• Title/Summary/Keyword: Traffic architecture

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An IS-IS Routing Protocol with Traffic Engineering Extensions in MPLS System (MPLS 시스템에서 트래픽 엔지니어링 확장을 고려한 IS-IS 라우팅 프로토콜)

  • 양미정;박혜경;함진호;김상하
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.5
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    • pp.365-374
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    • 2004
  • This paper proposes the architecture of Intermediate System to Intermediate System routing protocol. IS-IS is a link state routing protocol designed to provide routing in a network layer protocols with datagram services. IS-IS has favored scalability and stability. So, it is important to support IS-IS for the MPLS system used in backbone networks. Especially, IS-IS must provide network state information and available resource information for supporting qualify of services in MPLS network. Therefore, we propose the design architecture of IS-IS routing protocol and the implementation technologies. Also, we propose extended architecture for traffic engineering in ATM based MPLS system.

Deep reinforcement learning for base station switching scheme with federated LSTM-based traffic predictions

  • Hyebin Park;Seung Hyun Yoon
    • ETRI Journal
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    • v.46 no.3
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    • pp.379-391
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    • 2024
  • To meet increasing traffic requirements in mobile networks, small base stations (SBSs) are densely deployed, overlapping existing network architecture and increasing system capacity. However, densely deployed SBSs increase energy consumption and interference. Although these problems already exist because of densely deployed SBSs, even more SBSs are needed to meet increasing traffic demands. Hence, base station (BS) switching operations have been used to minimize energy consumption while guaranteeing quality-of-service (QoS) for users. In this study, to optimize energy efficiency, we propose the use of deep reinforcement learning (DRL) to create a BS switching operation strategy with a traffic prediction model. First, a federated long short-term memory (LSTM) model is introduced to predict user traffic demands from user trajectory information. Next, the DRL-based BS switching operation scheme determines the switching operations for the SBSs using the predicted traffic demand. Experimental results confirm that the proposed scheme outperforms existing approaches in terms of energy efficiency, signal-to-interference noise ratio, handover metrics, and prediction performance.

A Hybrid Cloud-P2P Architecture for Scalable Massively Multiplayer Online Games (확장가능한 대규모 멀티플레이어 온라인 게임을 위한 클라우드와 P2P 하이브리드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.73-81
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    • 2020
  • Today's massively multiplayer online games(MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. In dealing with a considerable scale of MMOGs, we propose a cloud computing and peer-to-peer(P2P) hybrid architecture in this paper. Given the two nearly independent functionalities of P2P and cloud architectures, we consider the possibility of fusing these two concepts and researching the application of the resultant amalgamation in MMOGs. With an efficient and effective provisioning of resources and mapping of load, the proposed hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud while exploiting the capacity of the peers. The simulation results show that MMOGs based on the proposed hybrid architecture have better performance and lower traffic received compared with MMOGs based on traditional client-server system.

A Simulation Study on ITS/DSRC Communication Networks for Metropolitan Seoul area. (지능형 교통 시스템을 위한 수도권 지역에 대한 DSRC 통신망 시뮬레이션 연구)

  • 이희상;김윤배;박진수;이성룡;최경일
    • Journal of the Korea Society for Simulation
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    • v.9 no.2
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    • pp.103-118
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    • 2000
  • ITS(Intelligent Transportation System) is an advanced system which can effectively handle the current transportation problems. DSRC(Dedicated Short Range Communication) is considered as a promising technology since it has the capability of two-way communication and can serves to implement various ITS services. In this paper, we study DSRC based ITS telecommunication traffic analysis and suggest an architecture and network design of telecommunication network for DSRC services. We also perform a simulation study to validate the proposed network architecture and design for Metropolitan Seoul Area with various network alternatives. In this simulation, we use actual traffic data and road characteristics from Seoul area and use our DSRC service configuration.

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Highspeed Packet Processing for DiffServ-over-MPLS TE on Network Processor

  • Siradjev Djakhongir;Chae Youngsu;Kim Young-Tak
    • The Journal of Information Systems
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    • v.14 no.3
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    • pp.97-104
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    • 2005
  • The paper proposes an implementation architecture of DiffServ-over-MPLS traffic engineering (TE) on Intel IXP2400 network processor using Intel IXA SDK 4.0 Framework. Program architecture and functions are described. Also fast and scalable range-match classification scheme is proposed for DiffServ-over-MPLS TE that has been integrated with functional blocks from Intel Microblocks library. Performance test shows that application can process packets at approximate data rate of 3.5 Gbps. The proposed implementation architecture of DiffServ-over-MPLS TE on Network processor can provide guaranteed QoS on high-speed next generation Internet, while being flexible and easily modifiable.

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A Study on the Implementation of Web-Camera System and the Measurement of Traffic (웹 카메라 시스템의 구현과 트래픽 측정에 관한 연구)

  • 안영민;진현준;박노경
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.187-189
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    • 2001
  • In this study, the Web Camera System is implementation and simulated on two different architectures. In the one architecture, a Web-server and Camera-server are implemented on the same system, and the system transfers motion picture which compressed to JPEG file to users on the WWW(World Wide Web). In the other architecture, the Web-server and Camera-server are implemented on different systems, and the motion picture is transferred from the Camera-server to Web-server, and finally to users. In order to compare system performance between two architecture, data traffic is measured and simulated in the unit of byte per second and frame per second.

A Novel SDN-based System for Provisioning of Smart Hybrid Media Services

  • Jeon, Myunghoon;Lee, Byoung-dai
    • Journal of Internet Computing and Services
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    • v.19 no.2
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    • pp.33-41
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    • 2018
  • In recent years, technology is rapidly changing to support new service consumption and distribution models in multimedia service systems and hybrid delivery of media services is a key factor for enabling next generation multimedia services. This phenomenon can lead to rapidly increasing network traffic and ultimately has a direct and aggravating effect on the user's quality of service (QOS). To address the issue, we propose a novel system architecture to provide smart hybrid media services efficiently. The architecture is designed to apply the software-defined networking (SDN) method, detect changes in traffic, and combine the data, including user data, service features, and computation node status, to provide a service schedule that is suitable for the current state. To this end, the proposed architecture is based on 2-level scheduling, where Level-1 scheduling is responsible for the best network path and a computation node for processing the user request, whereas Level-2 scheduling deals with individual service requests that arrived at the computation node. This paper describes the overall concept of the architecture, as well as the functions of each component. In addition, this paper describes potential scenarios that demonstrate how this architecture could provide services more efficiently than current media-service architectures.

A Study on the Architecture of Narrowband/Wideband Switching Networks (협대역/중대역 스위치망의 구성 방안)

  • Sung, Dan-Keun;Kim, Seung-Hwan
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.497-501
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    • 1988
  • In this study we consider three types of accomodation methods of narrowband/wideband services. The fully integrated accomodation method is sufficient to accomodate the relatively low wideband traffic and the partially integrated method is required to meet the specification of blocking probability as the wideband traffic increases. The segregated accomodation method is required expecilly in case of the high wideband traffic demand.

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On the QoS Behavior of Self-Similar Traffic in a Converged ONU-BS Under Custom Queueing

  • Obele, Brownson Obaridoa;Iftikhar, Mohsin;Kang, Min-Ho
    • Journal of Communications and Networks
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    • v.13 no.3
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    • pp.286-297
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    • 2011
  • A novel converged optical network unit (ONU)-base station (BS) architecture has been contemplated for next-generation optical-wireless networks. It has been demonstrated through high quality studies that data traffic carried by both wired and wireless networks exhibit self-similar and long range dependent characteristics; attributes that classical teletraffic theory based on simplistic Poisson models fail to capture. Therefore, in order to apprehend the proposed converged architecture and to reinforce the provisioning of tightly bound quality of service (QoS) parameters to end-users, we substantiate the analysis of the QoS behavior of the ONU-BS under self-similar and long range dependent traffic conditions using custom queuing which is a common queuing discipline. This paper extends our previous work on priority queuing and brings novelty in terms of presenting performance analysis of the converged ONU-BS under realistic traffic load conditions. Further, the presented analysis can be used as a network planning and optimization tool to select the most robust and appropriate queuing discipline for the ONU-BS relevant to the QoS requirements of different applications.

Performance evaluation of the input and output buffered knockout switch

  • Suh, Jae-Joon;Jun, Chi-Hyuck;Kim, Young-Si
    • Korean Management Science Review
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    • v.10 no.1
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    • pp.139-156
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    • 1993
  • Various ATM switches have been proposed since Asynchronous Transfer Mode (ATM) was recognized as appropriate for implementing broadband integrated services digital network (BISDN). An ATM switching network may be evaluated on two sides : traffic performances (maximum throughput, delay, and packet loss probability, etc.) and structural features (complexity, i.e. the number of switch elements necessary to construct the same size switching network, maintenance, modularity, and fault tolerance, etc.). ATM switching networks proposed to date tend to show the contrary characteristics between structural features and traffic performance. The Knockout Switch, which is well known as one of ATM switches, shows a good traffic performance but it needs so many switch elements and buffers. In this paper, we propose an input and output buffered Knockout Switch for the purpose of reducing the number of switch elements and buffers of the existing Knockout Switch. We analyze the traffic performance and the structural features of the proposed switching architecture through a discrete time Markov chain and compare with those of the existing Knockout Switch. It was found that the proposed architecture could reduce more than 40 percent of switch elements and more than 30 percent of buffers under a given requirement of cell loss probability of the switch.

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