• 제목/요약/키워드: Unified Architecture

검색결과 369건 처리시간 0.023초

집합주택계획에서 협의방식을 통해 나타난 건축적 성과와 특성에 관한 연구 - 대구광역시 '봉무동 타운하우스'를 중심으로 - (A Study on Architectural Results and Specific Characters of according to an Agreement Method in Housing Complex Plan - Focused on the Bong Mu-dong Town House in Daegu)

  • 이정호;윤영도
    • 한국주거학회논문집
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    • 제17권1호
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    • pp.145-153
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    • 2006
  • Making of agreement with participation subjects is important process laying stress on presentation and a reasonable design guide line to form space order grant and synthetic space in Housing Complex plan. This study analyzed residing application specific character of design guide line that is presented to architects in general planning laying stress on plan only of 'Bongmu-dong town house' and design agreement of by architectural result that appear analyze. Result that analyze is as following: 1) Confer in 18 plan contents and integrate design or was adjusted. Being main conduct and unit plan and residing only in plan many negotiations accomplish. Architect who confer most Designs of 5 architects is 'Jean Michel Wilmott' and 'Shigeru Ban' 2) contents that confer much in plan main conduct and unit generation were details plan. Contents that is conferred with many architects are about door/core/rooftop be and asked a question about proper size of entrance. Negotiation about size was expose to the tribe of knowledge about element that do furniture and detail of necessary each space in life style of our country. We must present furnitures or detail element that appear by emotion of our country and detailed item of furnitures' size etc.. in guide line. It is immediate that creation of guide that architects can approach easily for lacking abroad architects of interests by code difference in each country is pressing. 3) In residing plan 4 architects of 5 architects applied similarly guide line in design. Most architects look by active support that make synthetic housing complex. and this is construed that act positively to make by unified residing. That plan of woods or landscape architecture and security of green area space are thing to approach on 'Environment-friendly mode of life residing only' that is general planning subject of 'Bongmu-dong town house'. 4) common question items of architects guide line of though is refered definitely when make out effective interests plan. So that can overcome legislation difference, countermeasure to make understood construction code of our country is pressing

정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구 (A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system)

  • 김천영;박영근;이준규;김문열;류태규
    • 한국항공우주학회지
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    • 제36권11호
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    • pp.1112-1120
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    • 2008
  • 현대 실시간 분산 시뮬레이션은 실기동-가상-구성급을 연동한 합성전장 환경 구축과 무기체계 전 수명주기를 지원하는 시뮬레이션 기반 획득 실현을 위한 개발환경 구축에 노력을 경주하고 있다. 이에 본 논문에서는 정찰용 무인기 개념연구 단계에서 적용된 체계 분석 및 설계를 통합한 UML 모델링 및 시뮬레이션 개발 환경에 대해서 서술한다. 또한, 체계 분석 및 설계를 효율적으로 수행하기 위해서 UML 시뮬레이션과 X-Plane 가시화를 연동한 통합 프레임워크를 제안하고, 구현 내용, 실험 결과 분석 및 결론에 대해서 기술한다.

한반도·동아시아 지역의 실시간 가뭄 감시 및 전망 시스템 개발 (Development of Real-Time Drought Monitoring and Prediction System on Korea & East Asia Region)

  • 배덕효;손경환;안중배;홍자영;김광섭;정준석;정의석;김종군
    • 대기
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    • 제22권2호
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    • pp.267-277
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    • 2012
  • The objectives of this study are to develop a real-time drought monitoring and prediction system on the East Asia domain and to evaluate the performance of the system by using past historical drought records. The system is mainly composed of two parts: drought monitoring for providing current drought indices with meteorological and hydrological conditions; drought outlooks for suggesting future drought indices and future hydrometeorological conditions. Both parts represent the drought conditions on the East Asia domain (latitude $21.15{\sim}50.15^{\circ}$, longitude $104.40{\sim}149.65^{\circ}$), Korea domain (latitude $30.40{\sim}43.15^{\circ}$, longitude $118.65{\sim}135.65^{\circ}$) and South Korea domain (latitude $30.40{\sim}43.15^{\circ}$, longitude $118.65{\sim}135.65^{\circ}$), respectively. The observed meteorological data from ASOS (Automated Surface Observing System) and AWS (Automatic Weather System) of KMA (Korean Meteorological Administration) and model-driven hydrological data from LSM (Land Surface model) are used for the real-time drought monitoring, while the monthly and seasonal weather forecast information from UM (Unified Model) of KMA are utilized for drought outlooks. For the evaluation of the system, past historical drought records occurred in Korea are surveyed and are compared with the application results of the system. The results demonstrated that the selected drought indices such as KMA drought index, SPI (3), SPI (6), PDSI, SRI and SSI are reasonable, especially, the performance of SRI and SSI provides higher accuracy that the others.

Is Category P Lexical or Functional?: A Generalized pP-Shell Approach

  • Hong, Sung-Shim;Yang, Xiaodong
    • 한국언어정보학회지:언어와정보
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    • 제14권2호
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    • pp.71-84
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    • 2010
  • The aim of this paper is to propose that a category P is encapsulated within a functional layer above the lexical layer, just like vP containing a lexical VP. As is well known, the category P has long been in the obscure domain of syntactic studies: Marantz (2001) and den Dikken (2003), for example, argue that P is a lexical category, but Emonds (1985), Grimshaw (1991), and Baker (2003), maintain that the category P is functional and is a closed category without its own intrinsic meaning. On the other hand, Zwart (2005) argues that it does have some meaning. Following the works of Svenonius (2003, 2006, 2007), and the spirit of Rizzi's (1997) split CP hypothesis, we elaborate and develop Svenonius' idea of split-pP analysis with detailed schematic representations of the novel examples in English, Korean, and Chinese in this paper. Unlike Svenonius, however, this paper incorporates KP into pP-Shell, which is a substantial simplification. Furthermore, Chinese Localizers that have long been considered as Postpositions are now under the category of Prepositions. This proposal renders an X-bar theoretic consistency over the categorical status of Chinese phrasal structures. In short, the present analysis accounts for inconsistency found in English complex preposition phrase (Quirk, et al, 1972, 1985), Chinese circumposition phrase (Ernst 1988, Liu, 2002) and Korean postposition phrase in a unified and consistent manner. Furthermore, by proposing a finer-grained phrasal architecture for the category P, the controversial status of the category subsides within this analysis.

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CUDA 기반 GPU에서 효율적인 Power Method의 구현 (Implementation of Efficient Power Method on CUDA GPU)

  • 김정환;김진수
    • 한국컴퓨터정보학회논문지
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    • 제16권2호
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    • pp.9-16
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    • 2011
  • GPU는 저렴한 비용으로 쉽게 대규모 데이터 병렬성을 활용할 수 있는 장점을 갖고 있어 많은 고성능 컴퓨팅 응용 분야에서 사용되고 있는 추세다. 행렬의 고유벡터를 구하는 power method는 웹 페이지의 중요도를 계산하는 PageRank 알고리즘 등 여러 응용 분야에서 활용되고 있는 방법으로써, 본 연구에서는 power method를 GPU에서 병렬화하여 구현하였으며, 성능을 최적화하기 위한 개선 방법을 제시하였다. Power method는 행렬과 벡터의 곱셈 연산이 반복적으로 수행되며 GPU에서 쉽게 병렬화가 가능하다. 그러나, 고유벡터의 수렴 여부 판단을 위한 연산 등의 작업과 다음 곱셈을 위한 벡터 크기의 조정 등의 작업이 부가적으로 필요하며, 이러한 작업은 GPU 내의 커널 코드를 여러 차례 호출하고 불필요한 데이터 이동을 유발하는 문제점이 있다. 본 연구에서는 커널 호출 회수를 줄이고 스레드 배치를 최적함과 동시에 수렴 여부 판단을 위한 연산을 최적함으로써 power method의 성능을 향상시켰다.

시스템 가구의 특성에 관한 연구 (A Study on the Characteristics of System Furniture)

  • 신홍경
    • 한국실내디자인학회논문집
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    • 제6호
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    • pp.45-52
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    • 1995
  • The presentation of the method by which the furniture and the architecture can be unified in one category, and the study and the verification on the mutual relation in the shape and the function are having been consistently made till the late twenties. The change of the social structure such as increasing the unit dwelling space with the small scale comes to need the efficiency in using space and the open dwelling space by the systematic spa-cial formation. Therefore, the understanding of the mean-ing and the characteristics of system furnitures as the design method which can meet such needs will be made here in this study. The application of the systematic consideration as the method of interior design means the formation of the firm image on the spacial environment through the mix-ture and link of the heterogeneous factors, the organic connection of each surface, the establishment of the natu-ral relation by linking the heterogeneous materials mutu-ally. and the easiness of the entire plan in the end. This study aims at analyzing and studying the typical charac-teristics by understanding the historical background and methodical principle which enabled the appearance of this kind of thought, and the adapted cases of the wood and metal material system furniture. There may be difference between the structural sub-stance and formative consideration. Transformative furni-ture which consists of the factors is the concept for the encrease of the multi purpose value by mixing the unit cabinets. One system can be separated horizontally, verti-cally, and to the drawers, and it gives us the disengage-ment from the artificial environment, since all the heights and width can be transformed as per each situa-tion of the space. The factors which can not be found in the other existing furniture are as follows. 1. disengagement from the artificial environment. 2. establishing the new productiosn trend as freed from the customers' fashion trend. 3. presenting the producing condition which leads the exact technology. 4. flexibility of the furniture which enables the reduction and enlargement in each situation.

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멀티미디어 통신 환경에서 Push/Pull 버퍼 관리 기법 (A Scheme for Push/Pull Buffer Management in the Multimedia Communication Environments)

  • 정찬균;이승룡
    • 한국정보처리학회논문지
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    • 제7권2S호
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    • pp.721-732
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    • 2000
  • Multimedia communication systems require not only high-performance computer hardwares and high-speed networks, but also a buffer management mechanism to process many data efficiently. Two buffer handling methods, Push and Pull, are commonly used. In the Push method, a server controls the flow of dat to a client, while in the Pull method, a client controls the flow of data from a server. Those buffering schemes can be applied to the data transfer between the packet receiving buffer, which receives media data from a network server, and media playout devices, which play the recived media data. However, the buffer management mechanism in client-sides mainly support either one of the Push or the Pull method. Consequently, they have some limitations to support various media playout devices. Futhermore, even though some of them support both methods, it is difficult to use since they can't provide a unified structure. To resolved these problems, in this paper, we propose an efficient and flexible Push/Pull buffer management mechanism at client-side. The proposed buffer management scheme supports both Push and Pull method to provide various media playout devices and to support buffering function to absorb network jitter. The proposed scheme can support the various media playback devices using a single buffer space which in consequence, saves memory space compared to the case that a client keeps tow types of buffers. Moreover, it facilitates the single buffer as a mechanism for the absorbing network jitter effectively and efficiently. The proposed scheme has been implemented in an existing multimedia communication system, so called ISSA (Integrated Streaming Service Architecture), and it shows a good performance result compared to the conventional buffering methods in multimedia communication environments.

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컴포넌트에 기반한 여행자정보고급화 시스템의 설계 (A Design of Advanced Traveler Information System based on Component)

  • 김진환;장재영;이봉규
    • 한국공간정보시스템학회 논문지
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    • 제3권1호
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    • pp.37-48
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    • 2001
  • 지능형 교통 시스템(ITS)은 여행자에게 출발 전 또는 출발 후 도움이 되는 서비스와 유용한 데이터를 제공하는 여행자정보고급화 시스템을 포함하고 있다. 이 시스템은 출발전교통정보 안내 서브시스템, 운전중 교통정보제공 서브시스템, 동적주행안내 서브시스템들로 구성되어 있다. 여행자정보고급화 시스템은 표준화 작업을 총괄하는 기준 프레임워크인 국가 아키텍쳐에 따라 설계될 필요가 있다. 최근 소프트웨어 기술이 급속히 개선되고 안정화됨에 따라 미리 개발된 강력한 ITS 기술도 재사용 할 필요성이 있다. 컴포넌트와 개방형 인터페이스에 기반한 ITS 표준화는 현재 ITS 기술의 재사용성 문제를 해결하는 방법이 된다. 본 논문은 UML을 이용하여 컴포넌트에 기반한 여행자정보고급화 시스템을 설계한 결과를 제시하고 있으며 이 UML 방법은 새로 개발되는 ITS 컴포넌트를 위한 표준화된 모델을 제공할 것으로 기대된다.

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x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템 (Fast Stereoscopic 3D Broadcasting System using x264 and GPU)

  • 최정아;신인용;호요성
    • 방송공학회논문지
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    • 제15권4호
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    • pp.540-546
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    • 2010
  • 사용자에게 보다 실감나는 입체감을 제공하는 양안식 3차원 영상을 위해서는 기존 2차원 영상의 두 배에 해당하는 데이터가 필요하므로 이를 고속으로 처리하는데 어려움이 따른다. 본 논문에서는 2차원 영상과 깊이 영상을 입력 영상으로 한 고속 양안식 3차원 방송 시스템을 제안한다. 제안하는 시스템은 전송해야 할 데이터의 양을 줄이기 위해 전송 전에 H.264/AVC 오픈 소스 고속 부호화기인 x264를 이용하여 부호화를 수행한다. 수신단에서는 수신한 비트스트림을GPU(Graphics Processing Unit)에 내장된 CUDA 비디오 복호기 API를 이용해 설계된 복호기로 고속으로 복호하고, GPU를 이용해 고속으로 가상시점의 영상을 생성하여 양안식 3차원 영상을 재현한다. 제안한 시스템을 이용하면 수신단의 환경에 따라 2차원 디스플레이와 3차원 디스플레이에서 모두 영상을 출력할 수 있다. 컴퓨터 모의 실험을 통해 제안한 시스템이 3차원 양안식 콘텐츠를 초당 최대 24 프레임까지 서비스할 수 있음을 확인했다.

섬유보강 콘크리트 보를 위한 변형 기반 전단강도모델 (Strain-Based Shear Strength Model for fiber Reinforced Concrete Beams)

  • 최경규;박홍근
    • 콘크리트학회논문집
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    • 제17권6호
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    • pp.911-922
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    • 2005
  • 섬유보강 콘크리트 보의 전단강도와 거동 특성을 규명하기 위해서 이론적 연구를 수행하였다. 섬유보강 콘크리트 보의 단면에 작용하는 전단력은 압축대와 인장대에 의해서 지지된다. 압축대의 전단성능은 단면의 휨모멘트에 의해서 발생하는 수직응력과의 상관관계를 고려하여 정의하였으며, 인장대의 전단성능은 섬유보강 콘크리트의 균열 후 인장강도를 고려하여 정의하였다. 보의 휨변형에 따라서 수직응력의 크기와 분포가 변화하므로, 보의 전단성능은 휭변형의 함수로 정의하였다. 전단성능곡선과 전단요구곡선의 교점에서, 보의 전단강도와 위험단면의 위치가 결정된다. 제안된 설계 방법은 섬유보강 콘크리트와 일반 콘크리트 보를 위한 통합전단강도모델로 사용 할 수 있다.