• Title/Summary/Keyword: User's Context

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An Empirical Analysis of the Influence of Connectivity and Context-Awareness Functions of Ubiquitous Decision Support System (UDSS) on User's Decision Making Process (유비쿼터스 의사결정지원시스템의 접속성과 상황인식기능이 사용자 의사결정과정에 미치는 영향에 관한 연구)

  • Lee, Kun-Chang;Chung, Nam-Ho
    • Journal of Intelligence and Information Systems
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    • v.14 no.2
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    • pp.1-20
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    • 2008
  • This study is aimed at proposing a new approach to designing UDSS (Ubiquitous Decision Support System) which allows context-awareness and connectivity. In the previous studies, the need to design UDSS and analyze its performance empirically was raised. However, due to the complexity of empirical approaches, there is no study attempting to tackle this research issue so far. To fill this research void, this study proposes a Mobile Delivery System (MDS) as a form of UDSS, empirically analyzing how users perceive its context-awareness and connectivity functions. Especially, to add more rigor to the proposed approach to know how much it works well in the decision-making contexts, we considered three decision making phases (intelligence, design, choice) in the research model. With the valid questionnaires collected from 340 users of the MDS, we induced statistically proven results showing that both context-awareness and connectivity of the proposed UDSS (or MDS) influence the decision making steps positively and then contribute to improving the decision making quality.

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A Design and Implementation of a Context-Aware Framework for Mobile Navigation Services (모바일 항법 서비스를 위한 상황인지형 프레임워크의 설계 및 구현)

  • Kim, Hyun-Duk;Choi, Won-Ik;Kim, Jin-Su;Chae, Jin-Seok
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.214-227
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    • 2008
  • As cellular network technologies continue to evolve, various network standards coexist in most CDMA-based cellular networks. This means that mobile device users access mobile services over different network bandwidths according to the users' positions or the mobile devices' network access capabilities. Such differences of network bandwidths cause big differences in service response times. To address this problem, we present a framework called CANS (Context-Aware framework for mobile Navigation Services), which takes into account the user's network profile to adapt the contents for CDRG(Centrally Determined Route Guidance) navigation services for cellular phones. To the best of the authors' knowledge, CANS is the first context-aware framework to make mobile navigation services more feasible. The experimental results under commercial CDMA network show that CANS is able to provide similar service response times regardless of type of wireless network to which users connect by adapting the contents to network bandwidths.

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Backlight Control on The PDA by A User's Activity and Posture (사용자의 활동과 자세에 의한 PDA의 백라이트 제어 기법)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.36-42
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    • 2009
  • In the mobile device environment, the context-aware computing has been emerging as a core technology of ubiquitous computing. Compared with a desktop computer, a user interface and resource of mobile device is very limited. Traditional desktop-based user interface has been developed on the basis that a user's activity is static state. In contrast, mobile devices are not able to utilize representative desktop-based interaction mechanisms such as a keyboard and mouse, not only because the activity of a user is dynamic state, but mobile devices have limited resources and small LCD display. In this paper, we introduce an intelligent control system for the mobile device that can utility effectively the limited resource and complement the poor user interface by using an accelerometer being able to sense the physical activity and posture. The proposed system can estimate the user activity, static and dynamic states, and posture watching the PDA at the same time, and the proposed intelligent control system as its application, the backlight ON/OFF on the PDA, is run by the result of the user's behavior.

Automatic Generation of Machine Readable Context Annotations for SPARQL Results

  • Choi, Ji-Woong
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.1-10
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    • 2016
  • In this paper, we propose an approach to generate machine readable context annotations for SPARQL Results. According to W3C Recommendations, the retrieved data from RDF or OWL data sources are represented in tabular form, in which each cell's data is described by only type and value. The simple query result form is generally useful, but it is not sufficient to explain the semantics of the data in query results. To explain the meaning of the data, appropriate annotations must be added to the query results. In this paper, we generate the annotations from the basic graph patterns in user's queries. We could also manipulate the original queries to complete the annotations. The generated annotations are represented using the RDFa syntax in our study. The RDFa expressions in HTML are machine-understandable. We believe that our work will improve the trustworthiness of query results and contribute to distribute the data to meet the vision of the Semantic Web.

A Design of an Context Aware System based on User Preferences using Data Mining Techniques (데이터 마이닝을 이용한 사용자 선호도 기반 상황인지 시스템 설계)

  • Ahn, Hoo-Young;Park, Young-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06c
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    • pp.115-120
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    • 2008
  • 유비쿼터스 컴퓨팅에서의 플랫폼 기술은 상황인지(context-awareness) 기술과 재구성형 네트워킹(reconfiguration networking) 기술이 융합되어 가면서 병행하여 발전되고 있으며 최근에는 이종간의 다른 리소스를 가지고 있는 모바일 플랫폼간의 자율적인 공유를 통한 보다 큰 개념의 유비쿼토스 서비스가 제공 되고 있다. 본 논문은 사용자의 선호도를 고려한 서비스 기술과 서비스 추론 기술을 제안한다. 특히 본 논문에서는 데이터마이닝 기법을 이용하여 사용자 선호도에 기반한 서비스를 제공한다. 본 논문은 상황인지 시스템에서 온톨로지를 활용한 고도화된 서비스 추론 엔진과 함께 데이터마이닝기법을 이용하여 사용자의 과거 이력 분석을 통해 최적의 서비스등 다른 분야의 방법들을 함께 결합시킴으로서 상황 인지 시스템에서의 새로운 사용자 선호도 기반 서비스 패러다임을 제공하는 것을 목적으로한다.

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Meta Data Model based on C-A-V Structure for Context Information in Ubiquitous Environment (유비쿼터스 환경에서 컨텍스트 정보를 위한 C-A-V구조 기반의 메타 데이터 모델)

  • Choi, Ok-Joo;Yoon, Yong-Ik
    • The KIPS Transactions:PartD
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    • v.15D no.1
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    • pp.41-46
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    • 2008
  • In ubiquitous computer environment, by improving the computer's access to context information for dynamic service adaptation, we can increase richness of communication in human computer interaction and make it possible to produce more useful computational services. We need new data structure in order to flexible apply dynamic information to current context information repository and enhance the communication ability between human and computer. In this paper, we proposed to C-A-V (Category-Attribute-Value) context metadata structure required to support dynamic service adaptation for increasing communication ability in user-centric environments. We also classify the context metadata, as well as define its relationship with other context information on the basis of the application services, changes in the external environments.

A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.4
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    • pp.195-205
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    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.

A Dynamic Service Supporting Model for Semantic Web-based Situation Awareness Service (시맨틱 웹 기반 상황인지 서비스를 위한 동적 서비스 제공 모델)

  • Choi, Jung-Hwa;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.36 no.9
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    • pp.732-748
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    • 2009
  • The technology of Semantic Web realizes the base technology for context-awareness that creates new services by dynamically and flexibly combining various resources (people, concepts, etc). According to the realization of ubiquitous computing technology, many researchers are currently working for the embodiment of web service. However, most studies of them bring about the only predefined results those are limited to the initial description by service designer. In this paper, we propose a new service supporting model to provide an automatic method for plan related tasks which achieve goal state from initial state. The inputs on an planner are intial and goal descriptions which are mapped to the current situation and to the user request respectively. The idea of the method is to infer context from world model by DL-based ontology reasoning using OWL domain ontology. The context guide services to be loaded into planner. Then, the planner searches and plans at least one service to satisfy the goal state from initial state. This is STRIPS-style backward planner, and combine OWL-S services based on AI planning theory that enabling reduced search scope of huge web-service space. Also, when feasible service do not find using pattern matching, we give user alternative services through DL-based semantic searching. The experimental result demonstrates a new possibility for realizing dynamic service modeler, compared to OWLS-XPlan, which has been known as an effective application for service composition.

Improvement of a Context-aware Recommender System through User's Emotional State Prediction (사용자 감정 예측을 통한 상황인지 추천시스템의 개선)

  • Ahn, Hyunchul
    • Journal of Information Technology Applications and Management
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    • v.21 no.4
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    • pp.203-223
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    • 2014
  • This study proposes a novel context-aware recommender system, which is designed to recommend the items according to the customer's responses to the previously recommended item. In specific, our proposed system predicts the user's emotional state from his or her responses (such as facial expressions and movements) to the previous recommended item, and then it recommends the items that are similar to the previous one when his or her emotional state is estimated as positive. If the customer's emotional state on the previously recommended item is regarded as negative, the system recommends the items that have characteristics opposite to the previous item. Our proposed system consists of two sub modules-(1) emotion prediction module, and (2) responsive recommendation module. Emotion prediction module contains the emotion prediction model that predicts a customer's arousal level-a physiological and psychological state of being awake or reactive to stimuli-using the customer's reaction data including facial expressions and body movements, which can be measured using Microsoft's Kinect Sensor. Responsive recommendation module generates a recommendation list by using the results from the first module-emotion prediction module. If a customer shows a high level of arousal on the previously recommended item, the module recommends the items that are most similar to the previous item. Otherwise, it recommends the items that are most dissimilar to the previous one. In order to validate the performance and usefulness of the proposed recommender system, we conducted empirical validation. In total, 30 undergraduate students participated in the experiment. We used 100 trailers of Korean movies that had been released from 2009 to 2012 as the items for recommendation. For the experiment, we manually constructed Korean movie trailer DB which contains the fields such as release date, genre, director, writer, and actors. In order to check if the recommendation using customers' responses outperforms the recommendation using their demographic information, we compared them. The performance of the recommendation was measured using two metrics-satisfaction and arousal levels. Experimental results showed that the recommendation using customers' responses (i.e. our proposed system) outperformed the recommendation using their demographic information with statistical significance.

A Study on the Possibility of User Classification by Web-Using Types (웹 이용행태에 따른 사용자분류 가능성에 관한 연구)

  • Shin, Mok-Young;Kim, Byoung-Uk
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.317-328
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    • 2006
  • So far, the behaviors of Web users have been predicted or analyzed mostly by their demographic characteristics or by considering in which context they gain access to that. But now there is a question about whether those characteristics are the only factors to trigger their use of Web. If the answer is not affirmative, what types of additional factors could cause such an action and how they characterize it should be discussed. User profile information has been considered one of the crucial elements to define user characteristics in user-centered UI design sector, and in order to apply it to UI design, it's needed to meditate on the above-mentioned questions. In this study, it's first attempted to have a good understanding of the users of different media and to review existing user classification methods. Next, user classification variables and relevant scales were prepared to sort out users according to their type of using Web, and case study was conducted to identify the behavioral characteristics of users and classify them according to their behavioral features. Finally, the user profile features of individual user groups were figured out based on data that were gathered by making an experiment, and data mapping was fulfilled between the behavioral characteristics and user profile characteristics to find out what types of behaviors were caused by the characteristics of user profile. As a result, it's found that user characteristics could have an impact on not only their general information and relevant contexts but their attitude of using different media and personality type. There were some problems with the experimental design, but more accurate information on the relationship of user behaviors to user profile characteristics will be obtained if those problems are eliminated. As user behaviors could be predicted only by user profile characteristics, user classification is expected to make a contribution to enhancing the efficiency of UI design.

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