• 제목/요약/키워드: Trend-oriented

검색결과 413건 처리시간 0.022초

실내디자인 트랜드 분석 프로그램 개발 및 소비자 선호도 측정 방법에 관한 연구 - 아파트 거실공간을 중심으로 - (A Study of Development of the Analysis Program for Interior Design Trends and of Measurement of Consumers' Preference - Focusing on living rooms of apartments -)

  • 한영호;장중식;신화경
    • 한국실내디자인학회논문집
    • /
    • 제14권1호
    • /
    • pp.168-176
    • /
    • 2005
  • As the pluralistic value in which various cultures and trends exist develops the world at large, development of interior design is required to examine consumers by group. This requirement purports to set up a strategic model of operating interior design organizations under cross-cultural (past and present) enviroment, not to express new researches of interior design following the direction of the developed media service. Based on the educational and complex cultural approach to design matters - the key issue in solving the cross-cultural design matters, this paper has suggested the structure of semi-centralized design process and the system for finding out consumers' trends under the new media-based cultural design environment. This study presents some expected effects. First, it will be able to enhance the consumer-oriented design mind by providing the information on the interior design system and design trend. Through analyzing the lifestyle in the 21st century and providing the relevant information, it will lead irrlprovement in living environment. And further, by using the program of searching consumers' new preference, the system of grasping consumers' propensity and making decisions will be materialized. Secondly, based on the background database of forecasted consumers' trends, marketing strategies can be established. Thirdly, through the better technology of designing living environment, efficiency will be increased and the economic foundations through use of new database will be constructed. Fourth, systematic interior design can be developed. Strategic correspondence to consumers' desires and reinforcement of competitiveness will become possible with development of database. By encouraging consumers' participation under digital environment, their trends can be forecasted, and by efficiently using information and new technology, resources can be saved and further, additional costs for promotion and sales will be reduced.

브랜드 커뮤니케이션 전략유형과 VMD표현요소를 적용한 패션 플래그쉽 스토어 사례 분석 연구 (A Study on Types of Strategies of Brand Communication and Analysis of a Case of Fashion Flagship Store applied with VMD Expressional Elements)

  • 이정윤;정아영;공순구
    • 한국실내디자인학회논문집
    • /
    • 제22권2호
    • /
    • pp.167-175
    • /
    • 2013
  • This study aims to suggest a direction for interior space design for fashion flagship stores in the future where the brand identity can become correctly recognized by the consumers, and consumers can have various and differentiated experiences. As research method, theoretical concept review and case study on brand communication and VMD were used. Specifically, for review on brand communication, concept, strategies, and space types were explored, and, for review on VMD, concept, purpose, and expressive elements were researched. Also, the study looked at the relevance between and importance of strategy types of brand communication and VMD. Through these reviews, strategy types of brand communication and analysis criteria for VMD application were written based on the research and analysis of 8 cases in Korean and elsewhere. The results of this study is as follows: Based on marketing-oriented thinking with understanding of VMD, the plan must accurately understand the image and identity pursued by the brand, take into account the store layout, atmosphere, product concept, trend, and display, so that the store can communicate with the customers with cognitive consistency, diversity of senses, and differentiation from other companies. Currently, fashion flagship stores in Korea are concentrated on sales in expressing VMD, and, therefore, are difficult to deliver brand identity to consumers and they require diversity in expressive elements in doing so. Therefore, in the interior space design of fashion flagship stores in Korea, brand communication must enhance cognitive, behavioral, relationship, and culture marketing, and, requires confirming VMD expression in details by linking with brand communication and specific expressions based on it.

아트마케팅을 반영한 색조화장품 패키지디자인 개발 연구 (Study of the Development of Color Cosmetics Package Design Reflecting Art Marketing)

  • 김진영
    • 한국산학기술학회논문지
    • /
    • 제15권11호
    • /
    • pp.6472-6477
    • /
    • 2014
  • 본 연구는 최근 영역을 넓히고 있는 일러스트 작가의 아트마케팅 트랜드를 살펴보고 색조화장품의 디자인 컨셉을 제안하고자 한다. 아트마케팅은 문화마케팅의 한 종류로 전시, 공연, 기타 예술 활동을 통한 마케팅을 의미한다. 아트와 생활의 경계가 모호해 지고 아트적인 모티브가 제품 속으로 녹아들고 아트적 속성이 다시 캔버스에 반영될 수 있는 자유로운 감성 표현이 주목받고 있다. 일러스트 작가의 작품들이 캔버스가 아닌 생활속의 아이템으로 영역을 넓히고 있는 것이다. 본 논문에서는 아트마케팅을 반영한 색조화장품 디자인을 제안하였다. 디자인 컨셉을 제안한 주요 타켓층은 20대 초중반의 젊은층으로 그들은 트랜드 지향적이며 개성이 강하고 스스로 인정받고 싶어하는 경향이 있다. 색조화장품 패키지 디자인에 디자인 컨셉을 강조하기 위하여 현란하고 강렬한 색상조합으로 타겟 계층의 진취적인 이미지를 반영하였다. 아트적인 무드가 생활속에 파고 들면서 우리 생활에 문화적 가치와 의미를 제공하고 있음을 알 수 있다.

글로벌 스포츠 산업 트렌드 예측 (Market Trends Prediction of the Sports Industry)

  • 김헌일
    • 한국산학기술학회논문지
    • /
    • 제15권11호
    • /
    • pp.6536-6546
    • /
    • 2014
  • 본 연구는 스포츠 산업 경쟁력 강화와 생존 전략 마련을 위하여 글로벌 스포츠 시장 트렌드의 미래 변화를 예측하기 위한 것이다. 연구를 위하여 3차에 걸친 델파이 조사에 12개국 21명의 전문가가 참여하여 51개의 미래 예측 의견을 제시하였고, 의견에 대한 참여자들의 수렴을 거쳐 다음과 같은 결론을 얻었다. 첫째, 도핑, 사행 산업 등 윤리적 이슈가 글로벌 시장에 중요한 영향을 미칠 것이다. 둘째, 유소년 스포츠 시장은 지속적으로 성장할 것이다. 셋째, 스포츠는 건강 산업으로서의 중요성이 부각 될 것인데, 특히 저비용 건강 서비스 시장과, 고령인구 대상의 건강 기능 시장이 성장 할 것이다. 넷째, 스포츠 산업의 첨단 기술 /문화 등과의 융 복합은 더욱 가속화 할 것이다. 다섯째, 메가스포츠 이벤트는 다양한 비판적 논란으로 인하여 미래가 불투명해질 것이다. 여섯째, 소셜 미디어 등 신 미디어와 구 미디어의 스포츠에 대한 영향력은 더욱 증대될 것이다. 마지막으로 문화현상으로서의 스포츠시장 글로벌화는 더욱 가속화 될 것이다.

항공우주용 구동장치 개발 동향 (The State of the Art and Application of Actuator in Aerospace)

  • 윤기준;박호열;장기원
    • 한국추진공학회지
    • /
    • 제14권6호
    • /
    • pp.89-102
    • /
    • 2010
  • 본 논문에서는 항공우주분야의 구동장치와 여러 산업분야에서 응용되고 있는 미래 지향적 구동기의 기술에 대한 사항과 발전방향에 대해 연구하였다. 특히, 항공기 비행조종면 구동장치의 경우 기존에는 기계식 링키지나 무게 대비 출력이 높은 유 공압 구동기가 많이 사용되었으나 최근에는 대부분의 항공기에서 사용 중인 Fly-By-Wire 시스템과 더 나아가 'More Electric', 'All Electric' 시스템으로의 변화가 이루어지고 있다. 전기식 유압구동기와 전기식 구동장치의 경우 효율이나 안전성 그리고 비용적인 측면에서 우수하기 때문에 근래에 지속적인 개발이 진행되고 있다. 또한, 최근에는 구동기의 무게와 정밀도 그리고 응답속도의 향상을 위해 신소재를 이용한 새로운 분야의 구동기들이 개발되고 있다. 따라서 본 연구를 통해서 차세대 항공우주분야 구동장치와 신개념 구동기들의 세부기술 및 발전방향을 제시하고자 한다.

병원고객관계관리 시스템 도입에 영향을 미치는 요인 연구 (A Study on the Factors affecting the Implementation of HCRM)

  • 전재란
    • 한국산학기술학회논문지
    • /
    • 제10권1호
    • /
    • pp.209-214
    • /
    • 2009
  • 병원 산업계의 경영관리 환경 변화에서 인터넷의 정보 제공 수준이 높아짐으로써 고객의 의료 지능이 높아지고, 병원선택(Hospital Shopping)과 의사선택(Doctor Shopping)을 스스로 하고 있어서, 병원의 경영도 고객(환자)접점 관리가 사업성과를 중요한 결정 요인으로 작용하고 있다. 이러한 결과로 환자와의 접점관리를 위한 고객관계관리(CRM) 시스템을 구축하고 운영하는 병원이 점차 늘어가고 있다. 그러나 이러한 병원CRM시스템 투자 노력에도 불구하고 그 성과는 미미한 수준에 머물고 있거나 대부분의 CRM 시스템이 실패함에 따라 CRM의 적극적인 도입의 지가 줄어들고 있다. 본 연구에서는 병원CRM시스템의 도입 의도에 어떤 영향 변수들이 주요한 변수로 작용하고 있는지에 대하여 연구하였다. 이러한 문제를 해결하기 위해 병원CRM시스템의 구축에 있어서 영향을 많이 끼치는 분야로 병원정보시스템을 선택했고, 이를 위해 구조방정식모형을 이용하여 연구 가설을 검증하고 연구 모형의 유효성을 증명한 독립변수의 측정 변수를 도출하여 향후 CRM 도입을 하고자 하는 병원에게 지식정보를 제공하고자 하였다.

남자 대중음악 애호가의 의복행동에 관한 연구 (Clothing Behavior of Male Popular Music Enthusiasts)

  • 조성희;박미혜;김유진;신지영;박순지
    • 한국생활과학회지
    • /
    • 제24권1호
    • /
    • pp.79-96
    • /
    • 2015
  • The purpose of this research was to analyze the clothing behavioral attributes of male music enthusiasts. A questionnaire was developed based on previous researches. Respondents were men who were concerned with music in terms of a job, a major or a hobby. A total of 200 responses were analyzed by SPSS 20.0 through factor analysis with Varimax rotation, ANOVA with post-hoc test(SNK-test) and ${\chi}^2$-test. Music preference was classified into 3 factors: New age/jazz, Hiphop/dance, and Metal rock/ballad factor. 5 Clothing purchasing orientation factors were extruded: hedonic, planned, convenience, brand pursued, and fashion pursued purchasing orientation. Using those factor scores, 3 groups were classified: Group1(G1), preferring Hiphop/dance music with lower hedonic and brand/fashion pursued purchasing orientation; G2, preferring Hiphop/dance music with no interest in clothing shopping and fashion; G3, preferring New age music with high convenience and brand pursued purchasing orientation. In addition, there were significant differences among groups in clothing behavior such as social ostentation, individuality, self-expression, fashionability, conformity; in purchase motivation such as hedonic and trend/designer oriented purchase motivation; in information source like advertisement/media source; and in store choice criteria such as store light/music and popularity. The findings showed even the enthusiasts for the same music showed the different sopping orientation and different clothing behavior, suggesting that a personal value or taste can be a plausible factor to figure out attributes of consumers. An interest/involvement in clothing could be helpful to subdivide the music enthusiasts as the target market.

The Factors Influencing the Use of Shared Economy-Based Mobility Services

  • KIM, Hyeong-Min
    • 유통과학연구
    • /
    • 제18권1호
    • /
    • pp.107-121
    • /
    • 2020
  • Purpose: Shared mobility services are the most notable in the shared economy; however, they have yet to be activated in Korea due to various regulations and conflicts amongst stakeholders. Nevertheless, shared mobility has become an irresistible trend of the times, as it can cause a great deal of economic and environmental benefits. In this vein, the purpose of this study is to contribute to the revitalization of shared mobility services in Korea and to provide service providers with implications for developing consumer-oriented marketing strategies. Research design, data and methodology: Based on the reasons that the users do not use shared mobility service, the factors influencing the behaviors of shared mobility users are structured and analyzed in a reliable, technical and procedural manner. To this end, the theory of reasoned action (TRA) of Ajzen and Fisbbein, the initial trust model (ITM), task technology fit (TTF) and switching cost (SC) are adopted. A total of 202 questionnaires were collected from the respondents who were aware of shared mobility. Then statistical processing of the collected data used SmartPLS(v.3.2.8), a PLS-SEM (Partial Least Squares Structural Equation Modeling) analysis program. The steps of the analysis are as follows. First, a PLS-Algorithm analysis was performed to evaluate the measurement model, and a Bootstraping and Blindfolding analysis was performed to evaluate the structural model and verify the hypotheses. Second, a multi-group analysis (PLS-MGA) was conducted to further analyze the differences depending on whether or not users experienced shared mobility service. Results: The results showed that initial trusts model (ITM) and task technology fit (TTF) have positive effects on users' behaviors through the mediation of the intention to use. As opposed to the assumption, switching costs did not have negative moderating effects in relation to the intention to use and users' behaviors. The influence of IT self-efficacy was significant, depending on the prior experience to use shared mobility services. Conclusions: This study will contribute to the revitalization of domestic shared mobility services and the formulation of service providers' marketing strategies. In future studies, there is a need to explore, reconstruct, and validate factors other than the impact factors of the shared mobility services used in this research model.

아파트 단지 옥외공간 변천 및 요인 연구 (The Change of Outdoor Space in Apartment Complex and Its Causes)

  • 김대현;김대수;신지훈;김순분
    • 한국조경학회지
    • /
    • 제32권6호
    • /
    • pp.52-67
    • /
    • 2005
  • The purposes of this study were to classify the changing periods of apartment outdoor space in Korea and to clearly understand the specific characteristics of each period. The study has been done through on-site observation of apartment complexes, and through the analysis of housing estate planning techniques, rules and regulations affecting outdoor spaces during the rapidly developing era. The results of this study shows that three major periods with distinct characteristics were found, which were as follows: 1) The first well defined period spans from 1960 to 1990. In this period, apartment construction was rapid, and as a result, quality of housing environments were sacrificed. As little attention was given to the landscapes in apartment complex, they were constructed very simple and identical in outdoor space of apartment complex. This period can be referred to as the 'commonly universal period in apartment outdoor space'. 2) The second period spans from 1991 to 1996, during which time a housing construction project for two million residences was completed in order to significantly stimulate the provision of houses to the general public. As a result, regulations were relaxed causing housing environments to deteriorate. Although apartments were constructed very close together, there was some diversification and experimentation in outdoor styles. This period can be referred to as the 'congestion period of apartment outdoor space'. 3) The third period spans from 1997 to the present. During this time the number of unsold apartments has grown considerably throughout the country. Many different apartment complex marketing strategies have been employed to reduced the glut of unsold apartments. This experimental trend has continued and been well-received since the IMF period. The distinguishing characteristics of this period are the introduction of a rich natural landscape, the increase in communications among residents, the human oriented design, and the refined and elegant design for the outdoor street furnitures. As a result, this period can be named the "differentiation period of apartment outdoor space".

무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발 (3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers)

  • 정영범;박창현;김기현;장길수
    • 대한전기학회논문지:전력기술부문A
    • /
    • 제53권1호
    • /
    • pp.22-30
    • /
    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.