• Title/Summary/Keyword: Tutorial teaching

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An Analysis of the Effectiveness of Tutorial CAI Programs According to the Learner's Characteristics in Science Teaching (과학 컴퓨터 보조 학습 프로그램의 효과분석에 관한 연구)

  • Yang, Il-Ho;Jeong, Jin-Woo
    • Journal of The Korean Association For Science Education
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    • v.11 no.1
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    • pp.37-50
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    • 1991
  • The CAI (Computer-Assisted Instruction) system for science teaching has been increasing both in quantity and in quality during the last two decades. However, science learning by computer has not played a leading role in the science teaching process. Therefore, the purpose of this study was to analyze the effectiveness of tutorial CAI programs according to the learner's characteristics such as sex, inquiry skills, attitudes toward science subject, logical thinking skills, achievement motivation, science content achievement in science teaching. One group pretest-posttest design was used as an experimental design. The three tutorial science CAI programs were used for thirty males and females selected in grade eight. According to the analysis of CAI achievement scores the female students showed significantly higher (P<0.05) than the male students. Also, one-way analysis of variance was used to investigate the effects of interaction between sex and achievement motivation. The significant difference on the effects of interaction between sex and achievement motivation has not found. The effects of tutorial CAI between logical thinking skills, attitudes toward science subject, inquiry skills, achievement motivation, science content achievement according to upper and lower levels were investigated by using the statistical analysis of one-way ANOVA. The results indicate that tutorial CAI might provides a good opportunities for the improvement of science achievement to the lower level students of attitudes toward science subject, inquiry skills, science content achievement.

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A Multimedia Tutorial system for Learning the French Language

  • Jho, Gook-Hyung;Jang, Jae-Hyuk;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.191-198
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    • 2016
  • This paper aims to present how to design and implement a multimedia tutorial system for the self-learning French language using Director with additional tools. To implement a multimedia tutorial system we need to design several steps. First, we should choose the level of the users and design tutorial. Second, we should prepare all materials such as sounds, graphics, text and video. Finally, we should implement the selected elements and control the educational software. Due to the nature of the paper, it must emphasize French basic conversation to make environment that be used in each scene and the scene of the context dialog. In view of the fact that the fitness of each content utilization field of multimedia authoring tool is high, it is possible as part of the system sizing process of the manufacturing process, to impart its meaning. This learning-contents are composed of 10 units each situation, and we anticipate there are the several effects of this system on basic French students. This system helps lecturer get French students interested in lessons, and enables learner to learn French of the role of iterative practice by linking image and sound. Also this system helps learners to prepare and review French studying after a lesson and allows leaners to maximize their efficiency. The future of this work is to implement this system on the app.

The Development of CAI Program for the Middle School Home Economics Teaching -In The Units of Health and Food Life- (중학교 가정과 CAI 프로그램 개발 연구 -건강과 식생활 단원-)

  • 이양심;윤인경
    • Journal of Korean Home Economics Education Association
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    • v.6 no.2
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    • pp.147-160
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    • 1994
  • The purpose of this study was to review the literatures on designing and developing the CAI program and to develop the middle school students’CAI program for tutorial and instructional game. For these purposes, the learning and instructional theories and the developing phases and strategies for the program were reviewed to design the CAI program. And then the developing unit was selected and the CAI types and the developing direction were set according to the analysis of the CAI programs and related literatures on home economics teaching, The four phases-analysis, design, development, and formative evaluation-were carried out in this study. The results of this study are as following: 1. The CAI porgram was developed on health and food life units. The program contains 12 classes on health and food life in two floppy diskettes. It consisted of total 9,000 lines and 76 frame and takes two hours to study this program. This program could be used in educational computers an could be utilized for unit learing tutorial. It was composed of three parts-unit learning, finding maze, and finding food. In the unit learning part, the learning contents in health and food life units were structured and presented. In finding maze and food part, the basic and the applied problems were presented with game. The characteristics of this program were as followings: (1)This program was able to bring learners’motivation due to the strategies of tutorial and instructional game and they can interestingly learn the program for themselves. (2) The learner could practive the learning contents repeatedly and unit learning while playing the gaming, (3) The learner himself can review and supplement the learning contents without teacher’s help. (4) This program was developed to unit learning on health and food life, on the other hand so far many CAI programs for home economics teaching were developed for studying separate learning units. 2. To effectively utilize this program, the guide book for the student and the teacher was developed. It contained method of using the program, introduction of the program, review of the program, the program objectives, the learning contents, and the keys to progress the program.

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Development and Application of Tutorial for Conceptual Change on Object Recognition of Scientific Gifted in Elementary School (초등과학 영재의 물체 인식 개념 변화를 위한 튜토리얼의 개발과 적용)

  • Lee, Ji-Won;Kim, Jung-Bok
    • Journal of Korean Elementary Science Education
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    • v.30 no.3
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    • pp.340-352
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    • 2011
  • The purpose of this study was to analyze effects of teaching materials for elementary science gifted conception about object recognition. Elementary science gifted have misconceptions that they can see in lightness. They can not explain how a shadow is made. This paper reports in-depth investigation on elementary science gifted's understanding of object recognition focusing on process of light. A program is developed to elementary science gifted in the subject matter. The tutorial emphasizing the process of light consists of pre-test, worksheet, and post-test. The Tutorial has 4 steps; darkness and light, light on things, light reached eyes, structure of the eyes. Each steps has 2~4 experiments. Through the tutorial, we expect their misconceptions can be changed into scientific conceptions. For the research and analysis, a questionnaire is posed to 39 elementary science gifted at M Elementary School in D Metropolitan City. The first method of product analysis makes a comparative study of pre-test, post-test score, and hake gain each test. As a result, total score of all student was raised. And hake gain of pre-test(II) is 0.6, hake gain of post-test is 0.68. It is Medium gain. Also, elementary science gifted could understand how we see through the tutorial emphasizing process of light. And their misconceptions can be changed into scientific conceptions.

A Proposal of a Teaching Method using Virtual Reality and Event-Diagram for Secondary Student's Understanding of Basic Concepts in Special Relativity (중등학생의 특수상대론 학습에서 VR과 사건도표를 이용한 수업방법의 제안)

  • Kim, Jaekwon;Kim, Youngmin
    • Journal of Science Education
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    • v.35 no.2
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    • pp.283-294
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    • 2011
  • The purpose of this study were to develop a tutorial for secondary students to understand of basic concepts of special relativity, which is appropriate for the cognition level of secondary student. We developed the concept evaluation tool and the tutorial material. Result from pretest and post-test are presented to verify the effect of the tutorial for helping student understanding of the concept such as time, event, reference frame, relativity of simultaneity. Secondary student had intense cognitive conflict about the complex concepts such as simultaneity, length contraction and time expansion. This tutorial could be proposed methodology to overcome cognitive difficulty for understanding these concepts.

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컴퓨터보조수업(CAI)이 수학교과 학력신장에 미치는 영향 -고등학교 "미분ㆍ적분" 단원을 중심으로-

  • 장진원;박달원
    • Journal of the Korean School Mathematics Society
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    • v.3 no.1
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    • pp.101-115
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    • 2000
  • Development of new and highly efficient computer technologies are providing schools and homes with faster and multi-functioning computers, and text-oriented education softwares are now being rapidly replaced by multimedia CAI. There are also increasing needs for computer-literate teachers and more effective CAI materials. The goal of this study is to present effective ways to use computers as teaching aids in mathematics classrooms and how computers affect the students' achievement, interest and attitude in mathematics. Theoretical reviews on learning theories of CAI and multimedia were made before designing teaching plans for mathematics classrooms and the plans were applied to classrooms. The result of this study shows that there is a significant difference in achievement between control group and experimental group, and also indicates that CAI increases the students' interest and attitude in mathematics to a certain extent. Although using computers in classrooms are considered to be more effective in teaching than text-oriented lectures, the number of computers in schools is limited and all the students can not take advantage of individualized drill and practice programs or tutorial programs. One way of various solutions to this problem is developing teaching materials for middle or large sized classes and providing teachers with easy-to-carry notebook computers. And also mathematics teachers should be given more chances to train themselves in developing and using CAI materials.

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The Design and Implementation of a Multimedia Program for Emergent Literacy Teaching (입문기 아동의 문자지도를 위한 멀티미디어 프로그램의 설계 및 구현)

  • Lee, Mi-Wha;Lee, Sang-Hyun
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.141-151
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    • 2003
  • The purpose of this study was to design and develop a multimedia program for elementary school students' emergent literacy teaching. The program aims at helping students improve their reading ability and enhance their letter decoding ability through drill-and-practice as well as tutorial instructional strategies. To that end, the instructional materials were reorganized so as to provide a basic syllable table and writing examples with standard pronunciation. The multimedia program is composed of three sections: basic literacy teaching, advanced literacy teaching, and evaluation sections. The implications of the study were discussed.

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Individualized Motivational & Instructional Teaching Strategy using Multimedia (Multimedia를 활용(活用)한 동기적(動機的) - 교수적(敎授的) 개별화(個別化) 수업전략(授業戰略))

  • Yoon, Hyun-Sang
    • Journal of Fisheries and Marine Sciences Education
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    • v.11 no.1
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    • pp.43-58
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    • 1999
  • To instruct in accordance with learner's trait & preceding knowledge, letting the learner control the learning activities is the important task of educator & major goal of the Education Department this year. This article intends to provide useful Instructional Model for the teachers in fisheries marine high school, when they design the individualized teaching model using motivation. One of the major reason for the fisheries marine high school students' low learning achievement is due to the neglecting motivation elements in teaching - learning processes. Recently, with assistance of the information communication technology development, various teaching methods such as Individualized Multimedia Mediated Instruction, Internet Instruction, have come to the major method in activating motivation and computer-mediated instruction considering the learner's individual difference is the useful tools for the instructional efficiency. Because current navigation text book of fisheries marine high school have special characteristic considering the spacial context & time series from departing port to entering port, Teachers can maximize learner's learning accomplishment by using individualized multimedia & providing similar situation like a real navigation(simulating), representing this text characteristics. Thus this paper searches for the specifications of Keller's Motivation Model & Sweeter's Tutorial Model to solve instructional efficiency problems in fisheries marine high school & developed an efficient instructional design by integrating two models.

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Effective Management Strategies of University Basic Mathematics by Ability Grouping (대학 기초수학 교과목에 대한 수준별 학습지도 방안)

  • Pyo, Yong-Soo;Park, Joon-Sik
    • Journal of Educational Research in Mathematics
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    • v.21 no.1
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    • pp.87-103
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    • 2011
  • The purpose of this paper is to investigate the effects on academic achievement for university basic mathematics in order to improve the problem-solving abilities of low achievement students in university general mathematics. In this paper, we suggest effective management strategies and teaching-learning methods according to level-based classes with utilizing scholastic level assessment, students survey, Mathematics Cafe and tutorial program, and also managing demonstration classes which are using Webwork system for assignments and evaluating the class.

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Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.13-23
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    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

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