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Phoneme distribution and phonological processes of orthographic and pronounced phrasal words in light of syllable structure in the Seoul Corpus (음절구조로 본 서울코퍼스의 글 어절과 말 어절의 음소분포와 음운변동)

  • Yang, Byunggon
    • Phonetics and Speech Sciences
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    • v.8 no.3
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    • pp.1-9
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    • 2016
  • This paper investigated the phoneme distribution and phonological processes of orthographic and pronounced phrasal words in light of syllable structure in the Seoul Corpus in order to provide linguists and phoneticians with a clearer understanding of the Korean language system. To achieve the goal, the phrasal words were extracted from the transcribed label scripts of the Seoul Corpus using Praat. Following this, the onsets, peaks, codas and syllable types of the phrasal words were analyzed using an R script. Results revealed that k0 was most frequently used as an onset in both orthographic and pronounced phrasal words. Also, aa was the most favored vowel in the Korean syllable peak with fewer phonological processes in its pronounced form. The total proportion of all diphthongs according to the frequency of the peaks in the orthographic phrasal words was 8.8%, which was almost double those found in the pronounced phrasal words. For the codas, nn accounted for 34.4% of the total pronounced phrasal words and was the varied form. From syllable type classification of the Corpus, CV appeared to be the most frequent type followed by CVC, V, and VC from the orthographic forms. Overall, the onsets were more prevalent in the pronunciation more than the codas. From the results, this paper concluded that an analysis of phoneme distribution and phonological processes in light of syllable structure can contribute greatly to the understanding of the phonology of spoken Korean.

PHOTOMETRIC SOLUTIONS OF W UMA TYPE STARS: GSC2576-0319 AND GSC2584-1731 (W UMa형 식쌍성 GSC2576-0319와 GSC2584-1731의 측광해)

  • Lee, Chung-Uk;Lee, Jae-Woo;Jin, Ho;Kim, Chun-Hwey
    • Journal of Astronomy and Space Sciences
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    • v.23 no.4
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    • pp.311-318
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    • 2006
  • High-precision photometric observations were performed in BVI bandpasses using Am robotic telescope at Mt. Lemmon Observatory for two binary stars, which are reclassified as W UMa-type systems from ROTSE(Robotic Optical Transient Search Experiment) follow-up observations and show peculiar light variations. In order to analyze W UMa-type eclipsing binaries systematically, the light curve analysis script using 2005 version of Wilson-Devinney binary code is constructed. The orbital inclinations of GSC2S84-1731 and GSC2576-0319 are $43.^{\circ}5\;and\;57.^{\circ}6$ from light-curve analysis, respectively. Spot model is applied to explain the asymmetric light curve for GSC2S84-1731 and the spot parameters are derived.

A study on the navigation methods according to the types of website and task (웹사이트 종류와 태스크 타입에 따른 사용자의 네비게이션 유형에 대한 연구)

  • 김소영;이건표
    • Archives of design research
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    • v.16 no.1
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    • pp.261-270
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    • 2003
  • This paper focuses on the navigation methods which users select in different websites or for different tasks. Identifying the preferred navigation methods used for each case would help developers to construct the structure of website more effectively and confidently. To achieve the goal, this paper presents a framework on the classification of links as S_link and C_link. Then experiment is designed in order to evaluate the type of preferred link in each case. For the experiment, two different types of prototype websites such as news sites and shopping sites were constructed for which two different types of tasks such as goal-centered tasks and process-centered tasks were given to users. Particularly, to minimize the effects of visual elements and technical difference, prototype websites were produced with only HTML, not JavaScript nor Shockwave Flash. The result showed dearly that type of tasks had more significant effects on users navigation patterns than type of website. And users are more dependent on the S_link in the goal-centered task and on the C_link in the process-centered task. These findings were more apparent at the Qualitative test which was conducted for the comparative analysis between prototype site and real site.

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Geohashed Spatial Index Method for a Location-Aware WBAN Data Monitoring System Based on NoSQL

  • Li, Yan;Kim, Dongho;Shin, Byeong-Seok
    • Journal of Information Processing Systems
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    • v.12 no.2
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    • pp.263-274
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    • 2016
  • The exceptional development of electronic device technology, the miniaturization of mobile devices, and the development of telecommunication technology has made it possible to monitor human biometric data anywhere and anytime by using different types of wearable or embedded sensors. In daily life, mobile devices can collect wireless body area network (WBAN) data, and the co-collected location data is also important for disease analysis. In order to efficiently analyze WBAN data, including location information and support medical analysis services, we propose a geohash-based spatial index method for a location-aware WBAN data monitoring system on the NoSQL database system, which uses an R-tree-based global tree to organize the real-time location data of a patient and a B-tree-based local tree to manage historical data. This type of spatial index method is a support cloud-based location-aware WBAN data monitoring system. In order to evaluate the proposed method, we built a system that can support a JavaScript Object Notation (JSON) and Binary JSON (BSON) document data on mobile gateway devices. The proposed spatial index method can efficiently process location-based queries for medical signal monitoring. In order to evaluate our index method, we simulated a small system on MongoDB with our proposed index method, which is a document-based NoSQL database system, and evaluated its performance.

Orthographic and phonological links in Korean lexical processing (한국어 어휘 처리 과정에서 글짜 정보와 발음 정보의 연결성)

  • Kim, Jee-Sun;Taft, Marcus
    • Annual Conference on Human and Language Technology
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    • 1995.10a
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    • pp.211-214
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    • 1995
  • At what level of orthographic representation is phonology linked in thelexicon? Is it at the whole word level, the syllable level, letter level, etc? This question can be addressed by comparing the two scripts used in Korean, logographic Hanmoon and alphabetic/syllabic Hangul, on a task where judgements must be made about the phonology of a visually presented word. Four experiments are reported using a "homophone decision task" and manipulating the sub-lexical relationship between orthography and phonology in Hanmoon and Hangul, and the lexical status of the stimuli. Hangul words showed a much higher error rate in judging whether there was another word identically pronounced than both Hangul nonwords and Hanmoon words. It is concluded that the relationship between orthography and phonology in the lexicon differs according tn the type of script owing to the availability of sub-lexical information: the process of making a homophone derision is based on a spread of activation exclusively among lexical entries, from orthography to phonology and vice versa (called "Orthography-Phonology-Orthography Rebound" or "OPO Rebound"). The results are explained within the mulitilevel interactive activation model with orthographic units linked to phonological units at each level.

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Analysis of Gesture Features on Character Expression of (캐릭터 성격표현에 의한 제스처 특징 분석 : 영화 <아바타>의 '나비족' 캐릭터를 중심으로)

  • Lee, Young-Sook;Choi, Eun-Jin
    • Cartoon and Animation Studies
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    • s.24
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    • pp.155-172
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    • 2011
  • The purpose of this study is to analyze the gesture features on the personalities of Navi characters in . In order to analyze the personality type of characters, the study applied the classification of Enneagram based on script of . The character features are classified according to character types, then the metaphorical character of the expression is obtained through gesture analysis in . Thus, it is possible to set up characters that fit its personalities in Contents of digital image. Also this study suggests creation of attractive characters and expression methods with gesture based personality.

Algorithms for Efficient Digital Media Transmission over IoT and Cloud Networking

  • Stergiou, Christos;Psannis, Kostas E.;Plageras, Andreas P.;Ishibashi, Yutaka;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.27-34
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    • 2018
  • In recent years, with the blooming of Internet of Things (IoT) and Cloud Computing (CC), researchers have begun to discover new methods of technological support in all areas (e.g. health, transport, education, etc.). In this paper, in order to achieve a type of network that will provide more intelligent media-data transfer new technologies were studied. Additionally, we have been studied the use of various open source tools, such as CC analyzers and simulators. These tools are useful for studying the collection, the storage, the management, the processing, and the analysis of large volumes of data. The simulation platform which have been used for our research is CloudSim, which runs on Eclipse software. Thus, after measuring the network performance with CloudSim, we also use the Cooja emulator of the Contiki OS, with the aim to confirm and access more metrics and options. More specifically, we have implemented a network topology from a small section of the script of CloudSim with Cooja, so that we can test a single network segment. The results of our experimental procedure show that there are not duplicated packets received during the procedure. This research could be a start point for better and more efficient media data transmission.

Effect of syllable complexity on the visual span of Korean Hangul reading and its relation to reading abilities (한글 글자 유형이 시각 폭과 읽기 능력에 미치는 영향)

  • Choi, Youngon;Kim, Tae Hoon
    • Korean Journal of Cognitive Science
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    • v.27 no.2
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    • pp.325-353
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    • 2016
  • The visual span refers to the number of letters that can be accurately recognized without moving one's eyes. The size of the visual span is affected by sensory factors such as perimetric complexity, crowding, and mislocation of letters. Korean Hangul utilizes rather unique alphabetic-syllabary writing system, quite different from English and Chinese writing systems. Due to this combinatorial nature of the script, the visual span for Hangul characters can also be affected by the letter type (e.g., CV vs CVCC). The present study examined the effect of syllable complexity on the visual span for Hangul by comparing letter recognition accuracy across four letter type conditions (C only, CV, CVC, and CVCC). We also aimed to determine the meaningful letter type(s) that is associated with differences in reading abilities in Korean. Using a trigram presentation method, we found that overall recognition accuracy declined as syllable complexity increased. However, the visual span for CVC type was greater than that for CV type, suggesting that the effect is not necessarily linear, and that there might be other factors affecting the visual span for these types of letters. C and CV type showed fairly strong positive correlations with reading comprehension, suggesting that these might be the meaningful units for measuring visual span in relating to reading abilities.

To analyze character's personality by using Enneagram (에니어그램을 통한 만화 캐릭터 성격연구)

  • Kim, Dae-Kweun
    • Cartoon and Animation Studies
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    • s.23
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    • pp.35-50
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    • 2011
  • In a "Culture Content" industry, the character takes an important role to make a strong storyline. Especially in the field of cartoon which is composed with script and pictures, the role of character is more significant. There are few ways to analyze the character, and "Enneagram" is one of them. In this thesis paper, the author uses this Enneagram to analyze the character. Enneagram is a tool that divides characters into 9 categories of personality. In the year of 2001, South Korea published the standardized Enneagram test called KEPTI. By using the division chart of Enneagram, it is much easier to analyze the character's personality type in the cartoon. Also, this tool makes it possible to understand which character type is suitable for certain role and genre. Although it is hard to say the Enneagram tool represents all existing personalities, it would be definitely helpful for someone who tries to create or to set up a new character.

One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.