• Title/Summary/Keyword: Training simulator

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The Development of Full-Scope Replica Type Simulator for PWR Nuclear Power Plants (가압경수로 원자력 발전소의 전범위 복제형 시뮬레이터 개발)

  • 이중근
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.85-96
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    • 1997
  • Designing and constructing a proper simulator for real power plants requires extensive research in human engineering and computer science and integration of different fields of technologies such as system analysis, operational knowledge for nuclear plant, etc. A full scope replica type simulator for nuclear power plant is developed. The simulator has the same feature and operational functions as one in the main control room (MCR) of a reference power plant. The simulator provides the necessary training to recover or reduce damages from accidents that usually are unpredictable. This paper describes the configurations and characteristics for the simulator that is developed for Younggwang Nuclear Power Plant #3,4 which is the basic model of the Korean Nuclear Power Plant. The paper also describes technical aspects of Auto Code Generator that is used for developing the simulator. The successful development of the simulator will contribute to improve safety in operation of nuclear power plants.

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A study on the actual precision shooting training based on virtual reality (가상현실 기반 실전적 정밀사격훈련 구현 연구)

  • Lee, Byounghwak;Kim, Jonghwan;Shin, Kyuyoung;Kim, Dongwook;Lee, Wonwoo;Kim, Namhyuk
    • Convergence Security Journal
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    • v.18 no.4
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    • pp.62-71
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    • 2018
  • The rapid growth of virtual reality technology in the era of the 4th Industrial Revolution has accelerated scientification of combat training systems in addition to ICT(information and communications technology) in military field. Recently, research and development of simulators based on virtual reality have been actively conducted in order to solve sensitive issues such as increase of civil complaints due to the noise of a shooting range, prevention of shooting accident, and reduction of training cost. In this paper, we propose two key solutions: spatial synchronization method and modified point mass trajectory model with small angle approximation to overcome technical limitations of a current training simulator. A trainee who wears a haptic vest in a mixed reality environment built in MARS(medium-range assault rifle shooting simulator) is able to conduct not only precision shooting but also two-way engagement with virtual opponents. It is possible for trainee to receive more reliable evaluations in the MARS than an existing rifle simulator based on laser.

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A Study for the Conceptual Design of a Small Leisure Boat Handling Simulator (레저보트 조종시뮬레이터 개념설계에 관한 연구)

  • Kang, Nam Seon;Yoon, Hyeon Kyu
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.99-107
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    • 2013
  • In this study, a conceptual study was performed for the leisure boat simulator used for navigation training. The aim of this work was to secure the basic operational capability of a leisure boat as a simulated driving device for a general novice operator. A leisure boat simulator was designed to support a user more efficiently regarding navigation proficiency and safety training, as well as to minimize the limitation of place and time and it conveniently and cheaply. A cockpit for navigation status display and operational input, 3D visualization graphic device, and parallel display device were designed to give the trainee a maximum sense of reality by applying a motion platform with six degree of freedom, in which disturbance movement such waves, winds, and tide were simulated for the operator. Leisure boat simulator training scenario was developed by analysis of water-related leisure activities act and sea traffic safety act.

Design and Implementation of Cyber Attack Simulator based on Attack Techniques Modeling

  • Kang, Yong Goo;Yoo, Jeong Do;Park, Eunji;Kim, Dong Hwa;Kim, Huy Kang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.65-72
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    • 2020
  • With the development of information technology and the growth of the scale of system and network, cyber threats and crimes continue to increase. To cope with these threats, cybersecurity training based on actual attacks and defenses is required. However, cybersecurity training requires expert analysis and attack performance, which is inefficient in terms of cost and time. In this paper, we propose a cyber attack simulator that automatically executes attack techniques. This simulator generates attack scenarios by combining attack techniques modeled to be implemented and executes the attack by sequentially executing the derived scenarios. In order to verify the effectiveness of the proposed attack simulator, we experimented by setting an example attack goal and scenarios in a real environment. The attack simulator successfully performed five attack techniques to gain administrator privileges.

Study on Developing Simulator for Activating Company Risk Management System (위기관리 시스템 활성화를 위한 시뮬레이터 개발에 관한 연구)

  • Ki Jae-Sug
    • Proceedings of the Safety Management and Science Conference
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    • 2006.04a
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    • pp.237-249
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    • 2006
  • Critical incident can be happened at any time, any places without any pre-notification. For minimizing the loss of the life safety, financial and so on caused by the risk, most of company needs a system what can activate the critical incident management plan to prevent, plan for and respond to events that become critical incident. But a lot of company still don't have such a detailed system in our country and almost company has no effective training way for to boot. This paper shows the way to activate the risk management system to work efficiently the plan. The training way, proposed by this paper, is a incident command simulator based on virtual reality and scenario generation software.

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A Study on the Improvement of the Target Generating Methodology Using Random Variables (확률변수를 이용한 레이다 시뮬레이터의 상대선박 출현방법의 개선에 관한 연구)

  • 임남균;김환수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1998.04a
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    • pp.83-89
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    • 1998
  • In case of Radar Simulator ,the target ships should be generated and displayed on the monitor to provide the trainee with the feeling of real situation. The scenario methodology, which has been developed and used in Korea so far, however, has a fixed scenario, in which target ships are generated in the same manner at all time. As a result, the Radar simulator developed in Korea so far was in lack of training efficiency, as the trainee can get earily familiarized with the fixed scenaio. The paper, therefore, suggests the target ship generating methodology using random variables to improve the training efficiency of the existing simulator. In generating the target ships using this methodology, the speed, distance between the ships , and time interval of ships and time of ships were considered as a major factors which dterminie the ship's movements. The new methodology suggested was examined and found to generate target ships successfully giving a trainee the feeling of real situation.

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Study on Developing Simulator for Activating Company Risk Management System (위기관리 시스템 활성화를 위한 시뮬레이터 개발에 관한 연구)

  • Ki, Jae-Sug
    • Journal of the Korea Safety Management & Science
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    • v.8 no.4
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    • pp.25-37
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    • 2006
  • Critical incident can be happened at any time, any places without any pre-notification. For minimizing the loss of the life safety, financial and so on caused by the risk, most of company needs a system what can activate the critical incident management plan to prevent, plan for and respond to events that become critical incident. But a lot of company still don't have such a detailed system in our country and almost company has no effective training way for to boot. This paper shows the way to activate the risk management system to work efficiently the plan. The training way, proposed by this paper, is a incident command simulator based on virtual reality and scenario generation software.

Augmented Reality Technology-based Dental Radiography Simulator for Preclinical Training and Education on Dental Anatomy

  • Gu, Ja-Young;Lee, Jae-Gi
    • Journal of information and communication convergence engineering
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    • v.17 no.4
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    • pp.274-278
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    • 2019
  • It is important that students are provided opportunities to practice their skills in acquiring radiographic images. However, these opportunities are currently limited because of the risk of radiation exposure. To overcome this limitation, a new augmented reality-based radiography simulator was developed that enables students to practice radiographic techniques as part of self-directed learning without time and space constraints. Subsequently, cross-sectional images of a manikin phantom head obtained via computed tomography were reconstructed into a three-dimensional object. An image marker that could be recognized by a mobile device and could allow users to practice dental radiography techniques was devised. The three-dimensional object was augmented to the mobile device; consequently, among 106 stored dental radiographs on the device, a radiograph corresponding to specific imaging conditions was opened when users performed radiographic procedures. This technology could improve dental students' understanding of dental anatomy and contribute to improving their competency in acquiring dental radiographs.