• Title/Summary/Keyword: USER CONVENIENCE

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Implementation of a Virtual Keyboard Using Infrared Distance Sensor (적외선 센서를 사용한 가상 키보드의 구현)

  • Jang, Su-Ho;Whang, Whan-Kyu
    • Journal of Industrial Technology
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    • v.29 no.A
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    • pp.77-82
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    • 2009
  • In this paper, we implement a virtual keyboard using infrared distance sensor. A virtual keyboard allows a user to enter characters by selecting keyboard layouts with sensing areas. By projecting infrared light on any flat surface and detection devices we can sense the user's input characters. Unlike a conventional physical keyboard, the virtual keyboard provides convenience in terms of mobility, portability, and space savings.

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The Design of an Integrated Platform 4A DUOS for Mobile User Interface Development (모바일 유저인터페이스 개발을 위한 통합 플랫폼 4A DUOS 설계)

  • Kang, Sunmee
    • Journal of IKEEE
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    • v.17 no.2
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    • pp.89-95
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    • 2013
  • Diverse operating systems and developed platforms of mobile devices are implemented by vendors exist. The software has to be developed by respective environment in designing the user interface of software. For the solution of the inconvenience, this paper proposes an integrated platform 4A DUOS for developing user interface independently. The proposed platform can use web language not dependent on various operating systems, and offer online access to API and component templates to provide the convenience of the user interface design. Also, the server with on board designed user interface implements the service to the user. Therefore, the users can design the independent user interface on various mobile devices by using only one source.

A Study On User-centric Identity Information Management Model In Internet Environment (인터넷 환경에서의 사용자 중심 ID정보 관리 모델에 관한 연구)

  • Rhy, Hae-Gyu;Shin, Hyeon-Shik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.19 no.3
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    • pp.37-50
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    • 2009
  • With the increase of number of internet services due to development of internet, it becomes a critical issue to appropriately manage the personal information about user's identity, that is ID information that service providers collect in terms of user's convenience improvement and privacy protection. But the existing ID information management models are service provider-centric or they insufficiently provide ID information management functions, so that they have not been satisfying user's requirement. In this paper, by establishing user-centric concept in we information management, we propose the new user-centric ID information management model in which user can make use of the internet service more conveniently and eventually enhance user's privacy.

A RBAC-based Access Control Framework in OSGi Service Platform (OSGi 서비스 플랫폼에서 RBAC 기반의 사용자 접근제어 프레임워크)

  • Cho, Eun-Ae;Moon, Chang-Joo;Baik, Doo-Kwon
    • Journal of KIISE:Information Networking
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    • v.34 no.5
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    • pp.405-422
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    • 2007
  • Recently, according to the network environment, there are many researches for home network. Nowadays, in home network, the method that access control policy is managed for each home device by using ACL is popular, and EAM (Extranet access management) is applied as a solution. In addition, the research about secure OS is ongoing based on open operating system and the research of user authentication mechanisms for home network using home server is also in progress. However, these researches have some problems as follows; First, the transmission scope of expected access technology in home network is wide, so unauthenticated outside terminal can access the home network. Second, user is inconvenient because user need to set the necessary information for each device. Third, user privacy and convenience are not considered. OSGi provides a service platform for heterogeneous technologies in home network environment. Here, user access control is one of the core parts which should have no problems such as above items, but there are no concrete researches yet. Thus in this paper, we propose an access control policy management framework and access control operation based on RBAC for user access control in home network environment in which OSGi service platform is operated. First, we list the consideration which is not clearly mentioned in OSGi standard, and then we solve these above problems through new framework. In addition, we propose the effective and economical operation method which reduces the policy change frequency for user access control by using RBAC concept though limited resource of home gateway. Besides, in this paper, these proposed policies are defined separately as user-role assignment policy and permission-role assignment policy, and user decide their own policies. In conclusion, we provide the scheme to enhance the user convenience and to solve the privacy problem.

A Study on User's Behaviors and Environmental Analysis of University Dining facilities - Focused on K University Dining Facilities by the Post Occupancy Evaluation - (대학 학생식당의 이용실태 및 환경분석에 관한 연구 - K대학 학생식당의 거주후 평가를 중심으로 -)

  • 김성기
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.164-172
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    • 2003
  • The purpose of this study is to analyze user's behaviors and environmental image to show how to plan dining facilities by checking what factors make user's satisfaction and how inferior factors effect dining people. The spaces in this study are dining facilities in a University. Dining places are campus welfare facilities, students don't have other choice. Dining facilities are determined according to user's desire to convenience and time saying. And this facilities will be compliment to resting places in campus. As we know, functional planing facilities are central element in University Master Plan and must consider interior decoration, surrounding places and some other instruments. Scale of dining facilities must accommodate with many students, therefore dining facilities can served as spare place and resting space.

Effective User Interface for Digital Video Library

  • Park Ju-Young;Kim Won-Il;Park Jin-Man;Yoon Kyoung-Ro
    • International Journal of Contents
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    • v.1 no.1
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    • pp.6-9
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    • 2005
  • In this paper, we propose a novel approach of user interface for querying Digital Video Library. Through the proposed user interface, the users can specify the query more easily and precisely for image and video retrieval, resulting in better retrieval accuracy of the system. The prototype of the proposed system allows specification of character, atmosphere, implement, mapping and event for the query. This prototype not only provides users with the convenience of query specification in various aspects, but also can easily be extended to the retrieval systems of various multimedia data.

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Analysis of User Reviews of Electric Kickboard Sharing Service Using Topic Modeling (토픽 모델링을 활용한 전동킥보드 공유 서비스의 사용자 리뷰 분석)

  • Jung Seung Lee
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.163-175
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    • 2024
  • This study conducts topic modeling analysis on four electric scooter sharing platforms: Alpaca, SingSing, Kickgoing, and Beam. Using user review data, the study aims to identify key topics and issues associated with each platform, as well as uncover common themes across platforms. The analysis reveals that users primarily express concerns and preferences related to application usability, service mobility, and parking/accessibility. Additionally, each platform exhibits unique characteristics and challenges. Alpaca users generally appreciate convenience and enjoyment but express concerns about safety and service areas. SingSing faces issues with application functionality, while Kickgoing users encounter connectivity problems and device usability issues. Beam receives overall positive feedback, but users express dissatisfaction with application usability and parking. Based on these findings, scooter sharing service providers should focus on enhancing application features, stability, and expanding service coverage to meet user expectations and improve customer satisfaction. Furthermore, highlighting platform-specific strengths and providing tailored services can enhance competitiveness and foster continuous service growth and development.

Relationships Between Ecological and Utilizational Effectiveness of Green Roof Sites (옥상녹화지의 생태적 효과와 이용 효과의 상관성)

  • Kim, Hyun;Lee, Gwan-Gyu
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.11 no.2
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    • pp.114-122
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    • 2008
  • Roof greening recently emerged to be an important issue of environmental policies in a city. To cover roofs of buildings with green vegetation gives chances not only to improve urban environmental function but also provides the opportunities of environmental learning and convenience for users in the building. This study aimed to give directions for roof greening plan to designers by acknowledging the relationships between ecological and utilizational effectiveness. 10 sites and 15 variables were adopted to measure the relationships. As a result, no positive correlations was found between them. One of the results in correlation analysis among variables, however, showed that the roof gardens have high utilizational effectiveness only when a green roof was made by focusing on ecological functions in addition to the concepts that will guarantee user's convenience such as accessibility, entrance and exit, facilities for convenience and learning. The results implies that a green roof has to be designed considering multi-functional effects. Correlation between species of vegetation and the number of daily users, average staying hours, and attending level for environment educational programs were not significant. These findings imply that when a green roof has to be take high utilizational effectiveness, both plentiful vegetation species and design concepts for users' convenience are should be considered.

A Study on the Perceived characteristics of the mobile payment service using the technology acceptance model (기술수용모델을 활용한 모바일 소액결제 시스템의 인지적 특성 분석)

  • 이석기;김성희
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.1
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    • pp.103-109
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    • 2004
  • Mobile payment service is a new innovating technology in the micro payment industry. Although it emerged only one or two years a9o in Korea, it is now highly used and prospered by many online companies. Traditional studies concerning the electronic payment system are usually about the payment process itself, so they stressed the security or the robustness of the process. The study from the angle of behavioral science seldom exists. This article describes the phenomenon of technology adoption with a particular focus on telephone Payment service. The article identifies which characteristic of the telephone payment service affects to the user status (user, non-users). To do this, this article mainly used Roger's Technology Acceptance Model and some characteristics are added to the model. The most important perceptual characteristic that affects to the user status was not security, but ease of use-the telephone payment service had to enhance continuously for the competitive advantage over the other payment service. Observability and convenience are also noted as important.

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Using Secondary Display in Interactive FPS Game and Its Availability (체감형 FPS 게임에서 보조 Display의 활용성)

  • Park, Chang-Bum;Park, Won-Bae;Paik, Doo-Won
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.29-36
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    • 2010
  • As more and more advanced technology implemented in Computer Game, various of technical skill must be applied to satisfy the demand of the users specifically in the immersion and convenience of the games. As a result, The number of interactive games, which are controlled by user's physical action so that make the games more immersible, are increasing. In Addition, as the amount of information that happens in the games increases, many studies are going on to provide efficient user-interface. In this study, we develop an interactive game using a controller designed by us, which consist of Wii controller and an attached secondary display that provides game information to user. In addition, we conduct a survey with questions about immersion and convenience of the game to understand how users feel when doing the suggested game, and to compare our game environment with general FPS game environment that uses mouse and keyboard.