• Title/Summary/Keyword: Usability enhancement

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Usability Evaluation of XR Content for Production Training Through Word Cloud Analysis (워드클라우드 분석을 통한 제작공정 교육용 확장 현실 콘텐츠 사용성 평가)

  • Eeksu Leem
    • Journal of Advanced Navigation Technology
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    • v.28 no.4
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    • pp.574-581
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    • 2024
  • This study explores the usability of extended reality (XR) content tailored for production process training, with a focus on user experience. Participants engaged with extended reality training modules, and qualitative data was subsequently collected through interviews. These interviews evaluated the hardware, user interface, and overall user satisfaction. The analysis utilized python packages for keyword extraction and word cloud visualization, offering insights into user perceptions. The findings revealed that although the hardware was deemed comfortable, concerns were raised regarding its weight and heat emission. The interactive interface, which relies on hand tracking, encountered issues with recognition rates, leading to suggestions for alternative input methods. Users acknowledged extended reality's potential impact on industries like healthcare and education, sharing both positive and negative views on the technology. This research enhances our understanding of user responses and guides the future enhancement of extended reality content for industrial applications, aiming to improve its quality and practical usability

Histogram Modification based on Additive Term and Gamma Correction for Image Contrast Enhancement (영상의 대비 개선을 위한 추가 항과 감마 보정에 기반한 히스토그램 변형 기법)

  • Kim, Jong-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.5
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    • pp.1117-1124
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    • 2018
  • Contrast enhancement plays an important role in various computer vision systems, since their usability can be improved with visibility enhancement of the images affected by weather and lighting conditions. This paper introduces a histogram modification algorithm that reflects the properties of original images in order to eliminate the saturation effect and washed-out of image details due to the over-enhancement. Our method modifies the original histogram so that an additive term fill histogram pits and the gamma correction suppresses histogram spikes. The parameters for the additive term and gamma correction are adjusted automatically according to statistical properties of the images. Experimental results for various low contrast and hazy images demonstrate that the proposed contrast enhancement improves visibility and reduces haze components effectively, while preserving the characteristics of original images, than the conventional methods.

Storyboard Software Usage Frequency Ranking and Usability (스토리보드 소프트웨어의 사용빈도 순위와 사용성)

  • Lee, Doh-Soo;Kim, Jun-Kyo
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.159-168
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    • 2010
  • Due to the trend of shift to digitalization of the storyboard in 1990's, many a number of storyboard related softwares were born. With this change of trends, however, there was an undeniable lack of tangible data showing the advantage of such digitalization of the storyboard using software technology over conventional methods of doing the same job. In this study, therefore, we have selected the top five storyboard software suits in terms of their frequency in use and a sample group of 85 people to give an analysis on their usability. The result of this analysis revealed two underlying tendencies regarding this issue. Firstly, all of the five softwares selected lacked interactive presentational features, suggesting the directives for the next phase of software development. Secondly, our experiments in this study showed that the most prominent benefit of using the softwares is the higher efficacy in delivering necessary information through real-time based replays, rather than the digitalization of the contents themselves. We expect that the findings of our study would serve as a new model for future software enhancement for the developers. And for the users of such softwares, too, the findings of this study is expected to help them understand what kind of benefits they can expect as they use these storyboard softwares.

A Study on Usability Evaluation for Human Care Contents based Rehabilitation Training Equipment (휴먼 케어 콘텐츠 기반의 재활 훈련 장비의 사용성 평가 연구)

  • Kim, Hansang;Choi, Byung-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.2
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    • pp.157-163
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    • 2017
  • Due to economic development and advancement of medical science, an aging society where the proportion of the elderly population increases is coming. Korea's aging speed is growing rapidly compared to that of other developed countries. The physical and mental abilities of elderly people with aging are getting worse more and more. They want a kind of auxiliary system in order to mitigate and prevent their weakness. The supplementary system can greatly contribute to improving the quality of life for elderly people. In particular, some devices that include muscle strengthening and cognitive and balance ability enhancement are useful for the most older people. In this paper, we introduce a development of human care contents based rehabilitation equipment to enhance these functions, and present its usability evaluation. The evaluation is conducted for rehabilitation specialists as well as expected users and their results are analyzed.

Delphi Research on Usability Test Framework of Metaverse Platform - Case of Roblox, Zepeto, and Gathertown (메타버스 플랫폼 사용성 평가체계 구축에 관한 델파이연구 - 로블록스, 제페토, 게더타운 사례를 중심으로)

  • Lee, Han Jin;Gu, Hyun Hee
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.179-193
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    • 2022
  • Amid the explosive growth of various metaverse platforms, there is no unified indicator to measure, analyze, and evaluate based on customer experience. Therefore, the usability evaluation factors in metaverse were identified through a heuristic methodology and literature review, to evaluate the metaverse, a two-to three-dimensional virtual world platform. A measurable system was established by subdividing 20 items in 5 fields, including user control, information structure, design and content, and usage environment, derived through Delphi technique. Based on this, after experiencing the actual contents of major metaverse platforms such as Roblox and Zepeto, usability was evaluated and comparative verification was conducted. As a result, it was estimated that metaverse user experience could be improved as its utility was derived relatively high in terms of user control and content. This study constitutes a theoretical contribution by extending the usability evaluation system, which has been widely used in the field of service design, to the fields of extended reality and mixed reality. At the same time, it has practical key findings of providing basic judgment standards to stakeholders in the metaverse field, as well as policy implications for digital capability enhancement and industry revitalization.

Analysis and Evaluation of Cyber Chatting System for Usability Enhancement (사이버 채팅 시스템의 사용성 향상을 위한 분석 및 평가)

  • Park, Jeong-Soon
    • Annual Conference of KIPS
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    • 2001.10a
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    • pp.457-460
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    • 2001
  • 본 논문에서는 사이버 채팅 시스템의 사용상 문제해결 방안을 위하여 사용성 평가를 통해 도출된 문제점을 비교 분석하여 사용성 향상을 위한 사용자 인터페이스 디자인의 가이드라인을 제안한다. 먼저 현존하는 문헌을 중심으로 웹 커뮤니케이션 도구로서의 사이버 채팅 시스템에 대하여 고찰하고 현재 사용되고 있는 채팅 현황을 조사하여 소개한다. 두 번째로는, 사용상의 문제점을 만족도 평가, 발전평가, 수행도 평가, 관찰평가를 실시하여 알아내고 사용성 평가결과 분석에 따른 사용상의 잠정적 문제 해결 방안을 제시하였다. 또한 사용성 평가에 따른 주요 발견 점으로는 채팅 기능의 구조화, 화면 구성요소의 크기 및 배치에 따른 화면의 가시성, 대화환경에 따른 이미지나 기능의 적절한 메타포 사용의 개선 및 개발이 필요한 것으로 대두되었다.

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A Study for the Role Enhancement of Military Geography as an Applied Geography (응용지리학으로서의 군사지리학 역할 제고에 관한 연구)

  • Hwang, Sung-Han;Kim, Man Kyu
    • Journal of the Korean Geographical Society
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    • v.50 no.1
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    • pp.105-122
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    • 2015
  • Military geography has been recognized a part of applied geography appeared in 1960s by the viewpoint applying geographical science technology and knowledge for war. But the contribution for war accompanying violence caused negative recognition in moral viewpoint and led stagnation of military geography's study. Therefore this paper has researched a method improving the role of military geography as a part of applied geography and considered the essential meaning of the military geography's role in the relationship between war and military sciences. Based on this consideration, this paper proposed a research direction necessary for the role contributing human development beyond the viewpoint focusing contribution for war. The result of this study confirmed the characters of the military geography's elements have two attributes contributing for war victory or improving human life quality. Military geography has laid emphasis for usability to war contribution until now and caused unsatisfactoriness of morality. But military geography can complement this unsatisfactoriness by the extension of the role contributing human life quality. This study could examine the possibility doing the role contributing for both war and peace as a intact science.

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Predictable Effect and Usability of Smart-Phone Application for Elderly Dementia Prevention (노인치매예방 스마트폰 앱의 기대효과 및 유용성)

  • Kim, Soo-Jung;Choi, Yun-Jin
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.87-94
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    • 2019
  • The purpose of this study is to predict the usefulness and predictable effects of the use of dementia prevention games and dementia management applications provided in smart-phones for the elderly. First, 6 dementia diagnostic tools used to verify the effectiveness of the dementia prevention program were selected and the cognitive domains tested by each diagnostic tool were extracted. Second, 29 smart-phone dementia prevention game applications and dementia management applications were selected and the expected effects after using these applications were analyzed in connection with the cognitive domain extracted from the dementia diagnosis tool. As a result, it was expected that it would be helpful to manage dementia prevention by improving cognitive function in certain areas when playing games or managing dementia continuously using smart-phone dementia prevention applications. Smart-phone dementia prevention applications will be useful in improving the cognitive ability of the elderly and preventing dementia by supplementing the limitations of the dementia prevention program that is operated offline through time-space ease of use, continuous usability and economic feasibility.

A Study on the Analysis and Investigation about Barrier-Free in Railroad Facilities (철도시설의 배리어프리 실태조사 및 분석)

  • Noh, Ji-Hye;Kang, Byoung-Keun;Seong, Ki-Chang;Park, Kwang-Jae;Kim, Sang-Woon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.17 no.3
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    • pp.43-51
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    • 2011
  • The mobility and accessibility enhancement is gradually becoming a global interest due to the growth in the aging population and concerns about people with disabilities. The main purpose of this study is to know the current situation in barrier-free level in railroad facilities in order to allow the mobility handicapped to travel in a safe and convenient manner. The research has started with investigating current situation for the mobility handicapped people and explores the needs of barrier-free facilities. 84 domestic railroad facilities were evaluated based on assessment tool developed from the mobility handicapped act. As a result, the fact that the mobility handicapped experienced limited accessibility due to various types of obstacles in the facilities was discovered. Based on the evaluation, obstacles in the facilities were analyzed and categorized by specific dimensions, users' accessibility, mobility, usability, and clarity (way-finding). This study suggests barrier-free design for passenger facilities focused on train station. Because mobility and accessibility are emphasized in current society, improvement of the mobility handicapped' movement should be considered. Barrier-free design for passenger facilities should be realized throughout comprehending the reasons why these obstacles occur in the facilities not using installation convenience facilities. This study has meaning in finding out the obstacles in each cause of occurrence(accessibility, mobility, usability, and clarity (way-finding)).

Development of GNSS Field Survey System for Effective Creation of Survey Result and Enhancement of User Convenience (효과적인 측량 성과물 작성 및 사용자 편의성 강화를 위한 GNSS 현장 측량시스템 개발)

  • Park, Joon Kyu;Kim, Min Gyu
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.3
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    • pp.203-210
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    • 2017
  • Korea has established an advanced infrastructure for real-time precise positioning such as CORS, virtual reference station service and perform continuous upgrading. However, in order to utilize the national infrastructure, it is necessary to process the acquired spatial information and take many steps to derive the final product. In addition, this process is highly dependent on foreign software. In this study, GNSS field survey system was developed and evaluation of its usability was performed. Real-time GNSS field survey system was developed and the system improves user̓s convenience and usability. The system was able to conduct survey effectively and produce the results. In addition, we compare the existing software with the survey performance to show the availability of the real-time GNSS surveying system. The system developed through the research can perform all the functions from real-time survey to the production of the outputs. It can create economical added value of the foreign software as a whole and simplify the work required for post-survey performance.