• Title/Summary/Keyword: Underwater Behavior

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Study on the Measurement System of Behavior of a Slender Structure using an Underwater Camera which is applied in DOEB (심해공학수조에 적용되는 수중카메라를 이용한 세장체의 연속 거동 측정방법에 관한 연구)

  • Jung, Dong-Ho;Kwon, Yong-Ju;Park, Byeong-Won;Jung, Jae-Hwan;Choi, Jong-Su;Cho, Seok-Kyu;Sung, Hong-Gun
    • Journal of Navigation and Port Research
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    • v.42 no.1
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    • pp.1-8
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    • 2018
  • This study covers the selection of systems measuring the behaviour of the slender structure in the underwater environment and its performance assessment. From a comparison of an instrumentation system that can measure the continuous behaviour along the entire length of the slender structure, the underwater camera system is finally selected as the most appropriate semi-permanent measurement system for Deep-sea Ocean Engineering Basin of KRISO. An experiment on the rigid pipes for a basic performance evaluation of the underwater camera is conducted in this study. The motion of a top excited rigid pipe is measured with the utilization of the underwater camera system. The performance of the underwater camera is evaluated by comparing the movement of a pipe measured by the underwater camera with the measured input signals. Through the top excitation experiment for the slender structure, the real-time three-dimensional measurement of the underwater camera system is qualitatively evaluated in this case. The developed underwater camera system can apply to the system to measure dynamic behaviour of a slender structure and mooring line in Deep Ocean Engineering Basin.

Compact AUV platform system designed for the experiment of underwater multi-agent development

  • Watanabe, Keisuke
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2036-2041
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    • 2005
  • The underwater multi-agent technology has many potential for the various activities related to ocean development/conservation in the near future. For example, in such fields as water pollution investigation, aquaculture control, or coral reef research, we feel a growing need for a system that realizes underwater continuous monitoring in the wide rang e. In this case, the target monitoring area will be sliced planar hierarchically toward the depth as monitoring layers, and many AUVs arranged on each layer track the given trajectory and gather various environmental information continuously, with communicating each other in the layer or with other layers. To realize those systems we need to develop AUV multi-agent technologies. So we are now building basic systems for basin experiment for the development of AUV multi-agent behavior. We must experience many situations and problems to be solved for the development of its elemental technologies by using real systems as well as our computer simulations. In this paper we introduce our concept of the experiment in the near future and the hardware/software design of our two types of handy AUVs and ultrasound ranging/communication system for that experiment. One AUV is designed using a 17inches-diameter glass sphere with DOS/V and RT-Linux based subsystems, which is intended to use not only in the basin but also in the calm real sea. The other AUV is designed for the basin experiment using a 7inches-diameter acrylic sphere with low-cost embedded system with SH-2 based subsystems. The basin experiment to verify the basic AUV facilities and ultrasound ranging for position detection was carried out.

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Fish Schooling Behavior Modeler (Fish 군중행동 모델러)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.517-520
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    • 2006
  • Crowd behavioral scenes in virtual underwater world are presented in many entertainments such as films and games. According to the increase of digital films and animations caused by the development of computer graphics, it is easy for us to meet with the cyber characters in those scenes. Characters which appear in computer animation put life into virtual world. The more characters we have in this virtual space, the deeper we are immersed in the space. There were many researches which processed the crowd scene and implemented the crowd behavior system in Korea. They were related to developing VR contents which were available to feel actually in the construction of the virtual environment. But they are far from reaching the step to put to practical use in developing the crowd behavior modeler. Therefore, we suggestion the fish schooling behavior modeler that provides interaction and action behavior in 3D object to present vividly and effectively in underwater world.

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Dynamic Behavior of Submerged Floating Tunnel by Underwater Explosion (수중폭발에 의한 해중터널의 동적거동)

  • Hong, Kwan-Young;Lee, Gye-Hee;Lee, Seong-Lo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.31 no.5
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    • pp.215-226
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    • 2018
  • In this paper, to estimate the dynamic behavior of a submerged floating tunnel(SFT) by underwater explosion(UE), the SFT is modeled and analyzed by the explicit structural analysis package LS-DYNA. The section of SFT near to explosion point is modeled to shell and solid elements using elasto-plasticity material model for concrete tubular section and steel lining. And the other parts of the SFT are modeled to elastic beam elements. Also, mooring lines are modeled as tension-only cable elements. Total mass of SFT is including an added mass by hydrodynamic effect. The buoyancy on the SFT is considered in its initial condition using a dynamic relaxation method. The accuracy and the feasibility of the analysis model aree verified by the results of series of free field analysis for UE. And buoyancy ratio(B/W) of SFT, the distance between SFT and an explosion point and the arrangement of mooring line aree considered as main parameters of the explosion analysis. As results of the explosion analysis, the dynamic responses such as the dent deformation by the shock pressure are responded less as more distance between SFT and an explosion point. However, the mooring angle of the diagonal mooring system can not affect the responses such as the horizontal displacement of SFT by the shock pressure.

Collision Analysis of Submerged Floating Tunnel by Underwater Navigating Vessel (수중운항체에 대한 해중터널의 충돌해석)

  • Hong, Kwan-Young;Lee, Gye-Hee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.5
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    • pp.369-377
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    • 2014
  • In this paper, to recognize the collision behavior between a submerged floating tunnel(SFT) and underwater navigation vessel(UNV), both structures are modeled and analyzed. The SFT of collision point is modeled tubular section using concrete with steel lining. The other part of SFT is modeled elastic beam elements. Mooring lines are modeled as cable elements with tension. The under water navigation vessel is assumed 1800DT submarine and its total mass at collision is obtained with hydrodynamic added mass. The buoyancy force on SFT is included in initial condition using dynamic relaxation method. The buoyancy ratio (B/W) and the collision speed are considered as the collision conditions. As results, energy dissipation is concentrated on the SFT and that of the UNV is minor. Additionally, the collision behaviors are greatly affected by B/W and the tension of mooring lines. Especially, the collision forces are shown different tendency compare to vessel collision force of current design code.

The Functional Extension of the Underwater Vehicle Modeling and Simulation Tactics Manager using the Script Embedding Method (스크립트 임베딩을 활용한 수중운동체 M&S 전술처리기의 기능 확장)

  • Son, Myeong-Jo;Kim, Tae-Wan;Nah, Young-In
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.5
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    • pp.590-600
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    • 2009
  • In the simulation of underwater vehicles such as a submarine or a torpedo, various type of simulations like an engineering level simulation for predicting the performance precisely and an engagement level simulation for examining the effectiveness of a certain tactic is required. For this reason, a tactics manager which can change the behavior of a simulation model according to external tactics is needed. In this study the tactics manager supporting a script language and engine which can represent various tactics and can help users define external input tactics for the tactic manager easily is suggested. Python and Lua which are representative among script languages have been compared and analyzed from the viewpoint of a tactic manage, and the tactic manger using the script engines of those script languages was implemented. To demonstrate the effectiveness of the tactic manager, a target motion analysis simulation of the warfare between a submarine and a surface ship.

Underwater Explosion Experiments using Pentolite (펜톨라이트를 이용한 수중폭발 실험)

  • Choi, Gulgi;Jung, Keunwan;Jung, Son Soo;Kim, Jong-Chul;Lee, Phill-Seung
    • Explosives and Blasting
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    • v.35 no.3
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    • pp.21-30
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    • 2017
  • When explosives explode in water, the effect of post-explosion gas after explosion should be considered, unlike explosion in the air. During explosion in water, the propagation velocity of the explosion pressure is faster than when the explosion occurs in the air. The generated gas is diffused and trapped in the form of bubbles by water before the energy is dissipated. At this time, the bubble expands and contracts, creating a shock wave. In order to investigate this series of phenomena, a cylinder type steel water tank capable of observing the interior was fabricated and explosion experiments were conducted. In this study, a small amount of shell-free pentolite was exploded in water. Experiments were performed to observe the behavior of the generated gas bubble as well as to measure the shock wave generated. We designed the experimental method of underwater explosion and examined the results.

Monitoring of Fish Aggregations Responding to Artificial Reefs Using a Split-beam Echo Sounder, Side-scan Sonar, and an Underwater CCTV Camera System at Suyeong Man, Busan, Korea (소너 및 수중 CCTV 카메라 시스템을 이용한 수영만 인공어초 주변에 군집한 어군의 모니터링)

  • Lee, Dae-Jae
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.46 no.3
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    • pp.266-272
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    • 2013
  • The objective of this study was to monitor and evaluate the schooling characteristics, including the distribution density (volume backscattering strength) and acoustic size (target strength), of commercially valuable species swimming in response to artificial reefs installed at Suyeong Man, Busan, Korea. Fish aggregations at two artificial reef areas and at a nearby natural rocky reef habitat were recorded and analyzed using a 70 kHz split-beam echo sounder and 330 kHz side-scan sonar from August to September, 2006. An underwater CCTV camera system was also used to observe marine organisms in physical contact with and swimming very close to artificial reefs. During the acoustic observations at three reef sites, useful information about schooling characteristics of fish aggregations responding to artificial reefs were obtained, but more trials are needed to confirm significant differences in schooling behavior and geographical distributions in areas containing natural reef structures and artificial reefs.

Superheated Water-Cooled Small Modular Underwater Reactor Concept

  • Shirvan, Koroush;Kazimi, Mujid
    • Nuclear Engineering and Technology
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    • v.48 no.6
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    • pp.1338-1348
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    • 2016
  • A novel fully passive small modular superheated water reactor (SWR) for underwater deployment is designed to produce 160 MWe with steam at $500^{\circ}C$ to increase the thermodynamic efficiency compared with standard light water reactors. The SWR design is based on a conceptual 400-MWe integral SWR using the internally and externally cooled annular fuel (IXAF). The coolant boils in the external channels throughout the core to approximately the same quality as a conventional boiling water reactor and then the steam, instead of exiting the reactor pressure vessel, turns around and flows downward in the central channel of some IXAF fuel rods within each assembly and then flows upward through the rest of the IXAF pins in the assembly and exits the reactor pressure vessel as superheated steam. In this study, new cladding material to withstand high temperature steam in addition to the fuel mechanical and safety behavior is investigated. The steam temperature was found to depend on the thermal and mechanical characteristics of the fuel. The SWR showed a very different transient behavior compared with a boiling water reactor. The inter-play between the inner and outer channels of the IXAF was mainly beneficial except in the case of sudden reactivity insertion transients where additional control consideration is required.

An Introduction to the Underwater Survey Operations using a Side Scan Sonar System (천해역 해저탐사 및 영상분석 기법 소개)

  • 주영석;우종식
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2001.10a
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    • pp.156-159
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    • 2001
  • Recently, side scan sonar system has been developed and operated to survey cable laying, sunken bodies, geometry of sea bottom and so on. It uses the acoustic signals, which are emitted from two transducer arrays, left and right sides, to get geometric information of the specified area. This system consists of transceiver board, towed body, deck unit and GPS receiver. The transceiver board, nested in a watertight canister, controls the transmitting and receiving of the acoustic pulses from transducer arrays. After receiving the scattered signals, it processes BP(Band Pass) filtering, AGC(Automatic Gain Control), TVG(Time Varying Gain) and Heterodyne. The deck init has the signal processing part, A/D converter, power supplier, and real-time monitoring part. The towed body has been designed to satisfy the optimal hydrodynamic behavior during towing, In this paper, brief introductions on the design theory of transceiving part and some results from the field which have been operated recently will be introduced.

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