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A study on decision tree creation using intervening variable (매개 변수를 이용한 의사결정나무 생성에 관한 연구)

  • Cho, Kwang-Hyun;Park, Hee-Chang
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.4
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    • pp.671-678
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    • 2011
  • Data mining searches for interesting relationships among items in a given database. The methods of data mining are decision tree, association rules, clustering, neural network and so on. The decision tree approach is most useful in classification problems and to divide the search space into rectangular regions. Decision tree algorithms are used extensively for data mining in many domains such as retail target marketing, customer classification, etc. When create decision tree model, complicated model by standard of model creation and number of input variable is produced. Specially, there is difficulty in model creation and analysis in case of there are a lot of numbers of input variable. In this study, we study on decision tree using intervening variable. We apply to actuality data to suggest method that remove unnecessary input variable for created model and search the efficiency.

A SNOMED CT Browser System Supporting Structural Search of Clinical Terminology (의학용어의 구조 검색을 지원하는 SNOMED CT 브라우저 시스템)

  • Ryu, Wooseok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.353-355
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    • 2015
  • SNOMED CT browser is a search browser which searches and browses terminologies include in SNOMED CT. These terminologies shows a structural form using a variety of relationships. However, previous browsers merely lists up substring-matched search results, rather than using structural characteristics. This paper proposes and implements a browser system which shows a sub-graph of search results enabling structural search of the results. The implementation includes searching of terminologies based on substring-matching, tree-based graphical organization of the search results, and history of concept views.

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New Splitting Criteria for Classification Trees

  • Lee, Yung-Seop
    • Communications for Statistical Applications and Methods
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    • v.8 no.3
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    • pp.885-894
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    • 2001
  • Decision tree methods is the one of data mining techniques. Classification trees are used to predict a class label. When a tree grows, the conventional splitting criteria use the weighted average of the left and the right child nodes for measuring the node impurity. In this paper, new splitting criteria for classification trees are proposed which improve the interpretablity of trees comparing to the conventional methods. The criteria search only for interesting subsets of the data, as opposed to modeling all of the data equally well. As a result, the tree is very unbalanced but extremely interpretable.

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Decision-Tree-Based Markov Model for Phrase Break Prediction

  • Kim, Sang-Hun;Oh, Seung-Shin
    • ETRI Journal
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    • v.29 no.4
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    • pp.527-529
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    • 2007
  • In this paper, a decision-tree-based Markov model for phrase break prediction is proposed. The model takes advantage of the non-homogeneous-features-based classification ability of decision tree and temporal break sequence modeling based on the Markov process. For this experiment, a text corpus tagged with parts-of-speech and three break strength levels is prepared and evaluated. The complex feature set, textual conditions, and prior knowledge are utilized; and chunking rules are applied to the search results. The proposed model shows an error reduction rate of about 11.6% compared to the conventional classification model.

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A K-Nearest Neighbor Search Algorithm for DGR-Tree (DGR-Tree를 위한 KNN 검색 알고리즘)

  • Lee, Deuk-Woo;Kang, Hong-Koo;Han, Ki-Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.799-800
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    • 2009
  • 유비쿼터스 컴퓨팅 환경에서의 LBS에서는 점차 대용량화 및 밀집화 경향을 보이는 POI에 대한 빠른 KNN 검색이 중요하다. 따라서 본 논문에서는 기존의 DGR-Tree를 위해서 POI에 대한 빠른 KNN 검색을 위한 KNN 검색 알고리즘을 제시하고, 또한 성능 평가를 통해 그 우수성을 입증한다.

aCN-RB-tree: Constrained Network-Based Index for Spatio-Temporal Aggregation of Moving Object Trajectory

  • Lee, Dong-Wook;Baek, Sung-Ha;Bae, Hae-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.5
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    • pp.527-547
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    • 2009
  • Moving object management is widely used in traffic, logistic and data mining applications in ubiquitous environments. It is required to analyze spatio-temporal data and trajectories for moving object management. In this paper, we proposed a novel index structure for spatio-temporal aggregation of trajectory in a constrained network, named aCN-RB-tree. It manages aggregation values of trajectories using a constraint network-based index and it also supports direction of trajectory. An aCN-RB-tree consists of an aR-tree in its center and an extended B-tree. In this structure, an aR-tree is similar to a Min/Max R-tree, which stores the child nodes' max aggregation value in the parent node. Also, the proposed index structure is based on a constrained network structure such as a FNR-tree, so that it can decrease the dead space of index nodes. Each leaf node of an aR-tree has an extended B-tree which can store timestamp-based aggregation values. As it considers the direction of trajectory, the extended B-tree has a structure with direction. So this kind of aCN-RB-tree index can support efficient search for trajectory and traffic zone. The aCN-RB-tree can find a moving object trajectory in a given time interval efficiently. It can support traffic management systems and mining systems in ubiquitous environments.

Improvement and Evaluation of the Korean Large Vocabulary Continuous Speech Recognition Platform (ECHOS) (한국어 음성인식 플랫폼(ECHOS)의 개선 및 평가)

  • Kwon, Suk-Bong;Yun, Sung-Rack;Jang, Gyu-Cheol;Kim, Yong-Rae;Kim, Bong-Wan;Kim, Hoi-Rin;Yoo, Chang-Dong;Lee, Yong-Ju;Kwon, Oh-Wook
    • MALSORI
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    • no.59
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    • pp.53-68
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    • 2006
  • We report the evaluation results of the Korean speech recognition platform called ECHOS. The platform has an object-oriented and reusable architecture so that researchers can easily evaluate their own algorithms. The platform has all intrinsic modules to build a large vocabulary speech recognizer: Noise reduction, end-point detection, feature extraction, hidden Markov model (HMM)-based acoustic modeling, cross-word modeling, n-gram language modeling, n-best search, word graph generation, and Korean-specific language processing. The platform supports both lexical search trees and finite-state networks. It performs word-dependent n-best search with bigram in the forward search stage, and rescores the lattice with trigram in the backward stage. In an 8000-word continuous speech recognition task, the platform with a lexical tree increases 40% of word errors but decreases 50% of recognition time compared to the HTK platform with flat lexicon. ECHOS reduces 40% of recognition errors through incorporation of cross-word modeling. With the number of Gaussian mixtures increasing to 16, it yields word accuracy comparable to the previous lexical tree-based platform, Julius.

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FPGA Implementation of an FDTrS/DF Signal Detector for High-density DVD System (고밀도 DVD 시스템을 위한 FDTrS/DF 신호 검출기의 FPGA 구현)

  • 정조훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.10B
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    • pp.1732-1743
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    • 2000
  • In this paper a fixed-delay trellis search with decision feedback (FDTrS/DF) for high-density DVD systems (4.7-15GB) is proposed and implemented with FPGA. The proposed FDTrS/DF is derived by transforming the binary tree search structure into trellis search structure implying that FDTrS/DF performs better than the singnal detection techniques based on tree search structure such as FDTS/DF and SSD/DF. Advantages of FDTrS/DF are significant reductions in hardware complexity due to the unique structure of FDTrS composed of only one trellis stage requiring no traceback procedure usually implemented in the Viterbi detector. Also in this paper the PDFS/DF and SSD/DF orginally proposed for high-density magnetic recording systems are modified for the DVD system and compared with the proposed FDTrS/DF. In order to increase speed in the FPGA implementation the pipelining technique and absolute branch metric (instead of square branch metric) are applied. The proposed FDTrS/DF is shown to provide the best performance among various signal detection techniques such as PRML, DFE, FDTS/DF and SSD/DF even with a small hardware complexity.

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An Efficient Retrieval Technique for Spatial Web Objects (공간 웹 객체의 효율적인 검색 기법)

  • Yang, PyoungWoo;Nam, Kwang Woo
    • Journal of KIISE
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    • v.42 no.3
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    • pp.390-398
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    • 2015
  • Spatial web objects refer to web documents that contain geographic information. Recently, services that create spatial web objects have increased greatly because of the advancements in devices such as smartphones. For services such as Twitter or Facebook, simple texts posted by users is stored along with information about the post's location. To search for such spatial web objects, a method that uses spatial information and text information simultaneously is required. Conventional spatial web object search methods mostly use R-tree and inverted file methods. However, these methods have a disadvantage of requiring a large volume of space when building indices. Furthermore, such methods are efficient for searching with many keywords but are inefficient for searching with a few keywords.. In this paper, we propose a spatial web object search method that uses a quad-tree and a patricia-trie. We show that the proposed technique is more effective than existing ones in searching with a small number of keywords. Furthermore, we show through an experiment that the space required by the proposed technique is much smaller than that required by existing ones.

Monte-Carlo Tree Search Applied to the Game of Tic-Tac-Toe (삼목 게임에 적용된 몬테카를로 트리탐색)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.47-54
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    • 2014
  • The game of Go is one of the oldest games and originated at least more than 2,500 years ago. In game programming the most successful approach is to use game tree searches using evaluation functions. However it is really difficult to construct feasible evaluation function in computer Go. Monte-Carlo Tree Search(MCTS) has created strong computer Go programs such as MoGo and CrazyStone which defeated human Go professionals played on the $9{\times}9$ board. MCTS is based on the winning rate estimated by Monte-Carlo simulation. Prior to implementing MCTS into computer Go, we tried to measure each winning rate of three positions, center, corner and side, in Tic-Tac-Toe playing as the best first move. The experimental result revealed that the center is the best, a corner the next and a side the last as the best first move.