• 제목/요약/키워드: Unique Characteristics

검색결과 3,104건 처리시간 0.025초

손혈관 인식 시스템의 경쟁기술현황과 전망 (Forecast and Present Technology of Hand Vascular Pattern Recognition System)

  • 김재우;여운동;배상진;성경모
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2004년도 심포지엄 논문집 정보 및 제어부문
    • /
    • pp.114-116
    • /
    • 2004
  • Biometrics consist of technologies that support automatic identification or verification of identity based on behavioral or physical traits. Biometrics can authenticate identities since they measure unique individual characteristics including fingerprints, hand geometry, iris, hand vascular patterns and facial characteristics. we review the state of the hand vascular patterns identification technology and compare other competitive authentication technologies such as cryptography, electronic signature and PKI.

  • PDF

텍스트 데이터의 특성에 따른 성경 시각화 사례 분석 -텍스트의 내용적, 구조적 특성 및 인용 정보를 중심으로- (Case Analysis of Bible Visualization based on Text Data Traits -Focused on Content, Structure, Quotation of Text-)

  • 김효영;박진완
    • 한국콘텐츠학회논문지
    • /
    • 제13권8호
    • /
    • pp.83-92
    • /
    • 2013
  • 텍스트 시각화는 시각적 표현의 재료가 되는 텍스트 자체에 대한 이해에서 시작한다. 임의의 텍스트 데이터를 시각화하기 위해서는 해당 텍스트의 특성에 대한 충분한 이해가 선행되어야하며, 이렇게 도출된 텍스트가 갖는 고유한 특성에 따라 시각화의 목적과 표현적 접근 방법이 결정될 수 있다. 본 연구에서는 동일한 텍스트가 갖는 다양한 특성에 따라 도출된 대표적인 시각화 사례를 분석함으로써 텍스트 시각화에 대한 접근 방식에 대한 이론적 토대를 구축하고자 하였다. 이를 위해 동일 시각화의 대상 텍스트로서 전 세계적으로 가장 널리 알려져 있고, 그 디지털 데이터를 획득하기 용이하며 따라서 텍스트 시각화 사례가 다양하게 존재하는 '성경' 텍스트를 선정하여 사례 분석을 진행하였다. 사례 분석을 위한 기준으로서 텍스트가 갖는 고유한 특성-내용적, 구조적 특성 및 인용정보-를 도출하고, 각 기준에 부합하는 텍스트 시각화 사례들을 2-3가지 이상 선정하여 분석에 대한 타당성을 높였다. 분석결과 성경 텍스트가 갖는 독특한 특성에 따라 시각화의 목표와 표현적 접근법이 결정됨을 파악할 수 있었다. 본 연구를 토대로 향후 더욱 다양한 관점의 사례 분석을 통하여 텍스트 시각화를 위한 재료 선택 및 접근 방법에 대한 이론적 방법론 구축이 가능할 것으로 기대한다.

A Research on the Characteristics of Japan's Video Games Focused on the Connection of Japan's Traditional Play Culture

  • Oh, Dong-Il
    • International Journal of Contents
    • /
    • 제7권3호
    • /
    • pp.29-37
    • /
    • 2011
  • This research discusses the unique characteristics of Japanese video game from the cultural viewpoint of Japan's traditional play. It starts with the possibility that Japanese video game can share the characteristics of traditional Japanese play. Accordingly, this research first considers the connection between play and video game for a theoretical background, by comparing their theoretical definitions and characteristics. Particularly, it shows the research direction from the viewpoint of Ludology that approaches video game from the aspect of play. Second, the characteristics of traditional Japanese play are examined in connection with Japan's inherent animism culture. Based on such characteristics, the common characteristics and backgrounds of Japanese video game and traditional Japanese play are discussed from the 'spatial' aspect of game, from the 'identity' aspect of game characters, and from the 'motive' behind playing game.

Development of a New Hibiscus Cultivar 'Daewangchun' with Vigorous Growth and Unique Red Eye through Interspecific Hybridization

  • Ha, Yoo-Mi;Lim, Ki-Byung;Shim, Kyung-Ku
    • 원예과학기술지
    • /
    • 제33권3호
    • /
    • pp.453-458
    • /
    • 2015
  • A new Hibiscus cultivar 'Daewangchun', having vigorous growth, uniform plant habit, upright, compact branches, and a long red eye was developed through interspecific crosses between H. syriacus 'Samchully' (♀) and H. sinosyriacus 'Seobong' (♂). The Hibiscus breeding program was initiated in 2005 and Hibiscus ${\times}$ 'Daewangchun' was preliminarily selected as '05-R-204' in 2 008 due to its vigorous growth and stable flower quality w ith rich pink flowers. The s elected line was further evaluated for different growth characteristics, leaf shape, leaf size, and flowering characteristics, as well as tested for distinctness, homogeneity, and stability during 2010-2012. The new cultivar 'Daewangchun' had violet pink flowers (RHS N80C) with a long red eye spot, medium size and fan petals. The size of flower was 12.0 cm and size of the red eye was 3.0 cm. Leaves were 8.7 cm long and 4.7 cm wide. After plant characteristic evaluation for 3 years (2010-2012), 05-R-204 was registered as cultivar 'Daewangchun' (4731, No. of plant variety protection rights) in 2013. This newly developed cultivar 'Daewangchun' has tall vigorous growth and unique flowers with a long red eye and can be used as specimen plants in landscaping.

Simpson Style Caricature based on MLS

  • Lee, Jiye;Byun, Hae Won
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제7권6호
    • /
    • pp.1449-1462
    • /
    • 2013
  • We present a novel approach to producing facial caricature with Simpson cartoon style based on Moving Least Squares (MLS). We take advantage of employing the caricature stylization rule of caricature artist, Justin. Our method allows Simpson-style cartoon character similar to user's features by using Justin's technique, which is a set of caricature stylization rules. Our method transforms input photo image into Simpson style caricature by using MLS approximation. The unique characteristics of user in the photo can be detected by comparing to the mean face feature and the input face feature extracted by AAM(Active Appearance Model). To exaggerate the detected unique characteristics, we set up the exaggeration rules using Justin's technique. In addition, during the cartooning process, user's hairs and accessories are used to the deformed image to make a close resemblance. Our method preserves the reliable and stylized caricature through the exaggeration rules of the actual caricature artist's techniques. From this study, we can easily create a Simpson-style cartoon caricature to resemble user's features by combining a caricature with existing cartoon researches.

한국과 프랑스의 전통주머니 비교연구 - 16세기부터 20세기 초까지를 중심으로 - (Comparative Study on Korean Traditional Pocket and French Pocket - During 16th Century to 20th Century -)

  • 양지나;이상은
    • 한국의상디자인학회지
    • /
    • 제8권2호
    • /
    • pp.135-143
    • /
    • 2006
  • The definition of the 'Pocket', according to the Korean encyclopedia, is an accessory that a person puts in small belongings or money and carry on waist or holds with a hand. Since the pockets were not attached to the clothes at that period of time, the portable bag or pocket had been used without distinction of age or sex for carrying personal belongings. The pocket in France was also used in a similar manner, where it was used as a handbag to carry purse, comb, or a key by women during the middle ages. The pockets were decorated, made of quality material such as velvet, silk, or satin with splendid embroidery or beads. This study closely examines the history of the pocket from late 16th century around Renaissance to early 20th century in France and during the mid Cho-Sun dynasty in Korea and compares the different kinds of patterns, symbolism, and the purpose of the pockets. In addition, the relationships between the pockets, belongings, and ornament are examined as well by thoroughly investigating the unique characteristics of the pocket of each country.

  • PDF

기층문화를 통한 한국복식의 색채 특성 연구 (The Characteristics of Color on Korean Costume by Basic Culture)

  • 김지영;김영인
    • 복식
    • /
    • 제56권5호
    • /
    • pp.29-43
    • /
    • 2006
  • The purpose of this study is to examine a unique characteristic of the colors of the costumes in Korean basic culture in the aim of seeking the characteristics and the conceptual meanings of colors found in the majority’s culture. The scope of the basic culture was divided into folk belief, folk game and folk play. Within these limits, the colors of the dress, accessories, instruments were extracted by comparing with the naked eye in NCS Color System. For the analysis of hue and tone, the secondary dimensional analysis using NCS color system and the three-dimensional analysis using the software, COLOR 3D Version 2.0, were done. The result of this investigation is that the colors of the costume in the Korean basic culture are white, gray and black of achromatic color and yellow, yellowish red and purplish blue. This confirms that the colors based on Five-elements color are becoming the basis too basic culture. And Arche-pattern, which is a characteristic commonly found in the Korean traditional society, was shown as a characteristic of color. The colors of the costumes in Korean basic culture are uniquely adopted by the Korean civilians according to their religious and philosophical living standard. This study is meaningful in seeking a root for the formation of their unique color culture.

이토 토요의 건축에 나타난 자기완결적 3차원 조직체의 특성에 관한 연구 (A Study on Characteristics of Self-Contained Three-Dimensional Organic Body found in Architecture of Ito Toyo)

  • 김종진
    • 한국실내디자인학회논문집
    • /
    • 제26권2호
    • /
    • pp.55-63
    • /
    • 2017
  • Recent projects of Japanese architect, Ito Toyo have been evolved into innovative and experimental stages that are unique and different from other contemporary architects. Since Ito established his own office in 1971, there were several critical changes and developments in terms of architectural philosophy as well as design methods. Particularly, after Sendai Mediatheque, Ito has tended to focus on creating three-dimensional organic body in which architectural form, space, structure, facilities, images are merged all together. With this new type of three-dimensional structure, Ito aims to generate a new notion of architecture as 'living organism'. This paper tried to analyze Ito's new concept of architecture, design process of three-dimensional organic body and its ultimate characteristics and meanings. For the analysis, three projects were selected: Taichung Metropolitan Opera House(2005), Berkeley Art Museum and Pacific Film Archive(2007), The New Deichman Library in Oslo(2008). These projects clearly represent several types of three-dimensional organic body. After the comparative studies, it is found that, in Ito's design process and method, there are unique characters: ambivalent relationship between plan and three-dimensional form, aiming new/hyper reality through complicated collaboration of analogue and digital design tools, and contradictory relationship with surrounding urban context. Although there are some limitations and restrictions, ever-evolving Ito's design concept and methods are very much valid and meaningful in contemporary spatial design in various perspectives.

한식의 기호학적 특성에 관한 연구 (Study on the Semiotic Characteristics for Korean Food)

  • 이덕영;이은주;김태희
    • 한국식생활문화학회지
    • /
    • 제28권2호
    • /
    • pp.135-144
    • /
    • 2013
  • This study sought to identify unique semiotic codes of Korean cuisine, including table settings, service styles, service ware selection, cooking techniques, and the logic behind menu composition. This research also aimed to verify that yangnyomjang reflects the code of Korean food culture. One of key findings from this study was that hidden codes of Korean food were found in their daily set-up for bapsang (dining table), which was found to decodify polysemic characteristics with an emphasis on harmony. These semiotic codes were influenced by the yin and yang philosophy and impact dining activities in our daily lives. Korean bapsang, composed of bap (rice), guk (soup) and banchan (side dishes), helps every individual diner share the semiotic codes of Korean cuisine within the context of paradigm and syntagm. Yangnyomjang, a major component of the Korean menu, also represents a unique code of Korean cuisine in its structure, main ingredients, production, and usage. This study also mathematically verified that a synchronic table setting of Korean cuisine provides diners with more opportunities for potential flavor combinations, compared to the Western service setting.

특수목적용 모바일 앱의 성공요인에 관한 실증연구: A 대학교 모바일 캠퍼스 앱을 중심으로 (An Empirical Study on Success Factors of Special-Purpose Mobile Applications: Focusing on the Mobile Campus Application of A University)

  • 조우철;임재익;양성병
    • 지식경영연구
    • /
    • 제15권3호
    • /
    • pp.13-36
    • /
    • 2014
  • Recently, with the increasing popularity of smartphones, mobile applications have been being used in various sectors. In these environments, some mobile applications are being made for special purposes. The mobile campus application is one exemplary type of such special-purpose mobile applications, which have unique characteristics that allow only designated users, belonging to a specific group, to access and use relevant knowledge. The aim of this study is to identify and investigate critical success factors of mobile campus applications based on the DeLone & McLean's information systems (IS) success model and to find unique characteristics of mobile campus applications, compared to general-purpose mobile applications. In order to empirically test our research model, 199 samples were collected from students who actually had experience of using the mobile campus application of A university at least once. The findings of the structural equation modeling using SmartPLS 2.0 confirmed the DeLone & McLean's IS success model, with the exception for relationships between service quality and user satisfaction/intention to use. Moreover, the moderating role of sense of belonging to school on the relationships between quality-related factors (i.e., information, system, and service qualities) and success-related factors (i.e., user satisfaction and intention to use) was examined.

  • PDF