted in Korea. This study used a driving simulator and an experimental vehicle capable of automated driving to evaluate the user satisfaction regarding longitudinal and lateral accelerations. Automated driving patterns were implemented in a virtual environment simulation using five values of longitudinal and lateral accelerations derived from driving experiments. Among these values, three were implemented through experimental vehicle-based automated driving to evaluate satisfaction and anxiety. The participants evaluated lateral acceleration more sensitively than longitudinal acceleration and showed higher levels of anxiety. Based on these results, the necessity of user-oriented evaluation research for automated driving patterns and the suitability of simulator-based evaluation methods were presented.

User's Satisfaction with Universal Design in Local Government's Public Service Center - Focusing on Public Service Centers in Gwangju Metropolitan City - (지방자치단체 민원실의 유니버설디자인에 대한 이용자 만족도 조사연구 - 광주광역시 구청사를 중심으로 -)

  • Choe, Ah-Jin;Kim, Mi-hee
    • Journal of the Korean housing association
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    • v.27 no.4
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    • pp.67-76
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    • 2016
  • The purpose of the study was to identify user' satisfaction about universal design in public service center that will be needed for helping planning and design the public service center. This study conducted a questionnaire survey targeting visitor in five district's public service center in Gwangju metropolitan city. A total of 253 responses were analyzed for identifying the level of satisfaction about universal design in public service center. The study also analyzed of the respondents depending on their demographic characteristics. The features of universal design were categorized into supportive design, communicability, safety-oriented design and accessible design, and total 25 specific items were included in the evaluation. Most of the respondents were satisfied with the waiting space, however they showed a lower level of satisfaction toward the information materials space. Those with a higher education attainment tended to be associated with stronger satisfaction with common space and information materials space. Groups with a lower age were more likely to be satisfied with common space and public service space. Also female tended to show a stronger degree of satisfaction with common space than male. The findings from this study should provide a guideline for planning and design the public service center.

Improvement of Reliability in the Sensory Evaluation for Home Economics Research (가정학 연구에서 활용되는 관능검사에 대한 신뢰도 평가방법에 관한 연구)

  • 위은하;박정수
    • Korean Journal of Human Ecology
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    • v.3 no.2
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    • pp.90-100
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    • 2000
  • Statistical reliability in the sensory evaluation measures the agreement of judgements for several observers. Kendall's coefficient of concordance for multiple rankings. and coefficient of consistence and coefficient of agreement for paired comparisons are frequently used as the standard reliability measures. The main idea and the computational formula of these coefficients in various situations are explained in detail with some real (cloth designing) examples. Moreover a user-friendly computer program called as MultPair is introduced. We expect that this expository paper and the computer program give a practical help to the researchers who use the sensory evaluation techniques.

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Development of Decision-Support Algorithms to Select RP Process and Machine (쾌속조형 공정 및 장비 선정을 위한 의사결정지원 알고리즘 개발)

  • 최병욱;정일용;이일랑;김태범;금영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.22-25
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    • 2003
  • It is usually difficult for a single user to have all the essential knowledge on various Rapid Prototyping processes and techniques. It is therefore necessary to capture knowledge and experience of users of expert level into a decision-support system which provides quicker and more interactive way to select proper RP process and/or machine. rather than reading reports on benchmarking studies and comparing tables and graphs. In this paper two algorithms are presented, which may be used in such a decision-support system. together with its applications. The one is an extended PRES(Project Evaluation and Selection) algorithm which applies weighting factors of each attribute. The other is a LCE(Linear Confidence Equation) algorithm which is proposed to apply user's input requirements as well as weighting factors.

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