• Title/Summary/Keyword: Training Space

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Music Recommendation System for Personalized Brain Music Training Research with Jade Solution Company

  • Kim, Byung Joo
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.9-15
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    • 2017
  • According to a recent survey, most elementary and secondary school students nationwide are stressed out by their academic records. Furthermore most of high school students in Korea have to study under the great duress. Some of them who can't overcome the academic stress finalize their life by suiciding. A study has found that it is one of the leading causes of stimulating the thought of committing suicide in Korean high school students. So it is necessary to reduce the high school student's suicide rate. Main content of this research is to implement a personalized music recommendation system. Music therapy can help the student deal with the stress, anxiety and depression problems. Proposed system works as a therapist. The music choice and duration of the music is adjusted based on the student's current emotion recognized automatically from EEG. If the happy emotion is not induced by the current music, the system would automatically switch to another one until he or she feel happy. Proposed system is personalized brain music treatment that is making a brain training application running on smart phone or pad. That overcomes the critical problems of time and space constraints of existing brain training program. By using this brain training program, student can manage the stress easily without the help of expert.

VR Content Development for Racing Drone Control Training (레이싱 드론 조종 훈련을 위한 VR 콘텐츠 제작)

  • Kim, Jeong-Eun;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.113-122
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    • 2018
  • In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.

European Experience in Implementing Innovative Educational Technologies in the Training of Management Specialists: Current Problems and Prospects for Improvement

  • Tatiana, Voropayeva;Marina, Jarvis;Svitlana, Boiko;Hanna, Tolchieva;Nataliia, Statsenko
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.294-300
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    • 2022
  • The article highlights the European experience of innovative educational technologies of training management specialists. Based on existing strategies, relevant in the European educational space, the introduction of regulatory elements to maintain a balance between the traditional and innovative format of the educational process, which is typical for the Ukrainian education system is proposed. The article aims to single out educational and technological innovations into a separate cluster of managerial training at different levels in the context of the principles of the modern synergetic sociocultural paradigm. The main objectives of the work are to develop settings to ensure the effective functioning of innovative educational technologies. Among the synergetic principles of educational technologies, providing the formation of necessary competencies of future managers, are: self-organization, interdisciplinarity, nonlinearity, individuality, and technologization. The methods used in the scientific study can be attributed to the group of scientific synergetic methodology. So, the training of specialists in management, implemented in the European practice assumes the use of new educational strategies. These technologies provide both the necessary skills of different levels (hard-soft-digital skills) and the observance of value components (solidarity, ethics, inclusiveness, openness).

Proposal of the Training System in Disaster Safety with Digital Twin and eXtended Reality Technology (디지털트윈과 확장현실 기술을 연계한 재난안전 훈련 시스템 구축 방안 연구)

  • Won, Seok-Hwan;Kim, Seong-Hoon;Kim, Sang-Min
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.2
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    • pp.103-119
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    • 2022
  • The purpose of this study is to propose a plan to establish a system that can maximize the effectiveness of disaster safety training. A review of previous studies and analysis of current status cases was conducted to examine the current level of data, systems, demand technologies, laws, and systems for related fields. A disaster safety training system linking digital twin and extended reality technology was proposed, and a study on the construction plan was conducted for this. It is hoped that the results of this study can contribute to the advancement of the disaster safety training system and reduce disaster damage.

A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.306-313
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    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.

Publication Trends in the Pelvic Parameter Related Literature between 1992 and 2022 : A Bibliometric Review

  • Serdar Yuksel;Emre Ozmen;Alican Baris;Esra Circi;Ozan Beytemur
    • Journal of Korean Neurosurgical Society
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    • v.67 no.1
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    • pp.50-59
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    • 2024
  • Objective : This study aimed to conduct a bibliometric analysis on pelvic parameter related research over the last 30 years, analyzing trends, hotspots, and influential works within this field. Methods : A comprehensive Web of Science database search was performed. The search yielded 3249 results, focusing on articles and reviews published from 1992 to 2022 in English. Data was analyzed using CiteSpace and VOSviewer for keyword, authorship, and citation burst analysis, co-citation analysis, and clustering. Results : The number of publications and citations related to pelvic parameters has increased exponentially over the last 30 years. The USA leads in publication count with 1003 articles. Top publishing journals include the European Spine Journal, Spine, and Journal of Neurosurgery: Spine, with significant contributions by Schwab, Lafage V, and Protoptaltis. The most influential articles were identified using centrality and sigma values, indicating their role as key articles within the field. Research hotspots included spinal deformity, total hip arthroplasty, and sagittal alignment. Conclusion : Interest in pelvic parameter related research has grown significantly over the last three decades, indicating its relevance in modern orthopedics. The most influential works within this field have contributed to our understanding of spinal deformity, pelvic incidence, and their relation to total hip arthroplasty. This study provides a comprehensive overview of the trends and influential research in the field of pelvic parameters.

A Study on Special Class Layout According to School Levels (특수학급 공간구성의 학교급 특성에 관한 연구)

  • Kim, Jin-Chul;Kang, Byoung-Keun;Seong, Ki-Chang
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.15 no.3
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    • pp.71-77
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    • 2009
  • This study is to understand the situations of special education classroom layout, find differences according to school levels and summarize the findings in order to build up the indicators for special classroom layout. As for elementary school level, special classrooms are using multi-purposes desk or group desk for diverse activities such as basic learning and formation of basic life practice. The most frequent type in classroom layout is Type E which is for diverse coner-learning and play activities and the next is Type C which secures activity space. Because security of dynamic activity which most teachers find problematic is important, it needs more research to secure dynamic activity space within classroom. As for middle school level, the most frequent type in classroom layout is Type B which is equiped for computer aided learning and the next is Type C which secures activity space. Research for systematic layout of activity space is needed in order to secure the spaces of dynamic activity and basic job training. As for high school levels, mostly Type B which emphasizes computer activities is adopted and next is Type F which is capable for job training. The survey about the size of special education classroom proves that most teachers want one and half size classroom which in not such a large classroom. It is expected that more systematic research of special classroom layout according to school levels may reach for rational space layout.

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Hyper-Rectangle Based Prototype Selection Algorithm Preserving Class Regions (클래스 영역을 보존하는 초월 사각형에 의한 프로토타입 선택 알고리즘)

  • Baek, Byunghyun;Euh, Seongyul;Hwang, Doosung
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.83-90
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    • 2020
  • Prototype selection offers the advantage of ensuring low learning time and storage space by selecting the minimum data representative of in-class partitions from the training data. This paper designs a new training data generation method using hyper-rectangles that can be applied to general classification algorithms. Hyper-rectangular regions do not contain different class data and divide the same class space. The median value of the data within a hyper-rectangle is selected as a prototype to form new training data, and the size of the hyper-rectangle is adjusted to reflect the data distribution in the class area. A set cover optimization algorithm is proposed to select the minimum prototype set that represents the whole training data. The proposed method reduces the time complexity that requires the polynomial time of the set cover optimization algorithm by using the greedy algorithm and the distance equation without multiplication. In experimented comparison with hyper-sphere prototype selections, the proposed method is superior in terms of prototype rate and generalization performance.

Development of Aircraft and Radar Simulation for Air Traffic Control Training System (항공관제 훈련용 항공기 및 레이더 시뮬레이션 시스템 구축)

  • Oh, Hye-Ju;Cho, Sang-Ook;Choi, Keeyoung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.4
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    • pp.305-313
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    • 2013
  • This paper presents a simulation system for air traffic control (ATC) training. The structure of the ATC is analyzed to define simulation components to be developed. Requirements that must be satisfied by a training simulator are also identified. The results were reflected in the design of the simulator. The training simulator is composed of three modules same as in real life : air traffic controller, aircraft, radar. Each developed module performs the strict unit tests and combine test based on the scalability, ease, real-time, the operating range of the algorithm derived from the requirements. The simulation system can be connected to an actual ATC, and used to validate the ATC system. At peak load, 1200 aircraft and 30 radars can be operated simultaneously.

Training Sample of Artificial Neural Networks for Predicting Signalized Intersection Queue Length (신호교차로 대기행렬 예측을 위한 인공신경망의 학습자료 구성분석)

  • 한종학;김성호;최병국
    • Journal of Korean Society of Transportation
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    • v.18 no.4
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    • pp.75-85
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    • 2000
  • The Purpose of this study is to analyze wether the composition of training sample have a relation with the Predictive ability and the learning results of ANNs(Artificial Neural Networks) fur predicting one cycle ahead of the queue length(veh.) in a signalized intersection. In this study, ANNs\` training sample is classified into the assumption of two cases. The first is to utilize time-series(Per cycle) data of queue length which would be detected by one detector (loop or video) The second is to use time-space correlated data(such as: a upstream feed-in flow, a link travel time, a approach maximum stationary queue length, a departure volume) which would be detected by a integrative vehicle detection systems (loop detector, video detector, RFIDs) which would be installed between the upstream node(intersection) and downstream node. The major findings from this paper is In Daechi Intersection(GangNamGu, Seoul), in the case of ANNs\` training sample constructed by time-space correlated data between the upstream node(intersection) and downstream node, the pattern recognition ability of an interrupted traffic flow is better.

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